| Alexa Grunwald |
Ranger with Undead as the Favored Enemy could be sweet. Anything melee would be useful. A full arcane caster would not be terrible either. I am obviously tweaking Alexa to be more melee - not great strength, but with the Wildshaping, she should be able to do some decent damage in another few levels.
| Madeline Peshtussle |
*Bows
Thank you AsmodeusUltima, TheReplacementGM and Alexa Grunwald.
To TheReplacementGM and Alexa Grunwald I again apologize for my obtuseness.
To AsmodeusUltima I shall quite probably go with your last build with Smith still as the 'Manservant'. Your Evolutionist build is very intriguing and I shall look closely at it. I shall take some more time and generate both a vanilla Summoner and tip my hand at creating an Evolutionist similar to your own build.
As a note to TheReplacementGM, if time is of the essence I shall copy paste AsmodeusUltima build onto Madelin's page.
*Bows Again, thank you for your patience and forbearance.
| Valen Stellori |
Time to revisit the equipment list - please note highlights. I am trying to keep the list short but clear. Mind you this list is only of the items we were sorting, this list doesn't include anything you already own/use.
Broken Heavy Masterwork Crossbow; Set of a noblewoman’s silver hair clips; (1) Masterwork Studded Leather Armor; (1) Masterwork Longsword; (120) Crossbow Bolts - Madeline
Set of masterwork thieves’ tools; (1) Masterwork Studded Leather Armor; Keen Longsword +1 - Vaghn
Ring of Protection +1; ??? - Alexa. If she is dipping into monk, I am assuming between the two classes she will have the most armor restrictions, so probably need it the most.
Leather Satchel; (1) Suit of Masterwork Chainmail - Valen
Keep/TBD on usage: Masterwork silver war razor; Mithral Dagger +1; (12) Silver Tipped Arrows; (9) Arrows +1; (5) Ghost Touch Arrows +1; (2) Undead Bane Arrows +1
Items to sell: Axe (masterwork?) from headless skeleton; Bronze war medallion from the Shining Crusade; Unframed Taldan painting of Stavian I; Masterwork punching dagger*; (12) Masterwork shurikens;
(5) Suits of Masterwork Chainmail*; (4) Suits of Masterwork Studded Leather Armor*; (4) Masterwork Longswords*; (4) Masterwork Heavy Maces*; Collection of holy symbols (Father Charlatan); Tarnished Silver Flute (Piper of Illmarsh);
*This is barring if our new member will need any of these items before we sell them*
Items for further review**: Blood-stained Handaxe +1 (Lopper); Smith's Hammer (Mosswater Marauder); Moldy Spellbook (Splatter Man)
**RGM: Can we do further ID to see if we learn more about these items? If they are cursed (like the spellbook), can they be consecrated to keep them useful? I am guessing Vaghn might be able to learn some spells at least**
Ring of Keys - no longer needed; Give to the Ravengro Sherriff?
(1) Broken Heavy Masterwork Crossbow - Sell
Axe (masterwork?) from headless skeleton - Sell
Leather Satchel - I'll keep for storing
Set of masterwork thieves’ tools - Unless someone is taking a level in Rogue, I suggest sell
Bronze war medallion from the Shining Crusade - Sell
Unframed Taldan painting of Stavian I - Sell
Set of a noblewoman’s silver hair clips - Sell
Masterwork punching dagger - Sell
Pouch containing a dozen masterwork shurikens - Sell
Masterwork silver war razor - Keep.
(6) Suits of Masterwork Chainmail - Valen will claim one; Sell the rest
(6) Suits of Masterwork Studded Leather Armor - Vaghn will claim one; Sell the rest
(5) Masterwork Longswords- Sell
(4) Masterwork Heavy Maces - Sell
(120) Crossbow Bolts - Keep some for Madeline; maybe Valen if I don't switch to bow.
Keen Longsword +1 - Keep; not sure who will use.
Mithral Dagger +1 - Keep; tend to think it might be useful for Vaghn or Madeline.
Ring of Protection +1 - Keep; Use for someone with armor concerns - Alexa or Vaghn maybe.
Blood-stained Handaxe +1 - Impulse is to sell; anyone with Axe proficiency? Thinking this belonged to the Lopper.
Collection of holy symbols - It is supposed to help focus spell casting, but I am of the mind to sell it. Belonged to Father Charlatan.
Tarnished Silver Flute - Sell; Can Vaghn use it? Belonged to Piper of Illmarsh.
Smith Hammer with unknown properties - It's Vaghn, so up to him. Can we try to ID again to see what it does? Probably belonged to the Mosswater Maruader.
Moldy Spellbook - Sell or burn unless Vaghn's going to keep it to learn spells. Belonged to Splatter Man, and has some control effects on person holding it.
