
Masota Kaedin |

Ok...I think I'm pretty much done. The end of the background feels kinda rushed but I'll deal with it. I wasn't sure whether or not I could have a combat trained horse from the Pioneer trait or not. It just said "you can have a horse" so I made it a mean one.
If anyone wants to do the whole combining backgrounds thing, I'm up for it. I haven't read over anyone else's story (sorry!) but if you're interested PM me and we can work on something.
I think I'm going to put myself in the slow group just so I don't run the risk of slowing the game down if things get crazy. Don't know what all kinds of help you need but if it's like photoshop stuff I can help out.

GM Wolf |

Masota, that is fine with the horse, just make sure it is specified in your background, possibly the trouble you had taming it originally or what not.
Fast group - 5 posts per day but mostly between 7 and 10:
Sajan
Fizzy
Fionn Oighiríg
Alexandra von Ravenstein
Viklop "Vik" Kolavar
Slow group - 5 posts per day but not specified when
Masota
S'ala
characters who still get to choose:
Kevros Droverson
Everyone else will need to post or PM their interest but it looks like the fast pace group is almost full, one more applicant...

Fizzwiddle Glockenfleffor XXII |

Fizzy stands tall, hand on bulging belly, and stares at Fionn. Then he mutters a cantrip Casts Prestidigitation and his marvelous scarf begins to flutter.
Good sir surely you jest. My wit is unmatched my prowess in undeniable, and my humor is dumbfounding. Before the week is out you will regret that statement!
With that Fizzy turns grabbing his remaining pie and heads to the bar for another wine.

Fizzwiddle Glockenfleffor XXII |

Sajan, just looked through your backstory...i did not know that we had met!
DM if you sent me a pm about further character stuff it did not arrive, if not no worry, happy to adjust as needed.
Fizzy cuts half of the remaining piece of pie. He gobbles down his piece and waves over the waitress. Take this to that nice fellow there.
He points to Sajan.
Fizzy grabs the coins tossed by Fionn and tosses it to the bartender. As much cheap wine and ale as that will buy for the house! Courtesy of that fine fellow there! He points to Fionn with a flourish.
With that he leaps up onto the bar and launches into a drinking song. sing1d20 + 10 ⇒ (10) + 10 = 20
As I was going over the far famed Brevoy mountains
I met with captain Farrell and his money he was counting.
I first produced my whi-ip, and then produced my hammer.
Said stand and deliver, for I am a bold deceiver,
musha ring dumma do damma da
whack for the daddy 'ol
whack for the daddy 'ol
there's whiskey in the jar
I counted out his money, and it made a pretty penny.
I put it in my pocket and I took it home to Jenny.
She said and she swore, that she never would deceive me,
but the devil take the women, for they never can be easy
musha ring dumma do damma da
whack for the daddy 'ol
whack for the daddy 'ol
there's whiskey in the jar
I went into my chamber, all for to take a slumber,
I dreamt of gold and jewels and for sure it was no wonder.
But Jenny took my whi-ip and she soaked it in the water,
Then sent for captain Farrel to be ready for the slaughter.
musha ring dumma do damma da
whack for the daddy 'ol
whack for the daddy 'ol
there's whiskey in the jar
It was early in the morning, as I rose up for travel,
The guards were all around me and likewise captain Farrel.
I first produced my pistol, for she stole away my hammer,
But I couldn't whip the water so a prisoner I was taken.
musha ring dumma do damma da
whack for the daddy 'ol
whack for the daddy 'ol
there's whiskey in the jar
If anyone can aid me, it's my brother in the army,
If I can find his station down in Brevoy or in Absalenny.
And if he'll come and save me, we'll go roving near Absalenny,
And I swear he'll treat me better than me darling sportling Jenny
musha ring dumma do damma da
whack for the daddy 'ol
whack for the daddy 'ol
there's whiskey in the jar
Now some men take delight in the drinking and the roving,
But others take delight in the gambling and the smoking.
But I take delight in the juice of the barley,
And courting pretty fair maids in the morning bright and early
musha ring dumma do damma da
whack for the daddy 'ol
whack for the daddy 'ol
there's whiskey in the jar

Kevros Droverson |

I would like to be in the fast paced group but since I could be working even at 7 pm PST due to my line of work and family time (aka Real Life), I may not be able to post or post the majority of my posts between 7 and 10 PM PST EVERY DAY. That being said, if I am going to slow down the fast paced group or fulfill the requirements, then it is only fair to place me in the slow pace group.
MOUNTS
I am not sure if my mount will have any tricks? I mean technically it should but for a trait horse, maybe that is not the case?

GM Wolf |

Looking at Handle Animal skill:
Attack (1 trick) Attack all creatures (another trick)
but if your horse is combat trained it knows: attack, come, defend, down, guard, and heel. I think I just answered my own question, but if there is any other tricks the mount knows besides being combat trained or trained for riding I need to have on your character sheet.
I am surprised that no one asked to have a unique mount...

