Jelani's Colonization:Aspis Rising (Inactive)

Game Master Brian Minhinnick


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Option A

4d6 ⇒ (4, 4, 3, 5) = 16
4d6 ⇒ (3, 3, 6, 5) = 17
4d6 ⇒ (2, 4, 6, 1) = 13
4d6 ⇒ (1, 5, 2, 3) = 11
4d6 ⇒ (3, 1, 2, 6) = 12
4d6 ⇒ (1, 3, 1, 2) = 7

Hmm... 25 point buy exactly. I'll need to see what I can think of with this.


Option A got a facelift TLO3; it's actually 3d6+1 down the line now.

RPG Superstar 2015 Top 16

Quote:
Option B is to roll 4d6 six times, and remove the lowest roll, rerolling anything below seven (yielding a potential result of 7-18).

Stat: 4d6 ⇒ (4, 4, 1, 1) = 10 (drop lowest = ) 9

Stat: 4d6 ⇒ (5, 3, 6, 2) = 16 (drop lowest = ) 14
Stat: 4d6 ⇒ (4, 2, 5, 2) = 13 (drop lowest = ) 11
Stat: 4d6 ⇒ (4, 6, 2, 1) = 13 (drop lowest = ) 12
Stat: 4d6 ⇒ (4, 2, 6, 2) = 14 (drop lowest = ) 12
Stat: 4d6 ⇒ (6, 6, 5, 6) = 23 (drop lowest = ) 18

This is a 26 point buy. Just to clarify, I assume these stats are before racial modifiers are applied? I'll be putting my racial +2 into something other than the 18, because I far prefer balanced characters to characters with starting scores of 20. Anyway, let me know if I need to reroll this.

I'll get an alias and the full application up shortly.


hmmm, what about the pepperbox? 4 shots before a reload.

the hackbut could be interesting but I imagine it might prove difficult in a lot of situations/ in difficult terrain/ falling off a cliff/ exc.

I may end up going a different direction, perhaps I'll go the revolver route.


Kagehiro wrote:
Option A got a facelift TLO3; it's actually 3d6+1 down the line now.

3d6+1 sounds harsh... Should I reroll with the new Option A or am I allowed to roll Option B instead?


4d6 ⇒ (1, 5, 6, 3) = 15= 14
4d6 ⇒ (6, 1, 1, 2) = 10= 9
4d6 ⇒ (2, 6, 6, 4) = 18= 16
4d6 ⇒ (2, 6, 2, 5) = 15= 13
4d6 ⇒ (5, 3, 2, 3) = 13= 11
4d6 ⇒ (6, 6, 3, 6) = 21= 18

35 point buy. Is that alright?


Let's see what goes of option A...

3d6 + 1 ⇒ (2, 5, 1) + 1 = 9
3d6 + 1 ⇒ (4, 5, 1) + 1 = 11
3d6 + 1 ⇒ (6, 2, 2) + 1 = 11
3d6 + 1 ⇒ (5, 2, 2) + 1 = 10
3d6 + 1 ⇒ (5, 2, 2) + 1 = 10
3d6 ⇒ (5, 4, 6) = 15

8 point buy? That's abysmal, for sure.


for the down the line option, 3d6+1 sounds harsh. I think your original intent was to make the "random" rolls a bit more powerful than the ones that can be rearranged, wasn't it?

I think 4d6 drop lowest gives similar average results to 3d6+1, maybe even better...
A solution could be, for the "down the line" option, 5d6 drop 2 lowest instead of 3d6+1...


two questions
1)How does channeling for clerics work?
2)I noticed in the example alias that some abilities were spoilered. Do you want us to spoiler long class abilities, or no?


option b, I can work with it.

4d6 ⇒ (3, 4, 5, 1) = 13=12
4d6 ⇒ (6, 2, 4, 1) = 13=12
4d6 ⇒ (5, 5, 1, 5) = 16=15
4d6 ⇒ (6, 2, 1, 2) = 11=10
4d6 ⇒ (2, 1, 1, 2) = 6 reroll4d6 ⇒ (1, 5, 5, 6) = 17=16
4d6 ⇒ (5, 1, 6, 2) = 14=13


(This is Dien's application)

Penance's stats and the other requested items are in his profile. Writing sample here:

Writing Sample:

The tall half-orc listened to the woman speak with furrowed brows, his muscular arms crossed over his chest and his lips pressed together in not-quite-a-scowl.

