Kings and Men - A Kingmaker Campaign (Inactive)

Game Master Thron

Kingdom Management Spreadsheet


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Hey all!

I am going to throw my hat in the ring to offer up to DM a Kingmaker campaign with several modifications to some of the core concepts of the game. Some caveats to clear up first:

1) I am interested in folks who post frequently and have a strong history on the boards. I don’t wanna run into a problem of people vanishing and needing replaced. I know it happens sometimes, but I’d rather avoid the revolving door affect if possible. Please post some of your prouder RP moments in your submission.

2) I will be including a PC of my own, as a background character to provide occasional input as necessary. It will be a Dwarven Cleric with a focus on Item Creation. NO, this does not give you Discounted magic items because Jean part of the group. But it will give you the chance to have an item you are emotionally attached to (example - a handed down suit of armor, a sword claimed as a trophy early in your life, etc) upgraded at regular cost without having to ship the item off or have to have a crafter brought in. If you want to get items at the crafting price, you’ll need to pay the feat tax yourself.

3) I prefer Roleplay over Roll-Play. Make a character who can interact with others, even f it is at a basic level of 5 Int, Wis, and Cha. And if you are he type of player to avoid roleplay posts and wait to contribute until it is Hack-N-Slash time, this may not be the game for you.

4) Here is the big one. You will ALL be in charge of your own section of the Stolen Lands. Each of you carving out your own section for your specific houses. So when a Kingdom Turn comes around you each have your own little area to build up and play in. How will this work? I’m glad I asked! There will be one PC, chosen by the party selected, to act as the overall Ruler. The rest, my dwarven character included, will serve as Lords/Ladies of Houses allied to the Ruler. There will be 5 distinct city seats dedicated to the group, to be chosen by the players, to get their lands going. The first chunk of time dedicated to the game will be Kingdom Turns to get the “settled” portion of the game caught up to where the story is. I expect each House to organically develop its own unique feel, like Game of Thrones/Brevoy.

5) Speaking of that, where are we in the story? A small bit of time before Book 3! That’s right. The party will be starting at Level 7 and will level up incrementally as I decide, not based on tracking XP values. To help you each flesh out your own Houses, the Leadership Feat (*GASP*) will be given to each PC for free! What nonsense does this mean!?!? No, you will not be traveling with a cohort. But the cohort and your other followers should be used to fill Leadership Roles in your own lands. When it comes time to adventure and explore, you will be entrusting your Lands to the care of these individuals.

6) I will be using some of the Downtime Rules for things like building personal buildings and hiring teams. If this interests you, feel free to inquire further.

Still reading? Still interested? Good! Here are the crunchy bits:

Starting Level - 7
Ability Scores - 15 Point Buy
Wealth - 23,500 gp. No more than 8,000 gp in any 1 item.
Traits - 2 traits, 1 of which must be a campaign trait. 1 Drawback allowed for a 3rd Trait.
Races - Core, anything more exotic needs confirmed by me, and a confirmation of exotic race does not guarantee acceptance into the game.
Classes - No to Gunslinger, Basic Summoner, and Occult Material. This is my personal preference.
Background Skills are in effect
Character Image - I personally like a reference image included with submissions. It helps to visualize characters in my head, and I use them for tokens on the map.
Maps - I will be handling maps using Roll20.

I’m sure I am overlooking something to post here, but for now, this should suffice to see if anyone is intrigued. If you want to know anything else, feel free to ask.


I’m definitely interested. Got an Aldori Swordlord sitting on the shelf from another campaign that died early. It’s past time that a free Rostland rose again!

How are we generating stats (Rolled, point buy, etc)? Traits/drawbacks?


Edited that in. 15 Point Buy. 2 traits, 1 of which is a campaign trait. 1 drawback allowed.


