Kingmaker: The Varnhold Vanishing
(Inactive)
Game Master
wehrpig
Roll20 Site
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M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden
Agree. This is the perfect AP for a Druid. You will be missed.
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F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Damn, our time gaming together may have been short but it was sweet. Hope you do well in your classes, it was fun playing with you and I hope you get more free time one day to pick things back up!
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Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7
Aww, well, with luck we will see you again!
Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3
Story Narrator
I'm sorry to hear that Aldarion, but I completely understand. You are welcome back anytime.
Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3
Thanks wehrpig. Okay, catching up now...
Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3
If someone can take down the zombie adjacent to the doorway, that would not only be awesome, but would enable Al to get into the room to heal Zeke and Connor without provoking an AoO. With only 1 hp, it wouldn't be a wise move for Aldarion to make, lol.
M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden
So tomorrow I leave for a week + of skiing. Its quite a bit of traveling and my days will be pretty filled. I hope to have internet but am not sure about quality or time availability. I'll post as time allows but please do not wait on me. I'll be back home on Sunday the 19th.
M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden
Internet is down at my house. Yard work cut cable in 4 places Thursday. Not fixed yet. Sorry for my lack of posting. Hopefully tomorrow.
Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3
Catching up now... sorry all.
M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
This combat has been going on forever, hope we level.
Story Narrator
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
wehrpig wrote: If you survive :) Way things are going I might run out of ammo first.
Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7
@wehrpig I don't even know how you manage this much stuff going on.
M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden
I am headed to a small con in Memphis and will be off line from noon tomorrow until Monday. Please bot me as needed.
Story Narrator
Congrats to all on sequentially winning two very difficult battles. Everyone has advanced to fourth level - please update your profiles. We will proceed into a short interlude before beginning chapter 2.
Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7
Woof.
Cleric 4
+1 BAB, Fort, Will saves
+1 Wisdom
Skills: +1 Heal, Knowledge (religion), Swim; Handle Animal, Knowledge (geography)
Additional 1nd & 2nd level spell per day
+1 round to Speak with Animals domain granted power
Touch of Good improves to +2 bonus
Gain animal companion: wolf (what a shocker)
Male Elf Fey Sorcerer 6 / Feysworn 3 :: AC 12 :: Fort +3, Ref +5, Will +8 :: Per +3, Init +2
Hit Points: 1d6 ⇒ 3
+2 skill points (2 -1 Int +1 favored class bonus)
2 points into Knowledge (planes)
+ dancing lights
+ hideous laughter
Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
+1 cavalier level
HPs: 1d10 + 1 + 1 ⇒ (9) + 1 + 1 = 11 -- FVC Bonus
Gained +1 Wis, and ability to cast level 1 hunter spells
Gain lead blades & bristle
Gain cavalier's charge (+4 to hit/no AC penalty on mounted charge)
Skills
+1 Ride
+1 Perception
+1 Diplomacy
+1 Survival
Background Skills
+1 Linguistics (Goblin)
+1 Handle Animal
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
+ 1 Paladin level
HP: 1d10 ⇒ 1
HP reroll: 1d10 ⇒ 2
Gained +1 BAB, +2 Fort and Will
+1 CHA
Smite Evil 1/Day
Detect Evil
Aura of Good
Skills
+1 Perception
+2 Knowledge Nobility
Male Elf Fey Sorcerer 6 / Feysworn 3 :: AC 12 :: Fort +3, Ref +5, Will +8 :: Per +3, Init +2
If we have some downtime, I'd like to retrain some of my skill points, if allowed.
Story Narrator
M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden
Back from my trip.
Ezekial levels, taking a 4th level of Rogue. He gains:
+1 BAB
Hit Points: 1d8 ⇒ 5
+1 point of Dexterity
+1 to Reflex saves
A new rogue talent: Canny Observer
Debilitating Injury
Scouts Charge - Sneak Attack when charging
And the following Skill points:
+1 Acrobatics
+1 Disable Device
+1 Intimidate
+2 Knowledge Local
+1 Linguistics (Dwarven)
+1 Perception
+2 Sense Motive
+1 Stealth
+1 Slight of Hand
Male Elf Fey Sorcerer 6 / Feysworn 3 :: AC 12 :: Fort +3, Ref +5, Will +8 :: Per +3, Init +2
I would bid for the longbow. If I can come up with a +2 Str boost of some kind (bull's strength?) I can use it without penalty.
Male Elf Fey Sorcerer 6 / Feysworn 3 :: AC 12 :: Fort +3, Ref +5, Will +8 :: Per +3, Init +2
wehrpig wrote: Yes, retraining is ok. In that case, I'll put my level 4 FCB into hit points.
I plan to dump Spellcraft and put those points into Knowledge (planes). According to the Retraining rules, it will cost me 5 days and 200 gold per point (planning on 3, time permitting). Any DM caveats or adjustments?
Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Yeah, seems smart that you keep the magical version of your primary attack.
-Posted with Wayfinder
Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7
My bow's already pretty good and I'll enchant it later, so I'm good!
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Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3
Hey all,
Apologies for the particularly long absence. There's like 50 new posts showing for me in the Gameplay thread and I'm kinda petering out for tonight. But I'll try to catch up with the rest as soon as possible. I will try to post a final gameplay post for Aldarion before I go to wrap things up more neatly...
