Kingmaker. The shadows behind the throne.

Game Master DBH

An odd group gathers together. Their purpose to reclaim the Stolen lands. But what secrets do they carry with them into this dangerous land?

Having solved the mystery of the Varnhold Vanishing and returned to their home the party learns shortly after their arrival that new problems have developed during their absence—there are rumors of
an army marching toward their nation!
Charter

Party loot

KIngdom tracking sheet

Greenbelt map

Terrain costs and improvements

Greenbelt RRR

Notices 4

The Slough;

Stolen lands Overview

The Republic of the Kamelands

Handout One;

Barbarian camp

Armag's tomb

Armag's armory

Combat:

Mouse

Purple & White.

Vibenia & Marten.

Blue & Black

Niadroub & Zelera. <========== May act!

Orange & Yellow.


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Are you sure you want to do that?

Yeah, apparently being a bloodthirsty psycho isn't 'EVIL'. :)

Marten strikes Armag three times and wounds him heavily.

Zelera & Vibenia?


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 13/15 | HP 96/96

Remember, Dusk is invisible for 5 rounds or until he attacks.


Vibenia Scaeva : Female Human Ranger 13 |111/111 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5(11/9/7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

Are the skeletons still unobstructed? If they aren't blocked in some way, Dusk will get murdered after he attacks


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 13/15 | HP 96/96

Fair point. I was just pointing out that he should be able to maneuver to wherever he needs to.


Vibenia Scaeva : Female Human Ranger 13 |111/111 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5(11/9/7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

With blinding speed, Vibenia loads and reloads a volley of specialized bolts, each containing a small chamber of acid as she counts on Dusk to get into position.

+1 Veering Heavy Crossbow/Human/PBS/Rapid shot: 1d20 + 19 + 5 + 1 - 2 ⇒ (16) + 19 + 5 + 1 - 2 = 39
Magic/Piercing/Human: 1d10 + 1 + 5 ⇒ (1) + 1 + 5 = 7
Acid: 1d4 ⇒ 4

+1 Veering Heavy Crossbow/Human/PBS/Rapid shot: 1d20 + 19 + 5 + 1 - 2 ⇒ (3) + 19 + 5 + 1 - 2 = 26
Magic/Piercing/Human: 1d10 + 1 + 5 ⇒ (1) + 1 + 5 = 7
Acid: 1d4 ⇒ 3

+1 Veering Heavy Crossbow/Human/PBS/Rapid shot: 1d20 + 14 + 5 + 1 - 2 ⇒ (6) + 14 + 5 + 1 - 2 = 24
Magic/Piercing/Human: 1d10 + 1 + 5 ⇒ (4) + 1 + 5 = 10
Acid: 1d4 ⇒ 2

+1 Veering Heavy Crossbow/Human/PBS/Rapid shot: 1d20 + 9 + 5 + 1 - 2 ⇒ (6) + 9 + 5 + 1 - 2 = 19
Magic/Piercing/Human: 1d10 + 1 + 5 ⇒ (9) + 1 + 5 = 15
Acid: 1d4 ⇒ 2


Are you sure you want to do that?

Vibenia hits three times.

Zelera is up!


human cleric 5, feysworn 6 | HP 101/101 (0 thp) | AC 23 ; FF 21; TAC 14 | F +9; R +8; W +11 | Init +3 | Perception +21| adamantine dagger +16 (1d4+1 19-20); +1 hvy xbow +13 (1d10+1) | Channel Energy 3d6 (dc 14) 4/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 2 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger; Bof +2 AC/Saves

I somehow missed that we had rested, that is a very good thing!

With everyone in close for the moment Zelera took the chance to cast a prayer to aid them all.

Blessing of fervor. She will take the bonus to AC one for now.

Gunoke took off from Zelera's shoulder and flew up higher in the air as high above above Martin's head as he could before unleashing a blast of electricity down at Marten's target.

Gunoke taking the + to hit

electric blast w/eo/pbs/precS: 1d20 + 14 + 3 + 1 + 2 ⇒ (12) + 14 + 3 + 1 + 2 = 324d6 + 4 + 6 + 1 ⇒ (4, 3, 5, 3) + 4 + 6 + 1 = 26


Are you sure you want to do that?

Armag is still standing after all your attacks and goes into a rage!