What he wanted to do was to leap to his feet, flip the table over, yell at the woman where she could stuff her 'exploratory mission', and stomp out of the room.

It wasn't an option, of course, so he didn't do it. The Aspis Consortium owned his fate, for now and the foreseeable future. There was the matter of a debt... and whatever else, Penance honored his debts.

He supposed that if he didn't, Abadar would have things to say about it.

He let the others ask questions first, raising one big, callused hand (skin the color of a ripe avocado) to knuckle at his chin. He was lost in his own thoughts. Despite his initial anger over the thought of being sent out of the city that had finally started to feel like home, the longer he mulled it over, the more he began to feel that this assignment might have some benefits, after all.

Most of his work for the Consortium, here in Katapesh, had been along the lines of thuggery. Oh, well-paying thuggery to be sure-- dressed-up thuggery, oiled over with smooth words of contracts and agreements-- but at the end of the day, making sure a merchant paid his dues to the Aspis was still thuggery. Standing in his exquisite mansion and glowering at the merchant was thuggery: proving that he could get past the merchant's bodyguards was thuggery. Challenging, high-class thuggery, but it was thuggery.

This promised a change. An unclaimed land? There'd be no merchants there, at least not yet. There'd be no churches there yet, either, and the thought made him smile briefly to himself. And while they might be claiming the land for the Consortium, if they were the highest-ranking agents there, then surely they'd have some degree of autonomy, with an ocean separating them from their superiors. The thought of not having daily assignments passed down from a silver agent drew him like a moth to a flame. Maybe there would be freedom there, of a sort.

The only thing was... his mother. Leaving Adjah alone here, in Katapesh-- well, he knew what his mother would say to that. That she could take care of herself just fine, and had done long before he was born. Still. He'd worry.

He raised his hand eventually, when there was a lull in questions from the others. He didn't care about whatever strange magic overlaid this island and blocked divination spells-- he didn't care about the logistics of the ship sailing there. Old Golden-ass could watch over that side of his fate-- the god had after all, so far. Penance's question was for something closer to the heart.

"Ma'am," he said respectfully, when she deigned to acknowledge his raised hand. She was a bleedin' Gold Agent. He wasn't stupid, no matter what people whispered about him. "Ma'am, I have family here in Katapesh. If I'm off for gods knows how long on this island... will the Consortium honor my obligations as a son by keeping my mother safe in my stead? And will family eventually be permitted to join us on this island, if this expedition goes well?"

Because if he was agreeing to a permanent position where he never saw Adjah again, the Consortium could go stuff themselves into a small sack. Deal or no deal.


Wow didn't realize it was quite that high a point buy :p

Option B:
4d6 ⇒ (3, 4, 4, 4) = 15 = 12
4d6 ⇒ (5, 1, 4, 4) = 14 = 13
4d6 ⇒ (6, 6, 4, 5) = 21 = 17
4d6 ⇒ (4, 3, 6, 4) = 17 = 14
4d6 ⇒ (2, 3, 4, 6) = 15 = 13
4d6 ⇒ (2, 1, 6, 4) = 13 = 12

There we go, that's pretty good still... 2+3+13+5+3+2=28 point buy :)

Will probably arrange as:
Str: 14
Dex: 12
Con: 13
Int: 13
Wis: 17
Cha: 12


Otm-Shank wrote:

Option B

4d6 = 17
4d6 = 9
4d6 = 17
4d6 = 13
4d6 = 13
4d6 = 15

Total PB = 38

Alright :P Lets give this another go then.

4d6 = 17
4d6 = 14
4d6 = 9
4d6 = 16
4d6 = 6 [dice=Reroll]4d6 = 10
4d6 = 16

Total PB = 37

Um, can I just take a 25 point buy? Capping at 25 seems to be presenting some issues...

Drop the seventeens to 16s and you can use the first set you rolled. Or you can drop the 17 in the second set to a 14 and use that.


