Kingmaker. The shadows behind the throne.

Game Master DBH

An odd group gathers together. Their purpose to reclaim the Stolen lands. But what secrets do they carry with them into this dangerous land?

Having solved the mystery of the Varnhold Vanishing and returned to their home the party learns shortly after their arrival that new problems have developed during their absence—there are rumors of
an army marching toward their nation!
Charter

Party loot

KIngdom tracking sheet

Greenbelt map

Terrain costs and improvements

Greenbelt RRR

Notices 4

The Slough;

Stolen lands Overview

The Republic of the Kamelands

M'botuu

Combat:


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Are you sure you want to do that?

Yeah, apparently being a bloodthirsty psycho isn't 'EVIL'. :)

Marten strikes Armag three times and wounds him heavily.

Zelera & Vibenia?


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 12/15 | HP 96/96

Remember, Dusk is invisible for 5 rounds or until he attacks.


Vibenia Scaeva : Female Human Ranger 13 |111/111 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5(11/9/7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

Are the skeletons still unobstructed? If they aren't blocked in some way, Dusk will get murdered after he attacks


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 12/15 | HP 96/96

Fair point. I was just pointing out that he should be able to maneuver to wherever he needs to.


Vibenia Scaeva : Female Human Ranger 13 |111/111 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5(11/9/7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

With blinding speed, Vibenia loads and reloads a volley of specialized bolts, each containing a small chamber of acid as she counts on Dusk to get into position.

+1 Veering Heavy Crossbow/Human/PBS/Rapid shot: 1d20 + 19 + 5 + 1 - 2 ⇒ (16) + 19 + 5 + 1 - 2 = 39
Magic/Piercing/Human: 1d10 + 1 + 5 ⇒ (1) + 1 + 5 = 7
Acid: 1d4 ⇒ 4

+1 Veering Heavy Crossbow/Human/PBS/Rapid shot: 1d20 + 19 + 5 + 1 - 2 ⇒ (3) + 19 + 5 + 1 - 2 = 26
Magic/Piercing/Human: 1d10 + 1 + 5 ⇒ (1) + 1 + 5 = 7
Acid: 1d4 ⇒ 3

+1 Veering Heavy Crossbow/Human/PBS/Rapid shot: 1d20 + 14 + 5 + 1 - 2 ⇒ (6) + 14 + 5 + 1 - 2 = 24
Magic/Piercing/Human: 1d10 + 1 + 5 ⇒ (4) + 1 + 5 = 10
Acid: 1d4 ⇒ 2

+1 Veering Heavy Crossbow/Human/PBS/Rapid shot: 1d20 + 9 + 5 + 1 - 2 ⇒ (6) + 9 + 5 + 1 - 2 = 19
Magic/Piercing/Human: 1d10 + 1 + 5 ⇒ (9) + 1 + 5 = 15
Acid: 1d4 ⇒ 2


Are you sure you want to do that?

Vibenia hits three times.

Zelera is up!


human cleric 5, feysworn 6 | HP 101/101 (0 thp) | AC 23 ; FF 21; TAC 14 | F +9; R +8; W +11 | Init +3 | Perception +21| adamantine dagger +16 (1d4+1 19-20); +1 hvy xbow +13 (1d10+1) | Channel Energy 3d6 (dc 14) 4/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 2 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger; Bof +2 AC/Saves

I somehow missed that we had rested, that is a very good thing!

With everyone in close for the moment Zelera took the chance to cast a prayer to aid them all.

Blessing of fervor. She will take the bonus to AC one for now.

Gunoke took off from Zelera's shoulder and flew up higher in the air as high above above Martin's head as he could before unleashing a blast of electricity down at Marten's target.

Gunoke taking the + to hit

electric blast w/eo/pbs/precS: 1d20 + 14 + 3 + 1 + 2 ⇒ (12) + 14 + 3 + 1 + 2 = 324d6 + 4 + 6 + 1 ⇒ (4, 3, 5, 3) + 4 + 6 + 1 = 26


Are you sure you want to do that?

Armag is still standing after all your attacks and goes into a rage!

Initiatives:

Armag: 1d20 + 2 ⇒ (9) + 2 = 11
Orange: 1d20 + 7 ⇒ (5) + 7 = 12
Yellow: 1d20 + 7 ⇒ (1) + 7 = 8
Green: 1d20 + 7 ⇒ (17) + 7 = 24
Blue: 1d20 + 7 ⇒ (12) + 7 = 19
Purple: 1d20 + 7 ⇒ (17) + 7 = 24
Black: 1d20 + 7 ⇒ (7) + 7 = 14
White: 1d20 + 7 ⇒ (20) + 7 = 27
Teal: 1d20 + 7 ⇒ (15) + 7 = 22
Niadroub: 1d20 + 9 ⇒ (2) + 9 = 11
Mouse: 1d20 + 11 ⇒ (17) + 11 = 28
Marten: 1d20 ⇒ 19
Vibenia: 1d20 + 5 ⇒ (16) + 5 = 21
Zeleria: 1d20 + 3 ⇒ (10) + 3 = 13

Mouse can act now. Armag is still flat-footed to you!