Initiatives:

Armag: 1d20 + 2 ⇒ (9) + 2 = 11
Orange: 1d20 + 7 ⇒ (5) + 7 = 12
Yellow: 1d20 + 7 ⇒ (1) + 7 = 8
Green: 1d20 + 7 ⇒ (17) + 7 = 24
Blue: 1d20 + 7 ⇒ (12) + 7 = 19
Purple: 1d20 + 7 ⇒ (17) + 7 = 24
Black: 1d20 + 7 ⇒ (7) + 7 = 14
White: 1d20 + 7 ⇒ (20) + 7 = 27
Teal: 1d20 + 7 ⇒ (15) + 7 = 22
Niadroub: 1d20 + 9 ⇒ (2) + 9 = 11
Mouse: 1d20 + 11 ⇒ (17) + 11 = 28
Marten: 1d20 ⇒ 19
Vibenia: 1d20 + 5 ⇒ (16) + 5 = 21
Zeleria: 1d20 + 3 ⇒ (10) + 3 = 13

Mouse can act now. Armag is still flat-footed to you!


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 100/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness

+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 20 + 4 + 3 ⇒ (6) + 20 + 4 + 3 = 33
damage, P, good, sneak, precise, scarecrow: 1d4 + 10 + 4d6 + 1d6 + 3 ⇒ (3) + 10 + (4, 2, 2, 5) + (3) + 3 = 32
+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 15 + 4 + 3 ⇒ (18) + 15 + 4 + 3 = 40 CRIT
damage, P, good, sneak, precise, scarecrow: 1d4 + 10 + 4d6 + 1d6 + 3 ⇒ (4) + 10 + (2, 2, 3, 3) + (6) + 3 = 33
confirmation of crit
+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 15 + 4 + 3 + 4 ⇒ (12) + 15 + 4 + 3 + 4 = 38 CRIT
damage, P, good, sneak, precise, scarecrow: 1d4 + 10 + 3 ⇒ (4) + 10 + 3 = 17

The little woman probably only comes to the behemoth's knees, but that just means his knees are particularly open to her holy sting. One to the left, one to the right, which seems to pierce all the way through, doing her best to bring him crashing down.


Are you sure you want to do that?

Mouse kneecaps Armag lethally, sending him crashing to the floor without a leg to stand on.

Shame, he was going to slaughter Marten first. :)

Since Dusk is invisible.

Green & Light Blue attack Mouse & Marten.

greatsword Green: 1d20 + 12 ⇒ (20) + 12 = 32
greatsword Light blue: 1d20 + 12 ⇒ (13) + 12 = 25

Greatsword Green Critical?: 1d20 + 12 ⇒ (14) + 12 = 26 Nope.

damage to Mouse: 2d6 + 12 ⇒ (4, 1) + 12 = 17
damage to Marten: 2d6 + 12 ⇒ (6, 4) + 12 = 22

Purple & White shoot at Mouse & Marten

longbow Purple: 1d20 + 10 ⇒ (8) + 10 = 18
longbow Purple: 1d20 + 5 ⇒ (12) + 5 = 17

longbow White: 1d20 + 10 ⇒ (20) + 10 = 30
longbow White: 1d20 + 5 ⇒ (20) + 5 = 25

Longbow White Critical?: 1d20 + 10 ⇒ (6) + 10 = 16 Poop!

damage to Marten: 1d8 + 11 ⇒ (3) + 11 = 14
damage to Marten: 1d8 + 11 ⇒ (1) + 11 = 12

17 total damage to Mouse. 46 total damage to Marten.

Vibenia & Marten may now act!


Male Human Paladin (Mind Sword) 13 | 101/147 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +8, Sense Motive +17 | Mind Arsenal 7/7 | Smite Evil 5/5 | Summon Mount 2/2 | Recruits

Marten takes the battering as usual and counterswings at the foe with Dusk opposite him (light blue).