Kagehiro wrote:
Are the expanded aasimar/tiefling options available as well? The variant tables, I mean. Poking around with the available races to see if something jumps out at me. In between playing Baldur's Gate (thanks the other thread, haha)

The alternate heritages are fine, but if you want one of the abilities off the table take the feat and roll for it.


bi0philia wrote:

3d6+1

3d6+1
3d6+1
3d6+1
3d6+1
3d6+1

could be an interesting set, High Wisdom/Low Intelligence.

Cleric? Monk?

I suppose there's a lot I could do with it, depending on where I wanna go with racial adjustments.

EDIT: I think I'll go with a 'streetwise' gunslinger.

Edit: [dice=INT Reroll]3d6+1

Yep I'll take it. Leaning towards gunslinger still. Could the Musket master archetype be slightly modified for a "Rifleman" style character?

If so, I'm considering a half elf gunslinger("rifleman")/ Fighter(Trench Fighter) focusing on being mobile and firing from cover/distance.

Bi0 - I was just looking at the stats you rolled again, and they would be wicked for a zen archer. You could be a "streetwise" zen archer. Remember no alignment, so you don't have to be lawful or whatever. You can tack the mechanics onto any kind of character you want. You'd be able to make more arrows in the jungle, and Zen archers are bad ass.


Emerion "Nim" Nimlaidas wrote:

This is what I have so far. Let me know if anything needs to be changed/moved/edited to meet with your requirements.

As for story feats I am between Nemesis and Stronghold but they are largely dependent on things. Stronghold only works for people under his command so it could be useless for the party, while Nemesis would require a preexisting rival that came after him to a inaccessible island. Any suggestions would be helpful. xD

I'm not going to comment on people's characters until they get everything finished, however I will answer specific questions. This next part goes for everyone. If you want to take the Nemesis story feat, you need to create an NPC to be your Nemesis and give them a reason to also be on the expedition.


Hordshyrd wrote:

Darn this posting is going fast, I'm having a hard time keeping up, but lets give a roll a try anyhow.

4d6=15
4d6=13
4d6=16
4d6=11
4d6=15
4d6=11

Hmm, that's pretty good, around... 31 points? if that's a bit too high I will request to just drop a 15 down to a lower number or something.

Either way I'll start thinking of classes for my character concept.

Those rolls are fine. Don't worry about keeping up, you've got two weeks. It's not a race. Submissions submitted 3 seconds before deadline will receive the same consideration as submissions submitted now. If anything just scan my posts for potential rules clarifications.


dien wrote:
Quote:
Option B is to roll 4d6 six times, and remove the lowest roll, rerolling anything below seven (yielding a potential result of 7-18).

[dice=Stat]4d6 (drop lowest = ) 9

[dice=Stat]4d6 (drop lowest = ) 14
[dice=Stat]4d6 (drop lowest = ) 11
[dice=Stat]4d6 (drop lowest = ) 12
[dice=Stat]4d6 (drop lowest = ) 12
[dice=Stat]4d6 (drop lowest = ) 18

This is a 26 point buy. Just to clarify, I assume these stats are before racial modifiers are applied? I'll be putting my racial +2 into something other than the 18, because I far prefer balanced characters to characters with starting scores of 20. Anyway, let me know if I need to reroll this.

I'll get an alias and the full application up shortly.

Yes, those rolls are before racials. You're fine.

Everyone - Unless I tell you to reroll, you're fine.


bi0philia wrote:

hmmm, what about the pepperbox? 4 shots before a reload.

the hackbut could be interesting but I imagine it might prove difficult in a lot of situations/ in difficult terrain/ falling off a cliff/ exc.

I may end up going a different direction, perhaps I'll go the revolver route.

Four shots will work well at low levels. Until you get three attacks per round and rapid shot. Revolvers like I said, I think are sweet. Very rarely do fights take place at long ranges in Pathfinder so the 20' is not a big deal.


TLO3 wrote:
Kagehiro wrote:
Option A got a facelift TLO3; it's actually 3d6+1 down the line now.
3d6+1 sounds harsh... Should I reroll with the new Option A or am I allowed to roll Option B instead?

You may choose the "new" option A or drop the lowest from your above rolls for a result of 13, 14, 12, 10, 11 then reroll the 6.


Cosmic Dream Lord wrote:

4d6= 14

4d6= 9
4d6= 16
4d6= 13
4d6= 11
4d6= 18

35 point buy. Is that alright?

Srop the 14 to a 12 and then sure.


