Kingmaker: Stolen Lands of the Shining

Game Master BloodWolven

Here are the rules...to Create a Nation
Ruling a Kingdom
Building a City

Resources and loot.
NPCs, please check and add info.

Stolenlands map, Thanks to Tristan and Quince!

Kingdom Stats
More Accurate Kingdom Stats

Warden's Fight!


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male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

No the kingdom rules don't go into great detail, You got to remember each hex is 12square miles Our settlement or district is 1 square mile. A castle is 1/9th of a district. So a mine and a farm both may use 1 or 2 square miles and that is huge for medieval farms and mines. So even at that we are using 1/12 to 1/6 of each hex. Leaving plenty still to nature. But any of that stuff is just flavor we add. I will do the next 6 months of turns tomorrow at work. So my plan is go theater, get the inn and tavern, then upgrade the theater to the Arena. I will probably up the Edict to more celebrations as well maybe have one since we returned with a horde of treasure. Turns 9-12 we will be big enough to claim 2 hexes a turn and build 2 buildings so I don't want to spend a crazy amount until we see how those turns play out.


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
Kevros Droverson wrote:

It that possible with the Kingdom rules?

We need to watch how much land we use, how many trees we cut down, replace cut down trees with saplings, only use what we need, and use all what we need, no waste. Basically what Erastil wants too except be equally good to your families.

This is kinda what I was thinking.

I wasn't objecting to anything you were suggesting Tristan. In all honesty I was just wanting to highlight the idyllic nature of our kingdom for the GM.

PBP is different than at the table. There is comparatively little side chatter. Many GM's create consequences that arise from character choices. In PBP even at our most verbose we are still only giving small amount of information that would come out at the table. So I just wanted to get "in writing" that we are while making advantageous decisions for the stats of our kingdom that we are taking into account the affinity for nature that our team has and that we feel an obligation to the current residents.


Sprite Male "Adult"
Vitals:
HP:42/42 | AC:23 | T:21 | FF:15 | Low-Light Vision | Detect Evil/Good | Perception:+10 (12 trap) | Initiative:+7 | F:+3 | R:+9 | W:+5 | CMB:+4 | CMD:10 | Speed:60 (fly)
Skills:
Acrobat+14,Bluff+12,Disable Device+17(19 trap),Diplomacy+12,EscapeArtist+23,Fly+29,Perception+10(12trap), Perf(dance)+12,Sleight+15,Spellcraft+9,Stealth+27, Other(-3 Str,+7 Dex,+1 Int,+1 Wis,+4 Cha)

I don't think a farm represents ONE farm but a parcel of land dedicated to farmers, probably several dozen per hex. Otherwise the population rules make no sense. Hundreds of humanoids and animals fed with like 3 farms?

Roads add a lot of stability and economy. They're expensive up front but so worth it. Just my opinion.


Kevros the spell like ability would be 3/day and 3rd level spell or lower. 2nd level spell 3/day. or Two 1st level spells 3/day each.

Yes rolling for who gets the books first would be a good idea. You will all be able to gain something but the first readers gain something more...

Sota I forgot to answer your question... yes you can swap your know arcana for spellcraft, or give each somewhat equal ranks, your choice, I am good with it either way!

I understand Sota... do what you know! Play what you know! Have fun!!!

Rolls!!!!!!!!!!!!:

Bearik
Rolls for books first for star book, second for leaf book: 2d100 ⇒ (53, 26) = 79

Jorne
Rolls for books first for star book, second for leaf book: 2d100 ⇒ (97, 80) = 177

Katrina
Rolls for books first for star book, second for leaf book: 2d100 ⇒ (80, 64) = 144

Krazok
Rolls for books first for star book, second for leaf book: 2d100 ⇒ (76, 77) = 153

Larina
Rolls for books first for star book, second for leaf book: 2d100 ⇒ (67, 88) = 155

Saren
Rolls for books first for star book, second for leaf book: 2d100 ⇒ (60, 81) = 141

Stalker
Rolls for books first for star book, second for leaf book: 2d100 ⇒ (61, 96) = 157

Sulvanii
Rolls for books first for star book, second for leaf book: 2d100 ⇒ (69, 25) = 94

Jorne for 97 of the first book and Stalker for 96 on the second book to beat!!! Good Luck!


