Jelani's Colonization:Aspis Rising (Inactive)

Game Master Brian Minhinnick


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"The great questions of the day will not be settled by means of speeches and majority decisions, but by iron and blood."
- Otto von Bismark

Hello, welcome to the recruitment thread for Colonization:Aspis Rising, a gritty sandbox exploration and settlement game, using the settlement/kingdom building rules in Ultimate Campaign. The characters will be agents of the Aspis Consortium sent to colonize a newly discovered land hidden in the Obari ocean.

PROFIT ABOVE ALL -Aspis Consortium Motto

<< Katapesh, Docks District | 13:45 | Very Hot | Sunday, Rova 15th, 4713 AR >>

Several of the more talented Bronze Agents from around the Inner Sea region have been summoned to a well appointed, and well hidden, meeting room in the docks of Katapesh. The room is on the second story of a rickety adobe building, above a pesh den, in the shadow of the Dockside Giant. It blends in seamlessly with the seedy, sun-baked buildings of the Docks around it. The only clue that it might be anything out of the ordinary is the plain faced, thuggish man standing with his arms crossed over his chest at the top of the stairway leading to the second floor entrance. He examines each Agent's medal before letting them in.

Inside the windowless room there is a long mahogany table surrounded by a dozen tall, comfortable chairs. The walls of the room are decorated with silk tapestries from Tian Xia depicting cloud enshrouded mountains and flowing streams. The artfully engraved table is laid out with a wide variety of alcohol, bread, cheese, fruit and cuts of cold meat. Sitting at its head is a tall Chelaxian woman. Her black hair is cut short, and combed to one side. She has large stern eyebrows, and big black eyes that seem to stare without blinking. She's wearing a unmarked grey wool uniform. None of the assembling agents have ever seen her before, but the golden medal hanging around her neck makes it clear what she is. A Gold Agent, a senior member of the Consortium. It is her job to observe the huge amounts of trade flowing in and out of the city, estimate supply, demand, prices, and margins in other regions of the Inner Sea and transmit it directly to the ears of the Patrons. She is a rumor. An enigma. A powerful woman indeed.

The gold agent sits quietly observing the Agents until half the chairs around the table are full. She stands and waits for the room to quiet of the sounds of smalltalk and eating. She makes no introduction other than to hold up her golden medal of rank, as if the obvious presentation were needed. She looks around, catching each eye to make sure she has everyone's attention, then without prelude begins talking, "There have always been huge, unpredictable banks of fog in a little traveled part of the Obari ocean. Countless ships have been devoured by those mists over the years, never to be seen again. Recently one of our smugglers was passing the edge of the Hungry Mists, on the day of a new moon. Suddenly part of the fog cleared away to make a tunnel. Their lookout was able to spot a reef-surrounded shore in the distance. The captain took the ship as close in as he dared through the Mists. The reef was littered with the jutting, broken corpses of ships in all shapes and sizes. The shoreline stretched on as far as they could see in either direction. Directly ashore from them was some sort of tropical salt marsh. The captain sent one of his ship's boats and five of his crew to reconnoiter the area. They rowed to the shore, through the ship graveyard, and up one of the waterways that emptied into the sea."

"The landing party were gone for hours. Finally, just as the captain was preparing to declare them lost, the lookout spotted the boat drifting back down the waterway. There was but a single man inside, and he was making no attempt to row. The captain sent another boat to retrieve him, but the man had gone mad. When interrogated, he gibbered nonsense littered with fragmentary descriptions of "demons" in the marsh. He was clutching a small idol of a some shapeless, tentacled god, made of solid gold. When their ship moved away, the Mists returned, hiding the island once again.

"The captain reported his findings back to me. The effect has since been replicated by a different ship, but only in that very specific spot and only on the new moon. The galleon had stumbled onto a sort of gateway through the mists. All magical attempts to determine if the island is actually on Golarion have failed. In fact all divinations relating to the island have had no success. Attempts to teleport there have also met with failure. I have received full approval from the Patrons for a potentially permanent exploratory mission. I want you to lead it," she finishes, sweeping her hand around the table to indicate the agents present.

