KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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The Gateway Grove, The Isle of Last Resort

Heading to bed. If you want to get precise information out of the troll, it will require a Bluff check (since you guys are planning on killing this thing), followed by a Diplomacy check (to convince it to be a bit chattier).


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Did they seek out your clan, or were you the aggressors?" Astraden asks, leaning against the wall of one of the shattered buildings. "We fight against Auric and Khellek soon, and we hold them no love. But to know if they believe in 'honor' would be providential."

Bluff: 1d20 + 12 ⇒ (15) + 12 = 27
Diplomacy aid for whoever makes that check first: 1d20 + 3 ⇒ (16) + 3 = 19


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3

Technically, we're not planning on killing it (both Astraden and Eben have stated a desire to negotiate), we're just genre savvy enough to know that's how things are probably going to turn out...)

"So are you here for revenge on them, then?" Eben asks, curiously. "Because we're just exploring down here, I don't think we've got any direct conflict with you otherwise. But honestly, if you're planning on headed to the Coenoby to kill them... well, I get the whole wanting vengeance thing, but I think your timing is poor."

Bluff aid for Astraden: 1d20 + 21 ⇒ (17) + 21 = 38
Diplomacy: 1d20 + 17 ⇒ (18) + 17 = 35


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina keeps uncharacteristically silent, nervously toying with her bombs.

...oh gods, I don't know if I have enough to bring him down...


The Gateway Grove, The Isle of Last Resort

"I and my companions preyed upon travelers in the region. The idiots I walked with chose their targets poorly.

"Auric and Khellek—and their elf friend—have crippled me by destroying my group. I have learned how this game works. I will wait until only two teams remain, on a day when both teams are tired from fighting." It smiles. "That night, I will make my move. I do not easily give up a quarry.

"There are many of you. Killing you all with no survivors could be difficult, and noisy. And if Auric and Khellek die, you will win the game. There is no reason for us to fight."


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3

"Hm. I don't know that I'd have a problem with that..."

Bluff: 1d20 + 21 ⇒ (15) + 21 = 36

Spoiler:
Eben doesn't inherently want to fight the guy on their behalf, but he'll definitely be letting Auric & Khellek know what they've got gunning for them.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"What did you fight on your way in here?" Astraden asks. "One of the guards mentioned ghouls."


The Gateway Grove, The Isle of Last Resort

1d20 ⇒ 20

The troll slowly nods. "Then go on your way. As I said, there is no reason for us to fight."

Sense Motive 20:
He has no idea as to any motives of Eben or the party. He seems pretty convinced in his simple logic.


The Gateway Grove, The Isle of Last Resort

Trulent turns to Astraden. "I saw no ghouls, but I smelled something back there." He gestures to the southeast pool, which the party notices has a second submerged stream coming in from the south. "I swam through that stream there. Well, squeezed.

"I came in from the sewers originally. I knew there had to be a way into the caves from below. But on the way I came into a great grotto, with filth and water pouring in from a large shaft in the ceiling. I heard someone speaking from right above, through the shaft. But before I could listen closer, or try to climb through...I found I was not alone." It rubs its arm tenderly, though no injury is evident. "Slime creatures of golden color infested the grotto. Their touch burned.

"I managed to escape by heading far to the east down a slow stream. When I came to a chamber, I smelled carrion and sickness and decided to crawl through to here."

Farrukh or Knowledge (dungeoneering/engineering) 20:
Him being able to hear someone through what sounds like a sewer conduit is strange. The Understructure is roughly forty or fifty feet above the Coenoby (as the Understructure is fully manmade, while the Coenoby is based on already-existing caves) and the voice should not have sounded like it came from "right above".

This indicates that someone might have been in a space between the Coenoby and the Understructure.


The Gateway Grove, The Isle of Last Resort

Also, Knowledge (dungeoneering) can apply on the "slime creatures".

By questioning Trulent, you can get a basic idea of the directions he went. The basic dimensions are marked on the map in scribblings.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Changing Dungeoneering to my active +2 skill.

Dungeoneering (Slimes): 1d20 + 13 ⇒ (17) + 13 = 30

"Looks like we need to do some more exploring for a hidden area. The way these tunnels are arranged, there shouldn't be any way for a voice to come from right above unless there's a secret area between here and the Coenoby."