((12) Silver Tipped Arrows; (9) Arrows +1; (5) Ghost Touch Arrows +1; (2) Undead Bane Arrows +1) - Keep.
About 620 GP in the common fund so far before selling/bartering.
Think we are need of some Bags of Holding on the shopping list as well.
| Alexa Grunwald |
Looks good Valen. Can you drop values on this stuff so that we can figure how much we are going to get? I will definitely take the Ring +1. Will probably get Bracers +1 as well.
Hopefully Madeline can cast Mage Armor, or if we get a wand someone can cast Mage Armor on me since I will not be able to use armor and still benefit from the Monk Wisdom AC boost.
Also, RGM - can we get values for the various items that belonged to the bad guys?
TheReplacementGM
|
After careful examination, you discover that the five items are, indeed, cursed. The spellbook has a few spells that might be copied from it, but it, like the other items, needs to have the curse removed first.
The values (at 50%) are, roughly:
The Lopper's Cursed Axe - 500 gp with the curse, 1306 gp with the curse removed.
The Holy Symbols - 50 gp as is.
The Moldy Spellbook - 200 gp; once the curse on the book is lifted, it’s worth 1,265 gp
The Flute - 55 gp
The Smith's Hammer - 310 gp with the curse removed; 155 gp as is.
| Alexa Grunwald |
Well, the nice thing is that Valen is now 5th level and can cast Remove Curse. It might take a few days to get them all cast, but he should be able to nix the curses at no cost I believe.
AsmodeusUltima
|
@Madeline, glad you like the build! The neat thing about this one is that he'll be able to make attacks at 10-15' away with his fauchard, and if they get within 5' he still has a potent slam attack. And with a Str of 20, AC of 22 (without buffs), and 33 hp, he won't be a slouch in melee combat at all, while you stay back and pick off opponents with your musket!
@Valen, as much as I sometimes play Vaghn like a wizard, he is still, in fact, a bard, and thus cannot learn spells from a spell book. Thanks for thinking of me though!
@Alexa, guess at this point might as well wait to see if the new Brawler class works better as a dip than Monk with the Martial Artist archetype, eh? :P
| Alexa Grunwald |
Will have to look at the Brawler. However, since I get almost everything I want from the single level of Monk - Unarmed, Bonus Feat, Wisdom bump to AC and CMD, bump in saves. I am not sure that this mixed monk/fighter is going to add much. I will wait though as the playtest is supposed to be out tomorrow.
AsmodeusUltima
|
Oh, I think it highly likely that the Brawler will fail to give all the goodies that Monk does; for instance, if it does have an AC boost, I could see it being based on something other than Wis, which would defeat the purpose of you taking it. Just thought, since it's only one more day, might as well wait and see. :P
| Valen Stellori |
Looks good Valen. Can you drop values on this stuff so that we can figure how much we are going to get? I will definitely take the Ring +1. Will probably get Bracers +1 as well.
Conditionals on all items sold in Ravengro:
The grateful townsfolk happily give you 55% of the recovered items value in gold, should you elect to sell these items.
Also - all masterwork weapons add 300gp to cost; all masterwork armor add 150gp; and taking only 55% of book cost, so factor all those elements in:
Bronze war medallion from the Shining Crusade = No idea. Appraise check needed, RGM?
Unframed Taldan painting of Stavian I = No idea. Appraise check needed, RGM?
Axe (masterwork?) from headless skeleton = 170 gp
Masterwork punching dagger* = 166 gp
(12) Masterwork shurikens (assuming these count as single units of ammunition) = 42 gp
(5) Suits of Masterwork Chainmail* = 825 gp
(4) Suits of Masterwork Studded Leather Armor* = 385 gp
(4) Masterwork Longswords* = 693 gp
(4) Masterwork Heavy Maces* = 686 gp
Total so far = 2,967 gp
| Alexa Grunwald |
Valen, you can probably add the "cursed" items as well. You are high enough level to cast Remove Curse and there is no material components, so we should get full value for these unless they have some magical powers we want to use.
| Valen Stellori |
After careful examination, you discover that the five items are, indeed, cursed.
The values (at 50%) are, roughly:
What's funny is that I was perusing my spell list to start prepping for 3rd level, spells and thought about the same thing - Remove Curse twice a day for me is doable.
So, 2.5 days later we have:
The Lopper's Cursed Axe - 1306 gp with the curse removed.
The Holy Symbols - 50 gp as is.
The Moldy Spellbook - It’s worth 1,265 gp.
The Flute - 55 gp.
The Smith's Hammer - 310 gp with the curse removed.
So, that adds an additional = 2,986 gp
If we sell them all, that brings to 5,953 gp so far - not counting the "stuff" items or anything we would keep for our new member.