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness

+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 20 + 4 + 3 ⇒ (6) + 20 + 4 + 3 = 33
damage, P, good, sneak, precise, scarecrow: 1d4 + 10 + 4d6 + 1d6 + 3 ⇒ (3) + 10 + (4, 2, 2, 5) + (3) + 3 = 32
+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 15 + 4 + 3 ⇒ (18) + 15 + 4 + 3 = 40 CRIT
damage, P, good, sneak, precise, scarecrow: 1d4 + 10 + 4d6 + 1d6 + 3 ⇒ (4) + 10 + (2, 2, 3, 3) + (6) + 3 = 33
confirmation of crit
+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 15 + 4 + 3 + 4 ⇒ (12) + 15 + 4 + 3 + 4 = 38 CRIT
damage, P, good, sneak, precise, scarecrow: 1d4 + 10 + 3 ⇒ (4) + 10 + 3 = 17

The little woman probably only comes to the behemoth's knees, but that just means his knees are particularly open to her holy sting. One to the left, one to the right, which seems to pierce all the way through, doing her best to bring him crashing down.


Are you sure you want to do that?

Mouse kneecaps Armag lethally, sending him crashing to the floor without a leg to stand on.

Shame, he was going to slaughter Marten first. :)

Since Dusk is invisible.

Green & Light Blue attack Mouse & Marten.

greatsword Green: 1d20 + 12 ⇒ (20) + 12 = 32
greatsword Light blue: 1d20 + 12 ⇒ (13) + 12 = 25

Greatsword Green Critical?: 1d20 + 12 ⇒ (14) + 12 = 26 Nope.

damage to Mouse: 2d6 + 12 ⇒ (4, 1) + 12 = 17
damage to Marten: 2d6 + 12 ⇒ (6, 4) + 12 = 22

Purple & White shoot at Mouse & Marten

longbow Purple: 1d20 + 10 ⇒ (8) + 10 = 18
longbow Purple: 1d20 + 5 ⇒ (12) + 5 = 17

longbow White: 1d20 + 10 ⇒ (20) + 10 = 30
longbow White: 1d20 + 5 ⇒ (20) + 5 = 25

Longbow White Critical?: 1d20 + 10 ⇒ (6) + 10 = 16 Poop!

damage to Marten: 1d8 + 11 ⇒ (3) + 11 = 14
damage to Marten: 1d8 + 11 ⇒ (1) + 11 = 12

17 total damage to Mouse. 46 total damage to Marten.

Vibenia & Marten may now act!


Male Human Paladin (Mind Sword) 13 | 115/147 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +8, Sense Motive +17 | Mind Arsenal 7/7 | Smite Evil 5/5 | Summon Mount 2/2 | Recruits

Marten takes the battering as usual and counterswings at the foe with Dusk opposite him (light blue).

1. Falling Leaf attack, divine favor, flanking: 1d20 + 20 + 3 + 2 ⇒ (4) + 20 + 3 + 2 = 29
2. Falling Leaf blessing of fervor bonus attack, divine favor, flanking: 1d20 + 20 + 3 + 2 ⇒ (4) + 20 + 3 + 2 = 29
3. Falling Leaf attack, divine favor, flanking: 1d20 + 15 + 3 + 2 ⇒ (3) + 15 + 3 + 2 = 23
4. Falling Leaf attack, divine favor, flanking: 1d20 + 10 + 3 + 2 ⇒ (14) + 10 + 3 + 2 = 29

1. Falling Leaf damage, divine favor, weapon of awe: 1d8 + 7 + 3 + 2 ⇒ (1) + 7 + 3 + 2 = 13
2. Falling Leaf damage, divine favor, weapon of awe: 1d8 + 7 + 3 + 2 ⇒ (3) + 7 + 3 + 2 = 15
3. Falling Leaf damage, divine favor, weapon of awe: 1d8 + 7 + 3 + 2 ⇒ (2) + 7 + 3 + 2 = 14
4. Falling Leaf damage, divine favor, weapon of awe: 1d8 + 7 + 3 + 2 ⇒ (1) + 7 + 3 + 2 = 13


Vibenia Scaeva : Female Human Ranger 13 |111/111 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5(11/9/7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

Vibenia's jaw drops for a moment as Mouse's attack results in a fountain of blood showering the frontline before the barbarian's roar dies in a fading scream.