Airon87 wrote:

for the down the line option, 3d6+1 sounds harsh. I think your original intent was to make the "random" rolls a bit more powerful than the ones that can be rearranged, wasn't it?

I think 4d6 drop lowest gives similar average results to 3d6+1, maybe even better...
A solution could be, for the "down the line" option, 5d6 drop 2 lowest instead of 3d6+1...

Actually, it was to encourage roleplaying of faulted characters. Just like you can't control what you're born with in real life. It seems to be working fine so far. I experimented with 3d6+2 and I've done 5d6 drop two before. Both were producing higher results on average than I wanted.


Void Dragon wrote:

two questions

1)How does channeling for clerics work?
2)I noticed in the example alias that some abilities were spoilered. Do you want us to spoiler long class abilities, or no?

1) Choose at character creation positive or negative, as if all gods were Neutral.

2)If you'd like to sure. You don't need to, it just makes the sheet look neater. What I'm saying with the spoilers is that I want abilities sorted into the right section of the stat block more than anything (Defense, Offense, Statistics, Spells, Special Abilities etc.)


4d6 ⇒ (3, 1, 5, 1) = 10 drop the 1 = 9

13, 14, 12, 10, 11, 9 would be 10 point buy. Not much luck today, but them's the dice.

I'll see if I can finagle something around this.


Well statwise I think he is done, except for story feat. Working on the rest. Just to give an update. :)


9, 11, 11, 10, 10, 15....yeah...I'll go with 17 point buy.


Completed Submissions

Penance, Servant of Abadar - Male Half-Orc Paladin 3

-----------------

Penance:

I'd like to see some fluff on those traits, or at least if you don't feel they need refluffing, explain why/how they apply to penance.

Smite evil should just be smite, Detect evil should be the Detect Allegiance spell I put in the first post.

I like your backstory and writing sample. I noticed a couple very minor grammar mistakes/typos but overall very good :) The one thing I might emphasize more is his distaste for the Consortium even more since so much of their business is based off corruption and breaking the law.


TLO3 wrote:

4d6 drop the 1 = 9

13, 14, 12, 10, 11, 9 would be 10 point buy. Not much luck today, but them's the dice.

I'll see if I can finagle something around this.

You can always revert to the 17 point buy.


Here is Talos for consideration. If you have any concerns with the character just say. Do you want us also to include a writing sample of our character?


Talos The Exalted wrote:
Here is Talos for consideration. If you have any concerns with the character just say. Do you want us also to include a writing sample of our character?
DM Jelani wrote:
Once you have created a character (and only one) for consideration, please write an in-character scene, written in third person narrative, from your Agent's prospective of the scene I began in Katapesh above. You may respond to the Gold Agent. This is to show off your writing/roleplaying skills. I am looking for good writers above all else. I want this to be a roleplay heavy campaign, so this and the background are a large portion of how I will judge you. Please bold speech, and italicize thought.


Re: Penance

Requested expansions/clarifications:

'Brute' seems something that would develop fairly naturally if one is a half-orc known as the city's executioner-- obviously he's no longer filling that role, exactly, but he would have learned how to capitalize on being known as a figure of social dread. And since he's being an enforcer for the Aspis now, that would also involve a lot of playing up his intimidating appearance and getting in people's faces. He carries around an executioner's sword, which would be recognized as such (mechanically it's just a greatsword, but as greatswords in Pathfinder are not piercing weapons anyway, there's little real difference between a historical executioner's sword and a Pathfinder greatsword) by anyone who had seen one... that's kind of the equivalent of walking around with a gallows noose hanging from your hand as your primary weapon. I think it's Intimidating. :P

'Eyes and Ears of the City' - again, something that seems fairly obvious to me given his background as a temple guard, and now as a fugitive slave/convicted criminal. Sure, he's in another country, but Kinjar was an important figure, so he's always looking back over his shoulder to make sure someone from Nex isn't coming for him, or his mother.

I'll tweak the wording to read Detect Allegiance/Smite Anything.

Are you wanting the writing sample revised to reflect the greater distaste for the Aspis?


I see

Writing Style:

The figure currently sitting in the light of the room seems to be carefully weighing every words the woman says while stroking the head of a rat around the size of a small dog. While his face gives nothing away to what he is thinking, he is currently considering his involvement in the Consortium.

