Full Name |
Alhlf Eberhardt |
Race |
Human 1 |
Classes/Levels |
Beastmaster/1 |
Gender |
Male |
Size |
Medium |
Age |
24 |
Special Abilities |
Beasts |
Alignment |
CG |
Deity |
The one true God |
Languages |
German |
Occupation |
Horse trainer |
Strength |
18 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
10 |
About Alhlf Eberhardt
Name Alhlf Eberhardt
Male Human (German) Beastmaster 1 - 24 years old
CG Medium Human (German)
Init +2; Senses ; Perception +4
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DEFENSE
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AC 18, touch 12, flat-footed 16 (+2 dex, +4 armor, +2 shield)
HP 15/15 (1d12+3)
Fort +4, Ref +4, Will +0
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OFFENSE
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Speed 40 ft.
Melee heavy shield bash +5 (1d4+4) and
club +5 (1d6+4) and
dagger +5 (1d4+4/19-20) and
lance +5 (1d8+6/×3) and
longsword +5 (1d8+4/19-20)
Ranged longbow +3 (1d8/×3)
Space 5 ft., Reach 5 ft.
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SPECIAL ABILITIES
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Animal Companion Link (Ex) You have a link with your Animal Companion.
The beastmaster gains a +2 bonus to Acrobatics, Climb, Fly, and Swim checks.
Cold weather outfit +5 Fort save vs. cold weather.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Horse Lord Trait +2 bonus on Handle Animal, +1 bonus on Ride checks with horses
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat. Ride-by Attack You can move - attack - move when charging mounted.
Rider of Paresh When mounted and charging mount's speed increases by 10 ft.
Animal Empathy
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STATISTICS
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Str 18, Dex 14, Con 14, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +5 (misc mods); CMD 17
Drawback:
Drawback name - ???
Traits: horse lord, Inspiring Rush (Once a day +1 to hit and damage for me and any allies charging with me}
Trait name -
Feats: Mounted Combat, Ride-by Attack
Feat Name
Skills (4 Points/level ):Acrobatics +2, Climb +4 Fly+2, Handle Animals +6, Heal +0, Perception +4, Ride +8, Sense Motive +0, Stealth +0, Survival +4, Swim +4
Racial Modifiers:?
Languages: German
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GEAR/POSSESSIONS
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Location: On Persons
chain shirt, Chest
heavy wooden shield, worn on left arm, or on back
arrows (40) - half on horse half on back
club, belt
dagger , belt
lance - with horse
longbow -back
longsword - swordbelt
cold weather outfit - on horse,
fighter's kit - on horse
Carrying Capacity Light: 100 lbs. Medium: 200 lbs. Heavy: 300 lbs.
Animal Companion - Warhorse - Gund - see stats below.
Money: GP 16 SP 0 CP 0
Total Weight: 62 lbs.
===================================================
Description
Ht: ' " 5' 9"
Wt: lbs 170
Age: 24
Hair: Brown
Eyes: Blue
Skin: Tan from exposure
Reference Image
Description: Tall and lean, Alhif wears his father's mail shift and carries a shield and sword belonging to his mother's father. His hair is long and brown, and could often use a washing to get straw and the smell of horses out of it. His blue eyes are friendly except the few times he has lost his temper. His is often seen in the company of animals, especially his grey charger Gund.
Animal Companion
Horse
N Large animal
Init +1; Senses low-light vision, scent; Perception +1
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Defense
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AC 16, touch 10, flat-footed 15 (+2 armor, +1 Dex, -1 size, +4 natural) hp 17 (+4)
Fort +5, Ref +4, Will +1 --------------------
Offense
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Speed 50 ft.
Melee bite +3 (1d4+3) and
2 hooves -2 (1d6+1)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 16 (20 vs. trip)
Feats Armor Proficiency (Light)
Tricks - To be determined.
Skills Acrobatics +5 (+13 jump), Stealth +1
Other Gear leather armor
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Special Abilities
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Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Scent (Ex) Detect opponents within 15+ feet by sense of smell.