Shaking herself, the huntress fires a quick volley at one of the approaching skeletons, commanding Ghost to hit and run.

vs Yellow, also forgot I had Gravity bow up
+1 Veering Heavy Crossbow/Undead/PBS/Rapid shot: 1d20 + 19 + 3 + 1 - 2 ⇒ (3) + 19 + 3 + 1 - 2 = 24 Magic/Piercing/Undead: 2d6 + 1 + 3 ⇒ (1, 4) + 1 + 3 = 9

+1 Veering Heavy Crossbow/Undead/PBS/Rapid shot: 1d20 + 19 + 3 + 1 - 2 ⇒ (4) + 19 + 3 + 1 - 2 = 25 Magic/Piercing/Undead: 2d6 + 1 + 3 ⇒ (6, 5) + 1 + 3 = 15

+1 Veering Heavy Crossbow/Undead/PBS/Rapid shot: 1d20 + 14 + 3 + 1 - 2 ⇒ (17) + 14 + 3 + 1 - 2 = 33 Magic/Piercing/Undead: 2d6 + 1 + 3 ⇒ (4, 4) + 1 + 3 = 12

+1 Veering Heavy Crossbow/Undead/PBS/Rapid shot: 1d20 + 9 + 3 + 1 - 2 ⇒ (7) + 9 + 3 + 1 - 2 = 18 Magic/Piercing/Undead: 2d6 + 1 + 3 ⇒ (6, 3) + 1 + 3 = 13


Dusk Wolf-dog companion | 105/105 HP | AC 25 T 13 FF 18 | Fort +9 Ref +9(Evasion) Will +4 (+8 vs Enchantment) |Perception +11l(scent), Survival +8(+13 tracking by scent)

Appearing mid-attack, Dusk tears into the spine of the skeleton facing Marten, adding to the onslaught before dashing to protect Vibenia.

Bite/Undead/Flank/Magic Fang/ Invisible: 1d20 + 15 + 3 + 2 + 1 + 2 ⇒ (20) + 15 + 3 + 2 + 1 + 2 = 43
Piercing/Magic: 1d8 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Bleed doesn’t apply

Confirm
Bite/Undead/Flank/Magic Fang/ Invisible: 1d20 + 15 + 3 + 2 + 1 + 2 ⇒ (20) + 15 + 3 + 2 + 1 + 2 = 43
Piercing/Magic: 1d8 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Bleed doesn’t apply

Will dash past Yellow. AC IS 29 VS AoO

If Teal is already dead from Marten's attacks, will spring attack Yellow instead (no flank bonus/ no attack of opportunity due to spring attack)


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Are you sure you want to do that?

Marten hacks away at Light Blue, joined for a moment by Dusk

Yellow doesn't get an AOO as he has a longbow out.

Vibenia chips away at Yellow.

Bludgeoning weapons work best folks.

Blue & Black shoot their bows at Marten.

Blue: 1d20 + 10 ⇒ (13) + 10 = 23
Blue: 1d20 + 5 ⇒ (12) + 5 = 17

Black: 1d20 + 10 ⇒ (1) + 10 = 11
Black: 1d20 + 5 ⇒ (12) + 5 = 17

And don't trouble him.

Zelera & Niadroub can now act!


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 12/15 | HP 96/96
GM_DBH wrote:
Mouse kneecaps Armag lethally, sending him crashing to the floor without a leg to stand on.

"Armag?! More like Leg-mag, AMIRITE?" Waffles guffaws at Mouse's efficient killing of the re-born barbarian legend.

"You guys can use that one, if you want! I don't mind!"

Ignoring his familiar, Niadroub Kliip tries to mop up with the same cheesy toppling magic missiles he used yesterday.

Spending one arcane reservoir point to increase the caster level by 2.

Yellow force damage: 2d4 + 2 ⇒ (4, 2) + 2 = 8
Yellow trip maneuver: 1d20 + 15 + 7 ⇒ (11) + 15 + 7 = 33

Purple force damage: 2d4 + 2 ⇒ (2, 1) + 2 = 5
Purple trip maneuver: 1d20 + 15 + 7 ⇒ (13) + 15 + 7 = 35

Gray force damage: 1d4 + 1 ⇒ (2) + 1 = 3
Gray trip maneuver: 1d20 + 15 + 7 ⇒ (4) + 15 + 7 = 26

Orange force damage: 1d4 + 1 ⇒ (1) + 1 = 2
Orange trip maneuver: 1d20 + 15 + 7 ⇒ (10) + 15 + 7 = 32

Other purple force damage: 1d4 + 1 ⇒ (1) + 1 = 2 <-- Um, dark purple? The purple on the left in front of black.
Other purple trip maneuver: 1d20 + 15 + 7 ⇒ (20) + 15 + 7 = 42


human cleric 5, feysworn 6 | HP 101/101 (0 thp) | AC 23 ; FF 21; TAC 14 | F +9; R +8; W +11 | Init +3 | Perception +21| adamantine dagger +16 (1d4+1 19-20); +1 hvy xbow +13 (1d10+1) | Channel Energy 3d6 (dc 14) 4/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 2 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger; Bof +2 AC/Saves

With their leader already dead and only skeletons remaining Zelera moved up a bit closer and sent out a pulse of positive energy to wash over the skeletons in range of her causing their forms to start to erode.