Yep, definitely have to leave the game (as previously mentioned), sad to say. Obviously, I really can't keep up with my present schedule. Perhaps I will be able to check back in and see how things are going at a future point.
For now, especially with the loss of several vital NPCs in this game, check out the "Concerning Kingdom Roles" section of my Back Story in this profile for suggestions on NPCing me.
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Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7
So sorry to hear it, Aldarion! Take care!
Story Narrator
All, we are ready to transition to the kingdom building phase of the game. We will be running your kingdom as a parallel campaign - located here. Please dot into gameplay and begin the discussion of who will be taking what roles in the kingdom.
You have the month before and after you receive the charter to do as you see fit. You may use the downtime to craft or buy magic items, re-stock your gear, etc. Assume that anything you want to buy is available at Bokken's trading post.
Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7
Soooo... who's doing loot tracking now? I wanna find out if I can get better armor or somethin'. ;)
M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden
Were the weapons, armor, and loot from the fallen in the battle included on the loot sheet? At the very least these items could be gathered up for our initial armory, right?
Story Narrator
Veronica, there is a "loot" spreadsheet on the campaign tab.
Ezekial, no the armor and weapons from the dead are not included - I will add. You are free to keep or sell anything.
Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7
Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Cinder Hps: 1d8 ⇒ 4
Cinder will gain +1 Strength and 1 point of climb skill
Story Narrator
So, exploration is going to proceed at whatever pace you want it to proceed. Whenever you're ready, just tell me which hex you want to explore next. We'll assume you explore during whatever turn it is on the kingdom page.
Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7
Hey folks, I'd like to upgrade my armor, how much can I comfortably spend from the enormous loot stash? Chain shirt (100)? Breastplate (200)? Masterwork? Eventually I should probably be rocking a mithral breastplate, but that's like 4,200 which is too much to spend right now. Or should I tough it out and stick with my studded leather for now?
Male Elf Fey Sorcerer 6 / Feysworn 3 :: AC 12 :: Fort +3, Ref +5, Will +8 :: Per +3, Init +2
Do we have a party treasurer? (*not it!*)
Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
We need to split up the treasure and figure it out. I think we all need to upgrade a bit. We're sporting 2nd level gear for the most part.
I DM three games, so I'd rather not be the treasurer, but if no one else is going to step up, I'll get to it when I can.
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
I could be the treasurer, I might take a bit of time every now and again due to clinical placements eating time but I'll give it a crack.
Also I vote we explore the tile left of the river convergence right above us.
M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden
I'll volunteer to be treasurer for the group starting now. And I'll try to reconcile the current list as best I can.
In general I believe we have decided to hand out items we find to the person who needs it most and not keep a close accounting of value and who gets what. Is that correct?
Male Human 1 Beastmaster/1
So, going back and looking at loot I have a few question and comments to reconcile what all we have.
From early on: 2-10 Pharast
First, we had a group credit at the Trading Post, I am not sure everyone used their 250 credit each but I suspect if you did not, it is now gone.
Next, we found 7 +1 flaming crossbow bolts that we never sold. They are worth 1162.7 gold if we sell them. I recommend selling.
From this we kept the following:
2 alchemist fires (Zeke and Connor)
5 arrow and a longbow (Seres)
6 trail rations and 6 horses (party). How many horses did we loose?
Silver amulet (Party)
2 Cure Light Potions (Zeke and Connor)
1 Shield of Faith Potion (Zeke)
Boots of Elvenkind (Zeke)
ME Cold Iron sickle (AL)
Wand of Magic Missile 26 charges
Scroll of Fly (Seres)
Dust of Illusion 1 pinch - Party
I believe all this value was handed out, with the exception of those 7 crossbow bolts.
M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden
Next we have the loot from the bandit camp on 14 Pharast
From this we took a value of 658.6 gold that I do not see that we ever divided up. Plus there was the following that we may have given back to Oleg. I have no value for them.
Silver earrings
Wooden music box
Three crates of furs and hides
Did we sell any of these? If so what were their values?
Of this loot we kept:
1 Light Crossbow and 10 bolts (Zeke)
1 MW hand Axe (Connor)
M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden
From the bandit hunting party fight on 18 Pharast and the radish reward we earned 1785.45 gold. Spit 5 ways that is 357.09
Also there was a MW Morning star that I think Veronica kept. Please confirm.
Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7
Yes, I currently have the MW morningstar. I can give it up if someone else wants it (I'm set up to work better with my bow, though you never know when you'll need to melee).
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Do we have anymore crossbow bolts, I'm starting to run low.
M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden
We had those 7 magic flaming bolts but I am not sure what happened to them. We got them before you were part of the group. One more post should catch us up.
Veronica, I recommend you keep the morning star. Never know when you have to melee.
M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden
Final Loot post from the battle of the Stag Lords fort, date 28 Pharast
Note I think the list is missing a few thigns as it does not include satchel of potions or the rapier the Zeke picked up. There is a large number of of gold pieces with the heading of Misc bandit loot that does not break down their make up. Might be reasonable to purchase a few of any normal weapon from that pile at half price. GM call of course.
So that total, with the 5k reward comes to 16535.2 gold. Split 5 ways and we have 3307.04 each from this hall.
Note that Seres claimed the +1 composite +2 strength bow and there is still that rapier and a few potions unidentified and unclaimed/unsold.
Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7
Thanks for working that out, Zeke!
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