This is kain, if you wish, have a look over him and let me know your thoughts. the basic surmise is-
he was part of special unit in a frontier town before it was completely destroyed.
He lost sight of himself for few days, at the whim of rage. For awhile after, he sold his spear as a mercenary of sorts, never took the more questionable contracts. He wants to make sure what happened to him and his doesn't happen to anyone else.
At this point, he doesn't hold much hope, but he never knew for sure if members of his family survived. So he always looked for them in his travels.
He is gruff, and a little weathered, but has a compassionate heart. He does things not for glory, he put aside that foolish notion early in his life, but because he knows it is the right thing to do.

-adding, since we are starting at level 7, I'll likely add a little bit, mostly about how he found, and then raised, a baby Griffon that now serves him as his steed (monstrous mount feat line) He will be in his early 30s likely at the start.

here is an image for Kain

I'll update his crunch today sometime


Hi Thron, dotting with avid interest! Until when goes the recruitment? At least a couple weeks, maybe? I’d like to put time on background and concept.

Also, considering what you said, should we probably try to put ties between the characters, including the Dwarf?

Cheers


Recruitment will last until June 26th. Time to be determined.

Building pre-existing ties between characters is allowed, but will not increase selection chances for either involved party.


May I present:
Flaith Mênan of House Mênan
Magicae vincit omnia!
A support Sorceress, orginally from House Medyved!


interested, Would you be willing to allow Kitsune?


Naw. As far as PC’s go, I’m trying to keep things as grounded as possible. Perhaps as your cohort?


nah, i have a back up idea for half elf, just figured id ask.

Scarab Sages

I really love the idea of a fey knight--not meaning he is of a fey race, but that he venerates and perhaps is beholden to fey beings.

The green knight archetype calls out in its description that such a cavalier might serve fey beings, but then it restricts the character to the Order of the Green (non-fey nature theme) when there is also the Order of the Blossom (fey theme) available. Maybe it's because the archetype was published in the Pathfinder RPG line and the Order of the Blossom is from a Player Companion.

Would you allow a green knight cavalier with the Order of the Blossom?

Silver Crusade

Green knight is the one that eventually gets to keep fighting even if decapitated right? I saw that one myself, it looked pretty nifty.


Such a change might be able to be allowed, but again on a case by case basis. Since it seems quite thematic to the concept, I will allow it, but I reserve the right to reverse my decision at any time if I feel I need to.


So i'm Building an Oracle Paladin, main class Oracle. She's a scythe wielding frontline character.

She rarely speaks just for speaking or to fill the silence.

She slays undead and evil monsters on a fairly regular basis and is known as a hero of sorts

Name: Elliana Nym

Image-ination

Scarab Sages

I think I'd use this image for my green knight cavalier. And his deity would almost certainly be Cernunnos.


Ouachitonian wrote:
I’m definitely interested. Got an Aldori Swordlord sitting on the shelf from another campaign that died early. It’s past time that a free Rostland rose again!

Actually, given that Leadership is not just in play, but free, I want to do something completely different, and maybe a little silly: a Druid, whose companion and followers are all animals he has awakened.


Except that is a 5th Level Spell. ;-P

Scarab Sages

Pathfinder Rulebook, Starfinder Society Subscriber

How do you feel about the Equipment Trick (sunrod) as qualification for Mystic Theurge?


No. Needs to be in-born talent of some kind. Either SLA or Class.


DM Thron wrote:
Except that is a 5th Level Spell. ;-P

Drat. Good point.

Scarab Sages

Pathfinder Rulebook, Starfinder Society Subscriber

Well here is the character image.

The concept is a Mystic Theurge whose whole personal area will be Academia of all kinds.


How are hitpoints being done?


Max first level, and half+1 there on out.

Silver Crusade

are you using feat tax or not? (just curious, as it would save me a feat on power attack for something like Iron will)


Aside from the free Leadership Feat, they will be handled as presented in the Core Rulebook.