Character Creation Guidelines
Please read the following guidelines carefully and completely.
Starting Level 3rd
Available Races Core, Aasimar, Fetchling, Hobgoblin, Ifrit, Oread, Sylph, Tiefling, Undine, Custom races up to 14 RP by strict approval only. Best to ask before creating. Don't ask me if you can recreate a race I left off my list at a different RP value, I'll say no.
Classes All Paizo published classes and archetypes are available.
Ability Scores You have two options. Option A is to roll 4d6 six times, rerolling anything below a seven (yielding a potential result of 7-24). You must apply your rolls in order to your ability scores (first roll goes to Str, second to Dex, third to Con, etc). Option B is to roll 4d6 six times, and remove the lowest roll, rerolling anything below seven (yielding a potential result of 7-18). Then you can take the resulting numbers and apply them to whatever ability scores you want. If you roll a total point buy over 25, reroll. If you roll abysmally, you may then choose to take a 17 point buy instead. No other rerolls, sorry. Them's the dice.
HP PCs get maximum HP at first level and then half their hit dice+1+con modifier etc. after that. Eidolons/companions/familiars etc get half hit dice+1 at every level including 1.
Alignment None; see below house rules section.
Starting Wealth 4,000 GP, no more than 2400 on a single item. Crafting is fine if you could do it by taking 10.
Traits Select the mechanical benefits of two Paizo published traits, and then rewrite them to fit your character's background.
Drawbacks You may select one, in exchange for a third trait.
Story Feat Everyone gets a free story feat at first level. Ignore any prerequisites, unless they can be written into your background, then you should do so.
Profession Each character has been selected in part because they practice a useful profession as well as adventuring. Pick a related craft and profession skill (ie. craft (armor) and profession (smith)) at level 1. That level, and every level thereafter, you get a free rank in those skills and they count as class skills for your character. You may "change careers" at any time you level up by picking two new craft/professions. However you can only do it once every five levels.
Prestige Award All of your characters are Bronze Agents in the Aspis Consortium. To represent this, we will be using the prestige system from the Faction Guide. All characters will start out with 10 TPA and 10 CPA with the Consortium. I will detail how this can be spent after the campaign starts for those without access to the rules.

When you create a submission, please create a messageboard alias and include your character information in the form of a standard stat block profile. Here's Ruarc's profile as an example. I don't want your stats broken up into spoilers where I can't find them easily and quickly. If you can't mange this simple task, you will not be considered.

Also, include the following information spoilered in your profile:

1) Appearance
2) Personality
3) Background

Once you have created a character (and only one) for consideration, please write an in-character scene, written in third person narrative, from your Agent's prospective of the scene I began in Katapesh above. You may respond to the Gold Agent. This is to show off your writing/roleplaying skills. I am looking for good writers above all else. I want this to be a roleplay heavy campaign, so this and the background are a large portion of how I will judge you. Please bold speech, and italicize thought.

House Rules
Alignment There is no alignment in this game. Period. All mechanical effects based off alignment are either removed or work on everyone. Paladins can smite anyone. Protection from X/magic circles against X work equally on everyone. Any class restrictions on alignment are gone. Alignment descriptors for spells and abilities are gone. DR/Good becomes DR/Magic AND Cold Iron. DR/Evil becomes DR/Magic AND Silver. DR/Chaos becomes DR/Magic AND Cold Iron. DR/Lawful becomes DR/Magic AND Silver. All the detect alignment spells have been collapsed into the following spell:

Detect Allegiance:

School divination; Level cleric/oracle 1, inquisitor 1

CASTING

Casting Time 1 standard action

Component V, S, DF

EFFECT
Range 60 ft.
Area cone-shaped emanation
Duration concentration, up to 10 min./ level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION
You can sense the presence of worshipers of other deities. The amount of information revealed depends on how long you study a particular area or subject.

1st Round: Presence or absence of worshipers

2nd Round: Number of heretical auras (creatures, objects, or spells) in the area and the power of the most potent aura present.

3rd Round: The power and location of each aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.

Aura Power
An aura's power depends on the type of creature or object that you're detecting and its HD, caster level, or (in the case of a cleric) class level; see the table in the detect evil spell. If an aura falls into more than one strength category, the spell indicates the stronger of the two.

If you have a question about how this relates to something I didn't mention here, please ask.

This doesn't mean that I want the characters to be psychopaths, just that there's no cosmic tag on their souls sorting them into categories. I am looking for a morality somewhat equivalent to Robert E Howard's Conan the Barbarian stories.

Hero Points using standard rules.

Firearms The Consortium has worked out a special deal with the Grand Duchess Trietta Ricia of Alkenstar. All of the Agents on this mission have access to advanced firearms and training in how to use them. This means the Guns Everywhere rules are in effect at character creation, except for the last line about Gunslingers getting Gun Training at level 1. After character creation, Firearms prices will revert to Commonplace Guns level. See the firearms rules for details.

Posting Considerations
Once the campaign begins you will be expected to post at least once every 48 hours. If you are going on a vacation, very busy, or otherwise unable to post just let me know and I will DMPC you for that time. If I don't hear from you your character will have a mental breakdown and won't do or say anything. They will be dazed should combat occur during that time.