The Gateway Grove, The Isle of Last Resort

Farrukh:
Those "golden slime creatures" are probably ochre jellies, a type of ooze with the particularly bothersome habit of splitting into multiple enemies when hit by slashing, piercing or electricity-based weapons. Ochre jellies are therefore extremely difficult to injure. They tend to latch onto foes they hit with their flailing pseudopods.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Sense Motive: 1d20 + 8 ⇒ (3) + 8 = 11

"Maybe one of the passages leading out from the Understructure goes down," Astraden muses. "Raknian probably wouldn't expect us to come out that way. How about I prepare some water breathing spells for us all and we check it out in an hour or two?"


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Was Eben’s bluff a hidden message for the party?


The Gateway Grove, The Isle of Last Resort

No, the check was made to deceive the troll. At least, that was the basic assumption. Tanith can make his own assumptions.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Well Tanith isn't really cool with the notion of leaving this guy to ambush Auric later.


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

Why not? Maybe I missed something but isn't Auric our enemy here?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

He's our rival, not our enemy. Tanith is too honorable to allow an outside party to take out the competition. A.) It's cheating and B.) It's letting a monster kill a fellow adventurer for petty reasons.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

What he said.

I'll leave Eben until I get home to clue him in on his clever ruse. Alternatively Tanith can just punch the troll and this will mark the second 'But wait I had a plan!' scene in this campaign.


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3

Okay, seriously. It's been less than two minutes of game time since Eben said:

Eben MacTeague wrote:
I promised Tirra we'd try and keep them from being killed, though that was more a 'if you fight them in the arena' promise, but she might look ill on it happening by other means as well... man, this is why I usually don't make promises, they always come back to bite you. I mean, we could just talk to the guy, see if his vengeance can wait 'til after the games?

Exactly how much special handling does Tanith require? If your interpretation of a 7 Intelligence/14 Wisdom is 'Much like a goldfish, if it didn't happen in the past 30 seconds he's incapable of realizing it happened', then fine. Punch the guy out. Hey, if nothing else, he's got a magic longsword, I could use that for the games. :P


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

I imagine he'd understand better if Carina explained it to him...


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

I might have missed that. Hold plz.

Edit:

Upon reading what he said again, it appears he's pretty set on killing Auric and co. before the games end.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

He plans to do it when there are only two teams left in the games, when the Coenoby will be largely empty.


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3

If Tanith is unaware that Eben is both a pretty decent guy and a really skilled liar, then do what you have to. Eben didn't send a coded message because, to him, it seemed unnecessary.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

I guess I'm just missing something.

Tanith shrugs and follows the party. "So what's the deal with those oozes?"


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"Ochre jellies, probably. They split into more of them if you cut them, pierce them, or electrocute them, and like to grab onto people when they smack them. And, as Trulent implied, their touch is like acid. So that's very bad."


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

"Acid is the worst. So we've got to bludgeon them to death or hold them still until Carina can blow them up with her bombs."


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina winces. "I've only got a few of them left... let's hope there aren't too many of them..."


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3

"Will your bombs work underwater?" Eben asks, starting to wade into the pool. "In any case, if we need to let Astraden prepare a new spell, we can do that tomorrow sometime. Does anyone want to see if there's anything to that plug in the water? Otherwise, we can poke around the Titan's House, see if there's anything else on land or any more passages. I figure this end of the complex is good enough for a half-nights work. Then we can head back to the Coenoby and..." his voice takes on a low whisper so as to be unheard by eavesdropping trolls, "Let Auric and Khellek know they've got a fan down here."


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina bites her lip and stamps her foot in frustration. "...no. I haven't figured out how to make them waterproof yet."


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"How would waterproof fire even work?"


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

"Well, if someone figures that out, it'd be a major stride in naval warfare..." Carina shrugs. "In the meantime, I've still got my frost bombs..."


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3
Carina Viera wrote:
"Well, if someone figures that out, it'd be a major stride in naval warfare..." Carina shrugs.

Tyrion Lannister: Smarter than everyone.

"Oh, yeah, freezing them could work. And Tanith can punch 'em, I guess, though that might hurt him back..."


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

So is the plan to wait for Astraden's water breathing spell?


