Kingmaker. The shadows behind the throne.

Game Master DBH

An odd group gathers together. Their purpose to reclaim the Stolen lands. But what secrets do they carry with them into this dangerous land?

Having solved the mystery of the Varnhold Vanishing and returned to their home the party learns shortly after their arrival that new problems have developed during their absence—there are rumors of
an army marching toward their nation!
Charter

Party loot

KIngdom tracking sheet

Greenbelt map

Terrain costs and improvements

Greenbelt RRR

Notices 4

The Slough;

Stolen lands Overview

The Republic of the Kamelands

Handout One;

Barbarian camp

Armag's tomb

Armag's armory

Combat:

The Party <========== May act!


5,151 to 5,200 of 5,297 << first < prev | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | next > last >>

Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 14/15 | HP 96/96

Niadroub Kliip asks Mouse to inspect/listen at both of the unexplored doors in D9. If there's no discernibl difference, he says the party should advance through the southeast door.


Are you sure you want to do that?

Mouse finds no traps, or anything different about the two doors. The party heads through the SE door.

D10. Cavern of the Slain
The corridor emerges into a huge natural cavern supported by a single, immense pillar of stone. To the west rises a twentyfoot-high ridge capped by a small forest of stalagmites. The ceiling rises to a height of forty feet above.

Big room. What are you doing now?

Armag's tomb map updated.


Vibenia Scaeva : Female Human Ranger 13 |111/111 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5(11/9/7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

Vibenia takes in the expansive cavern, appreciating the natural beauty, as she scans for anything out of place or potentially dangerous.

Perception: 1d20 + 14 ⇒ (4) + 14 = 18 21 if Undead
Knowledge (Dungeoneering): 1d20 + 12 ⇒ (19) + 12 = 31


Are you sure you want to do that?

Private business:

stealth: 1d20 + 11 ⇒ (10) + 11 = 21
stealth: 1d20 + 11 ⇒ (11) + 11 = 22
stealth: 1d20 + 11 ⇒ (6) + 11 = 17
stealth: 1d20 + 11 ⇒ (4) + 11 = 15
stealth: 1d20 + 11 ⇒ (1) + 11 = 12
stealth: 1d20 + 11 ⇒ (8) + 11 = 19
stealth: 1d20 + 11 ⇒ (16) + 11 = 27
stealth: 1d20 + 11 ⇒ (13) + 11 = 24

Vibenia looks around carefully and spots 4 undead lurking amongst the stalagmites to the west.

What now?

Armag's tomb map updated.


Vibenia Scaeva : Female Human Ranger 13 |111/111 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5(11/9/7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

"There are undead lurking in the stalagmites over there...I see four, there might be more." Vibenia whispers to her companions.


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 14/15 | HP 96/96

"Can yoou droow them oout weeth yoour bow?"

Niadroub Kliip readies a grease spell at any points that the undead come out of the stalagmites.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 100/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness

The littlest mouse looks at the twenty foot ridge with a small frown "Quietly in and out would be difficult, could be more back there too." she eyes the cavern going back back back back. She does pull out her crossbow, willing to help.

religion: 1d20 + 6 ⇒ (14) + 6 = 20for identify purposes on the skeletons

Then when ready (About to go on vacation so might not be here when shots are fired), she aims and fires.

darkwood crossbow: 1d20 + 21 ⇒ (15) + 21 = 36
damage: 1d8 ⇒ 3


Vibenia Scaeva : Female Human Ranger 13 |111/111 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5(11/9/7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

"Not sure how successful that would be. They have better cover waiting for us, than coming out into the open. Hopefully, they aren't that smart." Vibenia replies, raising her crossbow, and taking a deep breath, before firing a volley of shots at the first of the creatures she set her sights on.(green)

+1 Veering Heavy Crossbow/Rapid shot/Undead: 1d20 + 18 + 3 ⇒ (12) + 18 + 3 = 33
Piercing/Magic/FE: 1d10 + 1 + 3 ⇒ (2) + 1 + 3 = 6

+1 Veering Heavy Crossbow/Rapid shot/Undead: 1d20 + 18 + 3 ⇒ (9) + 18 + 3 = 30
Piercing/Magic/FE: 1d10 + 1 + 3 ⇒ (2) + 1 + 3 = 6

+1 Veering Heavy Crossbow/Rapid shot/Undead: 1d20 + 13 + 3 ⇒ (13) + 13 + 3 = 29
Piercing/Magic/FE: 1d10 + 1 + 3 ⇒ (4) + 1 + 3 = 8

+1 Veering Heavy Crossbow/Rapid shot/Undead: 1d20 + 8 + 3 ⇒ (18) + 8 + 3 = 29
Piercing/Magic/FE: 1d10 + 1 + 3 ⇒ (4) + 1 + 3 = 8

(all shots ignore partial cover, pnl;y suffer -2 vs cover/soft cover)


Are you sure you want to do that?

