KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 38/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Eben shoots another snapdragon. And then twiddles his thumbs.
Same target as before.
snapdragon: 1d4 ⇒ 1
dancing lights lasts 7 rounds, good hope lasts 65 rounds, cat's grace lasts 67 rounds, Snapdragon fireworks lasts 7 rounds.

If that reflex save you made was for my snapdragon, I don't think you need to bother. Oozes are immune to dazzled, aren't they?


Battle at the Rift, The Isle of Last Resort

Oh, for some reason I thought a save halved the damage. Derp.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 38/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3
Dungeon Kobold wrote:
Oh, for some reason I thought a save halved the damage. Derp.

Oh, wait, you're right, it is a save for half as well. Wow, I think I've ignored that til now because that's the most pointless 'save for 1/2 damage' on any spell ever.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Initiative: 1d20 + 3 ⇒ (6) + 3 = 9

Carina stands back and watches for a bit before turning around and keeping an eye out for anything trying to sneak up on the team.

Perception (Anything Sneaking Up On Us?) *DEX Mutagen*: 1d20 + 12 - 1 ⇒ (10) + 12 - 1 = 21

EDIT: Forgot to account for my DEX mutagen. Fixed it.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Tanith gives the touchy oozes a couple more meaty slaps.

Slap (improvised, good hope): 1d20 + 11 - 4 + 2 ⇒ (9) + 11 - 4 + 2 = 18
Damage: 1d6 + 10 + 6 + 2 ⇒ (5) + 10 + 6 + 2 = 23

Iterative: 1d20 + 6 - 4 + 2 ⇒ (13) + 6 - 4 + 2 = 17
Damage: 1d6 + 10 + 6 + 2 ⇒ (5) + 10 + 6 + 2 = 23


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden moves back towards the grotto and lobs the rock at the closest jelly.

Rock (good hope, sickened, improvised): 1d20 + 5 + 2 - 2 - 4 ⇒ (6) + 5 + 2 - 2 - 4 = 7
Bludgeoning (good hope, bull's strength, sickened): 3 + 2 + 2 - 2 = 5 Not sure what die of damage this rock would deal. Boards suggest 2d4 but that seems a bit high.

Round 2: Movement (move action) and attack (standard action). Disguise self lasts 688 rounds and bull's strength lasts 63 rounds.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Most improvised rocks deal like 1d3 damage.

Farrukh steps in and double smacks an ooze.

I'm just going to roll 2d20 because Oozes have like an AC of 5. We miss on a 1.

Attacks: 2d20 ⇒ (2, 16) = 18

Damage (Cestus): 2d6 + 14 ⇒ (1, 3) + 14 = 18


Battle at the Rift, The Isle of Last Resort

Even 1d3 is a tad high—that's the damage a sling rock does, and slings really increase momentum—but it's so trivial we'll just let it slide. 1d3 ⇒ 3

Farrukh—having suddenly doubled in size—punches the slime twice. A surprisingly well-thrown rock from Astraden punches out a bit of extra slime. The slime is injured. It garbles in pain.

That damage is including the size increase, right?

Carina:
Now that you stop to concentrate...was that a shadow dancing just around the bend?

Rodrigo is up, assuming he wants to summon something.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah. My Cestus isn't magic, so I'm losing out on 2 damage.

Also, wouldn't something sneaking up on us trigger a reactive check (Perception vs Stealth)? Though with a penalty due to being n combat.


Battle at the Rift, The Isle of Last Resort

It generally would, yes. This is something else.


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

Rodrigo waves his hands and 1d3 + 1 ⇒ (3) + 1 = 4 portals open in the room. With a simian howling, four large celestial apes bound into the room and begin pounding on the oozes.