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

You guys roll off or figure out the books. IF there is latent magic left over Tristan will take a look once he returns from his business with Larina :)

A typical medieval farm was 120 acres made up of 4-5 families or 16-20 people. If the farm was limited to 1 square mile it would be 80-100 people. A hill hex only adds 50 people to the population while a plains hex adds only 100, one 120 acre farm had a yield of around 300 bushels of whatever it produced so 1500 bushels for 1 square mile. So yeah I'm sure we are not using more than 1/6th of each hex :)

I mean none of this is supported or matters in the rules, we can put whatever flavor fluff we want on things and GM can of course have the NPC's offer council as well if we are displeasing them :)


Sprite Male "Adult"
Vitals:
HP:42/42 | AC:23 | T:21 | FF:15 | Low-Light Vision | Detect Evil/Good | Perception:+10 (12 trap) | Initiative:+7 | F:+3 | R:+9 | W:+5 | CMB:+4 | CMD:10 | Speed:60 (fly)
Skills:
Acrobat+14,Bluff+12,Disable Device+17(19 trap),Diplomacy+12,EscapeArtist+23,Fly+29,Perception+10(12trap), Perf(dance)+12,Sleight+15,Spellcraft+9,Stealth+27, Other(-3 Str,+7 Dex,+1 Int,+1 Wis,+4 Cha)

I'll add the gold, gloves and skill swap when I wake up. Just checking in before passing out. A post of RP takes a lot less time than a sheet update.

I don't feel like I'm interacting with Tristan as much as the other two PCs. I'm not trying to leave you out. I'd certainly like our characters to be friends. I just haven't seen as much interaction opportunity. Any ideas?


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

If you look back he is a loaner type / stand offish sort as his parents were killed by the bandits here. They have been brought back to life now but he was jaded and not quick to trust, but when others interacted with him he was still playful and talkative. He is duty first to the group and as there warden keeps them safe and the animals cared for and does travel prep so he stays busy and doesn't interact as much with the others either. Especially now that he has Larina. Don't feel you need to rush it, but you will need to make the first move. Doesn't mean he doesn't accept or trust you. You have been asked to join and that is enough for him to protect and count you as family :)

That help?


Sprite Male "Adult"
Vitals:
HP:42/42 | AC:23 | T:21 | FF:15 | Low-Light Vision | Detect Evil/Good | Perception:+10 (12 trap) | Initiative:+7 | F:+3 | R:+9 | W:+5 | CMB:+4 | CMD:10 | Speed:60 (fly)
Skills:
Acrobat+14,Bluff+12,Disable Device+17(19 trap),Diplomacy+12,EscapeArtist+23,Fly+29,Perception+10(12trap), Perf(dance)+12,Sleight+15,Spellcraft+9,Stealth+27, Other(-3 Str,+7 Dex,+1 Int,+1 Wis,+4 Cha)

Sure does. Maybe he can ask Tristan how much bear poop he can carry. Lol


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

EDIT I am taking a +2 in my Dex

Actually, I am taking Haste 3/day if that is ok?


Sprite Male "Adult"
Vitals:
HP:42/42 | AC:23 | T:21 | FF:15 | Low-Light Vision | Detect Evil/Good | Perception:+10 (12 trap) | Initiative:+7 | F:+3 | R:+9 | W:+5 | CMB:+4 | CMD:10 | Speed:60 (fly)
Skills:
Acrobat+14,Bluff+12,Disable Device+17(19 trap),Diplomacy+12,EscapeArtist+23,Fly+29,Perception+10(12trap), Perf(dance)+12,Sleight+15,Spellcraft+9,Stealth+27, Other(-3 Str,+7 Dex,+1 Int,+1 Wis,+4 Cha)

Ŵait maybe I'm too sleepy but...I didn't think we identified the tomes. When did a bonus come?


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

The now scratched +2 was from the Awakening Ritual in which we get the spell-like ability, powers, or +2 to any stat you have not received a gift in.