I can see why I'm being sent on this mission. Healing will most likely be important.

He pays specific attention to the mention of the divination and other problems with locating/reaching the island.

Might be best to find a wizard to tell me if any magic could do that.

He also listens to the tale of the crewmembers.

I could just kill anything that attacks us, but better make sure first.

Talos waits until she is finished before asking a single question.

"You say that five men went in and only one came out. It seems to me that there is something or someone working against this expansion. If we do find anything, or anyone hostile to us can we kill it?"

He then sarcastically thinks to himself.

Because, once me and Berax get there hostility will become unavoidable. Hopefully I can just claim he was attacking me, or I might have to make it look like an accident.

After speaking his piece, with or without an answer Talos strokes the head of the rat and begins listening to everything else that any of the others ask or mention. Between questions and answers he is writing in a small book, or stroking the rat's head.

"If there is another religion there I might be able to corrupt it. If that fails then destroying it would be the best. Make sure to find out more about this 'Golden Idol', and Berax is going to be a problem. I can already feel it."


Penance, Servant of Abadar wrote:

Re: Penance

** spoiler omitted **

Penance:

No need to revise. I have a good idea of the character now. Maybe something about his hatred of corruption in the personality section, how it stems from his own experiences of being hurt by his father's corruption. I will never stop you from giving me more details if you want to :P But like I said before, solid submission :)


Aight! I might flesh out a bit more in there, yes. Thanks!

Sczarni

Well that's a bummer, was looking forward towards playing something different.

Considering the randomness of dice rolls have you considered just giving people stat arrays? You clearly have an idea of how you want stats to be. Anytime you allow for dice rolled stats, you're going to find people want their stats to be worth something.

I'm going to roll, but I'll probably end up going with 17point depending on how it turns out, had considered the 3d6+1 but statistically probably better with 4d6 drop lowest and mix how I want so that's what I'm going to do.

how stats would have been with 3d6:

3d6 + 1 ⇒ (3, 2, 2) + 1 = 8
3d6 + 1 ⇒ (1, 5, 2) + 1 = 9
3d6 + 1 ⇒ (3, 5, 3) + 1 = 12
3d6 + 1 ⇒ (1, 4, 6) + 1 = 12
3d6 + 1 ⇒ (3, 3, 5) + 1 = 12
3d6 + 1 ⇒ (5, 5, 2) + 1 = 13

4d6 ⇒ (4, 4, 4, 5) = 17 = 13
4d6 ⇒ (1, 4, 6, 5) = 16 = 15
4d6 ⇒ (4, 4, 5, 2) = 15 = 13
4d6 ⇒ (3, 5, 4, 4) = 16 = 13
4d6 ⇒ (3, 4, 2, 6) = 15 = 13
4d6 ⇒ (4, 1, 4, 2) = 11 = 10


I will try option a...hope the dice are nice :)

3d6 + 1 ⇒ (5, 6, 5) + 1 = 17 STR
3d6 + 1 ⇒ (5, 6, 5) + 1 = 17 dex
3d6 + 1 ⇒ (6, 4, 5) + 1 = 16 con
3d6 + 1 ⇒ (4, 5, 4) + 1 = 14 int
3d6 + 1 ⇒ (1, 4, 4) + 1 = 10 wis
3d6 + 1 ⇒ (4, 5, 2) + 1 = 12 cha

So how bout a 43 point buy lol


Completed Submissions

Penance, Servant of Abadar - Male Half-Orc Paladin of Abadar 3

Talos the Exalted - Male Aasimar Cleric of Zon-Kuthon 3

=====================

Talos:

Crunch looks good.

Personality - Why does he love Zon Kuthon? Is he mean, nice, stoic, emotional? You haven't given me a lot in the way of actual personality traits, more a description of his worldview. How would he help the people as a saint? Why isn't he happy that Berax died in horrible pain? (edit:except reading the rest of the story, he didn't even die?)

Background- Who was Talos' mother? How did she get knocked up by an angel? What kind of angel was his father? It's unclear to me what happened with the "cult" when he was young. I get that his father locked him up, and after hearing about the outside world from his mother he ran away and got caught. What I don't get is why a cult of a pain god would care about child abuse, what Kiras was planning to do with him, and why the cult killed Kiras? It's also not clear until later why they decide to take the boys to Pangolais.