GM Wolf |

Fast group - 5 posts per day but mostly between 7 and 10:
Sajan
Fizzy
Fionn Oighiríg
Alexandra von Ravenstein
Viklop "Vik" Kolavar
Slow group - 5 posts per day but not specified when
Masota
S'ala
Angeus
Kevros Droverson
I am not for sure if it is working, try looking for BloodWolven in the thread, another possible key word would be: Three to five posts a day, when you can make it.

Viklop "Vik" Kolavar |

As he does most of his fighting firmly on the ground, Vik sees horses as a necessary evil when travelling from place to place, and so would own a very gentle and unassuming creature. Also with his lack of good family ties, this is probably all he could get.
What forum are we posting in? I see the other group is on the gameplay site here, are you making a new forum for our group??

Tristan Morgan |

Greeting and well met all of you. Name is Tristan. I have seen you lot. Took a charter to tame these lands. Ambitious of you for certain. Looks like you could use a guide. I know these lands. Grew up in them. My father was a hard worker. Taught me to live off of the lands. My mother was beautiful and wise. She gave me the healers touch and my love of animals. I can see you are after the bandits in these lands. I have a certain skill set, some would call me a bounty hunter, but I'm after no bounty. See these bandits killed my parents not but a few months ago. I have been watching and waiting for adventurers or any that might be coming into these lands. Figured I would offer my services to them. Well that’s what I'm doing now. I will help you track and kill these men, so that they can't hurt any other families the way they hurt mine. Maybe then I can seek to become a sword lord again, but not until I have justice.
Tristan is a large man. Stands 6'5 at 240lbs. He is very well built and has a rugged handsomeness to him. His clothes are browns and greens meant for blending. He has a dark complexion and jet black hair. His emerald green eyes command attention when he speaks.
Tristan's roll would be that of a Tank. Going sword and shield he will be focusing on AC, but with favored enemy human and high Str will also be pretty good at fighting and dealing out the damage. His damage will be aided later with a large cat of some type and probably a bird to help scout with his beast master abilities. Thanks again.

Siph |

So I've been inspired, if your still looking that's great, if not I will certainly save and work on this character for a future kingmaker game.
So here it goes
Siph is a sorceress of the wilds, having lived in the river kingdoms for a number of years. Often referred to as the glowing witch of the woods by bandits, Siph's origins remain a mystery. What is know is that she spent a few seasons, living off the wilderness and acting as a guide on occasion, avoiding bandits and the more dangerous denizens or the river kingdoms. Everything changed a year ago, when she was captured by a group of bandits. Using her charms and mystic talents, she convinced them that she was more useful as one of them, than as a corpse, and so she spent a the better part of a year with the bandits, until the opportunity to escape presented itself.....
Below is a explanation of what u'm going for, I will work on getting her profile created.
Depending on how she would be introduced, she can either go to Rostland and official be sent to join, or she can be encountered in the river kingdoms somewhere, even with bandits, using the party as her means to escape. I'm leaving those details vague until I know if she gets in.
As to her vague background, Once I know a race, I can add a bit more detail, but either way, she is a runaway, tutored briefly by a traveling sage, and she has picked up some skills from her time in the wilds and with the bandits. Siph is a good person, but she values her freedom and chafes at too many restrictions. That being said, she is lonely and secretly craves acceptance. When her guard is done, she is light hearted and fun to be around, even going so far as to make strong bonds of friendship. I picture her as having white or blueish hair, with blue tattoos or markings (depending on race) across her body. Her eyes would be a light blue, like a clear sky. More depends on the race chosen. I figure either her natural markings or her tattoos could brighten or glow just a bit when she uses magic, not adding anything, but just giving an effect (not something I'm tied to but seemed neat fluff)
Stat stuff - Her campaign trait would be Brigand and her other trait would be Child of Nature, and yes she does worship Gozreh. I plan on taking martial weapon prof. Longbow and putting ranks into survival and knowledge nature as well as UMD and some of the social skills.
Anyone feel free to comment, as this is a new idea, and I'm sure that I'll be making some changes..

GM Hills |

I hadn't actually put a description, until just now. A VERY brief backstory of my character is in his profile, but to give you a quick concept:
Mathias was raised more or less by a temple to Iomedae, and took to her tenants to a different degree. Now he is an Oracle of Battle and carries the only thing he has left from his father, a Aldori Dueling Sword. He spent his youth at the temple because even at an early age, he could not lie without becoming sick. Kids hated him, but the church loved him. This gave him exposure to tons of people coming and going, thus giving him a great knowledge of weapons and armor. He knows when to draw a blade and he knows when to heal.
The plan is to have him be a warrior with an Aldori Dueling Sword who owes his upbringing to the church and has absorbed the light of Iomedae, without becoming one of her clergy. It gives him the freedom to move about the world without being bound by her order.