1. Falling Leaf attack, divine favor, flanking: 1d20 + 20 + 3 + 2 ⇒ (4) + 20 + 3 + 2 = 29
2. Falling Leaf blessing of fervor bonus attack, divine favor, flanking: 1d20 + 20 + 3 + 2 ⇒ (4) + 20 + 3 + 2 = 29
3. Falling Leaf attack, divine favor, flanking: 1d20 + 15 + 3 + 2 ⇒ (3) + 15 + 3 + 2 = 23
4. Falling Leaf attack, divine favor, flanking: 1d20 + 10 + 3 + 2 ⇒ (14) + 10 + 3 + 2 = 29

1. Falling Leaf damage, divine favor, weapon of awe: 1d8 + 7 + 3 + 2 ⇒ (1) + 7 + 3 + 2 = 13
2. Falling Leaf damage, divine favor, weapon of awe: 1d8 + 7 + 3 + 2 ⇒ (3) + 7 + 3 + 2 = 15
3. Falling Leaf damage, divine favor, weapon of awe: 1d8 + 7 + 3 + 2 ⇒ (2) + 7 + 3 + 2 = 14
4. Falling Leaf damage, divine favor, weapon of awe: 1d8 + 7 + 3 + 2 ⇒ (1) + 7 + 3 + 2 = 13


Vibenia Scaeva : Female Human Ranger 13 |111/111 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5(11/9/7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

Vibenia's jaw drops for a moment as Mouse's attack results in a fountain of blood showering the frontline before the barbarian's roar dies in a fading scream.

Shaking herself, the huntress fires a quick volley at one of the approaching skeletons, commanding Ghost to hit and run.

vs Yellow, also forgot I had Gravity bow up
+1 Veering Heavy Crossbow/Undead/PBS/Rapid shot: 1d20 + 19 + 3 + 1 - 2 ⇒ (3) + 19 + 3 + 1 - 2 = 24 Magic/Piercing/Undead: 2d6 + 1 + 3 ⇒ (1, 4) + 1 + 3 = 9

+1 Veering Heavy Crossbow/Undead/PBS/Rapid shot: 1d20 + 19 + 3 + 1 - 2 ⇒ (4) + 19 + 3 + 1 - 2 = 25 Magic/Piercing/Undead: 2d6 + 1 + 3 ⇒ (6, 5) + 1 + 3 = 15

+1 Veering Heavy Crossbow/Undead/PBS/Rapid shot: 1d20 + 14 + 3 + 1 - 2 ⇒ (17) + 14 + 3 + 1 - 2 = 33 Magic/Piercing/Undead: 2d6 + 1 + 3 ⇒ (4, 4) + 1 + 3 = 12

+1 Veering Heavy Crossbow/Undead/PBS/Rapid shot: 1d20 + 9 + 3 + 1 - 2 ⇒ (7) + 9 + 3 + 1 - 2 = 18 Magic/Piercing/Undead: 2d6 + 1 + 3 ⇒ (6, 3) + 1 + 3 = 13


Dusk Wolf-dog companion | 105/105 HP | AC 25 T 13 FF 18 | Fort +9 Ref +9(Evasion) Will +4 (+8 vs Enchantment) |Perception +11l(scent), Survival +8(+13 tracking by scent)

Appearing mid-attack, Dusk tears into the spine of the skeleton facing Marten, adding to the onslaught before dashing to protect Vibenia.

Bite/Undead/Flank/Magic Fang/ Invisible: 1d20 + 15 + 3 + 2 + 1 + 2 ⇒ (20) + 15 + 3 + 2 + 1 + 2 = 43
Piercing/Magic: 1d8 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Bleed doesn’t apply

Confirm
Bite/Undead/Flank/Magic Fang/ Invisible: 1d20 + 15 + 3 + 2 + 1 + 2 ⇒ (20) + 15 + 3 + 2 + 1 + 2 = 43
Piercing/Magic: 1d8 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Bleed doesn’t apply

Will dash past Yellow. AC IS 29 VS AoO

If Teal is already dead from Marten's attacks, will spring attack Yellow instead (no flank bonus/ no attack of opportunity due to spring attack)


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Are you sure you want to do that?

Marten hacks away at Light Blue, joined for a moment by Dusk

Yellow doesn't get an AOO as he has a longbow out.

Vibenia chips away at Yellow.

Bludgeoning weapons work best folks.

Blue & Black shoot their bows at Marten.

Blue: 1d20 + 10 ⇒ (13) + 10 = 23
Blue: 1d20 + 5 ⇒ (12) + 5 = 17

Black: 1d20 + 10 ⇒ (1) + 10 = 11
Black: 1d20 + 5 ⇒ (12) + 5 = 17

And don't trouble him.

Zelera & Niadroub can now act!


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 13/15 | HP 96/96
GM_DBH wrote:
Mouse kneecaps Armag lethally, sending him crashing to the floor without a leg to stand on.