What do you mean by Levis gasped at the being? Why did the summoning suddenly fail? Talos likes Nix because she's the most brutal to him? If so, you definitely need to mention his heavy masochism in his personality section. How did they know that Nix was going to destroy the ceremony just because she was summoning demons? That's probably a common practice among Kuthites. Why is Nix trying to destroy the ceremony? What kind of demon is it, and how did Talos summon it at 3rd or lower level?

Why does Talos want to kill Berax? It seems like he screwed Berax over at every turn (or at least Berax thought he did), but that Berax never did anything to Talos. Is it just cause Talos is a psycho? Why was Talos punished for preventing a disaster? How did he become an Aspis Consortium Agent? Nidal to Katapesh is halfway across the known world, how did he get down there? Why? What happened along the way? The mission is only for Bronze Agents, trusted employees of the Consortium who have done several missions and earned a reputation, it wasn't publicly advertised. How/why did he learn herbalism and alchemy?

There are some good ideas in your backstory, but honestly the delivery could use some work. There are also a lot of spelling and grammar mistakes. I find that reading what I've written out loud to myself helps me to find areas that could use improvement.


Gilthanis wrote:

I will try option a...hope the dice are nice :)

3d6+1 STR
3d6+1 dex
3d6+1 con
3d6+1 int
3d6+1 wis
3d6+1 cha

So how bout a 43 point buy lol

Drop one of the 17s down to a 14 then, sure.


Work in progress on my zen archer!

Sczarni

surprised no selective channeling in the talos profile =D


Perhaps pain makes us stronger....


Slotting the character profile; I'll get cracking and update when background and chunk is finished. Going to be a nightmare formatting this, hah.


you could all use a little toughening up ;)


Alright, let's do it.

4d6 ⇒ (5, 1, 3, 6) = 15 = 14
4d6 ⇒ (1, 2, 4, 2) = 9 = 8
4d6 ⇒ (4, 2, 1, 3) = 10 = 9
4d6 ⇒ (2, 5, 6, 1) = 14 = 13
4d6 ⇒ (5, 1, 1, 1) = 8 = 7
4d6 ⇒ (5, 1, 6, 6) = 18 = 17

Ok, a 14 point buy - I'm going to upgrade to the 17 point buy, and probably just adjust the low scores up a bit - two 8s and a 10 perhaps. At this stage I'm thinking either a ranger or a wizard, as I have a concept in mind for each. I'll get back to you.


I'll apply for the role of Archmage of arcane utility. GM your review?


I'll go with the random ability scores. Let's see.

STR: 3d6 + 1 ⇒ (6, 2, 5) + 1 = 14
DEX: 3d6 + 1 ⇒ (2, 6, 6) + 1 = 15
CON: 3d6 + 1 ⇒ (6, 1, 3) + 1 = 11
INT: 3d6 + 1 ⇒ (2, 4, 2) + 1 = 9
WIS: 3d6 + 1 ⇒ (3, 5, 2) + 1 = 11
CHA: 3d6 + 1 ⇒ (1, 2, 1) + 1 = 5 reroll 3d6 + 1 ⇒ (2, 6, 6) + 1 = 15

uuh... I think I see a Summoner here.

I have a question. Would it be considered cheating to make a middle-aged character?
I can work with a normal age character, but making him middle-aged would actually give me an identical 20 point-buy.

13
14
10
10
12
16


Yamakawa Shinjuko wrote:
Slotting the character profile; I'll get cracking and update when background and chunk is finished. Going to be a nightmare formatting this, hah.

Really nice, digging the character and the custom race!


I haven't finished up the gear quite yet—still need to buy up some mundane supplies and the like—but most of the crunch is squared away. As I predicted, formatting that was an absolute pain in the ass (the spellbook, anyways).

At the super secret council meeting...:
Writing Sample

Ascending the stairs with invariable grace, Shinjuko is a paragon of composure. She does not flinch under the thug's scrutiny, showing no reaction as his eyes linger where they shouldn't. Eventually, he accepts her very plainly proffered badge and opens the door before allowing her egress.