Channel Pos vs undead DC 16: 3d6 ⇒ (5, 6, 2) = 13

Gunoke took his target, aiming for one in further back, as a small stone was grasped by his power and sent flying at one of the rear skeletons.

telekinetic blast as bludgeoning w/EO/extended range @ dark blue (he is currently above Marten's head still): 4d6 + 4 + 4 + 6 ⇒ (4, 4, 3, 6) + 4 + 4 + 6 = 31


Are you sure you want to do that?

Niadroub produces an ear battering clatter of bones hitting the floor with his [i]Magic missiles[/b] smashing the skeletons to the floor.

Zelera sends positive energy to batter the undead.

Will saves vs Channel:

Yellow: 1d20 + 4 + 4 ⇒ (12) + 4 + 4 = 20
Orange: 1d20 + 4 + 4 ⇒ (12) + 4 + 4 = 20
Green: 1d20 + 4 + 4 ⇒ (12) + 4 + 4 = 20
Light blue: 1d20 + 4 + 4 ⇒ (20) + 4 + 4 = 28
Blue: 1d20 + 4 + 4 ⇒ (20) + 4 + 4 = 28
Purple: 1d20 + 4 + 4 ⇒ (10) + 4 + 4 = 18
Black: 1d20 + 4 + 4 ⇒ (14) + 4 + 4 = 22
Grey: 1d20 + 4 + 4 ⇒ (17) + 4 + 4 = 25

Gunoke blasts Blue, punching a hole through him.

Orange & Yellow clatter back to their feet.

Mouse can act.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness

+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 20 + 4 + 3 ⇒ (3) + 20 + 4 + 3 = 30
damage, P, good, sneak, precise, scarecrow: 1d4 + 10 + 4d6 + 1d6 + 3 ⇒ (4) + 10 + (3, 1, 1, 2) + (2) + 3 = 26
damage, if evil: 2d6 ⇒ (6, 5) = 11
+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 15 + 4 + 3 ⇒ (1) + 15 + 4 + 3 = 23
damage, P, good, sneak, precise, scarecrow: 1d4 + 10 + 4d6 + 1d6 + 3 ⇒ (4) + 10 + (2, 4, 4, 6) + (2) + 3 = 35
damage, if evil: 2d6 ⇒ (5, 4) = 9

Mouse did the one thing you should never ever do in the middle of a very blood battle... forget to close your mouth. By the time she done spitting out the life of her enemy, the skeletons are on top of her and all she is can do is stab away.

attacking light blue
+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 20 + 4 + 3 ⇒ (17) + 20 + 4 + 3 = 44
damage, P, good, sneak, precise, scarecrow: 1d4 + 10 + 4d6 + 1d6 + 3 ⇒ (4) + 10 + (2, 5, 2, 6) + (2) + 3 = 34
damage, if evil: 2d6 ⇒ (4, 5) = 9
+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 15 + 4 + 3 ⇒ (19) + 15 + 4 + 3 = 41
damage, P, good, sneak, precise, scarecrow: 1d4 + 10 + 4d6 + 1d6 + 3 ⇒ (3) + 10 + (1, 6, 3, 3) + (1) + 3 = 30
damage, if evil: 2d6 ⇒ (5, 5) = 10

both are crits!
+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 20 + 4 + 3 + 4 ⇒ (18) + 20 + 4 + 3 + 4 = 49
damage, P, good, scarecrow: 1d4 + 10 + 3 ⇒ (3) + 10 + 3 = 16
damage, if evil: 2d6 ⇒ (2, 3) = 5
+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 15 + 4 + 3 + 4 ⇒ (2) + 15 + 4 + 3 + 4 = 28
damage, P, precise, scarecrow: 1d4 + 10 + 3 ⇒ (1) + 10 + 3 = 14
damage, if evil: 2d6 ⇒ (6, 5) = 11


Are you sure you want to do that?

Light blue was nearly gone, so one attack ended him, the rest stomped Green!

Mouse splinters both Green & Light blue, precise thrusts of her narrow blade at just where the bones were weakest having devastating results!

Purple & White clatter back to their feet this round.

Map updated, all the remaining skeleton's have bows readied.

Marten & Vibenia may act!


Male Human Paladin (Mind Sword) 13 | 115/147 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +8, Sense Motive +17 | Mind Arsenal 7/7 | Smite Evil 5/5 | Summon Mount 2/2 | Recruits

Been forgetting to add Zelera's prayer spell.

Marten lets out a heavy sigh. He remembers what happened last time he faced a bunch of skeletons with bows.