"Armag?! More like Leg-mag, AMIRITE?" Waffles guffaws at Mouse's efficient killing of the re-born barbarian legend.

"You guys can use that one, if you want! I don't mind!"

Ignoring his familiar, Niadroub Kliip tries to mop up with the same cheesy toppling magic missiles he used yesterday.

Spending one arcane reservoir point to increase the caster level by 2.

Yellow force damage: 2d4 + 2 ⇒ (4, 2) + 2 = 8
Yellow trip maneuver: 1d20 + 15 + 7 ⇒ (11) + 15 + 7 = 33

Purple force damage: 2d4 + 2 ⇒ (2, 1) + 2 = 5
Purple trip maneuver: 1d20 + 15 + 7 ⇒ (13) + 15 + 7 = 35

Gray force damage: 1d4 + 1 ⇒ (2) + 1 = 3
Gray trip maneuver: 1d20 + 15 + 7 ⇒ (4) + 15 + 7 = 26

Orange force damage: 1d4 + 1 ⇒ (1) + 1 = 2
Orange trip maneuver: 1d20 + 15 + 7 ⇒ (10) + 15 + 7 = 32

Other purple force damage: 1d4 + 1 ⇒ (1) + 1 = 2 <-- Um, dark purple? The purple on the left in front of black.
Other purple trip maneuver: 1d20 + 15 + 7 ⇒ (20) + 15 + 7 = 42


human cleric 5, feysworn 6 | HP 101/101 (0 thp) | AC 23 ; FF 21; TAC 14 | F +9; R +8; W +11 | Init +3 | Perception +21| adamantine dagger +16 (1d4+1 19-20); +1 hvy xbow +13 (1d10+1) | Channel Energy 3d6 (dc 14) 4/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 2 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger; Bof +2 AC/Saves

With their leader already dead and only skeletons remaining Zelera moved up a bit closer and sent out a pulse of positive energy to wash over the skeletons in range of her causing their forms to start to erode.

Channel Pos vs undead DC 16: 3d6 ⇒ (5, 6, 2) = 13

Gunoke took his target, aiming for one in further back, as a small stone was grasped by his power and sent flying at one of the rear skeletons.

telekinetic blast as bludgeoning w/EO/extended range @ dark blue (he is currently above Marten's head still): 4d6 + 4 + 4 + 6 ⇒ (4, 4, 3, 6) + 4 + 4 + 6 = 31


Are you sure you want to do that?

Niadroub produces an ear battering clatter of bones hitting the floor with his [i]Magic missiles[/b] smashing the skeletons to the floor.

Zelera sends positive energy to batter the undead.

Will saves vs Channel:

Yellow: 1d20 + 4 + 4 ⇒ (12) + 4 + 4 = 20
Orange: 1d20 + 4 + 4 ⇒ (12) + 4 + 4 = 20
Green: 1d20 + 4 + 4 ⇒ (12) + 4 + 4 = 20
Light blue: 1d20 + 4 + 4 ⇒ (20) + 4 + 4 = 28
Blue: 1d20 + 4 + 4 ⇒ (20) + 4 + 4 = 28
Purple: 1d20 + 4 + 4 ⇒ (10) + 4 + 4 = 18
Black: 1d20 + 4 + 4 ⇒ (14) + 4 + 4 = 22
Grey: 1d20 + 4 + 4 ⇒ (17) + 4 + 4 = 25

Gunoke blasts Blue, punching a hole through him.

Orange & Yellow clatter back to their feet.

Mouse can act.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 100/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness

+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 20 + 4 + 3 ⇒ (3) + 20 + 4 + 3 = 30
damage, P, good, sneak, precise, scarecrow: 1d4 + 10 + 4d6 + 1d6 + 3 ⇒ (4) + 10 + (3, 1, 1, 2) + (2) + 3 = 26
damage, if evil: 2d6 ⇒ (6, 5) = 11
+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 15 + 4 + 3 ⇒ (1) + 15 + 4 + 3 = 23
damage, P, good, sneak, precise, scarecrow: 1d4 + 10 + 4d6 + 1d6 + 3 ⇒ (4) + 10 + (2, 4, 4, 6) + (2) + 3 = 35
damage, if evil: 2d6 ⇒ (5, 4) = 9