I am still curious to cast detect magic/Spellcraft to see if we can determine what properties the Hammer has. If it is magical, do we want to possibly hold on to it and the Axe (which is +1 and useful against undead)? Thoughts?
| Alexa Grunwald |
Valen, looking at your build and knowing how you have played, I have a thought. Perhaps, you should stick non-melee, and instead, work as a flanker/aid another player. If you stick with Aid Another, you can either increase the AC of one of us by 2 or to increase our attacks by 2. Since you have no strength bonus, the most you are going to be doing is 1d8+1 (if the weapon is enchanted.) Since making an Aid Another is always against AC10 and it is irrelevant whether you could actually harm the enemy (DR, resistance, etc), this might be a good option when you are not casting spells.
| Valen Stellori |
Valen, looking at your build and knowing how you have played, I have a thought. Perhaps, you should stick non-melee, and instead, work as a flanker/aid another player.
Sounds like a good idea if I am in melee range. One of my thoughts was to keep myself at range or behind the "front line" in future combat to support. The Cure chain needs a touch, but Channel healing has a 30' radius to bolster people.
The consideration I was giving to picking up the bow to bolster my attacks at range was part of the plan. That being said, I was also looking at the Selective Channeling feat - which would allow me to drop up to 4 targets from healing/damage if needed. I can see that being useful if we are fighting living targets.
AsmodeusUltima
|
The thing about archery is that it often is not worth it unless you REALLY invest in it. You'd either have to dip for proficiency, or spend a feat. Then another feat for Point Blank Shot, just so you can spend yet another feat on Precise shot... all so you can fire that arrow without the -4 penalty because your target is next to one of us. Oh, you may still have a -4 if it's a narrow corridor and one of us is providing cover.
I say let the new guy, who will almost certainly have martial weapon proficiency, have the arrows for backup ranged capability. Or heck, Vaghn can use a shortbow. You can stick with a crossbow, since at least then you won't have to start investing feats down a tree that isn't your strength. Now selective channeling, that sounds the way to go!
| Alexa Grunwald |
That is why I was pointing at Aid Another. With the 10 Str and 10 Dex, irrespective of what feats you take, you will never be great at Melee, but you have armor proficiency, so invest in a good AC and then march in and help me or Smith or the new melee guy with Aid Another. Yeh, it is less interesting than doing 2d6 or 3d6 damage plus Power Attack plus, plus, plus. But, you are a intellectual cleric, not a tank. So use what you have. Cast buff and debuff spells. Cast spiritual weapon or blessing of fervor. Summon monsters. Channel. And when you run out of ideas, use Aid Another. The last thing you want to be doing is trying to deal damage, because you will never excel at it, even with a lot of feats.
Remember, this is a generally undead focussed campaign, so I have no doubt that your extra channels and other anti-undead powers will be invaluable.
| Valen Stellori |
Thanks for the feedback. Given those suggestions and the addition of a fighter to our ranks, Valen has been updated to straight cleric. My updates seem pretty direct - HP, skills, feat, spell changes.
Not to jump ahead, but given that information, would it presumptuous to set aside at least a MW longsword and magical arrows for him.
Suddenly reminded of the Gamers movie quote:
(DM: I want you to role-play this. Remember you've never met this guy before, the last guys you met tried to kill you, and you're standing in the ruins of an evil, cursed castle. Just act appropriately.
Magellan: Hello, I'm Magellan, a traveling mage. I notice your group has no wizard.
Rogar, the Barbarian: You seem trustworthy. Would you care to join us in our noble quest?
Magellan: Yes. Yes I would. )
HP: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Skills: Addded ranks in Perception, Spellcraft, and Know(Religion)
Feat: Selective Channeling: When you channel energy, you can choose a number of targets in the area up to your Charisma modifier (4 Targets). These targets are not affected by your channeled energy.
Spells: Added 3rd level spells to my list of abilities.
Switching to Masterwork Chainmail increases AC by 2.
| Alexa Grunwald |
I did not read the new classes that much, but my general opinion is . . . meh. There just is not much interesting to me. I will have to look at them more closely at some point, but I do not think that they are anything I am interested in at this point. I think that I will go with my initial plan.
Switch from Eagle to Wolf domain.
Take a level of Monk(Martial Artist) <-- necessary archetype to avoid the Lawful requirement.
This combo will give me a better AC, and especially a better Touch AC for any incorporeal type attacks we run into.
| Alexa Grunwald |
Welcome aboard. Time for bed here, but we can chat later on. I imagine we will spend a lot of time on the front line together.
There is not really a way to "upload" a character. I do not know what program you use, but usually you add the details with the "edit" on the profile tab of your character. I do everything by hand. It you want, I can PM (personal message, the little icon at the top of the page) a base fighter format that I use with all the spoilers and so forth.
| Weehawk Warmonger |
Welcome aboard. Time for bed here, but we can chat later on. I imagine we will spend a lot of time on the front line together.
