Hemmings Halfshanks |
How far am I from the rest of the group?
Hemmings, seeing that he was seen despite his cat-like stealth, isn't interested in fighting these goblins on his own. He withdraws backwards to the rest of the party shouting "Hey everyone, look I think I found yer goblins. Here they come!"
GM Wolf |
Hemmings got to the other side of the goblins before they spotted him. He takes a double move around the goblins and away from the ones that advanced on him.
Locke just points out, "We got a group of goblins in the foliage over there." He pulls out his bow.
Round 1
17 Elite gobos*
4 Hemmings
4 Vuvu
19 Arsil
8 Seg
17 Tyrel
8 Locke
10 other goblins
1 Man at arms
The two goblins follow Hemmings keeping on his tail, they are actually right behind him now with dog slicers out.
I should have a map created tonight for this fight. Not at home with my laptop right now.
Tyrel |
===Round 1===
Tyrel hops down his horse and pulls out his bow,
"Let's see the fruits of my training,"
Ranged Attack on nearest enemy: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
I guess he is a little bit rusty lol
Locke Vernariah |
Round 1
Locke will dismount then shoot his arrow at one of the goblins following Hemmings.
1d20 + 4 ⇒ (16) + 4 = 20 short bow attack, 1d6 ⇒ 2 damage.
GM Wolf |
Round 1
Yes you can run, there is nothing stopping you until you come to those boulders.
Yes, a bit rusty Tyrel, the arrow falls short about 10 feet.
The other goblins are now aware of their two friends charging after the halfling, they get out an assortment of weapons, but just barely peek out of the foliage. Something must be keeping them from charging.
Seg charges forward on his horse!!!
The man at arms gets out of the bench seat with weapon in hand, and stands next to the mules.
Round 2
17 Elite gobos*
4 Hemmings
4 Vuvu
19 Arsil
8 Seg
17 Tyrel
8 Locke
10 other goblins
1 Man at arms
The halfling has better acrobatics than the goblins, so they can keep up, but cannot charge the halfling they want to make into a quarterling.
Arsil Dawnsinger |
Round 2
Moving again Arsil draws her weapon and engages the goblin that are after hemming Fighting Defensively
Scimitar: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 221d6 + 3 ⇒ (6) + 3 = 9
Crit Conf: 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 171d6 + 3 ⇒ (2) + 3 = 5
Current AC 25
Hemmings Halfshanks |
Round 2
Perception: 1d20 + 8 ⇒ (20) + 8 = 28
"Hey it sounds like a spellcaster of some kind in them trees over there," Hemmings says as he scampers away from the scary goblins.
Still withdrawing, Hemmings continues to retreat back to the safety of th group.
Tyrel |
===Round 2===
Perception: 1d20 + 2 ⇒ (4) + 2 = 6
"Hmm let's move a little bit closer then," says Tyrel as he lets go off another arrow.
Ranged Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
GM Wolf |
Round 2
1d100 ⇒ 75
Arsil swings cuts one of the goblins arm deeply, he takes a -2 on attacks, blood spurts and he howls! The other goblin curses Arsil in goblin.
Hemmings runs from the action.
Locke sees on of the goblins not in combat and time to move, he drops the bow, which has a weapon cord tied to the handle of the bow. He then moves forward while pulling out his sling and bullet, already in the sling. Then he lets it fly!
1d20 + 4 ⇒ (13) + 4 = 17 sling attack, 1d4 + 2 ⇒ (2) + 2 = 4 adamantine bullet damage.
The goblin gets hit by another arrow and the bullet, which ricochets off it's head and comes right back to Locke who catches it.
The chanting gets louder and you can hear all the goblins getting in on it in the foliage. Weapons move out of the foliage, though none jump out yet.
Round 3
17 Elite gobos*
4 Hemmings
4 Vuvu
19 Arsil
8 Seg
17 Tyrel
8 Locke
10 other goblins
1 Man at arms
The one goblin that has his arm severly wounded, takes a full withdraw. Not provoking. Though the other one swings its dog slicer back and forth and attacks Arsil. Missing.
1d20 + 6 ⇒ (6) + 6 = 12 dog slicer attack, 1d6 + 5 ⇒ (3) + 5 = 8 damage.
Arsil Dawnsinger |
Round 3
Perception: 1d20 + 4 ⇒ (2) + 4 = 6 to hear yet louder chanting
spell combat: Arcane Mark, fighting on the defensive + 5ft step if the goblin dies
Scimitar: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 181d6 + 3 ⇒ (4) + 3 = 7
Not casting on the defensive the goblin as an Aoo
Spellstrike Scimitar: 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 151d6 + 3 ⇒ (6) + 3 = 9
Current AC 25
Tyrel |
===Round 3===
"Now I'm getting the hang of this,"
Tyrel lets go off another arrow directly at the goblin's face,
Ranged Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
If the earlier goblin is dead, Tyrel will target the nearest one otherwise same goblin.