Vibenia hits with all her shots, doing little damage.

Mouse thinks these are Bloody Skeleton champions.

DR Bludgeoning. Bloody - Reform after an hour unless destroyed with Positive energy. Champion - Tougher than normal Skeletons.

Having been attacked the Skeleton's draw their longbows, more emerge from hiding.

8 Skeletons. What are you doing? Next round we got to initiatives.


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 14/15 | HP 96/96

Sorry, I missed that they were on a ridge.

"Weffles. Tek this speeel to the reedge."

The faerie dragon guffaws and gripes about the risk involved, but Niadroub Kliip's glare carries its own risk. Waffles darts across the intervening space, trusting on his speed and his small size to avoid being too much of a target. He lands on the wall of rock halfway down from the stalagmites, judging that to be a good place for his arcanist's stone shape spell.

I've marked with an X where Waffles lands NK's spell. He has a 22 cubic feet area of effect for this spell. I feel like this could affect half the ridge. I want to bring the ridge down to the party's level by making a ramp the party can easily climb to get to the skeletons. If any of the skeletons fall prone due to the "instantaneous" duration of the spell, so much the better.

Where Waffles lands, part of the ridge tips forward with the loud rumble of shifting stone, the higher elevation of rock angling down to the lower level that the party is at.


Male Human Paladin (Mind Sword) 13 | 147/147 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +8, Sense Motive +17 | Mind Arsenal 7/7 | Smite Evil 5/5 | Summon Mount 2/2 | Recruits

"Need a way up."


Are you sure you want to do that?

Footwork:

ref save: 1d20 + 5 ⇒ (20) + 5 = 25
ref save: 1d20 + 5 ⇒ (18) + 5 = 23
ref save: 1d20 + 5 ⇒ (7) + 5 = 12
ref save: 1d20 + 5 ⇒ (17) + 5 = 22
ref save: 1d20 + 5 ⇒ (18) + 5 = 23
ref save: 1d20 + 5 ⇒ (11) + 5 = 16
ref save: 1d20 + 5 ⇒ (2) + 5 = 7
ref save: 1d20 + 5 ⇒ (15) + 5 = 20

The stone cliff crumbles into a ramp, Red & Orange lose their footing and are now prone.

What are you doing?


Male Human Paladin (Mind Sword) 13 | 147/147 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +8, Sense Motive +17 | Mind Arsenal 7/7 | Smite Evil 5/5 | Summon Mount 2/2 | Recruits

"Thank you, Waffles and Niadroub."

Marten moves around the wolf and takes up a fighting position against one of the nearby skeletons (red).

Falling Leaf attack: 1d20 + 19 ⇒ (2) + 19 = 21

Wiff

Gorman provides covering fire.

Gorman: Pistol attack: 1d20 + 12 ⇒ (15) + 12 = 27
Gorman: Pistol damage: 1d8 ⇒ 3


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 14/15 | HP 96/96

"You're welcome!" the faerie dragon chirps.


human cleric 5, feysworn 6 | HP 101/101 (0 thp) | AC 23 ; FF 21; TAC 14 | F +9; R +8; W +11 | Init +3 | Perception +21| adamantine dagger +16 (1d4+1 19-20); +1 hvy xbow +13 (1d10+1) | Channel Energy 3d6 (dc 14) 3/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 2 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger; Bof +2 AC/Saves

Zelera moved up as the rocks came down and made a ramp to reach the skeletons. once she was where she wanted to be she cast a prayer and called down a pillar of divine fire on top of the center of the skeletons.

Flame Strike centered DC 21: 12d6 ⇒ (1, 4, 1, 4, 2, 5, 1, 3, 4, 3, 4, 5) = 37

See the two rectangles for spell area.

Gunoke took flight and began to hover above her where he unleashed a blast of raw force at another of the skeletons purple

tlekinetic blast: 1d20 + 12 ⇒ (13) + 12 = 254d6 + 2 ⇒ (5, 5, 6, 2) + 2 = 20


Are you sure you want to do that?