Her eyes widen slightly as the posh room beyond greets her. Of particular interest are the silken tapestries hanging about the room—clearly objects hailing from her long forgotten homelands far to the east. While she is not overcome by melancholy, as she was far too young to remember any details of her infantile years in Minkai, there is always the burning desire to know more of where she comes from. Her father had educated her as best he could, but it could never compare with the seeing—truly experiencing the culture that both welcomed and spurned her. She had little time for such idolatries however; there was work to be done. She would not disappoint The Partisan in this. She was honorbound to serve as his proxy, and she would see the task realized with its due diligence.

As her eyes relinquish their vice on the tapestries, they come to rest on the golden medal. Exercising self control, Yamakawa Shinjuko does not visibly react to the clearly superior party within the room. Her mind does race to an inevitable question, however: where did Alastor figure in The Consortium's hierarchy? A Patron? Golden? Or merely Silvered? The question hangs in the recesses of her mind as she offers a polite bow in the nature of her homeland—as her father had often taught her—to the golden agent before her. She bows low and maintains the gesture for several moments in a show of respect to the authority she who played host to the meeting, her composure the very image of perfection as she does so.

Head still bowed and gaze not meeting that of the woman's, Shinjuko more proclaims than speaks, "Esteemed patron, I am sent as representative and proxy for our mutual friend in Cheliax; to serve as deemed necessary for as long as is required. I express thanks on behalf of my lord for the extended invitation and bear his enthusiasm for this place of meeting as surely as it were my own. Arigato!"

Shinjuko regains her normal posture finally, and awaits for the pleased woman's gesture before finding herself a seat at the mahogany table. The question of her lord's position yet rattles around her skull. Her position at the table was a reflection of her lord's influence, of course. But she could only guess at his influence within the Consortium. Sitting too close to the present patron might lend insult if she overestimated herself; too far away and it would be her own lord who bore the weight of the insult. Ultimately, she elects to set closer to the head, though not close enough to give great offense if her estimation proves incorrect. She waits patiently for the room to fill and the report to be given. Shinjuko does not allow herself to sample any of the provided refreshments. It was imperative that her reception be perfect. Helping herself slovenly to the provided banquet would no doubt present a beggar's image. She elects instead to sit in silence, paying close attention to every minute detail recounted of the mysterious land's discovery.

I want you to lead it. This struck Shinjuko unexpectedly. She had expected to represent her lord in a capacity as willing servant. Being invested with such a measure of responsibility was an honor. Shinjuko rises in an instant and offers another quick bow before speaking to the woman with as respectful a tone as she can muster. "Hai! I formally offer my considerable expertise to this cause. Whatever danger or madness was visited upon your previous expedition therein; whatever threats await in anticipation of a new wave; I swear this: they will be denied. I shall gain you foothold in this place by blood, steel, and more."

Yamakawa Shinjuko ignores the awkward stares from those that yet remain seated around the table. Her fortunes had changed greatly on this day. Her prominence swelled. She would not disappoint her lord or any present. The land would belong to them, even if it meant purging its entirety by herself. It would belong to them.


Coming along with my submission, a few questions:

Is Profession(Criminal) an acceptable profession? I wanted to take it to sort of represent an ability to organize other criminals/ oversee illegal operations/ exc. Sort of a crime boss sort of skill, as per the "good fella" approach mentioned in earlier PMs.

The Family ties drawback is representing not his immediate family(he has none), but rather a larger network of criminal "family". He's had some help clawing his way towards the top of the underworld, and as a result there are times when he has to repay some favors.

I'm torn on the story feat.

I think town tamer could be interesting from a criminal perspective, But I'm not sure how he'd work towards the completion until there's a settlement established.

The other option is Shamed, having suffered a cruel childhood due to his unusual "celestial" appearance, silver and white plumes of feather covering his entire body by the time he reached puberty.

hmm, opinions?


Airon87 wrote:

I'll go with the random ability scores. Let's see.

STR: 3d6+1
DEX: 3d6+1
CON: 3d6+1
INT: 3d6+1
WIS: 3d6+1
CHA: 3d6+1 reroll 3d6+1

uuh... I think I see a Summoner here.

I have a question. Would it be considered cheating to make a middle-aged character?
I can work with a normal age character, but making him middle-aged would actually give me an identical 20 point-buy.

13
14
10
10
12
16

I will allow the middle aged in this case.

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