Hemmings Halfshanks |
Round 3
Seeing that Arsil had stopped the hot pursuit of the goblins, Hemmings stops to recover his breath. He sees Locke and Tyrel advancing to help support.
He readies his bow and nocks an arrow, firing at the withdrawing goblin.
Bow Shot: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 1d4 ⇒ 2
GM Wolf |
Hemmings misses, Arsil strikes the goblin once and it seems to enjoy it.
Vuvu throws a bomb which hits a tree, the ensuing damage there are cries of pain.
Seg sees something and charges off to the South. Between Tyrel and Locke the goblin running is down.
The goblins pour out from the foliage and there are little spiked creatures with them that are quadrupeds.
1d20 + 4 ⇒ (18) + 4 = 22, 1d4 + 2 ⇒ (4) + 2 = 6
10 other goblins
GM Wolf |
1d20 + 3 + 2d6d6d1d6 + 1 ⇒ (13) + 3 + (1, 1, 1, 3, 2, 5, 6, 4, 3, 3, 1) + 1 = 47 damage.
1d20 + 3 ⇒ (11) + 3 = 14 dog slicer attack, 1d6 + 1 ⇒ (2) + 1 = 3 damage.
1d20 + 3 ⇒ (20) + 3 = 23 dog slicer attack, 1d6 + 1 ⇒ (6) + 1 = 7 damage.
Elite goblin
1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20 dog slicer attack with flanking, 1d6 + 5 ⇒ (1) + 5 = 6 damage.
Sorry, folks been a bit hectic with everything.
All three of the goblins who get a chance to swing at Arsil miss even with the flanking.
***Round 4***
17 Elite gobos*
4 Hemmings
4 Vuvu
19 Arsil
8 Seg
17 Tyrel
8 Locke
10 other goblins
1 Man at arms
The goblin that starting attacking Arsil shouts with glee for the rest of his friends have showed up, he then swings the dog slicer missing Arsil.
Arsil Dawnsinger |
Round 4
SpellCombat: Arcane Mark, Fighting Def, Arcane Accuracy (Swift) +5ft Step
Scimitar: 1d20 + 6 - 4 - 2 + 5 ⇒ (15) + 6 - 4 - 2 + 5 = 201d6 + 3 ⇒ (3) + 3 = 6
Concentration to cast def: 1d20 + 12 ⇒ (5) + 12 = 17 Vs DC 17
Spellstricke Scimitar : 1d20 + 6 - 4 - 2 + 5 ⇒ (15) + 6 - 4 - 2 + 5 = 201d6 + 3 ⇒ (1) + 3 = 4
Current AC 25
Tyrel |
===Round 4===
"I agree,"
Tyrel drops his bow, and charges in the fray with his greatsword with one purpose, to smash some goblin heads.
Charge, Power Attack Greatsword: 1d20 + 7 + 2 - 1 ⇒ (20) + 7 + 2 - 1 = 28
Crit Confirm: 1d20 + 7 + 2 - 1 ⇒ (1) + 7 + 2 - 1 = 9
Damage: 2d6 + 6 + 3 ⇒ (2, 3) + 6 + 3 = 14
Crit Damage: 2d6 + 6 + 3 ⇒ (5, 5) + 6 + 3 = 19
-2 AC for the next round
GM Wolf |
Round 4
Arsil puts two new wounds on the goblin next to her. The goblin smiles and slashes back. "More pain, more sweet pain." it says gleefully. Arsil and Tyrel you can both see a big glowing rune emanating from under the creatures armor, though you can't see what it is yet.
Vuvu throws his bomb, scalding many of the foes. Though none drop.
Hemmings gets a good shot on the goblin before Vuvu, arrow in its chest.
Ash decides to stay next to Vuvu, to protect him. He barks several times, bites the nearest goblin that just took a arrow to the chest.
1d20 + 5 ⇒ (5) + 5 = 10 bite attack, 1d8 + 3 + 1d6 ⇒ (4) + 3 + (2) = 9 bite damage with fire. The goblin dodges the bite barely.
The rest of the goblins where whooping with joy at the thought of blood letting, though now scorched a bit and the dog barking, they scatter back to hiding places.
The spikers fling spikes from their tails at the nearest targets. Both Vuvu and Ash take a spike as it impales each of them, Fort DC 13 or 1d2 str damage. Repeat each round until saves or three rounds, whichever first.