Slams (1,2,3,4): 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 211d20 + 5 + 2 ⇒ (4) + 5 + 2 = 111d20 + 5 + 2 ⇒ (12) + 5 + 2 = 191d20 + 5 + 2 ⇒ (18) + 5 + 2 = 251d20 + 5 + 2 ⇒ (5) + 5 + 2 = 121d20 + 5 + 2 ⇒ (5) + 5 + 2 = 121d20 + 5 + 2 ⇒ (3) + 5 + 2 = 101d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Damage: 1d6 + 4 ⇒ (2) + 4 = 61d6 + 4 ⇒ (2) + 4 = 61d6 + 4 ⇒ (1) + 4 = 51d6 + 4 ⇒ (2) + 4 = 61d6 + 4 ⇒ (2) + 4 = 61d6 + 4 ⇒ (6) + 4 = 101d6 + 4 ⇒ (4) + 4 = 81d6 + 4 ⇒ (2) + 4 = 6


Battle at the Rift, The Isle of Last Resort

The apes blink into existence and pummel away at their targets, ripping away huge clumps of slime to fall down into the murky water, heedless of the damage* this does to their own bodies.

*Which will go untyped.

Round 2: Slimes

The ochre jellies mindlessly retaliate, not appearing to notice or care about the sudden influx of new food. They seem less keen on "grabbing" and more keen on "eating" with the larger, more easily-reached apes—and, now, Farrukh.

Grapple @Tanith: 1d20 + 12 ⇒ (13) + 12 = 25
Slams @ Ape 3: 1d20 + 6 ⇒ (9) + 6 = 151d20 + 6 ⇒ (18) + 6 = 241d20 + 6 ⇒ (10) + 6 = 16 Damage: 2d4 + 3 ⇒ (4, 4) + 3 = 112d4 + 3 ⇒ (3, 2) + 3 = 82d4 + 3 ⇒ (2, 3) + 3 = 8 Acid negated by resistance.
Slams @Farrukh: 1d20 + 6 ⇒ (17) + 6 = 23
Slam @Ape 1: 1d20 + 6 ⇒ (18) + 6 = 24 Damage: 2d4 + 3 ⇒ (2, 4) + 3 = 9
Slam @Ape 2: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 2d4 + 3 ⇒ (1, 4) + 3 = 8

And auto-Grab attacks:
Grabs @Ape 3: 1d20 + 12 ⇒ (15) + 12 = 271d20 + 12 ⇒ (20) + 12 = 321d20 + 12 ⇒ (14) + 12 = 26
Grabs @Ape 1: 1d20 + 12 ⇒ (18) + 12 = 30
Grabs @Ape 2: 1d20 + 12 ⇒ (19) + 12 = 31
If any of those succeed, the ape is grappled and lifted slightly into the air.

Round 3: You are up!


Battle at the Rift, The Isle of Last Resort

Oh, and Tanith and Farrukh both get AoOs on the slime that just moved into the passage. If you do at least 22 damage, it dies and Farrukh doesn't have to worry about getting missed again by that one.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

It occurs to me I forgot to double my static damage on the ooze I hot last time. That should have been 2 hits at 1d6+14 apiece, or 2d6+28.

"You know, it's kinda fun not even having to try to hit things." Farrukh says as he slams his armored fist repeatedly into whichever ones he can reach.

AoO: 1d20 ⇒ 19

Damage: 1d6 + 12 ⇒ (1) + 12 = 13

2d20 ⇒ (4, 18) = 22

Damage (Favored Target): 1d6 + 14 ⇒ (1) + 14 = 15
Damage (Favored Target): 1d6 + 14 ⇒ (6) + 14 = 20


Battle at the Rift, The Isle of Last Resort

The ooze moving above Rodrigo's and Astraden's heads splatters as Farrukh strikes it. Its remains rain down upon the unhappy adventurers as Farrukh moves on to hit another.

Sadly, you can't get a full attack—remember, all the ground here is difficult terrain.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Didn't realize I needed to move.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 38/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

*POP* goes another snapdragon.

"Blunt arrows. I am buying blunt arrows..." mutters Eben.

Attacking the same one as previously. Maybe I can get it down to half hit points by the time the rest of the oozes are dead.

