KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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RPG Superstar 2010 Top 32, 2011 Top 4

It was wonderfully inappropriate.

Liberty's Edge

Male Underpowered Warrior 1

I took the liberty of V E R Y Q U I C K L Y typing over the Wormhunter prestige class.

RPG Superstar 2010 Top 32, 2011 Top 4

1 person marked this as a favorite.

That... seems pretty awful. One particular standout:

"Increased Spellcasting: Choose a spellcasting class to which you belonged before you gained this Gift of the Worm. You gain new spells per day as if you had also gained a number of levels in this spellcasting class equal to the number of Gifts of the Worm you currently possess (including this one). You do not gain any other benefit a character of that class would have gained. If you gain additional Gifts of the Worm at a later date, teh number of spellcasting levels granted by increased spellcasting does not increase."

...really? 'Hey, kids, here's a prestige class. It doesn't naturally advance spellcasting, but you can customize it along the way so it advances you like a 3/5 class would. Except you can't choose it at 1st or 3rd level, because you'll suck if you do. But if you stick it out through 5 levels, then you can suddenly gain 3 lost spellcasting levels! Isn't that great!?'


Female Kobold

Yeah, I'm not saying it needs modifications because I'm worried you guys need an OP boost—it really is a very weak class, in both senses of the word. :P


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Hey, I think Feral paid for it, though we didn't ever really get to it in game - we can assume Astraden cast restoration on everyone who took Con drain in the last fight, right?


Female Kobold

Yes, you may.


Female Kobold

Sidenote: The "sizzling shield" is purely flavor text and not an indicator of caryatid column-style mischief.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Depending on what extracts the dragon's being force-fed we might want those anti-displacement arrows.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Tanith 'Kordson' Creed wrote:
Depending on what extracts the dragon's being force-fed we might want those anti-displacement arrows.

Unfortunately, if I were to shoot them they'd have no effect. Extra effects like that don't work if the attack deals no damage. DR 10/magic (at least) vs 1d8+6 isn't great odds.

I should have gotten my bow enchanted (and torqued up to +5 Str), but I forgot.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

You're better off in its face anyway.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Probably, yeah.

Liberty's Edge

Male Underpowered Warrior 1

Magic arrows would get through DR 10/magic, wouldn't they? Or are those not limning/seeking arrows you're talking about, Rynjin?

KC, does it seem like we could make Spellcraft/Knowledge (arcana) checks on whatever Ilthane just spat up?


Female Kobold

Yeah, Spellcraft checks would identify the spell, Knowledge (the planes) for the creature.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Gark the Goblin wrote:

Magic arrows would get through DR 10/magic, wouldn't they? Or are those not limning/seeking arrows you're talking about, Rynjin?

KC, does it seem like we could make Spellcraft/Knowledge (arcana) checks on whatever Ilthane just spat up?

Oh, doy. Forgot the arrows themselves were magic.


Female Kobold

Is the AC on Tanith's "quickbar" accurate? I assume it's not counting grappling penalties.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

So, should I try to get Tanith my extract of CSW or focus on nuking Ilthane with bombs?


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Tanith certainly wouldn't mind a CSW or maybe six CSWs.

Liberty's Edge

Male Underpowered Warrior 1

Do you want me to burn breath of life then?


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

It'd be appreciated. If we can dump some healing into Tanith I can go for a pin and buy us a couple rounds to do damage. Otherwise I'll try to break away and heal myself.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

KC, on the off-chance one of my Force Bombs manages (somehow) to knock Ilthane prone, would that break Tanith's grapple on her?


Female Kobold

No.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Alright then.


Female Kobold

Tanith, assuming you're able to Pin Ilthane, please post your "CMD-to-beat" in the same post so I know what she'll be shooting for.

Liberty's Edge

Male Underpowered Warrior 1

In just a few levels, I'll be able to churn out 18 d6s in a round, and then I'll be able to roll my new character . . .


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11
Kobold Cleaver wrote:
Tanith, assuming you're able to Pin Ilthane, please post your "CMD-to-beat" in the same post so I know what she'll be shooting for.

I missed this before posting.

What's your stances on the awkward pinner-pinnee relationship?

I'm asking specifically about this part.

Pin wrote:
You can give your opponent the pinned condition (see Conditions). Despite pinning your opponent, you still only have the grappled condition, but you lose your Dexterity bonus to AC.

I ask because, by RAW, it's actually easier to break out/reverse a grapple once you're pinned. I've always assumed that was referring to the pinner's defense against characters outside the grapple but you might rule otherwise.

Gark the Goblin wrote:
In just a few levels, I'll be able to churn out 18 d6s in a round, and then I'll be able to roll my new character . . .

Don't joke about such things.


Female Kobold
Grappled Condition wrote:
Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple.

No exception is stated here, in the "lesser" form. I'm inclined to agree with your interpretation, but it's possible the devs wanted somebody who's pinned to have a better chance of squirming free solely because absolutely pinning someone is so much more difficult.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Realism aside, it take two successful checks to pin a target and one check to start all over. At the very least I'd expect the check to break free to be not get easier.

In any case, I'll need your ruling before I can figure out a number for you.