He slides around the pillar to his left and past Dusk so that he can reach a nearby skeleton but use it for cover against its companions further south.

Hopefully, if they shoot through its space, I get the +4 AC bonus for cover.

Falling Leaf attack, divine favor, prayer: 1d20 + 20 + 3 + 1 ⇒ (18) + 20 + 3 + 1 = 42
Falling Leaf confirm crit, divine favor, prayer: 1d20 + 20 + 3 + 1 ⇒ (20) + 20 + 3 + 1 = 44

Bless weapon makes all threats against evil creatures crits, so that roll might be redundant.

Falling Leaf damage, divine favor, prayer, weapon of awe: 1d8 + 7 + 3 + 1 + 2 ⇒ (1) + 7 + 3 + 1 + 2 = 14
Falling Leaf crit damage, divine favor, prayer, weapon of awe: 1d8 + 7 + 3 + 1 + 2 ⇒ (8) + 7 + 3 + 1 + 2 = 21

All lumped together in one hit, so the DR isn't as effective.


Are you sure you want to do that?

Marten hammers Yellow with a heavy blow.

Vibenia?


Are you sure you want to do that?

Botting Vibenia.

crossbow: 1d20 + 20 ⇒ (2) + 20 = 22
crossbow: 1d20 + 15 ⇒ (19) + 15 = 34
crossbow: 1d20 + 10 ⇒ (8) + 10 = 18

crossbow critical?: 1d20 + 15 ⇒ (20) + 15 = 35 Yup.

damage: 1d10 + 1 ⇒ (1) + 1 = 2
damage Critical: 2d10 + 2 ⇒ (6, 7) + 2 = 15
damage: 1d10 + 1 ⇒ (5) + 1 = 6

Vibenia finishes off Yellow and chips Orange.

Blue stands up again.

Black shoots at Marten.

Longbow: 1d20 + 10 ⇒ (15) + 10 = 25
Longbow: 1d20 + 5 ⇒ (17) + 5 = 22

damage: 1d8 + 11 ⇒ (4) + 11 = 15

15 damage to Marten.

Niadroub & Zelera may act!


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 12/15 | HP 96/96

Niadroub Kliip casts hungry pit beneath two of the skeletons.

Black and dark blue; the two on the bottom left of the map. Spending one arcane reservoir point to make it DC 24 Reflex to negate. Otherwise, they take falling damage after falling for 60 feet, and then 4d6 bludgeoning damage each round.

Bludgeoning damage: 4d6 ⇒ (5, 1, 5, 1) = 12


Are you sure you want to do that?

ref: 1d20 + 5 ⇒ (5) + 5 = 10
ref: 1d20 + 5 ⇒ (7) + 5 = 12

fall damage: 6d6 ⇒ (5, 3, 3, 4, 5, 3) = 23

Niadroub drops the bottom out of two skeleton's world. Both fall and Blue is shattered.

Zelera?


human cleric 5, feysworn 6 | HP 101/101 (0 thp) | AC 23 ; FF 21; TAC 14 | F +9; R +8; W +11 | Init +3 | Perception +21| adamantine dagger +16 (1d4+1 19-20); +1 hvy xbow +13 (1d10+1) | Channel Energy 3d6 (dc 14) 4/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 2 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger; Bof +2 AC/Saves

Zelera was quite pleased more of the skeletons had gone down but they weren't finished yet. With a pair of skeletons close together Zelera called down a pillar of holy fire upon them.

Flame Strike on purple and grey dc ss: 12d6 ⇒ (4, 4, 5, 5, 5, 5, 5, 3, 5, 1, 4, 5) = 51

Gunoke, meanwhile, took aim at another skeleton that was closer to them with a blast of raw force this time.

telekinetic blast as bludgeoning w/EO/pbs @ orange: 1d20 + 14 ⇒ (8) + 14 = 225d6 + 5 + 4 + 6 + 1 ⇒ (5, 2, 2, 5, 3) + 5 + 4 + 6 + 1 = 33


Are you sure you want to do that?

Zelera calls heavens fire down on two of the Skeletons.

ref save Purple: 1d20 + 5 ⇒ (14) + 5 = 19
ref save Grey: 1d20 + 5 ⇒ (18) + 5 = 23

Gunoke blasts Orange

Lurching forward Orange swings at Mouse.

Great sword: 1d20 + 12 ⇒ (9) + 12 = 21

Missing badly.

Mouse may act!