Marten. Did you add the +4 to hit a Prone opponent?

Mouse are you doing anything?

ref save vs Flame strike Green: 1d20 + 5 ⇒ (17) + 5 = 22
ref save vs Flame strike Blue: 1d20 + 5 ⇒ (5) + 5 = 10
ref save vs Flame strike Yellow: 1d20 + 5 ⇒ (20) + 5 = 25
ref save vs Flame strike Lilac: 1d20 + 5 ⇒ (10) + 5 = 15

Zelera. What is the save DC?


Male Human Paladin (Mind Sword) 13 | 147/147 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +8, Sense Motive +17 | Mind Arsenal 7/7 | Smite Evil 5/5 | Summon Mount 2/2 | Recruits

I thought the prone ones were in a different spot.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 100/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness

Mouse's eyes widen in chaotic joy as the ridge Ramps, sending skeletons tumbling. A heartbeat later she is running up the rock, weaving between the bow wielding bones and stabs her holy sword through the nearest.

attack green if it is still up, otherwise purple.

acrobatics in case they get a AOO: 1d20 + 22 ⇒ (9) + 22 = 31
+2 holy keen cold iron rapier, scarecrow, 15+ crit: 1d20 + 19 + 4 + 3 ⇒ (12) + 19 + 4 + 3 = 38
damage, P, good, precise, scarecrow: 1d4 + 10 + 1d6 + 3 ⇒ (2) + 10 + (3) + 3 = 18
damage, if evil: 2d6 ⇒ (4, 5) = 9


Are you sure you want to do that?

You went for Red. Red is prone and ended up in the front so do your damage.

Mouse stabs Green

They are evil.

Several are burnt by Zelera's Flame strike.

Boring things:

init Red: 1d20 + 7 ⇒ (20) + 7 = 27
init Orange: 1d20 + 7 ⇒ (13) + 7 = 20
init Yellow: 1d20 + 7 ⇒ (10) + 7 = 17
init Green: 1d20 + 7 ⇒ (6) + 7 = 13
init Blue: 1d20 + 7 ⇒ (2) + 7 = 9
init Lilac: 1d20 + 7 ⇒ (20) + 7 = 27
init Purple: 1d20 + 7 ⇒ (10) + 7 = 17
init Black: 1d20 + 7 ⇒ (6) + 7 = 13
init Mouse: 1d20 + 11 ⇒ (7) + 11 = 18
init Marten: 1d20 ⇒ 13
init Vibenia: 1d20 + 5 ⇒ (18) + 5 = 23
init Zelera: 1d20 + 3 ⇒ (6) + 3 = 9
init Niadroub: 1d20 + 9 ⇒ (2) + 9 = 11

Red scrambles to its feet.

AOO for Marten.

Lilac shoots at Marten.

Longbow: 1d20 + 10 ⇒ (16) + 10 = 26
Longbow: 1d20 + 5 ⇒ (13) + 5 = 18

damage to Marten: 1d8 + 11 ⇒ (2) + 11 = 13

Vibenia & Mouse can now act!


Male Human Paladin (Mind Sword) 13 | 147/147 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +8, Sense Motive +17 | Mind Arsenal 7/7 | Smite Evil 5/5 | Summon Mount 2/2 | Recruits

Falling Leaf damage: 1d8 + 7 ⇒ (2) + 7 = 9

Marten barely lands an awkward blow against his fallen opponent before an arrow deflects off of his pauldron and makes him wince and change guard.


Are you sure you want to do that?

You also have an AOO as he gets up.


Male Human Paladin (Mind Sword) 13 | 147/147 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +8, Sense Motive +17 | Mind Arsenal 7/7 | Smite Evil 5/5 | Summon Mount 2/2 | Recruits

AoO: Falling Leaf, prone: 1d20 + 19 + 4 ⇒ (9) + 19 + 4 = 32
Falling Leaf damage: 1d8 + 7 ⇒ (2) + 7 = 9


Vibenia Scaeva : Female Human Ranger 13 |111/111 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5(11/9/7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

Vibenia begins a mystical chant, drawing upon her connection to the natural world as she rests a hand on Dusk, channeling power into him to enhance the power of his bite.