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

Wolf is this too strong for a power? It can be taken with the Martial Discipline feat, you just normally have to have a 1st level and 2nd level first. It seemed fitting in Name based on all the recent dragon stuff and the ritual Bearik just did as well as falling in line with Tristan coming into his own and starting to two weapon fight with his shield. It is 3pp material though. Path of War stuff, like Frank in the other game :)

Battle Dragon Stance:

Battle Dragon's Stance
Discipline: Thrashing Dragon (Stance); Level: 3
Prerequisite(s): 1 Thrashing Dragon maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

DESCRIPTION

The Battle Dragon's Stance shows the disciple how to balance his fighting style and through this centering of being, he may find speed, finesse, and power. While in the Battle Dragon's Stance, the disciple reduces his two-weapon fighting penalties by 2, and gains a +4 bonus to Initiative checks and adds 1d6 + initiation modifier to melee damage while fighting with two weapons.

Turn 7:
Stability DC 28: 1d20 + 32 ⇒ (16) + 32 = 48 +1BP to start with 56BP
Consumption 9-8=1, Edict: Change Holiday to Quarterly, Change Promotion to Standard, Still no Taxation. Claim Hex 6(Resource Silver Mine) 1BP, Build Farm 4BP, Build Mine 6BP, Build Theater 24BP.
Economy: 1d20 + 50 ⇒ (10) + 50 = 60 So 20BP
Treasury: 56-36= 20+20+7+2= 49BP

Event High=Event: 1d100 ⇒ 97 Yes Event
Event Type: 1d100 ⇒ 13 Beneficial Kingdom
Event: 1d100 ⇒ 11 Diplomatic Overture Nice, a good time to meet Varnhold?
Diplomatic Edict: 1d100 ⇒ 84 Nice they want a Treaty, Good time to visit as we are having a holiday/festival.
BP Gift: 1d4 ⇒ 2


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

Wolf do you want me to build Larina? She can replace Akiros as we don't interact with him much and he was reluctant to be the enforcer if I remember. Larian was a warrior type right? Just let me know. Working on the rest of the kingdom turns.

I realized when doing the event above I messed up in the over game and was doing an event each turn not rolling to see if one happened first as I missed that rule. I know now and will move forward in both games as such :)


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

5d6 ⇒ (5, 5, 4, 6, 2) = 22 16
5d6 ⇒ (6, 1, 6, 2, 5) = 20 17
5d6 ⇒ (3, 2, 6, 6, 2) = 19 15
5d6 ⇒ (4, 4, 5, 3, 2) = 18 13 discard
5d6 ⇒ (6, 4, 3, 4, 4) = 21 14
5d6 ⇒ (5, 3, 6, 6, 4) = 24 17
5d6 ⇒ (2, 6, 2, 4, 4) = 18 14

So: 17+1=18,17,16,15-1=14,14,14

I was thinking Swashbuckler/Unchained Rogue for her. What do you guys think?

Str: 14, Dex: 20+2(Ritual)=22, Con 16, Int 14, Wis 14, Cha 17+1(level)=18

Alright back to kingdom building:

So Turn 7 has a visiting Diplomat and a party to plan. If you guys want to get started on the RP with that :) Tristan and Larina will help to hunt and gather food as well as provide security for the festival, I assume we will have a feast with a visiting diplomat so he would be present for that :)


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

Hmm, watches carefully at the Path of War stance question ... :-)

Although, nice Gestalt for Larina but I see her more barbaric or is that because of her portrait? ... LOL


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

Turn 8:
Stability DC 29: 1d20 + 35 ⇒ (19) + 35 = 54 +1BP to start with 50BP
Consumption 13-12=1, Claim Hex 2 1BP, Build Farm 4BP, Build Mine 6BP, Build Inn 5BP. and House 3BP
Economy: 1d20 + 52 ⇒ (2) + 52 = 54 So 18BP
Treasury: 50-20= 30+18+8= 56BP

Event High=Event: 1d100 ⇒ 40 No


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Just throwing this out. Isn't Krazok a visiting dignitary from another kingdom;)


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

I have a Path of War character in another game Wolf is running so figured it couldn't hurt to ask. This game is old not sure it was even out when you guys made characters. Maybe when I joined with Tristan :)


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

Touche Quince :) Working on other turns still and juggling work :)


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

Ugh, it's kind of killing me but it is keeping us moving.