Snapdragon: 1d4 ⇒ 2

dancing lights lasts 6 rounds, good hope lasts 64 rounds, cat's grace lasts 66 rounds, featherstep lasts 76 rounds, Snapdragon fireworks lasts 6 rounds.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

AoO: 1d20 + 11 - 4 + 2 ⇒ (17) + 11 - 4 + 2 = 26
Damage: 1d6 + 10 + 6 + 2 ⇒ (1) + 10 + 6 + 2 = 19

Tanith continues battering the barely mobile oozes.

Slap (improvised, good hope): 1d20 + 11 - 4 + 2 ⇒ (5) + 11 - 4 + 2 = 14
Damage: 1d6 + 10 + 6 + 2 ⇒ (1) + 10 + 6 + 2 = 19

Iterative: 1d20 + 6 - 4 + 2 ⇒ (3) + 6 - 4 + 2 = 7
Damage: 1d6 + 10 + 6 + 2 ⇒ (5) + 10 + 6 + 2 = 23


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina swallows and readies her pistol. "Guys--think I saw something around the bend. Someone's shadow. We're not alone down here."


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 38/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

"Oh?" asks Eben, glancing towards the hall. "Well, since the big boys are doing the important work of smashing jelly, let's see what's happening..." he moves towards the bend.

Since I only used a move action to shoot a snapdragon before, using my standard to move now. Drawing my longsword as I go.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina moves to follow Eben.

Move action to draw pistol, standard to follow him.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden follows her friends back along the tunnel, drawing her rapier.

Round 3: Movement (move action), draw weapon (free action), and ready to cast copycat if we are attacked from this direction (standard action). Disguise self lasts 687 rounds and bull's strength lasts 62 rounds.


Battle at the Rift, The Isle of Last Resort
Eben MacTeague wrote:

*POP* goes another snapdragon.

"Blunt arrows. I am buying blunt arrows..." mutters Eben.

Attacking the same one as previously. Maybe I can get it down to half hit points by the time the rest of the oozes are dead.

1d4

dancing lights lasts 6 rounds, good hope lasts 64 rounds, cat's grace lasts 66 rounds, featherstep lasts 76 rounds, Snapdragon fireworks lasts 6 rounds.

Reflex Save: 1d20 - 3 ⇒ (16) - 3 = 13

Eben continues to burn away the slime.

Meanwhile, Tanith splats apart his slimy foe.

Eben and Carina head around the corner to look. They don't see the source of the shadow—perhaps it really was in Carina's head?

Carina:
You see writing scratched into the opposite wall.

I miss you, Sister.

I actually wrote this up about eleven hours ago and just realized I still hadn't posted it when I tabbed over to check. So, sorry about that. Rodrigo and his monkeys are up. I'll post more tomorrow.


I'll try to post later tonight. I'm afk now.


Battle at the Rift, The Isle of Last Resort

By the way, Jelani, if you ever want to just have Rodrigo stand back while the apes act, let me know. The apes can be easily NPC'd.


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

Yeah, let's do that in the future of this fight if I'm slow again.

Ape slams: 8d20 ⇒ (6, 7, 8, 7, 17, 7, 3, 5) = 60 all are +5, except the two flanking which are +7
Damage: 1d6 + 4 ⇒ (5) + 4 = 91d6 + 4 ⇒ (4) + 4 = 81d6 + 4 ⇒ (3) + 4 = 71d6 + 4 ⇒ (4) + 4 = 81d6 + 4 ⇒ (3) + 4 = 71d6 + 4 ⇒ (3) + 4 = 71d6 + 4 ⇒ (4) + 4 = 81d6 + 4 ⇒ (1) + 4 = 5

Rodrigo steps back and watches the apes (and Farrukh) work.


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Battle at the Rift, The Isle of Last Resort

Both targeted slimes are quivering violently, close to splattering apart.

Right. I officially give up on using actual works to describe jelly injuries.

Round 3: Ochre Jellies

The jellies madly glob onto their now-grappled targets.