Cast Strong bite


Dusk Wolf-dog companion | 105/105 HP | AC 23 T 13 FF 17 | Fort +9 Ref +9(Evasion) Will +4 (+8 vs Enchantment) |Perception +11l(scent), Survival +8(+13 tracking by scent)

Racing across the distance, Dusk slams into the skeleton facing Mouse, his enhanced jaws crunching down on ancient bone.

Bite/FE/Charge/Flank: 1d20 + 14 + 3 + 2 + 2 ⇒ (14) + 14 + 3 + 2 + 2 = 35
Piercing/Strong jaw/FE: 2d8 + 7 + 3 ⇒ (7, 8) + 7 + 3 = 25


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 100/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness

+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 19 + 4 + 3 ⇒ (8) + 19 + 4 + 3 = 34
damage, P, good, sneak, precise, scarecrow: 1d4 + 10 + 4d6 + 1d6 + 3 + 2d6 ⇒ (2) + 10 + (1, 2, 5, 1) + (1) + 3 + (2, 6) = 33
+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 14 + 4 + 3 ⇒ (2) + 14 + 4 + 3 = 23
damage, P, good, sneak, precise, scarecrow: 1d4 + 10 + 4d6 + 1d6 + 3 + 2d6 ⇒ (1) + 10 + (5, 2, 4, 4) + (2) + 3 + (4, 1) = 36

Mouse turns her attention to the skeleton that Dusk is attempting to rend to scrap. Her enchanted blade stabs but slips between ribs.

bad rolls, but maybe she hits with the first one.


Are you sure you want to do that?

Marten chips away at Red.

Dusk takes a chomp out of Purple.

Mouse finishes Green and her second attack damages Purple.

Purple swings at:

random 1=Mouse: 1d2 ⇒ 2

Greatsword: 1d20 + 12 ⇒ (12) + 12 = 24
Greatsword: 1d20 + 7 ⇒ (11) + 7 = 18

damage: 2d6 + 12 ⇒ (3, 4) + 12 = 19

Hitting the wolf hard.

Orange shoots at Marten

Longbow: 1d20 + 12 ⇒ (7) + 12 = 19
Longbow: 1d20 + 7 ⇒ (13) + 7 = 20 Missing

Yellow shoots at Mouse

Longbow: 1d20 + 12 ⇒ (15) + 12 = 27
Longbow: 1d20 + 7 ⇒ (7) + 7 = 14 Missing

Black shoots at Dusk.

Longbow: 1d20 + 12 ⇒ (11) + 12 = 23
Longbow: 1d20 + 7 ⇒ (13) + 7 = 20

damage: 1d8 + 11 ⇒ (7) + 11 = 18

Wounding the Wolf again.

Marten, Zelera & Niadroub can now act!


Male Human Paladin (Mind Sword) 13 | 147/147 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +8, Sense Motive +17 | Mind Arsenal 7/7 | Smite Evil 5/5 | Summon Mount 2/2 | Recruits

Marten focuses in on Red, trying to clobber it as it finishes standing.

1. Falling Leaf attack: 1d20 + 19 ⇒ (7) + 19 = 26
2. Falling Leaf second iterative attack: 1d20 + 14 ⇒ (11) + 14 = 25
3. Falling Leaf third iterative attack: 1d20 + 9 ⇒ (17) + 9 = 26

3. Falling Leaf third iterative confirm crit: 1d20 + 9 ⇒ (10) + 9 = 19

Probably not a crit.

1. Falling Leaf damage: 1d8 + 7 ⇒ (4) + 7 = 11
2. Falling Leaf damage: 1d8 + 7 ⇒ (5) + 7 = 12
3. Falling Leaf damage: 1d8 + 7 ⇒ (4) + 7 = 11

3. Falling Leaf crit damage: 1d8 + 7 ⇒ (4) + 7 = 11


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 14/15 | HP 96/96

Niadroub Kliip targets three of the skeleton archers with a scorching ray each.

Ranged touch attack vs. yellow: 1d20 + 8 ⇒ (3) + 8 = 11
Fire damage: 4d6 ⇒ (3, 2, 4, 4) = 13

Ranged touch attack vs. orange: 1d20 + 8 ⇒ (6) + 8 = 14
Fire damage: 4d6 ⇒ (4, 3, 3, 3) = 13

Ranged touch attack vs. black: 1d20 + 8 ⇒ (10) + 8 = 18
Fire damage: 4d6 ⇒ (3, 6, 5, 5) = 19


Are you sure you want to do that?

Marten makes the bone chips fly as Red gets up.

Niadroub misses Yellow but chars Orange & Black.