Hmm.... Quite a list.
Ouachitonian: Aldori Swordlord or Druid ??
Arden Kain Brandt: Cavalier?
The Chess: ????
Helikon: Sorceress
Ammon Knight of Ragathiel: Eliana Nym: Oracle/Paladin
Keante: Green Knight Cavalier
Saashaa: Mystic Theurge

I'd like to play. Wanting to keep it simple I was thinking of an Elf Wizard/Rogue/Arcane Trickster.

I'm new to this board. Have been playing PBP for several years on the now defunct d20WorldOfGreyhawk.yuku.com board. (It got absorbed by TapaTalk and is dying....) Previous D&D experience back to 1977.

Love the concept as I read it. 15 point buy hurts but is doable.
Question: You say Core. Does that include Ultimate Magic?


DM Thron wrote:
Aside from the free Leadership Feat, they will be handled as presented in the Core Rulebook.

If someone were interested in taking the Monstrous Companion feat instead of the Leadership feat would that be acceptable?


Ok, kain is mostly updated to your crunch rules, added in a small blerb about how he found his griffon buddy, Valere Silverclaw. Though, I'm still undecided on a few things.

two questions, could I start with an item/permaneced spell to give my Griffon Magical attacks?

and, would you allow Order of the Hero to be used with the Gallant Archetype?

Scarab Sages

Pathfinder Rulebook, Starfinder Society Subscriber

Crunch:

Half-Elf Wiz (Teleportation) 2 / Cler 1/ MT 4
N
Init +0; Senses Low-light; Perception +11

DEFENSE
AC 10
HP 41
Fort +5 ; Ref +3 ; Will +11 (+2 vs Ench)
Immune Sleep

OFFENSE
Speed 30ft;

Spell-Like Abilities
Augury 1/1, Dancing Lights 1/1, Faerie Fire 1/1, Darkness 1/1

STATISTICS
Str 10, Dex 10, Con 12, Int 18, Wis 15, Cha 14
Base Atk +3; CMB

Feats
Leadership, Breadth of Experience, Spell Focus (Abj), Spell Specialization (Dispel Magic), Dimensional Agility, Scribe Scroll

Skills
Appraise +8,
Diplomacy +6,
Fly +4,
Heal +9,
Knowledge Arcana +10,
Knowledge Dungeoneering +10,
Knowledge Engineering +10,
Knowledge Geography +10,
Knowledge History +10,
Knowledge Local +10,
Knowledge Nature +10,
Knowledge Nobility +10,
Knowledge Planes +10,
Knowledge Religion +10,
Linguistics +14,
Perception +11,
Sense Motive +9,
Spellcraft +14

Languages Common, Elven

SQ
Shift, Arcane Bond (ring), Knowledge (Domain), Fate (Inquisition)

Gear
Headband of Int+2: , Cloak of Resistance +2: , Belt of Con +2: , Altar of Nethys: ;

Money 3,500 gp

I forgot how long it took to make a Mystic Theurge. I'm working on the specifics of the character concept.


How can you do this to me Thron? I can't play in 4 Kingmaker's at the same time... but starting at book three?!?!

Dot... damn you! :P


Dotdotdotdotdot. I had a character in the last kingmaker recruitment who didn't get selected, I'll just have to level him up.


DM Thron wrote:
Naw. As far as PC’s go, I’m trying to keep things as grounded as possible. Perhaps as your cohort?

Due to this I assume you wouldn't consider a minotaur? Thought I'd ask though! :)

Or a Ghoran?

Also: I'm looking at a shifter - would you allow them to take Improved Natural Attack?

Scarab Sages

Here's my application--I'm not sure if I've missed anything (it is very late). You asked us to post RP moments...here's one from an ongoing game that I'm quite fond of. My character is the Ogon Fox/Toshio Okumura.
Oh, and here's that image again to reference for this character.