If anyone disappears for 10 straight days without posting or leaving notice you will be killed off without hope of resurrection. This is extremely generous in terms of time span, so please don't let it get to that level of uninvolvement.

My posting rates may occasionally slow down, but I will communicate when that's going to happen before hand.

Selection
I will be selecting 6 characters from those submitted. Ideally they should fill the following leadership roles: Viceroy, Warden, General (Which we'll call Commander), Treasurer, High Priest and Grand Diplomat. But my selections will be the characters I like best regardless of who they are. If not all of the leadership roles end up filled, NPCs will be made to fill them. I am looking for three dimensional characters who I can believe are real people in the world they inhabit. Recruitment ends on the 14th of September, 2013 at 12:00PM GMT+8. Late submissions will not be considered.

"Profit is sweet, even if it comes from deception."

-Sophocles

Sczarni

color me interested, tmw when I get to work I'll work something up =)

For some reason the phrasing of all this make me want to call them the Ferengi from star trek.

Sczarni

str: 4d6 ⇒ (4, 3, 6, 3) = 16
dex: 4d6 ⇒ (6, 4, 5, 2) = 17
con: 4d6 ⇒ (1, 3, 6, 6) = 16
int: 4d6 ⇒ (3, 2, 2, 4) = 11
wis: 4d6 ⇒ (1, 5, 6, 6) = 18
cha: 4d6 ⇒ (4, 1, 2, 5) = 12

I'll go ahead and do the dice roll now, I've been on a big whip kick lately so I'll have to think on this one!


Edited the ability score generation section, and deleted an above post.

Lantzkev - That's a 53 point buy, sorry man, I wasn't expecting that. I guess I didn't think it through well enough. But I'm going to ask to reroll, see the edited rules above.

Dark Archive

Strength: 4d6 ⇒ (3, 1, 2, 3) = 9 (8) (-1)
Dexterity: 4d6 ⇒ (2, 2, 2, 5) = 11 (9) (-1)
Constitution: 4d6 ⇒ (4, 5, 2, 1) = 12 (11) (0)
Intelligence: 4d6 ⇒ (3, 1, 5, 5) = 14 (13) (+1)
Wisdom: 4d6 ⇒ (2, 1, 6, 3) = 12 (11) (0)
Charisma: 4d6 ⇒ (6, 2, 3, 6) = 17 (15) (+2)

With those rolls, I'll take the 17 point buy. I am currently thinking some kind of Ifrit Sorcerer who works extensively in trading.


Option B
4d6 ⇒ (1, 6, 5, 6) = 18 = 17
4d6 ⇒ (1, 4, 3, 2) = 10 = 9
4d6 ⇒ (6, 6, 5, 4) = 21 = 17
4d6 ⇒ (4, 3, 5, 4) = 16 = 13
4d6 ⇒ (3, 6, 3, 4) = 16 = 13
4d6 ⇒ (5, 2, 4, 6) = 17 = 15

Total PB = 38

Alright :P Lets give this another go then.

4d6 ⇒ (6, 5, 6, 5) = 22 = 17
4d6 ⇒ (4, 4, 6, 1) = 15 = 14
4d6 ⇒ (2, 2, 4, 3) = 11 = 9
4d6 ⇒ (6, 3, 5, 5) = 19 = 16
4d6 ⇒ (3, 1, 1, 2) = 7 = 6 Reroll: 4d6 ⇒ (2, 1, 6, 2) = 11 = 10
4d6 ⇒ (6, 1, 4, 6) = 17 = 16

Total PB = 37

Um, can I just take a 25 point buy? Capping at 25 seems to be presenting some issues...


Dotted for interest.

I'll begin working on a character. He will probably be a LN inquisitor/fighter (melee/diplomacy/intimidate focused). He might be perfect for a Warden (or in case it's needed: Enforcer). I used option B to roll:

4d6 ⇒ (5, 4, 6, 4) = 19 = 15
4d6 ⇒ (6, 3, 1, 3) = 13 = 12
4d6 ⇒ (2, 1, 1, 6) = 10 = 9
4d6 ⇒ (2, 4, 5, 6) = 17 = 15
4d6 ⇒ (2, 2, 4, 4) = 12 = 10
4d6 ⇒ (2, 1, 3, 4) = 10 = 9

I'll try to have my profile and background ready ASAP.


Let's see what I have to work with.

4d6 ⇒ (1, 6, 4, 5) = 16
4d6 ⇒ (2, 5, 3, 2) = 12
4d6 ⇒ (1, 4, 5, 2) = 12
4d6 ⇒ (2, 2, 1, 6) = 11
4d6 ⇒ (2, 6, 2, 3) = 13
4d6 ⇒ (5, 4, 4, 3) = 16
PB: 28. Man, just over.

