Kingmaker: The Varnhold Vanishing (Inactive)

Game Master wehrpig

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Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3
Ezekial Dune wrote:
Any way Zeke can get some poison from that spider?

You're welcome. :) I am guessing that was the right skill check.

wehrpig wrote:
What will be your standard watch order at night?

Al will always keep watch part of the night at least. He will also do a Survival check every morning necessary to discern the weather in advance, so we are prepared.

wehrpig wrote:
Which hex would you like to explore next?

I will answer that in-character...

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden
Aldarion the Sage wrote:
@Ezekiel - Regarding flanking, does Zeke like dogs? A combat-trained guard dog, perhaps? There's even a flank trick it can learn.

A dog could be very useful. Good idea. The can be fairly short lived at higher level but would be great for a few levels.


Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3

No prob.

If this Benzan guy lives nearby according to Oleg, Aldarion will suggest heading to explore that hex next.

Also, where do the tracks of the bandits and their horses lead from the present hex?


Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3

Umm, we were originally following the three bandits' trail, footprints which led south. Hence, the decision to explore the southern hex, as it was in the same direction... I'm not sure how we lost them, if they're now northwest of us? I was hoping to catch up with them before they got back to camp...

Anyway, yes, let's see about scouting that camp now.


Story Narrator

After heading south from Oleg's, the bandit trail turns to the right from your current hex (northwest) - it is not northwest of you. You did not lose the bandit trail, but keep in mind you are also exploring the other 150 square miles within the hex, so you are obviously diverting away from their trail, which then requires that you circle back to re-acquire their tracks. Each day the tracks become increasingly more difficult to follow (a cumulative -1 on your survival checks).

Let me know if you want to simply follow their trail (versus hex exploration). This will allow you to more quickly catch up with the bandits, but will also require that you come back to complete the exploration of the hexes that you pass through.

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

To confirm, the bandits we released are NOT now headed towards where we believe the bandit camp is, correct?


Story Narrator

You surmise that the tracks are still headed in the general direction of the camp because they still follow the path that the mounted bandits used to travel to Oleg's - presumably from their camp.


Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

We should continue following the tracks then.

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

Agree, and lets catch up with them instead of mapping.


Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3

Thanks for botting that Diplomacy aid, wehrpig. Precisely what I would have done if Christmas weren't so exhausting. :)

Hope everyone who celebrated had a merry one.


Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3
wehrpig wrote:
Ezekial Dune wrote:
Does it bother anyone that they are picking radishes, which are tubers and grow under ground, off bushes like berries?
Yeah, I got that wrong. Retcon it to be tubers. Like normal radishes, but white. Assume the kobolds have reffered to them as radishes not berries.

Honestly, I thought it was done on purpose, a clever roleplaying touch. Kobolds could very conceivably use the wrong Common word to describe the radishes.

And Aldarion's inner dialogue was entirely just that of a master gardener being offended that these ignorant creatures can't get their tubers and berries straight. In hindsight, I hope nobody thought it was a jab at our esteemed GM? Not at all.

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

I am thinking this was more of a mistake in the AP than from our DM. I seem to recall running into this before in one of my other attempts at this first book of Kingmaker.


Story Narrator

The AP is mostly silent on the radishes. I had in my mind that radishes were a vine type vegetable for some reason. I intentionally had the kobolds mistakenly call it a berry. But it doesn't make sense if it's a root versus a vine vegetable. Oh well, sorry for the interruption in the story verisimilitude :)


Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3

No worries. :)


Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3

@wehrpig: We're on the Medium tier for leveling up in this AP, right?


Story Narrator

Correct.


Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3

I positioned the xtabay creature on the map (the green rectangle). Feel free to flank with it this round, Zeke.

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

Thanks! after looking at the map I realize I could have moved into a flank with Connor or his horse. In fact that is what I need to do based on where you positioned the creature. No way I can flank with it as the horse takes up its flanking square.


Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

No access to the map, but if the worg moved to attack Cinder, doesn't Zeke get an AoO?

-Posted with Wayfinder

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

I think I would, but if I never got that flank I was expecting then my readied action would not have gone off. So I am willing to call it even.


Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3

I believe Zeke would get an AoO.

The plant creature only moves 5 ft. per round, so that was my best shot. I was hoping you could smush in there somehow... then again, I suppose you could just flank with Connor now.

I was going to say to Seres, don't forget my +1... but a 7 is probably not going to hit the worg either, lol.


Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

Oh, how the dice love us.

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

Alas I forsee this combat as the norm for this group. Without a melee front liner with both better AC and health than Ezekial the rogue will likely be short lived. He was never meant to stand and fight, but neither was anyone else in this group and he has the disadvantage of needing to end his turn up close to the enemy to do damage. We shall see how it goes.


Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

Makes no sense. Let's say I were the tank since I'm filling that role by virtue of the way this played out. I pulled the warg off you, avoided the damage, then you engaged in the flank. I've stayed in position but you were taken down. A change in our party makeup wouldn't have changed that.

Me hitting on a charge the first round, however, would have.

Regardless, we don't have enough data points and we are 1st level. Use the summons and up your concealment when able.