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness

+2 holy keen cold iron rapier, scarecrow, 15+ crit: 1d20 + 20 + 3 ⇒ (16) + 20 + 3 = 39
damage, P, good, scarecrow: 1d4 + 10 + 3 ⇒ (1) + 10 + 3 = 14
damage, if evil: 2d6 ⇒ (6, 6) = 12
+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 15 + 3 ⇒ (20) + 15 + 3 = 38
damage, P, good, scarecrow: 1d4 + 10 + 3 ⇒ (4) + 10 + 3 = 17
damage, if evil: 2d6 ⇒ (6, 6) = 12

both crits! Again.
+2 holy keen cold iron rapier, scarecrow, 15+ crit: 1d20 + 20 + 3 ⇒ (9) + 20 + 3 = 32
damage, P, good, scarecrow: 1d4 + 10 + 3 ⇒ (4) + 10 + 3 = 17
damage, if evil: 2d6 ⇒ (2, 2) = 4
+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 15 + 3 ⇒ (17) + 15 + 3 = 35
damage, P, good, scarecrow: 1d4 + 10 + 3 ⇒ (3) + 10 + 3 = 16
damage, if evil: 2d6 ⇒ (2, 3) = 5

Mouse always prefers ganging up on opponents, but sometimes the perfect thrusts presents itself and one cannot ignore it. So she doesn't, and thrusts once, twice, shattering bone with ease.


Are you sure you want to do that?

Mouse dismembers Orange.

Purple & White both take aim and shoot at Marten.

Purple longbow: 1d20 + 10 ⇒ (20) + 10 = 30
Purple longbow: 1d20 + 5 ⇒ (20) + 5 = 25

White longbow: 1d20 + 10 ⇒ (19) + 10 = 29
White longbow: 1d20 + 5 ⇒ (8) + 5 = 13

Purple longbow Critical?: 1d20 + 10 ⇒ (13) + 10 = 23 So close :(.
Purple longbow Critical?: 1d20 + 5 ⇒ (17) + 5 = 22

damage: 1d8 + 11 ⇒ (5) + 11 = 16
damage: 1d8 + 11 ⇒ (2) + 11 = 13
damage: 1d8 + 11 ⇒ (4) + 11 = 15

44 damage to Marten.

Vibenia & Marten can now act!


Male Human Paladin (Mind Sword) 13 | 115/147 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +8, Sense Motive +17 | Mind Arsenal 7/7 | Smite Evil 5/5 | Summon Mount 2/2 | Recruits

Marten takes the hits with a grunt as the arrows spang hard against his armor, rocking him onto his heels. He barely catches one in time with his shield before it hits an artery. For dead guys, they're really good shots.

He moves to directly engage the nearest skeleton archer (purple), using it for cover against its own ally.

Since I have to move more than 5' to reach the skeleton, using the blessing of fervor for +2 to attack and AC. Makes AC 27.

Falling Leaf power attack, blessing of fervor, divine favor, prayer: 1d20 + 20 - 4 + 2 + 3 + 1 ⇒ (15) + 20 - 4 + 2 + 3 + 1 = 37
Falling Leaf power damage, divine favor, prayer, weapon of awe: 1d8 + 7 + 8 + 3 + 1 + 2 ⇒ (5) + 7 + 8 + 3 + 1 + 2 = 26

From behind, Gorman reloads and takes a pistol shot.

Gorman: Pistol attack, blessing of fervor, prayer: 1d20 + 13 + 2 + 1 ⇒ (9) + 13 + 2 + 1 = 25
Gorman: Pistol damage, prayer: 1d8 + 1 ⇒ (7) + 1 = 8


Vibenia Scaeva : Female Human Ranger 13 |111/111 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5(11/9/7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

Vibenia unleashes a volley of shots at the skeleton behind Marten's opponent while Dusk comes around to attack alongside Marten

+1 Veering Heavy Crossbow/Undead/PBS/Rapid shot: 1d20 + 19 + 3 + 1 ⇒ (10) + 19 + 3 + 1 = 33
Magic/Piercing/undead: 2d6 + 1 + 3 ⇒ (6, 6) + 1 + 3 = 16

+1 Veering Heavy Crossbow/Undead/PBS/Rapid shot: 1d20 + 19 + 3 + 1 ⇒ (10) + 19 + 3 + 1 = 33
Magic/Piercing/undead: 2d6 + 1 + 3 ⇒ (5, 1) + 1 + 3 = 10

+1 Veering Heavy Crossbow/Undead/PBS/Rapid shot: 1d20 + 14 + 3 + 1 ⇒ (18) + 14 + 3 + 1 = 36
Magic/Piercing/undead: 2d6 + 1 + 3 ⇒ (2, 5) + 1 + 3 = 11

+1 Veering Heavy Crossbow/Undead/PBS/Rapid shot: 1d20 + 9 + 3 + 1 ⇒ (5) + 9 + 3 + 1 = 18
Magic/Piercing/undead: 2d6 + 1 + 3 ⇒ (5, 2) + 1 + 3 = 11


Dusk Wolf-dog companion | 105/105 HP | AC 25 T 13 FF 18 | Fort +9 Ref +9(Evasion) Will +4 (+8 vs Enchantment) |Perception +11l(scent), Survival +8(+13 tracking by scent)

Bite/Undead/Magic Fang: 1d20 + 15 + 3 + 1 ⇒ (5) + 15 + 3 + 1 = 24
Piercing/Undead/Magic: 1d8 + 7 + 3 + 1 ⇒ (1) + 7 + 3 + 1 = 12


Are you sure you want to do that?