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

Turn 9: So we start the turn at size 10 so we can claim only one hex and do 2 improvements, but then for building we are an 11 so we can build 2 buildings this turn.
Stability DC 30: 1d20 + 35 ⇒ (13) + 35 = 48 +1BP to start with 57BP
Consumption 14-14=0, Claim Hex 51 1BP, Build Farm 4BP hex 51, Build Farm 4BP hex 1, Build Tavern 6BP. Build Exotic Artisan Jeweler 5BP
Economy: 1d20 + 54 ⇒ (13) + 54 = 67 So 22BP
Treasury: 57-20= 37+22+8= 67BP

Event High=Event: 1d100 ⇒ 14 No even at 75%

Heading to lunch, more later.


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

I feel like I should do something that fits being a king. Something that "provides" for the people.

Statistically I am thinking wouldn't Call lightning be fun. Or a bunch more hit points.

But I feel like it would be cool to provide a benefit to our wonderful subjects.


Sprite Male "Adult"
Vitals:
HP:42/42 | AC:23 | T:21 | FF:15 | Low-Light Vision | Detect Evil/Good | Perception:+10 (12 trap) | Initiative:+7 | F:+3 | R:+9 | W:+5 | CMB:+4 | CMD:10 | Speed:60 (fly)
Skills:
Acrobat+14,Bluff+12,Disable Device+17(19 trap),Diplomacy+12,EscapeArtist+23,Fly+29,Perception+10(12trap), Perf(dance)+12,Sleight+15,Spellcraft+9,Stealth+27, Other(-3 Str,+7 Dex,+1 Int,+1 Wis,+4 Cha)

What role did you put me in? Kingdom sheet linked above hasn't been updated in so long, Krazok's mom wrote it.


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

Ah, I overspent on Farms on turn 9, these are on plains so 2BP, adding 4BP back.

Turn 10: Size 11
Stability DC 31: 1d20 + 35 ⇒ (11) + 35 = 46 +1BP to start with 72BP
Consumption 15-18=0, Claim Hex 50, and the Hex to the Right of Oleg’s(we need to explore) 2BP, Build Road Hex 1 1BP, Oleg’s(Connecting to Capital) 1BP, Hex 6 6BP, Upgrade Theater to Arena 16BP, Build Theater 12BP
Economy: 1d20 + 54 ⇒ (7) + 54 = 61 So 20BP
Treasury: 72-36= 32+20+8= 64BP

Event High=Event: 1d100 ⇒ 72 yes
Event Type: 1d100 ⇒ 2 Natural Blessing roll Again
Event Type: 1d100 ⇒ 17 Beneficial Kingdom
Event: 1d100 ⇒ 11 Another Diplomat
Diplomatic Edict: 1d100 ⇒ 34 Wants to Negotiate Embassy
BP Gift: 1d4 ⇒ 1

Turn 11: Size 13
Stability DC 33: 1d20 + 42 ⇒ (18) + 42 = 60 +1BP to start with 66BP
Consumption 17-18=0, Claim Hex 5(We have to Explore and Clear) and 42 2BP, Build Road Hex 5 6BP, Build Farm Hex to right of Oleg's 2BP, and Hex 1 2BP, Build Temple to Erastil 32BP, Stable 5BP
Economy: 1d20 + 56 ⇒ (12) + 56 = 68 So 22BP
Treasury: 66-49= 17+22+8= 47BP

Event High=Event: 1d100 ⇒ 48No


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male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

Sota, you are the Magister. I thought I noted that.

One more turn to do. I'm upgrading the Temple to a Cathedral for you guys. Seems a good fit to the end of the year :)


Sprite Male "Adult"
Vitals:
HP:42/42 | AC:23 | T:21 | FF:15 | Low-Light Vision | Detect Evil/Good | Perception:+10 (12 trap) | Initiative:+7 | F:+3 | R:+9 | W:+5 | CMB:+4 | CMD:10 | Speed:60 (fly)
Skills:
Acrobat+14,Bluff+12,Disable Device+17(19 trap),Diplomacy+12,EscapeArtist+23,Fly+29,Perception+10(12trap), Perf(dance)+12,Sleight+15,Spellcraft+9,Stealth+27, Other(-3 Str,+7 Dex,+1 Int,+1 Wis,+4 Cha)
Tristan Morgan wrote:

Sota, you are the Magister. I thought I noted that.

One more turn to do. I'm upgrading the Temple to a Cathedral for you guys. Seems a good fit to the end of the year :)

Maybe the link I saw wasn't updated to your sheet?