4d6 ⇒ (6, 1, 1, 5) = 13
4d6 ⇒ (6, 3, 1, 5) = 15
4d6 ⇒ (5, 4, 4, 3) = 16
4d6 ⇒ (5, 6, 1, 4) = 16
4d6 ⇒ (3, 5, 6, 3) = 17
4d6 ⇒ (2, 4, 6, 1) = 13
PB: Ridiculously good.

4d6 ⇒ (1, 1, 6, 3) = 11
4d6 ⇒ (5, 5, 4, 6) = 20
4d6 ⇒ (3, 6, 6, 1) = 16
4d6 ⇒ (3, 6, 2, 5) = 16
4d6 ⇒ (2, 2, 1, 6) = 11
4d6 ⇒ (3, 4, 1, 1) = 9
PB: Ha, what's it for a 20.

4d6 ⇒ (3, 4, 2, 5) = 14
4d6 ⇒ (5, 1, 3, 3) = 12
4d6 ⇒ (5, 5, 4, 5) = 19
4d6 ⇒ (6, 6, 4, 1) = 17
4d6 ⇒ (4, 3, 3, 5) = 15
4d6 ⇒ (6, 1, 1, 5) = 13
PB: Insane still

4d6 ⇒ (5, 2, 4, 2) = 13
4d6 ⇒ (4, 5, 6, 3) = 18
4d6 ⇒ (2, 2, 1, 1) = 6
4d6 ⇒ (4, 6, 2, 1) = 13
4d6 ⇒ (1, 3, 4, 2) = 10
4d6 ⇒ (1, 3, 6, 5) = 15
PB: 30-<value for a 6> I think that works out to less than 25. Let's see what I can come up with using these. That 6 Con might be both fun and incredibly hampering to play with.


Argh, this not dropping one of the d6 thing is not going to work apparently. How about this instead:

Option A) Roll 3d6+1 down the line, reroll under 8s. Option B) 4d6, drop the lowest arrange as you want, reroll under 7s. Option C) 17 point buy.

Sorry for the waffling on ability sore generation guys, I was trying something new with the 4d6 thing and apparently it's a really bad idea.


Enchanter Tim wrote:

Let's see what I have to work with.

4d6
4d6
4d6
4d6
4d6
4d6
PB: 28. Man, just over.

4d6
4d6
4d6
4d6
4d6
4d6
PB: Ridiculously good.

4d6
4d6
4d6
4d6
4d6
4d6
PB: Ha, what's it for a 20.

4d6
4d6
4d6
4d6
4d6
4d6
PB: Insane still

4d6
4d6
4d6
4d6
4d6
4d6
PB: 30-<value for a 6> I think that works out to less than 25. Let's see what I can come up with using these. That 6 Con might be both fun and incredibly hampering to play with.

You can take that last set if you like Enchanter Tim since you rolled it before my post.


If I might offer an alternative to balance both options; maybe roll 3 sets of 3d6 and take the best for Option A?

*Edit: Or maybe even some alternative dice to skew it more evenly; 2d6+6, 3d5+3, or maybe even 3d6+2, 2d8+4? Just that the options as stands make Option A inferior beyond reckoning (and the probabilities of a flat 3d6 will likely translate to a 17 pt buy as a standard).


Str: 4d6 ⇒ (3, 2, 4, 5) = 14
Dex: 4d6 ⇒ (6, 2, 1, 3) = 12
Con: 4d6 ⇒ (1, 4, 6, 1) = 12
Int: 4d6 ⇒ (6, 5, 6, 5) = 22
Wis: 4d6 ⇒ (4, 1, 4, 5) = 14
Cha: 4d6 ⇒ (3, 3, 4, 6) = 16

Going for spellcaster, please have high spellcasting stat. xZ

Edit-And the rules change right when I post. Here we go again.

4d6 ⇒ (5, 6, 4, 6) = 21
4d6 ⇒ (2, 6, 6, 1) = 15
4d6 ⇒ (6, 6, 6, 3) = 21
4d6 ⇒ (3, 6, 1, 1) = 11
4d6 ⇒ (4, 5, 4, 3) = 16
4d6 ⇒ (3, 4, 5, 4) = 16

So I end up with 17, 14, 18, 10, 13, and 13 to play with statwise. Not bad at all. Will have a character up later today.


DM Jelani wrote:

Argh, this not dropping one of the d6 thing is not going to work apparently. How about this instead:

Option A) Roll 3d6 down the line, reroll under 7s. Option B) 4d6, drop the lowest arrange as you want, reroll under 7s. Option C) 17 point buy.