Marten smashes Purple with one powerful blow.

Vibenia sends Grey staggering with repeated bolts, then Dusk ends him.

The last is in a Hungry pit. You finish it off.

Silence falls as the last Skeleton is ended.

Loot:
Greatsword +1 (8),
Composite Longbow +1 (+4 Str) (8).

Armag:
Potion of cure serious wounds (3),
Breastplate +3 with MW armor spikes,
Battle axe + 2 (keen),
Amulet of natural armor +2,
Belt of physical might +2 (Strength and Constitution),
Ring of protection +2

Ovinrbaane

You can rest and heal up. We'll do the remaining rooms when you're ready.

What now?


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Male Human Paladin (Mind Sword) 13 | 115/147 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +8, Sense Motive +17 | Mind Arsenal 7/7 | Smite Evil 5/5 | Summon Mount 2/2 | Recruits

Marten takes a moment to catch his breath as he rises out of his battle stance.

"I wonder what this poor man's story is," he says. "Dragged into this conflict? Or willing participant? I suppose it is moot now."

The 1st edition Ovinrbaane


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 12/15 | HP 96/96

That's the 2E link for Ovinrbaane. Here is the 1E version.

Did we have a plan for how this will get the Tiger Lords to back off? I can't remember what we were doing other than rescuing the noble kids that are from Fort Drelev.


Vibenia Scaeva : Female Human Ranger 13 |111/111 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5(11/9/7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

"If the Tiger Lords were all following Armag's leadership, I'm sure presenting his head along with our possession of his sword will quell them at least for a bit." Vibenia suggests.


Are you sure you want to do that?

The double doors to the north lead to:

D13. Armag's Tomb
A massive raised dais supports a coffin of black stone to the west
in this large austere chamber, while the walls to the east are decorated with a bas-relief of a stern barbarian dressed for war and wielding a greatsword.

Perception DC30:

The bas relief is a secret door.

What are you doing now?

Armag's tomb map updated.


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Male Human Paladin (Mind Sword) 13 | 115/147 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +8, Sense Motive +17 | Mind Arsenal 7/7 | Smite Evil 5/5 | Summon Mount 2/2 | Recruits

Gorman: Perception: 1d20 + 13 ⇒ (20) + 13 = 33

Gorman, in the middle of cleaning and reloading his pistol, idly points with the barrel brush.

"Secret door in the bas relief."


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness

Mouse looks at the secret door with a shock of interest, which is just normal for anyone getting told there is a secret door somewhere, but it quickly grows wary. "The last one did not go well for us."


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Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 12/15 | HP 96/96

Niadroub Kliip lays down his portable hole next to Ovinrbaane, and then uses a mage hand cantrip to drag the sword into the hole. He folds the hole back up as he listens to Vibenia's suggestion.

Vibenia Scaeva wrote:
"If the Tiger Lords were all following Armag's leadership, I'm sure presenting his head along with our possession of his sword will quell them at least for a bit." Vibenia suggests.

"Soonds good. Who's chepin' his heed ooff?"


Male Human Paladin (Mind Sword) 13 | 115/147 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +8, Sense Motive +17 | Mind Arsenal 7/7 | Smite Evil 5/5 | Summon Mount 2/2 | Recruits

Mage hand doesn't work on magic items, or on items weighing more than 5 lbs. (Ovinrbaane weighs 12 lbs.)


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 12/15 | HP 96/96

Niadroub Kliip lays down his portable hole next to Ovinrbaane, and then unceremoniously kicks the sword into the hole. He folds the hole back up as he listens to Vibenia's suggestion.


human cleric 5, feysworn 6 | HP 101/101 (0 thp) | AC 23 ; FF 21; TAC 14 | F +9; R +8; W +11 | Init +3 | Perception +21| adamantine dagger +16 (1d4+1 19-20); +1 hvy xbow +13 (1d10+1) | Channel Energy 3d6 (dc 14) 4/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 2 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger; Bof +2 AC/Saves

Zelera was quite glad teh fight was ober but realized how badly Marten was doing. "Before we go much further we should heal you up Marten." Zelera called on a prayer and healed the of the paladin's wound.

wand of cure light: 1d8 + 1 ⇒ (6) + 1 = 7
wand of cure light: 1d8 + 1 ⇒ (3) + 1 = 4
wand of cure light: 1d8 + 1 ⇒ (4) + 1 = 5
wand of cure light: 1d8 + 1 ⇒ (4) + 1 = 5
wand of cure light: 1d8 + 1 ⇒ (3) + 1 = 4
wand of cure light: 1d8 + 1 ⇒ (2) + 1 = 3
wand of cure light: 1d8 + 1 ⇒ (5) + 1 = 6
=34
Scroll of Cure Serious: 3d8 + 6 ⇒ (5, 3, 4) + 6 = 18
=42
Cure Critical: 4d8 + 12 ⇒ (2, 7, 6, 4) + 12 = 31
=73

"Is that sufficient for now?'