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

No that's an old sheet, I will link the sheet soon as I finish the last turn. Then GM can add it to the top and replace the old one. :)


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

Nice, a Cathedral to Erastil or should we make it like the Pantheon?


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

Turn 12: Size 15
Stability DC 35: 1d20 + 45 ⇒ (17) + 45 = 62 +1BP to start with 48BP
Consumption 19-22=0, Edict: Claim Hex 8 and 10 2BP Build Road Hex 8 3BP, Hex 10 6BP, Hex 50 1BP. Upgrade Temple to Cathedral 26BP, Build Inn 5BP, Build House 3BP
Economy: 1d20 + 57 ⇒ (6) + 57 = 63 So 21BP
Treasury: 48-46= 2+21+8= 31BP

Event High=Event: 1d100 ⇒ 58 yes
Event Type: 1d100 ⇒ 61 Beneficial Settlement
Event: 1d100 ⇒ 18 Discovery Fame +1, Lore+: 1d4 ⇒ 4

So that closes out the next 6 months. We have lots more exploring to do. We have yet to explore/clear like half of the map it seems. I like the discovery as I was planning on doing an Academy.

The next year we can focus on building up Oleg's as we are almost ready to build another district in our capital. After we do an Academy, Garrison, Library, Barracks and Caster Tower our district is full.

New Kingdom of Greenwatch Sheet Here is the kingdom sheet along with the settlements.


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Are we still a Dutchy. Its been years since I saw the Dutchy, Barony, Kingdom break down.

I have been trying to play up Quince's lack of presumption and aristocratic station. Who would not want to invite criticism from Brevoy.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

Hmm, maybe I should still go with the Dex increase, it would improve our economy to 5 and hit more regularly but still curious about permitting one PoW stance as a power? ... LOL

That would be a nice combo, Warder Hawkeye/Life Oracle, taking that Defender of Realm a step further ... LOL


Sprite Male "Adult"
Vitals:
HP:42/42 | AC:23 | T:21 | FF:15 | Low-Light Vision | Detect Evil/Good | Perception:+10 (12 trap) | Initiative:+7 | F:+3 | R:+9 | W:+5 | CMB:+4 | CMD:10 | Speed:60 (fly)
Skills:
Acrobat+14,Bluff+12,Disable Device+17(19 trap),Diplomacy+12,EscapeArtist+23,Fly+29,Perception+10(12trap), Perf(dance)+12,Sleight+15,Spellcraft+9,Stealth+27, Other(-3 Str,+7 Dex,+1 Int,+1 Wis,+4 Cha)

As a fey, sota would like at least a shrine to Gozreh. As a drunk CG he'd like one to the drunk hero CC


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

To keep the people happy, the Cathedral will be a Pantheon, a Cathedral of All Stolen Lands Goodish Gods.


Lots of posts!!!!

So far you are just building, it is not like you are clear cutting. I also envision trees and other plants being replanted too. A cathedral seems a bit much for Erastil and being nature focused. But it does fit with the council’s theme.

Yes Tristan you may make Larina’s classes, that would be helpful. She was warrior like, so fighter or barbarian then another class or the like.

Yes you could take the Battle Dragon Stance or another stance or maneuver.


I gotta sleep, I will post more tomorrow.


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

Sweet. I will work Larina up today. I can get on board with bloodrager given her fierceness and her charisma.

Yeah I agree with Kevros, the Cathedral is dedicated to all the gods as I am an Inquisitor of Ragathiel myself.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

In regards to PoW stances and maneuvers, will our level be our initiator level even though we are not initiator classes just like spell-like abilities and etc? I am guessing yes but don't want to assume ... :-)

If so, I will take ...

Stance of Piercing Rays and Variable Wind Feat:

Discipline: Solar Wind (Stance); Level: 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

DESCRIPTION

A Solar Wind disciple learns to cause his ammunition to pierce like the burning rays of the sun itself. While in this stance, the initiator’s ranged attacks inflict an additional 1d6 points of fire damage. This bonus damage increases by an additional 1d6 points of fire damage every four initiator levels. This is a supernatural ability.

Then when or if I can, I will take the Variable Wind Feat since the feat requires both a stance and maneuver unless of course the preqs are waived.