Mouse did the one thing you should never ever do in the middle of a very blood battle... forget to close your mouth. By the time she done spitting out the life of her enemy, the skeletons are on top of her and all she is can do is stab away.

attacking light blue
+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 20 + 4 + 3 ⇒ (17) + 20 + 4 + 3 = 44
damage, P, good, sneak, precise, scarecrow: 1d4 + 10 + 4d6 + 1d6 + 3 ⇒ (4) + 10 + (2, 5, 2, 6) + (2) + 3 = 34
damage, if evil: 2d6 ⇒ (4, 5) = 9
+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 15 + 4 + 3 ⇒ (19) + 15 + 4 + 3 = 41
damage, P, good, sneak, precise, scarecrow: 1d4 + 10 + 4d6 + 1d6 + 3 ⇒ (3) + 10 + (1, 6, 3, 3) + (1) + 3 = 30
damage, if evil: 2d6 ⇒ (5, 5) = 10

both are crits!
+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 20 + 4 + 3 + 4 ⇒ (18) + 20 + 4 + 3 + 4 = 49
damage, P, good, scarecrow: 1d4 + 10 + 3 ⇒ (3) + 10 + 3 = 16
damage, if evil: 2d6 ⇒ (2, 3) = 5
+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 15 + 4 + 3 + 4 ⇒ (2) + 15 + 4 + 3 + 4 = 28
damage, P, precise, scarecrow: 1d4 + 10 + 3 ⇒ (1) + 10 + 3 = 14
damage, if evil: 2d6 ⇒ (6, 5) = 11


Are you sure you want to do that?

Light blue was nearly gone, so one attack ended him, the rest stomped Green!

Mouse splinters both Green & Light blue, precise thrusts of her narrow blade at just where the bones were weakest having devastating results!

Purple & White clatter back to their feet this round.

Map updated, all the remaining skeleton's have bows readied.

Marten & Vibenia may act!


Male Human Paladin (Mind Sword) 13 | 101/147 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +8, Sense Motive +17 | Mind Arsenal 7/7 | Smite Evil 5/5 | Summon Mount 2/2 | Recruits

Been forgetting to add Zelera's prayer spell.

Marten lets out a heavy sigh. He remembers what happened last time he faced a bunch of skeletons with bows.

He slides around the pillar to his left and past Dusk so that he can reach a nearby skeleton but use it for cover against its companions further south.

Hopefully, if they shoot through its space, I get the +4 AC bonus for cover.

Falling Leaf attack, divine favor, prayer: 1d20 + 20 + 3 + 1 ⇒ (18) + 20 + 3 + 1 = 42
Falling Leaf confirm crit, divine favor, prayer: 1d20 + 20 + 3 + 1 ⇒ (20) + 20 + 3 + 1 = 44

Bless weapon makes all threats against evil creatures crits, so that roll might be redundant.

Falling Leaf damage, divine favor, prayer, weapon of awe: 1d8 + 7 + 3 + 1 + 2 ⇒ (1) + 7 + 3 + 1 + 2 = 14
Falling Leaf crit damage, divine favor, prayer, weapon of awe: 1d8 + 7 + 3 + 1 + 2 ⇒ (8) + 7 + 3 + 1 + 2 = 21

All lumped together in one hit, so the DR isn't as effective.


Are you sure you want to do that?

Marten hammers Yellow with a heavy blow.

Vibenia?


Are you sure you want to do that?

Botting Vibenia.

crossbow: 1d20 + 20 ⇒ (2) + 20 = 22
crossbow: 1d20 + 15 ⇒ (19) + 15 = 34
crossbow: 1d20 + 10 ⇒ (8) + 10 = 18

crossbow critical?: 1d20 + 15 ⇒ (20) + 15 = 35 Yup.

damage: 1d10 + 1 ⇒ (1) + 1 = 2
damage Critical: 2d10 + 2 ⇒ (6, 7) + 2 = 15
damage: 1d10 + 1 ⇒ (5) + 1 = 6

Vibenia finishes off Yellow and chips Orange.

Blue stands up again.

Black shoots at Marten.

Longbow: 1d20 + 10 ⇒ (15) + 10 = 25
Longbow: 1d20 + 5 ⇒ (17) + 5 = 22

damage: 1d8 + 11 ⇒ (4) + 11 = 15

15 damage to Marten.

Niadroub & Zelera may act!

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