Ape 1 Constrict: 1d20 + 12 + 5 ⇒ (5) + 12 + 5 = 22 Damage: 2d4 + 3 ⇒ (3, 2) + 3 = 8
Ape 2 Constrict: 1d20 + 12 + 5 ⇒ (5) + 12 + 5 = 22 Damage: 2d4 + 3 ⇒ (1, 1) + 3 = 5
Ape 3 Constrict: 1d20 + 12 + 5 ⇒ (3) + 12 + 5 = 20 Damage: 2d4 + 3 ⇒ (2, 3) + 3 = 8
Ape 4: 1d20 + 6 ⇒ (10) + 6 = 161d20 + 6 ⇒ (20) + 6 = 26 Crit?: 1d20 + 6 ⇒ (16) + 6 = 22 Damage: 4d4 + 6 ⇒ (4, 1, 2, 4) + 6 = 17

Two of the celestial apes go unconscious as the jellies glorble into them, blarbling the poor creatures brutally. Their flesh begins to be blopped up into the hungry, hungry oozes.

Apes 3 and 4 are down.

Round 4: You are up!


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh tries to glorble one right back.

Attack: 1d20 ⇒ 14

Damage: 1d6 + 14 ⇒ (4) + 14 = 18


Battle at the Rift, The Isle of Last Resort

Farrukh splarks another jelly into scattered waste.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Carina, what was it you drank? I don't see anything . . ." Astraden sheathes her rapier and hefts up another rock as she says this.

Round : Sheathe rapier (move action) and pick up rock (move action). Disguise self lasts 686 rounds and bull's strength lasts 61 rounds.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 38/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Eben dashes on around the bend, then pulls up short. "Did... it turn invisible, do you think?" he asks hesitantly. Then he pops off a snapdragon directly in front of him, to be sure.

Targeting the square right in front of me. If anything is there, then...

snapdragon: 1d4 ⇒ 1

dancing lights lasts 5 rounds, good hope lasts 63 rounds, cat's grace lasts 65 rounds, featherstep lasts 75 rounds, Snapdragon fireworks lasts 5 rounds.


Battle at the Rift, The Isle of Last Resort

The little dragon burns up into nothing, brightly illuminating nothing at all.

Tanith, Rodrigo and Carina are up.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina blinks in sheer confusion before looking at the wall where the writing is scribed.

Her face pales as she glances between her empty mutagen flask and the scribbling on the wall. "...uh... I know I saw something..." She mumbles, her hands starting to shake.

Astraden wrote:
"Carina, what was it you drank? I don't see anything . . ."

She blinks several times, almost begging for the mutagen to wear off faster. "Drank experimental formula designed to augment reflexes and hand-eye coordination. Tailored exclusively to my body chemistry. Tends to produce side effects such as uncontrolled hypersensitivity and attention span loss."

She wanders over to where the scribblings are on the opposite wall.

Move Action: Move to scribblings.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

In the name of the noble apes, Tanith blarbles the oozes retributively.

Slap (improvised, good hope): 1d20 + 11 - 4 + 2 ⇒ (12) + 11 - 4 + 2 = 21
Damage: 1d6 + 10 + 6 + 2 ⇒ (5) + 10 + 6 + 2 = 23

Iterative: 1d20 + 6 - 4 + 2 ⇒ (19) + 6 - 4 + 2 = 23
Damage: 1d6 + 10 + 6 + 2 ⇒ (2) + 10 + 6 + 2 = 20


Battle at the Rift, The Isle of Last Resort

The noble apes are avenged as Tanith blarbles into the ochre jelly, splibbling it utterly.

Carina and Rodrigo are up—I'll NPC Rodrigo and move on in one hour, since Carina can probably just retcon an action in without too much trouble.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 38/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Eben glowers. "What about hallucinations? Does it tend to produce those, too? I mean, I could be flolloping some jellies here!"


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Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden shakes her head. "Okay, I didn't ask for the Mordenkainen-Westburn Dictionary. Just wondering if it can make you see stuff, yanno."


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina cringes. "...I don't know. I haven't had hallucinations while under its effects before."


Battle at the Rift, The Isle of Last Resort

Upon closer examination, the marks appear to be no more than ordinary scratchings.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh, meanwhile, squishes some goop.

"This is actually really fun since we're acid proof. What a weird texture. You should try it, Tanith."