-Posted with Wayfinder

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

Yes, pulling the warg away surprised me. But so did not being granted a flank from your charge. Not complaining. Just observing.


Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

Gotcha. It'll take us a while to learn ourselves let alone each other. With a small party, it's super important to discuss class options as we move up, I think.

-Posted with Wayfinder


Story Narrator

All, to keep the game moving, I will be waiting no longer than two days to post combat rounds. If you are unable to post in this window, please just retroactively post your actions and I'll retcon appropriately.


Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3

In time, Aldarion may be able to shape into some decent melee combatants, and summon them as well. In the meantime, Zeke, you seemed interested in my combat dog idea. It might serve as a good flanking partner for you in the first few levels, at least. Being a scout was a good choice too, as by 4th and then 8th levels, you'll be able to use sneak attack in unconventional ways. Plus, you might want to invest in a feint feat tree and improve your bluff skill.


Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3
Seres Feyblood wrote:
Longbow (gravity bow): 1d20 + 2 - 4 + 1 ⇒ (11) + 2 - 4 + 1 = 10

Woo hoo! Double digits! At least one of us is making progress. :p


Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3

2005 XP each by my count? Level-up time, woo hoo! :)


Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

I believe we need to divide that by 4.

-Posted with Wayfinder


Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3

Oh crud, I think you're right. I had thought the XP per hex explored meant 100 XP for each of us, and therefore the other entries were likewise. But now that I look at it again, worgs are 600 XP each in the Bestiary, and that's what's listed in the Google spreadsheet. So back to level 1 then... lol.


Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3

@wehrpig - Are there roots or any other plant parts ample enough for a casting of entangle to be effective against the 3 centipedes and the blue guy coming after me?


Story Narrator

Yes, tree roots poke into the tunnel from all directions.


Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3

Posting in a bit.

Did the entangled caster make a concentration check? DC 15 + spell level. :)


1 person marked this as a favorite.
Story Narrator

He should have made a concentration check, but it doesn't matter since you saved.

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

I am traveling starting tomorrow morning for the next 8 days - Ski Trip. Please bot me if you need to to keep things running. I will check in as time and internet are available.


Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3

Actually, how do you want to handle summoned allies wehrpig? Typically in my experience, the spell is interpreted to mean the summoned creature appears at the start of the caster's next turn and acts simultaneously, even though the spell description says the summoned ally appears immediately on the caster's turn. The rationale is that it takes a full round to perform the casting, despite the spell's actual wording.


Story Narrator

Yes, that's how I interpret it - one round casting time and the summoned creature can act on the next round.


Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3

Apologies, I completely missed that it was my turn when I checked in last night.

Also, I forgot if I brought this up or not already, but if you don't mind, wehrpig, I'm having Aldarion summon plant creatures instead of the given creatures for summon nature's ally? He is a gardener after all, and I'm only choosing CR 1/3 or 1/2 creatures to keep them comparably challenging to the creatures explicitly mentioned in the spell description.


Story Narrator

Sounds good Aldarion.


Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3
Connor Lake wrote:
1,000? nice ... anyone keeping track overall?

That's actually 250 XP each. By my count, we have 1026.25 XP each in total so far. wehrpig is recording our XP by encounter in the Campaign tab.

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

Do we go to 2000 before leveling?


Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3

Yes, I think so.


Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3

The boards seem to keep going down for me the past week, guess the Humble Bundle is drawing a lot of server power.

Just wanted to mention in case I can't get on (like I couldn't last night), Aldarion's immediate plan is to climb up and blow his last spell clw on Zeke. But with only 6 hp left himself, provoking an AoO from the mite is not a good idea, lol.


Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3
Connor Lake wrote:
Ya, I intend to destroy it and then burn down the tree when we leave

We should do this IC, but just in case you guys post too fast for me...

Aldarion saw evidence of some lingering life force in the tree. Which is why he advised clearing the evil from this place, so that the tree might return to its natural state. That, and being a lover of plant life, he would oppose burning the tree down.


Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

I won't do it without a discussion. .. we need to get out of here, first.

Getting ready for a longer post. Have been updating my computer recently so have been limited to a phone.

-Posted with Wayfinder


Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3

Assuming I got some berries, Al casts goodberry in the am:

How many goodberries?: 2d4 ⇒ (4, 2) = 6

2 each to the most wounded, 1 each to the less wounded. I am taking one.

Also, if anyone needs a clw instead of a goodberry, let Aldarion know. I prepped one casting today.


Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3
Ezekial Dune wrote:
To be fair you could not have missed that he was bitten. He was hanging from the tic's mouth having blood trained until he was unconscious and then you yourself revived him. So you are pretty sure it was the pony sized tic that we fought that was the mount for the mite. lol.

Lol. Yeah absolutely Al should have most definitely noticed that. +10 mod to Perception no less. Sometimes, the player of Aldarion is half-asleep at night while posting, however. :D


Male Elf Fey Sorcerer 6 / Feysworn 3 :: AC 12 :: Fort +3, Ref +5, Will +8 :: Per +3, Init +2

I'm sure its buried in the thread somewhere... are we medium track xp?

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