Sorry for the waffling on ability sore generation guys, I was trying something new with the 4d6 thing and apparently it's a really bad idea.

That works however it takes away the incentive to pick option A. Then again I have always figured the main prerequisite for rolling stats down the line was insanity so I doubt this will deter the die-hards :P


I think most people like to roll ability scores just for the chance of a ridiculous point buy translation. My guess is that the majority of folks here will end up having to go with the 17 pb if they want to play.

Possible Solution:

Players roll "1d9+16" to determine their character's point buy value.


Okay. Made one last edit after playing around a little with the dice roller. Again, I deeply apologize for not having though this through better and experimenting before posting. I got too excited (-_-*)

Just to repost in case the edit above gets missed:

Option A) Roll 3d6+1 down the line, reroll under 8s. Option B) 4d6, drop the lowest arrange as you want, reroll under 7s. Option C) 17 point buy.

Grand Lodge

that is lots of edit about the dice roller DM :)

Grand Lodge

of DM if we get a good set over 25 point buy to we get to keep it?


Yeah, it's kindof a Catch 22. Point Buy is certainly superior for creating evenly balanced characters, but there's no such thing as "playing the hand you've been dealt" in that regard, which is a fun character creation guideline from time to time.


Algar Lysandris wrote:
of DM if we get a good set over 25 point buy to we get to keep it?

Yeah, sure, though I reserve the right to veto particularly freakish sets that are way out of line with the other submissions. It's no fun to have one character in the group at a totally different power level than the rest.


Another option could be 3d6 down the line, but roll an extra 1d6 twice to be added wherever you want. It's the 3d6 method with a small amount of flexibility.

Still, my results were interesting
Str: 13
Dex: 18
Con: 6
Int: 13
Wis 10
Cha 15

Not a great casting stat, unless I get a +2 to the Cha. Maybe an Oracle? Ranged Paladin is an idea, though working for Aspis? Hmm, maybe a sickly Aldori Swordlord.

Grand Lodge

i agree but sometime you get a great set of dice roll (and i think that is what the dm is concerned about)

i know i have two high point buy value character on other games...


Option A:

3d6 + 1 ⇒ (6, 2, 3) + 1 = 12 (2)
3d6 + 1 ⇒ (4, 4, 3) + 1 = 12 (2)
3d6 + 1 ⇒ (5, 6, 5) + 1 = 17 (13)
3d6 + 1 ⇒ (2, 5, 2) + 1 = 10 (0)
3d6 + 1 ⇒ (6, 5, 3) + 1 = 15 (7)
3d6 + 1 ⇒ (4, 2, 3) + 1 = 10 (0)

RP: 24

*phew* Cutting it pretty close there. I'll hold onto this set but keep refreshing to see if there are any changes coming up ;-)

Grand Lodge

Here goes my option B

Stat: 4d6 ⇒ (4, 1, 6, 3) = 14 = 13
Stat: 4d6 ⇒ (3, 6, 5, 5) = 19 = 16
Stat: 4d6 ⇒ (5, 5, 5, 3) = 18 = 15
Stat: 4d6 ⇒ (5, 5, 6, 3) = 19 = 16
Stat: 4d6 ⇒ (1, 6, 1, 1) = 9 = 8
Stat: 4d6 ⇒ (4, 2, 6, 3) = 15 =13

Grand Lodge

Do i get to keep it dm?


Algar Lysandris wrote:
Do i get to keep it dm?

Sure, it's pretty lucky, but nothing too gratuitous.


To be clear, I'm not going to require rerolling above 25 pt buy anymore, just going to reserve the right to veto any set that comes up really ridiculous.


Man you really don't waste time Jelani. Let's see what I get...

Option B:
4d6 ⇒ (5, 5, 1, 6) = 17 = 16
4d6 ⇒ (2, 4, 6, 6) = 18 = 16
4d6 ⇒ (4, 2, 6, 3) = 15 = 13
4d6 ⇒ (1, 5, 6, 6) = 18 = 17
4d6 ⇒ (3, 5, 2, 3) = 13 = 11
4d6 ⇒ (1, 6, 6, 5) = 18 = 17

Uhh, wow that's some good rolls. This fall under really ridiculous yet? If so perhaps drop one of the 17s to a 13 instead?


Peanuts wrote:

Man you really don't waste time Jelani. Let's see what I get...

Option B:
4d6 = 16
4d6 = 16
4d6 = 13
4d6 = 17
4d6 = 11
4d6 = 17

Uhh, wow that's some good rolls. This fall under really ridiculous yet? If so perhaps drop one of the 17s to a 13 instead?

Please reroll that. That's a 50 point buy.