1d20 + 5 ⇒ (9) + 5 = 14 ranged spike attack with point blank shot, 1d4 + 2 ⇒ (4) + 2 = 6 spike damage. On Vuvu.
1d20 + 5 ⇒ (20) + 5 = 25 ranged spike attack with point blank shot, 1d4 + 2 ⇒ (3) + 2 = 5 spike damage. On Ash.
1d20 + 6 ⇒ (19) + 6 = 25 Ash Fort save vs. 13
Locke Vernariah |
Round 4
Locke moves up next to Vuvu as he readies the bullet once more. Then he lets it loose to strike the goblin that is closest to Vuvu.
1d20 + 4 ⇒ (5) + 4 = 9 sling attack, 1d4 + 2 ⇒ (1) + 2 = 3 damage. Missing as well, the bullet flies by then turns around coming back to land in Locke's hand.
"If you get hurt make sure you make me aware of it!" Locke shouts out.
GM Wolf |
Round 5
20 goblin mage*
17 Elite gobo*
4 Hemmings
4 Vuvu
19 Arsil
8 Seg
17 Tyrel
8 Locke
10 other goblins
5 spikers
1 Man at arms
The raging and should be dead goblin next to Arsil continues to slash at her. With its quick movements it would get past most defenses, but there are magical wards stopping him from getting at her.
1d20 + 6 ⇒ (16) + 6 = 22 dog slicer attack, 1d6 + 5 ⇒ (3) + 5 = 8 damage.
Arsil Dawnsinger |
Round 5
seeing most of the goblins withdraw from her reach arsil will take it easy
Spell Combat: Arcane Strike Fighting Def and 5ft step
Scimitar : 1d20 + 6 - 4 - 2 ⇒ (19) + 6 - 4 - 2 = 191d6 + 3 ⇒ (1) + 3 = 4
Concentration: 1d20 + 12 ⇒ (7) + 12 = 19 Vs DC 17
SpellStrike Scimitar : 1d20 + 6 - 4 - 2 ⇒ (16) + 6 - 4 - 2 = 161d6 + 3 ⇒ (5) + 3 = 8
crit Conf : 1d20 + 6 - 4 - 2 ⇒ (2) + 6 - 4 - 2 = 21d6 + 3 ⇒ (6) + 3 = 9
Current AC 25
Tyrel |
===Round 5===
"Take care of this Arsil, I'll go help Vuvu and see to it he doesn't get swamped by those goblins,"
Tyrel rushes in to Vuvu's side striking the goblin down.
Power Attack Greatsword: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16
Damage: 2d6 + 6 + 3 ⇒ (5, 3) + 6 + 3 = 17
GM Wolf |
1d10 ⇒ 5high is good
1d20 + 5 ⇒ (1) + 5 = 6 ranged spike attack with point blank shot, 1d4 + 2 ⇒ (1) + 2 = 3 On Vuvu.
1d20 + 5 ⇒ (10) + 5 = 15 ranged spike attack with point blank shot, 1d4 + 2 ⇒ (1) + 2 = 3 on vuvu
1d20 + 5 ⇒ (13) + 5 = 18 ranged spike attack with point blank shot, 1d4 + 2 ⇒ (2) + 2 = 4 on Tyrel
1d20 + 5 ⇒ (1) + 5 = 6 ranged spike attack with point blank shot, 1d4 + 2 ⇒ (4) + 2 = 6 on ash
1d20 + 5 ⇒ (9) + 5 = 14 ranged spike attack with point blank shot, 1d4 + 2 ⇒ (2) + 2 = 4 on ash
1d20 + 5 ⇒ (11) + 5 = 16 bite attack, 1d8 + 3 + 1d6 ⇒ (2) + 3 + (5) = 10 damage with fire
Round 4
Arsil lays low the goblin before her, nearly taking off a arm, though even being down from the force of the blows the goblin cackles. "For the horde, the emerald horde."
With that his body explodes flying chunks every which way. Arsil Reflex DC 18 or 1d6 fire and 1d6 acid damage.
"Aahhhrrrgghhh, nooooo!" Is the sound/scream that comes from behind the rock where Vuvu just threw his bomb. A large clawed hand comes up and lands on the boulder. One that could easily be larger than a goblin.
The goblins keep to the foliage, having at least 30% cover. They seem to be shaking in fear.
The spikers continue to shoot at those around them, and two more come from the back where the caster is supposedly. The closer spikers move back 5 feet unless not threatened then they move back more. All their shots just miss each of you, deflecting off your armor or tough hide.
Ash charges forward and attempts to bite one of the spikers.
Locke sees the painful barbed spike protruding from the dog and Vuvu, though he is sure neither will let him take the time to take it out right now. He steps back, puts away his sling and bullet, then pulls out his mace. Shield still on the horse.