Male Human Paladin (Mind Sword) 13 | 115/147 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +8, Sense Motive +17 | Mind Arsenal 7/7 | Smite Evil 5/5 | Summon Mount 2/2 | Recruits

Marten nods. "Yes, thank you, Zelera."

"I'm ready for anything else that awaits us."


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness

It seems like the party is ready for more potential spider demons that multiple and tear their minds into pudding. Mouse thinks and sighs, before looking over the secret door for traps.

perception: 1d20 + 26 ⇒ (7) + 26 = 33


Are you sure you want to do that?

The secret door is not trapped and opens easily.

Speeding things up as there is no danger behind it. :)

D14. Holy Sepulcher
Within this octagonal chamber, a five-foot-square alabaster pedestal
sits inside a ring of brilliant light shining from the ceiling.

Map updated.

Loot:
Piled around the pedestal lies a treasure hoard of immense value. Altogether, it contains 599 pp, 11,378gp, 23,617sp, and 48,832cp.

The gems and jewelry include a 5000gp diamond, a 1000gp fire opal, three 500gp violet garnets, an electrum crown with a blue star sapphire worth
2500gp, a ruby-encrusted silver armband worth 1250 gp, and a malachite-adorned gold necklace worth 900gp.

Also included among these items are:
A bag of holding (type I),
Belt of giant strength +2,
Horseshoes of speed,
Hand axe + 3,
A necklace of fireballs (type II),
A pearl of power (2nd level),
A dose of restorative ointment,
A ring of counterspells (contains enervation),
A scroll case with a scroll of blade barrier, a scroll of magic vestment (CL 16th), and a scroll of lesser planar ally,
And a wand of heroism (50 charges).

What are you doing now? The rest of the tomb is now empty of dangers and encounters.


Are you sure you want to do that?

Things you still need to deal with:

The East Sellen River has been closed to trade for several years due to the aggression of the boggards of M’botuu. If the PCs manage to either defeat these boggards or secure their cooperation in allowing river trade, this important economic link between Brevoy and the south reopens. As long as the PCs control at least nine hexes that include a portion of the East Sellen River or Lake Hooktongue as part of their nation, they gain a +4 bonus on their nation’s Economy.

This is an encounter on the map that you bypassed. Location N.

Without Armag or the Black Sisters stirring the pot, the Tiger Lords cease to be a true threat to their neighbors, but their raiding parties continue to be an annoyance. Handing over the greatsword Ovinrbaane to the barbarians as a peace offering is one way to appease them—in this
case, the sword works at remaking a new barbarian in Armag’s image, but without the Black Sisters, this new Armag focuses his anger not at the PCs or Pitax but north and east at Numeria and Brevoy. While the Tiger Lords don’t actively serve as allies to the PCs, their presence helps to strengthen the northern border, granting an increase of 4 to the nation’s Stability.

Probably best to discuss what to do in this case with your ruler.

Finally, if the PCs manage to liberate Fort Drelev and push back Lord Irovetti’s presence in the Slough, not only can they add a sizable city to their nation (once they expand far enough into the Slough, of course) but they are also well on course to becoming the largest and most
successful nation in the Stolen Lands. This increase in national pride and accomplishment increases their nation’s Loyalty by +4.

What are you doing?


Are you sure you want to do that?

With the Giants and the mercenaries gone there is an air of relief and freedom in Fort Drelev these days.

Terrion Numesti is overjoyed to see you. Not just because you have driven the Barbarians away but because you have saved his daughter.

With Kisandra still in your kingdom he has Tamary back with him.

Once you deal with the Boggards linking your kingdom with Fort Drelev will be relatively easy.

What are you doing now?


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 12/15 | HP 96/96

If Lord Numesti can direct the party to the Boggards, the party will happily take care of the matter. (If not, the party will contrive of an unlikely and undefined way to know exactly where to go.)

After that, the party will head back to Thornholme to give Baron Colwyn the news and to take a break.


Are you sure you want to do that?

Knowledge of the Boggard's location is easy to gain from the local hunters and fishermen. They know where it is so they can avoid it.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness

"What are Bog-Arts?" Mouse asks as they travel toward their village. She assumes, since she has never heard of them, they were not native to the underground as are her adoptive people.

Mouse will be doing this on their travels, Swift Sower +20 ft. (Ex) Increased overland travel speed to your and crop members.

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