Tried to get my previous rolls (total 14) to work but I hate playing <10 int characters. I think I'm going to transition to the 17pt buy then if that's alright DM Jelani?

BTW: The profile you linked to, is that a hero lab generated one or something? Don't have access to that program but will try to change my usual excel sheet to output a similar format.


Scorpioni wrote:

Tried to get my previous rolls (total 14) to work but I hate playing <10 int characters. I think I'm going to transition to the 17pt buy then if that's alright DM Jelani?

BTW: The profile you linked to, is that a hero lab generated one or something? Don't have access to that program but will try to change my usual excel sheet to output a similar format.

Yes, taking 17 point buy is always an option. I actually just typed it up in notepad. I just copy+paste it and change the info each time I create a new profile. Herolab makes a similar output I believe. It's basically the standard Paizo statblock format.

Grand Lodge

Character submission:

Female Fletching Bard 3 (Dawnflower Dervish)
Init +4; Senses Perception +6, Darkvision 60 ft, Low-light Vision
==DEFENSE==
AC 19, touch 14, flat-footed 15 (+5 armor, +4 dex)
hp 24 (3d8+3)
SR 0 ; ER Cold 5, Electricity 5
Fort +2, Ref +7, Will +3
Armor Mithral Chain Shirt +1, Light
Defensive Abilities Shadow Blending (PFBty2 123), Shadowy Resistance (PFBty2 123), Well-Versed (PFCR 38)
==OFFENSE==
Spd 30 ft/x4
Melee Masterwork Scimitar +8 (1d6+4) 18-20/x2 CM +2
==STATISTICS==
Str 8, Dex 18, Con 13, Int 15, Wis 11, Cha 18
BAB +2, CMB +1, CMD +15
Feats Arcane Strike (PFCR 118), Dervish Dance (PFCaS: ISWG 286), Weapon Focus (Scimitar) (PFCR 136-137)
Skills Acrobatics +10, Bluff +10 [w/ persons attracted to you +11], Disable Device +10, Diplomacy +10 [w/ persons attracted to you +11] Knowledge (arcana) +6, Knowledge (religion) +6, Perception +6, Perform (sing) +10, Profession (bookkeeper) +6, Spellcraft +6, Stealth +12, Sense Motive +10, Use Magic Device +10
SQ Bardic Performance [12] (PFCR 35-38)
SU Countersong (PFCR 36), Distraction (PFCR 36-37), Inspire Competence (PFCR 37), Inspire Courage (PFCR 37)
MC Battle Dance (PFUC 33), Deity (PFCaS: ISM), Versatile Performance (PFCR 38)
Traits Charming (Social) (PFAPG 330), Eastern Mysteries (Faction: Qadira) (PFSc: GtPSOP 17), Lock expert (Disable device as class skill)
Languages Aklo, Common, Draconic

During a raid when she was still very young her family's caravan was Wiped out by (insert enemy) She survived the massacre by being knocked out under the corpse of her Older brother.

She was found by a team of human rangers after the (insert enemy) and adopted into a human culture.

She trained to be a banker/treasurer as a profession. She also sharpened her skills in magic as it came naturally to her and it seemed a waste to not develop these.

After all when you are on the road to go and collect debts there might be an Evil Robin Hood lurking after the Gold that is not his to take.

working for the White Asp Bank she went all over the place. Either to check on investment or to collect due payments.

Seeing the lifestyle, and power of the Corrupt and Wealthy she started wanting these attributes for herself (Power-Hungry drawback, Artifact Hunter Story feat)

Upon hearing of the opportunityshe asked for a transfer as this would represent the opportunity to achieve the wealth and power she dreams of.

Using her skills she is confident that she can achieve some sort of Status for herself

-------------

Name: Solinas Astariel
Age: 26
Gender: Female
Occupation: Account Manager White Asp Bank

What do you bring to the expedition?

To overview the New account financial asset

What are your professional goals?

Chief Financial Officer and Treasurer for the new business area

Do prefer to work alone or in a team?

I rely on both depending on the nature of the account and the business at hand

Give some examples of teamwork:

Outstanding account debit collection. Finding out the useful information (hiring detective as need be) Presenting the Debt to be collect and recovery of financial compensation via the use of recovery agents, lawyers or other agents

How do you handle pressure?

I do rather well

How do you measure success?

In asset gained and long term Benefit (both in monetary and non monetary value)

What are you passionate about?

Having meaningful and satisfactory partnership for all involved

What have you learned from your mistakes?

Indeed as i try no to repeat them

What is your greatest strength?

Flexibility of thought and means of action

What is your greatest weakness?

passion of Magic

What major challenges have you handled?

Can not be disclosed under professional agreement N 5647812

Why do you want to be on the expedition?