Wealth Spending:

+1 longsword = 15 (longsword) + 300 (masterwork) + 2000 (+1 enhancement) = 2315
+1 longbow, composite (+4) = 500 (bow) + 300 (masterwork) + 2000 (+1 enhancement) = 2800
+2 full plate = 1500 (armor) + 150 (masterwork) + 4000 (+2 enhancement) = 5650
+2 darkwood heavy shield = 257 (shield) + 4000 (+2 enhancement) = 4257
masterwork warhammer = 12 (hammer) + 300 (masterwork) = 312
masterwork dagger = 2 (dagger) + 300 (masterwork) = 302
belt of giant strength +2 = 4000
cloak of resistance +1 = 1000
ring of sustenance = 2500
total spent = 23,136

Stats:

Garidan, the green knight
Human cavalier (green knight; order of the blossom) 1
CG Medium humanoid (human)
Init +2; Senses low-light vision, Perception +9
--------------------
Defense
--------------------
AC 26, touch 11, flat-footed 25 (+11 armor, +4 shield, +1 Dex)
hp 53 (7d10+1)
Fort +7, Ref +6, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 longsword one-handed +12 for 1d8+5 (Power Attack for -2/+4) or
. . +1 longsword two-handed +12 for 1d8+7 (Power Attack for -2/+6) or
. . masterwork warhammer one-handed +12 for 1d8+4 (Power Attack for -2/+4) or
. . masterwork warhammer two-handed +12 for 1d8+6 (Power Attack for -2/+6) or
. . masterwork dagger +12 for 1d4+4 (Power Attack for -2/+4)
Ranged +1 composite (+4) longbow +10 for 1d8+5
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 12, Int 10, Wis 10, Cha 14
Base Atk +7/+2; CMB +10; CMD 22
Feats Endurance, Diehard, Athletic, Swift Iron Style, Power Attack, Totemic Initiate (lesser spirit totem), Swift Refuge, Swift Sprint, Leadership
Traits Ambitious (social), Bastard (campaign)
Alternate Racial Traits Heart of the Fey replaces Skilled
Untrained Skills (armor check penalty not applied) Acrobatics +2, Appraise +0, Bluff +2, Craft +0, Disguise +2, Escape Artist +2, Fly +2, Heal +0, Intimidate +2, Perform +2, Sense Motive +0, Stealth +2
Trained Skills (armor check penalty not applied) Climb +9, Diplomacy +11, Handle Animal +12, Knowledge (geography) +7, Knowledge (nature) +9, Perception +9, Ride +12, Survival +9, Swim +9
Languages Common
Gear +1 longsword, +1 composite (+3) longbow, +2 full plate, +2 darkwood heavy shield, masterwork warhammer, masterwork dagger, belt of giant strength +2, cloak of resistance +1, ring of sustenance
--------------------
Special Abilities
--------------------
Challenge (Ex) 3/day. Swift action choose target. Add level to damage of melee attacks.
Beast Tongue (Ex) Use diplomacy on animals. Counts as druid's wild empathy.
Implacable Knight (Ex) Gain Endurance and Diehard as bonus feats.
Sneak Attack (Ex) As rogue ability. 1d6. Increases at level 8/14/20.
Ferocious (Ex) Not staggered when below 0 hit points.
Woodland Stride (Ex) Druid ability. Move through natural undergrowth at normal speed, no damage or impairment.


Selann Juris: Core is limit to races primarily. Classes are any true Paizo source (except Occult and Gunslinger) that can be found on the PRD. The only alternate rules I’m incorporating are Background Skills. Ultimate Magic is accepted.

Vegecannibal: There are plenty of exotic options for Monsters as Cohorts with the base rules already.

Arden Kain: any item you buy of a companion/mount comes out of your own staring funds.

Nikolaus: Improved Natural Attack would be okay, but it wouldn’t be giving them Improved Unarmed Strike for free when not in a shifted form.


DM Thron wrote:

Selann Juris: Core is limit to races primarily.

Nikolaus: Improved Natural Attack would be okay, but it wouldn’t be giving them Improved Unarmed Strike for free when not in a shifted form. I wouldn't expect it to :) that's what the feat is for!