Zelera to act!


human cleric 5, feysworn 6 | HP 101/101 (0 thp) | AC 23 ; FF 21; TAC 14 | F +9; R +8; W +11 | Init +3 | Perception +21| adamantine dagger +16 (1d4+1 19-20); +1 hvy xbow +13 (1d10+1) | Channel Energy 3d6 (dc 14) 3/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 2 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger; Bof +2 AC/Saves

Zelera moved up behind Marten to get a little closer to the fighting even as Gunoke unleashed another blast, this time of electricity at the undead fighting Marten, though this time he grunted in pain at the backlash of energies tearing through his body. Once he had Zelera pulled on divine energy and sent a burst of positive energy washing over the area, battering the undead with it's effects.

electric blast w/empowerd/prec S/PBS: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 164d6 + 2 + 1 ⇒ (5, 3, 5, 4) + 2 + 1 = 20+8=28
takes one pt of burn
Channel Positive: 3d6 ⇒ (5, 3, 1) = 9


Are you sure you want to do that?

Gunoke zaps Red, who looks very battered now.

Zelera channels life energy at the undead.

Will saves vs Channel:

Red: 1d20 + 8 ⇒ (8) + 8 = 16
Black: 1d20 + 8 ⇒ (2) + 8 = 10
Yellow: 1d20 + 8 ⇒ (13) + 8 = 21
Orange: 1d20 + 8 ⇒ (17) + 8 = 25
Blue: 1d20 + 8 ⇒ (4) + 8 = 12
Purple: 1d20 + 8 ⇒ (13) + 8 = 21
Lilac: 1d20 + 8 ⇒ (7) + 8 = 15

Blue & Lilac shoot at Marten.

longbow Blue: 1d20 + 10 ⇒ (19) + 10 = 29
longbow Blue: 1d20 + 5 ⇒ (5) + 5 = 10

longbow Lilac: 1d20 + 10 ⇒ (10) + 10 = 20
longbow Lilac: 1d20 + 5 ⇒ (1) + 5 = 6

damage: 1d8 + 11 ⇒ (5) + 11 = 16

Red swings its Greatsword at Marten.

greatsword Red: 1d20 + 12 ⇒ (10) + 12 = 22
greatsword Red: 1d20 + 7 ⇒ (1) + 7 = 8

But misses.

Vibenia & Mouse may act!


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 100/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness

+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 19 + 4 + 3 ⇒ (15) + 19 + 4 + 3 = 41
damage, P, good, sneak, precise, scarecrow, EVIL: 1d4 + 10 + 4d6 + 1d6 + 3 + 2d6 ⇒ (3) + 10 + (2, 5, 4, 5) + (1) + 3 + (4, 2) = 39

+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 14 + 4 + 3 ⇒ (14) + 14 + 4 + 3 = 35
damage, P, good, sneak, precise, scarecrow, EVIL: 1d4 + 10 + 4d6 + 1d6 + 3 + 2d6 ⇒ (3) + 10 + (3, 2, 5, 6) + (4) + 3 + (5, 4) = 45

crit confirmation on first
+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 19 + 4 + 3 ⇒ (10) + 19 + 4 + 3 = 36
damage, P, good, sneak, precise, scarecrow, EVIL: 1d4 + 10 + 4d6 + 1d6 + 3 + 2d6 ⇒ (4) + 10 + (6, 3, 1, 4) + (1) + 3 + (4, 5) = 41

Chaos swirls from towering flame, crackling lightning, arrows, biting, stabbing... her god would Love this. Mouse couldn't help but smile as she twirls to viciously stab the closest skeleton (purple) who is being harassed by the best wolf-dog companion ever.


Are you sure you want to do that?

Mouse shanks Purple.

Vibenia?


Are you sure you want to do that?

Botting Vibenia

Vibenia shoots at Blue.

crossbow: 1d20 + 18 + 3 ⇒ (20) + 18 + 3 = 41
crossbow: 1d20 + 18 + 3 ⇒ (2) + 18 + 3 = 23
crossbow: 1d20 + 13 + 3 ⇒ (19) + 13 + 3 = 35
crossbow: 1d20 + 8 + 3 ⇒ (1) + 8 + 3 = 12

damage: 1d10 + 1 + 3 ⇒ (2) + 1 + 3 = 6
damage: 1d10 + 1 + 3 ⇒ (2) + 1 + 3 = 6
damage: 1d10 + 1 + 3 ⇒ (2) + 1 + 3 = 6 Dafuq?