The Gateway Grove, The Isle of Last Resort

Assuming so, you'll be heading down the southbound stream?

The party examines the underwater stream. They determine that it fully submerges into the stone, though Farrukh thinks it might emerge on the other side. It's heading outside the chamber at great speed and might batter anyone attempting to swim within even if they can breathe underwater—really, it's a testament to troll strength that Trulent was able to make it through against the current.

It's a DC 20 Swim check to avoid taking 2d6 ⇒ (1, 5) = 6 points of nonlethal damage on the way through as you're slammed against the sides of the little tunnel. You cannot take 10 on this check unless you have a Swim speed.


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3

What's the deal with the plug? Is it above or under the water?

Specifically, if we remove it, might the water level in the other streams lower?


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Two questions: Can we take 10 and can Tanith aid others with the swim?

I can't read.


The Gateway Grove, The Isle of Last Resort

The water is flowing in from the eastern stream and out through the southern stream. The plug is below the water, so opening it would likely cause the water level to lower.

Is that what you want to do?


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3

"Tanith..." Eben says, pointing to the block of stone. "If you can pull that thing out, we might be able to explore the streams without having to breathe water or swim like we're otters..."

Assuming it's going to take some muscle to lever the plug out.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

"You got it."

After wiping his hands on his kilt, Tanith squats down and grabs a firm hold on the plug.

Taking 20 for a 27.


The Gateway Grove, The Isle of Last Resort

Tanith dives underwater and, with considerable difficulty (mainly due to having to repeatedly go up for air) wrenches the massive plug out of its hole. Water quickly gushes out through the newly-opened entryway.

Rubble and old bones of humans and animals clutter the floor of this fifteen-foot-high cavern. A terrible—but, by now, familiar—stench of decay hangs in the air, and gets stronger the further in the party goes. The cave is at a slight incline, such that the water does not go further than twenty feet in. It appears to lead out into a large room.

Perceptions: 1d20 + 16 - 9 ⇒ (16) + 16 - 9 = 231d20 + 2 - 9 ⇒ (10) + 2 - 9 = 31d20 + 11 - 12 ⇒ (5) + 11 - 12 = 41d20 + 13 - 11 ⇒ (6) + 13 - 11 = 81d20 + 8 - 10 ⇒ (14) + 8 - 10 = 121d20 + 1 - 14 ⇒ (14) + 1 - 14 = 11d20 + 20 - 14 ⇒ (11) + 20 - 14 = 17 I'm assuming Farrukh is carrying some sort of lit item. Bright/dim illumination is marked on the map—beyond that, nobody without Darkvision or their own light source can see anything.

Farrukh:
You hear noises up ahead. Multiple humanoid creatures—perhaps ten or more—are lying in wait up ahead. They're lurking behind rocks and around corners, keeping to the shadows.

Map updated.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

While Tanith works, Astraden presses a hand to her now pale-colored arm and mutters, "Bala."

Bull's strength.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Wading through the stream, she draws her rapier to give the others light. "I doubt ghouls would have missed that sound, so there's little point to stealth. Advance?"


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"With caution. There's 10 of something up ahead. Sounds humanoid in shape from the way their feet are scuffing the floor."


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3

Oh, I was thinking pulling the plug would lower the water level in the other submerged tunnels and we'd explore them. But this should be fine too, I'm sure we'd want to explore all the tunnels regardless.

Eben sends a couple of balls of light on ahead of the party, as a supplement to the otherwise-ubiquitous casting of light. "Guess we should suit up, then... I believe in us."

Dancing lights lasts 9 rounds, good hope lasts 80 rounds.


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

Rodrigo shrugs. "Want me to call in that cerberi again?"


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3

"If it's ghouls... I have a new trick up my sleeve. Astraden, wait for me to start talking to them before you do your priestess thing. I should be able to soften 'em up for you and Oldy." To Rodrigo, he says, "Can't hurt. Also, I'm burned out on higher powered spells, so if we need haste, it's all yours."


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina feels her heart sink. "...great."

So... Eben's a better talker, Astraden's a better healer, Farrukh & Tanith are better fighters, and Rodrigo can use his support magics to help more than I can...


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

"So we're thinking they're ghouls and the plan is the talk them down?" Tanith asks for confirmation.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"Talk them down? Don't ghouls eat people?"

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