Career advancement

Do you have a criminal record? If so, why should it be ignored?

None

Appearance: Young pretty pale skin dark hair Woman usually dressed for the right occasion (either adventuring, meeting with a client or a social occasion)

Personality: Aspiring Merchant Prince with a touch of Yakuza Princess
Drawback: Power-Hungry
Story Feat:Artifact Hunter


Algar Lysandris wrote:

Character submission:

Female Bard 3
Init +4; Senses Perception +6, Darkvision 60 ft, Low-light Vision
==DEFENSE==
AC 19, touch 14, flat-footed 15 (+5 armor, +4 dex)
hp 24 (3d8+3)
SR 0 ; ER Cold 5, Electricity 5
Fort +2, Ref +7, Will +3
Armor Mithral Chain Shirt +1, Light
Defensive Abilities Shadow Blending (PFBty2 123), Shadowy Resistance (PFBty2 123), Well-Versed (PFCR 38)
==OFFENSE==
Spd 30 ft/x4
Melee Masterwork Scimitar +8 (1d6+4) 18-20/x2 CM +2
==STATISTICS==
Str 8, Dex 18, Con 13, Int 15, Wis 11, Cha 18
BAB +2, CMB +1, CMD +15
Feats Arcane Strike (PFCR 118), Dervish Dance (PFCaS: ISWG 286), Weapon Focus (Scimitar) (PFCR 136-137)
Skills Acrobatics +10, Bluff +10 [w/ persons attracted to you +11], Disable Device +7, Knowledge (arcana) +6, Knowledge (religion) +6, Perception +6, Perform (sing) +10, Profession (bookkeeper) +6, Spellcraft +6, Stealth +12, Use Magic Device +10
SQ Bardic Performance [12] (PFCR 35-38)
SU Countersong (PFCR 36), Distraction (PFCR 36-37), Inspire Competence (PFCR 37), Inspire Courage (PFCR 37)
MC Battle Dance (PFUC 33), Deity (PFCaS: ISM), Versatile Performance (PFCR 38)
Traits Charming (Social) (PFAPG 330), Eastern Mysteries (Faction: Qadira) (PFSc: GtPSOP 17)
Languages Aklo, Common, Draconic

You'll need to put it in an alias and complete all the requirements in the original post, but that's a good start :)

Grand Lodge

working on it dm :) i am editing the original post atm


Here is the Alias i just need to input the info but i have to head out for the day.


Are the expanded aasimar/tiefling options available as well? The variant tables, I mean. Poking around with the available races to see if something jumps out at me. In between playing Baldur's Gate (thanks the other thread, haha)

Dark Archive

Scorpioni's character here.

My profile is now online. Background, traits and non-weapon/armor gear still to be added though.

I'll complete it after dinner ;)


Going to see what kind of stats I get, and what that inspires:

3d6 + 1 ⇒ (4, 6, 1) + 1 = 12
3d6 + 1 ⇒ (4, 2, 6) + 1 = 13
3d6 + 1 ⇒ (4, 2, 2) + 1 = 9
3d6 + 1 ⇒ (3, 3, 1) + 1 = 8
3d6 + 1 ⇒ (1, 3, 1) + 1 = 6
3d6 + 1 ⇒ (1, 1, 6) + 1 = 9

ReRoll 2:
4th roll: 3d6 + 1 ⇒ (6, 2, 3) + 1 = 12
5th roll: 3d6 + 1 ⇒ (5, 6, 4) + 1 = 16

EDIT: Looks like 17 point buy for me. -sigh- I was hoping to come up with an interesting array to play off of.

I'll think about it and see what comes up.


3d6 + 1 ⇒ (2, 4, 5) + 1 = 12
3d6 + 1 ⇒ (6, 6, 1) + 1 = 14
3d6 + 1 ⇒ (3, 3, 6) + 1 = 13
3d6 + 1 ⇒ (1, 1, 3) + 1 = 6
3d6 + 1 ⇒ (5, 6, 6) + 1 = 18
3d6 + 1 ⇒ (6, 1, 4) + 1 = 12

could be an interesting set, High Wisdom/Low Intelligence.

Cleric? Monk?

I suppose there's a lot I could do with it, depending on where I wanna go with racial adjustments.

EDIT: I think I'll go with a 'streetwise' gunslinger.

Edit: INT Reroll: 3d6 + 1 ⇒ (4, 5, 3) + 1 = 13

Yep I'll take it. Leaning towards gunslinger still. Could the Musket master archetype be slightly modified for a "Rifleman" style character?