Just chipping him.

Orange, Purple, Yellow & Black all shoot at Marten

longbow Orange: 1d20 + 10 ⇒ (15) + 10 = 25
longbow Orange: 1d20 + 5 ⇒ (6) + 5 = 11
longbow Yellow: 1d20 + 10 ⇒ (13) + 10 = 23
longbow Yellow: 1d20 + 5 ⇒ (11) + 5 = 16
longbow Purple: 1d20 + 10 ⇒ (18) + 10 = 28
longbow Purple: 1d20 + 5 ⇒ (6) + 5 = 11
longbow Black: 1d20 + 10 ⇒ (12) + 10 = 22
longbow Black: 1d20 + 5 ⇒ (7) + 5 = 12

Hitting him twice.

damage: 1d8 + 11 ⇒ (6) + 11 = 17
damage: 1d8 + 11 ⇒ (2) + 11 = 13

Marten, Zelera & Niadroub may act!


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 14/15 | HP 96/96

Looks like two of Vibenia's attacks were crits.

Niadroub Kliip casts a toppling magic missile spell, each of his five missiles hitting the five archers not in melee.

Spending one arcane reservoir point to increase the caster level by 2.

Blue force damage: 1d4 + 1 ⇒ (1) + 1 = 2
Blue trip maneuver: 1d20 + 14 + 7 ⇒ (13) + 14 + 7 = 34

Yellow force damage: 1d4 + 1 ⇒ (4) + 1 = 5
Yellow trip maneuver: 1d20 + 14 + 7 ⇒ (19) + 14 + 7 = 40

Pink force damage: 1d4 + 1 ⇒ (4) + 1 = 5
Pink trip maneuver: 1d20 + 14 + 7 ⇒ (5) + 14 + 7 = 26

Orange force damage: 1d4 + 1 ⇒ (4) + 1 = 5
Orange trip maneuver: 1d20 + 14 + 7 ⇒ (7) + 14 + 7 = 28

Black force damage: 1d4 + 1 ⇒ (1) + 1 = 2
Black trip maneuver: 1d20 + 14 + 7 ⇒ (17) + 14 + 7 = 38


Male Human Paladin (Mind Sword) 13 | 147/147 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +8, Sense Motive +17 | Mind Arsenal 7/7 | Smite Evil 5/5 | Summon Mount 2/2 | Recruits

One arrow dings off Marten's shield and the second hits him in the neck. He collapses to the ground, dying.


Are you sure you want to do that?

That is correct Niadroub. lets see?

crit confirm?: 1d20 + 18 + 3 ⇒ (17) + 18 + 3 = 38
crit confirm?: 1d20 + 13 + 3 ⇒ (13) + 13 + 3 = 29

extra damage: 2d10 + 2 + 6 ⇒ (6, 10) + 2 + 6 = 24
extra damage: 2d10 + 2 + 6 ⇒ (5, 7) + 2 + 6 = 20

Ok, correction.

Vibenia finishes off Red and her next bolt punches hard into Yellow.

Niadroub gestures and five missiles fly from his hand, each hitting one to the remaining Skeletons and knocking them prone!

Zelera? Marten looks to be in a little trouble.


Are you sure you want to do that?

Botting Zelera who I believe has deserted us for fun at the con.

Zelera reaches down and touches Marten, resisting the urge to draw a moustache on his face she casts Heal.

120 hps healing Marten.

Blue & Lilac scramble back to their feet.

Mouse & Vibenia can now act!


burn 3; BoF +2 AC/Ref

Gunoke targeted the nearest of the undead with a blast of electricity, the energy lancing out in a loud crackle as it went.

electric blast w/ pbs/eo/empowered: 1d20 + 14 + 1 + 1 ⇒ (18) + 14 + 1 + 1 = 344d6 + 2 + 1 + 2 ⇒ (4, 6, 1, 3) + 2 + 1 + 2 = 19+7=26


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 100/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness

+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 19 + 4 + 3 ⇒ (19) + 19 + 4 + 3 = 45
damage, P, good, sneak, precise, scarecrow: 1d4 + 10 + 4d6 + 1d6 + 3 + 2d6 ⇒ (4) + 10 + (4, 2, 6, 4) + (6) + 3 + (5, 5) = 49

crit confirmation
+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 19 + 4 + 3 ⇒ (13) + 19 + 4 + 3 = 39
damage, P, good, scarecrow: 1d4 + 10 + 3 + 2d6 ⇒ (3) + 10 + 3 + (2, 2) = 20