Female Kobold

Well, it narrows it down to two numbers. And realism aside, grappling is the only maneuver that inflicts a SOS-equivalent effect. It's not as bad as you seem to think. Especially when you consider that Tanith here is a casual wrestler at best.

I'll look up what the Rules Forum says, just in case, but I'm inclined to let you break even. I'm curious how the quote I gave is handled, though.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11
Kobold Cleaver wrote:
Well, it narrows it down to two numbers. And realism aside, grappling is the only maneuver that inflicts a SOS-equivalent effect. It's not as bad as you seem to think. Especially when you consider that Tanith here is a casual wrestler at best.

I'd say trip, disarm, and dirty trick are all pretty crippling depending on the situation.

Tanith's only a casual wrestler because grappling is so lopsided in the defender's favor in Pathfinder. Investing more feats doesn't make the mechanics less bad or address any of the general problems.

It's either 32 or 43 depending on the dexterity denied ruling.


Female Kobold

Actually, investing more feats allows you to deal pretty good damage, making the condition just icing on the cake. If you had invested in grappling, you'd have been able to pin her before she even got a full attack off.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

The 'grapple full attack' is iffy by RAW as Rynjin's mentioned a couple times.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Probably not. They nerfed Rapid Grappler so the new -5 to the check probably would have killed it.


Female Kobold

I was talking about Greater Grapple, actually.


Female Kobold

I've decided to assume Tanith's CMD is unchanged, by the way. That's to say, it keeps its normal Grappling penalties (-2) but doesn't go all-out nerfed.

Oh, Tanith/Farrukh, can you move your figurines out of Ilthane's square?


Female Kobold

Eben, question—if Eben were to realize this elemental had Combat Reflexes, would he stop shooting?

RPG Superstar 2010 Top 32, 2011 Top 4

Ohh. That could hurt. Well, upon taking the first AoO, could I use Dodging Panache to do another 5-foot step away?


Female Kobold

Depends. When did you activate Arcane Strike? If you activated it before you started shooting, no. Otherwise, yes.

RPG Superstar 2010 Top 32, 2011 Top 4

I activated Arcane Strike before shooting (I don't think there's any other way TO activate it, is there?), but Dodging Panache is an immediate action- it would eat up my swift action for next round (so no Arcane Striking then), but shouldn't depend upon any actions I've taken this one.


Female Kobold

Wouldn't the immediate action still fall within this round, and therefore be precluded by other immediate or swift actions used this round?

EDIT: Yeah, there's a specific rule on it.

PFSRD wrote:

Using an immediate action on your turn is the same as using a swift action and counts as your swift action for that turn.[/quote[

RPG Superstar 2010 Top 32, 2011 Top 4

Ah, okay then. So yes, Eben would stop shooting as soon as he realized he'd get pummeled every time. Which, to be fair, means he'd have to shoot twice. So the Manyshot and ugh. The iterative count before he'd stop.

...And this is why we cast mirror image BEFORE getting into archery fights with Huge monsters, kids.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Ilthane reminds me of Sindragosa. I totally imagine her with the shrieking/screaming voice.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I've been imagining her with Rita Repulsa's voice.


Female Kobold

Incidentally, that damage was enough to bring the elemental down, I just hadn't gotten the X'd circle out yet. It's just a Huge fire elemental with acid.

By the way, the 43 CMD is including the Grappled condition's -2, right? And the bonus for already grappling her?


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

I thought we determined that the -4 dex penalty for being grappled didn't affect Tanith's CMD because it's been replaced by strength.

There's no bonus to CMD for maintaining a grapple on someone. Are you referring to the +5 bonus to grapple checks to maintain a grapple?


Female Kobold

Actually, I said (twice, I think) that that's obviously not intended. Hell, Tanith getting to add his Strength bonus twice is pretty dodgy already, but that's irrelevant. The penalty is clearly meant to impact Armor Class—hence pinning giving the even greater penalty of fully losing your Dexterity bonus to AC.

It wouldn't make much sense if pinning made Tanith unable to "contract his muscles" against foreign foes if mere grappling had no effect on him at all, would it?


1 person marked this as a favorite.
Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

I disagree mechanically but since I just convinced you to buff pinning in the spirit of intent I suppose it's only fair if I take my medicine.

Okay, let me math this out.

CMD is normally 38 vs grapple.
+1 for haste (dodge)
+4 ki point (dodge)
+2 rage (+4 from strength -2 penalty)
-2 grappled

Total: 43

Apparently I did include it.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21
Rynjin wrote:
I've been imagining her with Rita Repulsa's voice.

Speaking of which...

Just out of curiosity, who do you imagine is providing the voice for your character?


Female Kobold
Tanith 'Kordson' Creed wrote:


CMD is normally 38 vs grapple.
+1 for haste (dodge)
+4 ki point (dodge)
+2 rage (+4 from strength -2 penalty)
-2 grappled

Total: 43

Apparently I did include it.

tanith

plz

why


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Everyone knows that math is one of Kord's domains.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Carina Viera wrote:
Rynjin wrote:
I've been imagining her with Rita Repulsa's voice.

Speaking of which...

Just out of curiosity, who do you imagine is providing the voice for your character?

I dunno. Nolan North?

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