Thanks - can I get a final ruling on whether Minotaurs (linked above) and Ghorans are viable for PCs or should I just stick to core?

I'm imagining a roving court where their defined 'lordship' is more of a hunting ground/territory than a centralised kingdom, so a nature-y race (i.e. not one with a well defined social hierarchy and history of building) fits better I think - which is putting me off all of the core races. If that's a problem I'll go away and think of something else.


Still wanting to keep Races core. The Swordlords are still the ones putting this show together, so they likely wouldn’t be hiring minotaurs. This isn’t Molthune after all. Heh


Thanks for clarifying. Time to make a proper monstrous humanoid then :D


Oh heck yes. I'm totally in. Lemme see what I wanna play. EDIT: How would you feel about non-Avistani ethnicities as lords? Like a Tian-Min man or a Bekyar woman?


Ammon here

Here's my submission, or most of it anyway. the important parts. I just need to purchase equipment.

As for my history, ive been on the boards for years now. im actually still in the first game ive joined which ive been with for a few years through loss of players and long quiet times.


Another question: what about alignments? I haven't singled anything out but this sort of story usually has some schemers involved ...of course to make the game work there has to be a reason the character would submit to rule and work with others.


@ DM Thron: Wanted to let you know you have another interested player. I'm swamped with RL at the moment, though, so my submission most likely won't be complete until close to the June 26 deadline. Also my familiarity with this AP is limited to the first book; I hope this isn't too big a hindrance.


Digger: 1) They are granting lordship to a dwarf for “reasons,” so an exotic branch of Human can also be done as such. Give me a reason why they would grant a Tian a Lordship in your backstory. Example: The dwarf I’m submitting made substantial donations to the colonization effort. 2) I am open to any and all alignments, so long as you are able to work with others and the Swordlords have a realistic reason to overlook personal alignment to allow lordship. Example: The Bolton’s and Greyjoys of GoT are obviously evil, but still have lands and titles.

Tick: That shouldn’t be a problem. I will review all entries equally at time of recruitment closing.


Thanks for the quick answers, boss. This will help me narrow down a concept.


What is the cost of additional spells (by level) in my spellbook? (in addition to the spells gained by level for Wizard class) Do I have to go with the price of a scroll plus scribing?


Selann: per the rules for Arcane Magical Writings, you could also pay another caster to copy a spell out of their spellbook.

“In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook). Rare and unique spells might cost significantly more.”

So, to pay the fee for copying, then to actually write the spell, you basically pay 1.5 times the cost to just write the spell into the spellbook. Keep tabs on pages used as well. And how many copies of spell books you make. For example, my long-running wizard has 3 spellbooks total, and has made backup copies of two of them.

If you have questions whether or not I will allow a spell, post it here. But so long as it is from anything on the official PRD and is not a racial spell, it will likely be okay. But I reserve the right to say nay on certain abusive spells.


Two more questions as I finish up some crunch:
1. How are we doing HP?
2. Do we "roll up"/make our cohorts?

At this level, I can finally play a vigilante playboy!


1 person marked this as a favorite.

1) Max first level, and half+1 there on out.
2) Cohorts will be handled post-group selection. But feel free to generate ideas.


Hm. HMMMM. I've wanted to pick up a Kingmaker game again for a long time; I had a game a while back that died right in the middle of book three, and I had a blast while it was running. Never quite felt like starting completely over, though. This seems to satisfy that itch basically perfectly. Yep, think I'm gonna have to dot this and start looking for a concept that fits.


1 person marked this as a favorite.

Here is the crunch for Digger's submission. Still need some fluff details like the names of the magic weapons and his vigilante identity. Will ponder during lunch and write up the fluff when I return.

Short version: Lucius is a womanizing new lordling from a less than reputable background, who secretly and with the help of his friends and allies, fights against injustice with lethal grace.


I need to adjust his point buy and level this guy up to 7 but I really want to play him in KM. Gnome Wizard with a focus on Summoning and Illusions.

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