Arrows slam into one of her flock, making the halfling's vision turn red for the briefest of moments. When they clear she is behind a clump of the skeleton's with her blade shattering through the roof of one of their skulls.

move, attack blue


Dusk Wolf-dog companion | 105/105 HP | AC 23 T 13 FF 17 | Fort +9 Ref +9(Evasion) Will +4 (+8 vs Enchantment) |Perception +11l(scent), Survival +8(+13 tracking by scent)

Severely wounded, Dusk falls back to a position beside Vibenia.


Vibenia Scaeva : Female Human Ranger 13 |111/111 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5(11/9/7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

Protecting her companion, Vibenia utters an incantation, directing the elemental powers of nature to draw a thick, rapidly moving curtain of air to block Dusk, herself, and Niadroub.

Cast Wind Wall "Arrows and bolts are deflected upward and miss, while any other normal ranged weapon passing through the wall has a 30% miss chance. (A giant-thrown boulder, a siege engine projectile, and other massive ranged weapons are not affected."


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 100/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness

I wasn't tracking Dusk's damage, so had included the sneak attack damage in Mouse's attack. Removing that would reduce it by 16, so 33 for the first hit, and 53 total if the crit was a hit.


Are you sure you want to do that?

Gunoke damages Yellow.

Mouse destroys Blue.

Orange. Yellow & Black scramble to their feet.

Marten, Zelera & Niadroub may act!


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 14/15 | HP 96/96

If it ain't broke, don't fix it.

Niadroub Kliip casts a toppling magic missile spell, each of his five missiles hitting the one of the remaining archers not in melee.

Spending one arcane reservoir point to increase the caster level by 2.

Yellow force damage: 2d4 + 2 ⇒ (3, 2) + 2 = 7
Yellow trip maneuver: 1d20 + 14 + 7 ⇒ (13) + 14 + 7 = 34

Orange force damage: 2d4 + 2 ⇒ (4, 4) + 2 = 10
Orange trip maneuver: 1d20 + 14 + 7 ⇒ (4) + 14 + 7 = 25

Black force damage: 1d4 + 1 ⇒ (3) + 1 = 4
Black trip maneuver: 1d20 + 14 + 7 ⇒ (8) + 14 + 7 = 29

Waffles berates Niadroub Kliip for his cheesy tactics.


Male Human Paladin (Mind Sword) 13 | 147/147 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +8, Sense Motive +17 | Mind Arsenal 7/7 | Smite Evil 5/5 | Summon Mount 2/2 | Recruits

Marten grabs his shield (standard action) and tries to scramble back to his feet (move action, provoking attacks of opportunity).


Are you sure you want to do that?

Forgot to remove Lilac. Sorry about that.

Niadroub sends out his missiles, destroying Yellow. Orange & Black clatter back to the ground.

Marten & Zelera to act!


Male Human Paladin (Mind Sword) 13 | 147/147 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +8, Sense Motive +17 | Mind Arsenal 7/7 | Smite Evil 5/5 | Summon Mount 2/2 | Recruits

I forgot that Marten had reduced HP due to Constitution damage. He went to -19 hit points and is dead.


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human cleric 5, feysworn 6 | HP 101/101 (0 thp) | AC 23 ; FF 21; TAC 14 | F +9; R +8; W +11 | Init +3 | Perception +21| adamantine dagger +16 (1d4+1 19-20); +1 hvy xbow +13 (1d10+1) | Channel Energy 3d6 (dc 14) 3/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 2 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger; Bof +2 AC/Saves

Las tRoundZelera was about to cast a heal spell on Marten but realized it wouldn't work so she did something different. She cast a prayer and bent down to kiss his lips firmly, breathing life into him anew.

Breath of Life: 5d6 + 11 ⇒ (4, 3, 3, 5, 3) + 11 = 29

With the Paladin alive once more she called on more the Lantern King's power to heal his wounds.

Heal spell, gain 110 hp.

As Zelera did that Gunoke unleashed a blast of electricity at one of the few remaining zombies.
lightning blast w/pbs/eo: 1d20 + 14 + 1 + 2 ⇒ (10) + 14 + 1 + 2 = 274d6 + 2 + 1 + 4 ⇒ (1, 2, 1, 4) + 2 + 1 + 4 = 15

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