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

Quince I had to look in my kingmaker book as they don't have the title stuff with ultimate campaign. So size 1-20 You are a Baron, 21-80 a Duke, 81+ King. So you can have whatever title you prefer :)


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

Baron and King sounds better, besides who wants to be a Duck besides a duck ... LOL


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

Kevros, I assume we can use the rule in place as if having the Martial Training feat.

So for instance my Associated Skill is Acrobatics: So my Initiator Level is 5/2= 2+3(Dex) So 5, And my Initiation modifier is +3(Dex)

So for you it is Perception: So your Level is 5/2= 2+2(wis)= 4, and your initiation Mod is +2(wis)


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

I take it there is an errata because, D20PFSRD states the init mods are Int, Wis, or Cha?


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

ah yep, I can't get to D20PFSRD from work and I didn't check on my phone, so yes you pick from Int, Wis, or Cha but the formula is the same so doesn't change for Tristan as I pick Wis. Looks like you can pick CHA :)

HP for Larina: 4d10 ⇒ (4, 5, 8, 7) = 24 Right at the average :)


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

I can check from work only because we control the proxy... LOL I will choose Cha since that will go up.

Cool on average.


Sprite Male "Adult"
Vitals:
HP:42/42 | AC:23 | T:21 | FF:15 | Low-Light Vision | Detect Evil/Good | Perception:+10 (12 trap) | Initiative:+7 | F:+3 | R:+9 | W:+5 | CMB:+4 | CMD:10 | Speed:60 (fly)
Skills:
Acrobat+14,Bluff+12,Disable Device+17(19 trap),Diplomacy+12,EscapeArtist+23,Fly+29,Perception+10(12trap), Perf(dance)+12,Sleight+15,Spellcraft+9,Stealth+27, Other(-3 Str,+7 Dex,+1 Int,+1 Wis,+4 Cha)

So we just...get any power?


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

Up to the GM, you ask and he gives or does not. :)


Sprite Male "Adult"
Vitals:
HP:42/42 | AC:23 | T:21 | FF:15 | Low-Light Vision | Detect Evil/Good | Perception:+10 (12 trap) | Initiative:+7 | F:+3 | R:+9 | W:+5 | CMB:+4 | CMD:10 | Speed:60 (fly)
Skills:
Acrobat+14,Bluff+12,Disable Device+17(19 trap),Diplomacy+12,EscapeArtist+23,Fly+29,Perception+10(12trap), Perf(dance)+12,Sleight+15,Spellcraft+9,Stealth+27, Other(-3 Str,+7 Dex,+1 Int,+1 Wis,+4 Cha)

*looks over Brawler's "martial flexibility" - activates puppy eyes*


Tristan Morgan wrote:

Kevros, I assume we can use the rule in place as if having the Martial Training feat.

So for instance my Associated Skill is Acrobatics: So my Initiator Level is 5/2= 2+3(Dex) So 5, And my Initiation modifier is +3(Dex)

So for you it is Perception: So your Level is 5/2= 2+2(wis)= 4, and your initiation Mod is +2(wis)

Yes. That is more accurate!

Sota toss me a link!


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Lets go with baron until duke fits. Being from an aristocratic background Quince will be leary of us getting too big for our britches with the nobles of the north. Better to deal with that later than sooner.


Sota where is that link?!

Okay, so do we need to RP the 'visiting dignitary from another kingdom'? Or are we calling it Krazok?

I am going to need a seperate Document for Kingdom happenings to get them prepared for RPing, Tristan do you think you could prepare that document for me?


Sprite Male "Adult"
Vitals:
HP:42/42 | AC:23 | T:21 | FF:15 | Low-Light Vision | Detect Evil/Good | Perception:+10 (12 trap) | Initiative:+7 | F:+3 | R:+9 | W:+5 | CMB:+4 | CMD:10 | Speed:60 (fly)
Skills:
Acrobat+14,Bluff+12,Disable Device+17(19 trap),Diplomacy+12,EscapeArtist+23,Fly+29,Perception+10(12trap), Perf(dance)+12,Sleight+15,Spellcraft+9,Stealth+27, Other(-3 Str,+7 Dex,+1 Int,+1 Wis,+4 Cha)

It's just the 1st level Brawler ability - Martial Flexibility. There are archetypes of a few other classes that have it, but it's what the Brawler is famous for.

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