If so, I'm considering a half elf gunslinger("rifleman")/ Fighter(Trench Fighter) focusing on being mobile and firing from cover/distance.


bi0philia wrote:

3d6+1

3d6+1
3d6+1
3d6+1
3d6+1
3d6+1

could be an interesting set, High Wisdom/Low Intelligence.

Cleric? Monk?

I suppose there's a lot I could do with it, depending on where I wanna go with racial adjustments.

EDIT: I think I'll go with a 'streetwise' gunslinger.

You can reroll that 6 if you want.


Just so you see it,

bi0philia wrote:


Edit: [dice=INT Reroll]3d6+1 (13)

Yep I'll take it. Leaning towards gunslinger still. Could the Musket master archetype be slightly modified for a "Rifleman" style character?

If so, I'm considering a half elf gunslinger("rifleman")/ Fighter(Trench Fighter) focusing on being mobile and firing from cover/distance.


Think I'm gonna stick to my guns and try for the Bladebound/Kensai I mentioned wanting to play previously. Also toying with a custom race idea. I'll PM you more on that, however.

4d6 ⇒ (6, 2, 4, 1) = 13  12
4d6 ⇒ (3, 6, 5, 1) = 15  14
4d6 ⇒ (4, 6, 2, 6) = 18  16
4d6 ⇒ (5, 4, 6, 1) = 16  15
4d6 ⇒ (5, 2, 2, 3) = 12  10
4d6 ⇒ (4, 1, 6, 4) = 15  14


bi0philia wrote:

Just so you see it,

bi0philia wrote:


Edit: [dice=INT Reroll]3d6+1 (13)

Yep I'll take it. Leaning towards gunslinger still. Could the Musket master archetype be slightly modified for a "Rifleman" style character?

If so, I'm considering a half elf gunslinger("rifleman")/ Fighter(Trench Fighter) focusing on being mobile and firing from cover/distance.

Rifle is actually inferior to the musket in my opinion because RAW, rapid reload does nothing for advanced firearms. A revolver's worth it because you get six shots before you need to reload. But if you want to take full attacks with a two handed firearm, musket or double hackbut is the way to go. You can use alchemical cartridges and rapid reload to get down to free action reloads. Yes, I know that makes no sense, but those are the rules.

So there's no need to reflavor the archetype. The only ability that specifies musket is the battered firearm and the rapid reload. I'll let you upgrade the battered firearm to whatever you want if you pay for it.


Alright, looks like the stats are sorted out :) Given that 25 isn't a cap anymore, any chance I could keep one of the roles I already made?


This is what I have so far. Let me know if anything needs to be changed/moved/edited to meet with your requirements.

As for story feats I am between Nemesis and Stronghold but they are largely dependent on things. Stronghold only works for people under his command so it could be useless for the party, while Nemesis would require a preexisting rival that came after him to a inaccessible island. Any suggestions would be helpful. xD


3d6 + 1 ⇒ (3, 1, 5) + 1 = 10
3d6 + 1 ⇒ (5, 1, 3) + 1 = 10
3d6 + 1 ⇒ (2, 6, 2) + 1 = 11
3d6 + 1 ⇒ (3, 1, 6) + 1 = 11
3d6 + 1 ⇒ (5, 3, 4) + 1 = 13
3d6 + 1 ⇒ (3, 5, 3) + 1 = 12

...well, that's just special. That's...what, a 6 point points buy? Jeez. And they're all too high to re-roll. 'Choose the dice roll,' I said, 'Just because the dice gods hate me doesn't mean it won't be fun,' I said.

Well, guess that means I'll switch to the seventeen point buy. Man.

Lantern Lodge

Darn this posting is going fast, I'm having a hard time keeping up, but lets give a roll a try anyhow.

4d6 ⇒ (1, 5, 4, 6) = 16=15
4d6 ⇒ (5, 2, 4, 4) = 15=13
4d6 ⇒ (6, 3, 4, 6) = 19=16
4d6 ⇒ (4, 1, 6, 1) = 12=11
4d6 ⇒ (5, 5, 3, 5) = 18=15
4d6 ⇒ (3, 5, 3, 1) = 12=11

Hmm, that's pretty good, around... 31 points? if that's a bit too high I will request to just drop a 15 down to a lower number or something.

Either way I'll start thinking of classes for my character concept.


dotting
Option B)
4d6 ⇒ (6, 5, 6, 4) = 21 17
4d6 ⇒ (5, 5, 1, 3) = 14 13
4d6 ⇒ (1, 2, 3, 2) = 8 7
4d6 ⇒ (2, 6, 1, 3) = 12 11
4d6 ⇒ (5, 5, 1, 3) = 14 13
4d6 ⇒ (5, 3, 5, 2) = 15 13

Just let me know if I need to re-roll

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