Battle at the Rift, The Isle of Last Resort

Going Ape: 3d20 ⇒ (12, 6, 9) = 27
Damage: 3d6 + 12 ⇒ (3, 5, 2) + 12 = 22

The holy apes continue shlorping the jelly grappling one of them, badly klapling one.

Round 4: Ochre Jellies

Two of the jellies continue feeding as another continues its slow journey along the wall to reach the action. The fourth keeps constricting its gorilla target, even as it pummels it into nothing.

Constrict: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 2d4 + 3 ⇒ (4, 4) + 3 = 11

This ape, too, is crushed by the all-devouring jelly.

Round 5: You are up!


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina turns and makes her way back to where the others are dealing with the jellies.

"...really sorry about this, guys. I'll explain later." She mumbles, looking at her feet in guilt before readying her pistol and returning to the battlefield.

Double Move back to the battle zone.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 38/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Eben, already feeling he's fallen down the hole of diminishing returns, keeps targeting seemingly empty patches of air with snapdragons. At least he's making the hallway pretty.

dancing lights lasts 4 rounds, good hope lasts 62 rounds, cat's grace lasts 64 rounds, featherstep lasts 74 rounds, Snapdragon fireworks lasts 4 rounds.

Barring anything unexpected happening, or something actually being there, Eben keeps shooting empty squares, moving the snapdragon forward one square each time. Feel free to NPC him for the subsequent three rounds if a bunch of rapid-fire posts happen.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"Sorry about what?" Farrukh asks, completely oblivious to Carina's drama in his childlike glee at squishing some moving, functionally harmless goop.

Attacks: 2d20 ⇒ (2, 19) = 21

Damages: 2d6 + 28 ⇒ (1, 1) + 28 = 30


Battle at the Rift, The Isle of Last Resort

Farrukh splarters the goop. It's clearly almost at the point of blilp now.

Tanith, Astraden and Rodrigo are up.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Tanith continues splattering the unsplattered.

Slap (improvised, good hope): 1d20 + 11 - 4 + 2 ⇒ (6) + 11 - 4 + 2 = 15
Damage: 1d6 + 10 + 6 + 2 ⇒ (3) + 10 + 6 + 2 = 21

Iterative: 1d20 + 6 - 4 + 2 ⇒ (7) + 6 - 4 + 2 = 11
Damage: 1d6 + 10 + 6 + 2 ⇒ (6) + 10 + 6 + 2 = 24


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden follows Carina back and lobs her rock at the closest ooze.

Rock (good hope, improvised, sickened): 1d20 + 5 + 2 - 4 - 2 ⇒ (4) + 5 + 2 - 4 - 2 = 5 Bludgeoning (good hope, bull's strength, sickened): 1d3 + 3 + 2 + 2 - 2 ⇒ (1) + 3 + 2 + 2 - 2 = 6 Not accounting for cover.

Round 5: Movement (move action) and attack (standard action). Disguise self lasts 685 rounds and bull's strength lasts 60 rounds.


Battle at the Rift, The Isle of Last Resort

At last. It has happened.

Astraden's rock is dodged by the nimble ochre jelly.

Ape Slam: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Round 4: Oozes

The oozes retaliate, dropping their un-dissolvable prey to the ground to attempt to find tastier fare.

Constrict @Ape 1: 1d20 + 12 ⇒ (6) + 12 = 18 Damage: 2d4 + 3 ⇒ (1, 1) + 3 = 5
Slam @Farrukh: 1d20 + 6 ⇒ (19) + 6 = 25

The final grappled ape goes limp, only to be blopped up into the hungry jelly's "arms".

And the last ooze at last arrives on the scene, still clinging to the corner of the wall as it glides over near Carina and Astraden.

Round 5: You are up!


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh squishes moar.

2d20 ⇒ (11, 9) = 20

Damage: 2d6 + 28 ⇒ (2, 1) + 28 = 31


Battle at the Rift, The Isle of Last Resort

Farrukh glarps into the jelly, though it remains standing (lying) firm (wobbly).

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