There is not really a way to "upload" a character. I do not know what program you use, but usually you add the details with the "edit" on the profile tab of your character. I do everything by hand. It you want, I can PM (personal message, the little icon at the top of the page) a base fighter format that I use with all the spoilers and so forth.
I would appreciate that!
| Alexa Grunwald |
Ok, I think that Alexa is updated. Took a level of Monk as discussed. I may also swap out Power Attack which I took at level 3, but have never used as I do not see this as having a great deal of benefit for a few levels. Might take Dodge or a combat style feat instead. Will have to think about it.
I also switched from Eagle Domain to Wolf Domain as discussed.
____________
Weehawk - I tried to PM you my character sheet. But, it appears as though it simply shows the output rather than the actual code. If you PM me your email, I can send you a complete sheet. It will be a ranger as I do not have a straight fighter, but you should be able to make the changes pretty easily.
| Valen Stellori |
Welcome, Weehawk!
Forum troubles kept from posting sooner to say hello.
Out of character, I'm acting as our equipment guy, so if there's any questions about that - feel free to ask. I think there are a few items to give you once you are settled in. As mentioned by our GM (aka RGM), you should go ahead and add a +1 keen longsword. Also - unless Vaghn is going to utilize them - there's a collection of magical arrows available if you plan on picking up a bow.
@Vaghn: If Weehawk is taking the Keen Longsword, will you be taking a Masterwork Longsword, or nothing at all?
| Valen Stellori |
@RGM: Thanks for the update on the items.
So - update:
Bronze war medallion from the Shining Crusade = 40 gp
Unframed Taldan painting of Stavian I = 100gp
Axe (masterwork?) from headless skeleton = 170 gp
Masterwork punching dagger = 166 gp
(12) Masterwork shurikens (assuming these count as single units of ammunition) = 42 gp
(5) Suits of Masterwork Chainmail = 825 gp
(4) Suits of Masterwork Studded Leather Armor = 385 gp
(4) Masterwork Longswords = 693 gp
(4) Masterwork Heavy Maces* = 686 gp
New Total = 3,107 gp
With Magical items sold, final total = 6,093 gp
---------------------------------------------------------------------
A couple of items for consideration to purchase:
A type I Bag of Holding(250lbs) will run about 2,500 gp - if available = cost is around 2,500 gp.
Not that I want to entertain the thought, but possibly having a scroll of Raise Dead at hand for an emergency. I can cast Gentle Repose, which would extend the time we have to use it as well. Cost would be around 1,125 gp.
Otherwise, maybe add some more healing potions, which would cost from 50-750 gp per potion depending on level.
Mind you - these are just suggestions on my part. I'm sure other people have other ideas on what to buy.
AsmodeusUltima
|
Welcome to the party, Weehawk! I look forward to gaming with you.
Valen: Vaghn could very well use one of the mw longswords, but I'm still concerned about carry weight. As is, most of us are at medium weight and I assume we shrug off our packs at the beginning of combat to drop down to light, then pick them back up at the end (no longer a worry for Alexa since she no longer uses armor or shield, but she definitely wants to stay at light load!). If I added a longsword I think I might be in the territory of medium encumbrance even without my pack, which is not where I want to be! I think my first personal purchase will be a handy haversack. Heck, with your new mail weighing you down, you're at heavy load and drop to medium when you drop your pack. Stuff is heavy!
Alexa: I hope you don't think me too much of a busy-body, but since I input everyone in Hero Lab I've just been updating them just in case it proves useful down the line. Anyway, when I updated Alexa I am having trouble reconciling her skill points. According to your character sheet, you currently have spent 30 skill points on 16 skills (Acrobatics 4, Climb 1, Escape Artist 1, Handle Animal 2, Heal 2, Know (geog) 1, Know (hist) 1, Know (nat) 1, Know (rel) 1, Perception 5, Ride 1, Sense Motive 1, Spellcraft 2, Stealth 3, Survival 3, Swim 1). I'm only calculating 26 skill points for you though: 6+5+5+5+5 (base of 4 for both druid and monk, +1 human, only took FC skill point on first level). I figure it's likely that I just missed something like last time, maybe you could point it out for me? Oh, and unrelated, since Spark is now a trained pet instead of an arcane familiar, you'll need to decide what tricks it knows!
Cheers all, look forward to getting back into the game!
AsmodeusUltima
|
| 1 person marked this as a favorite. |
@Weehawk: You'll want to go to weapons, then click "New Magic, Custom or Masterwork weapon of size Medium" at the top. (The lack of Oxford comma bugs me, but that is neither here nor there).
The very first selection is "-Custom/Magic Weapon". Make sure that is selected, then click Add and Close.
A Create Custom Weapon dialogue box should pop up. Click on the red where it says "Click to Choose Weapon", then scroll down and select longsword. Next, click the drop-down box to the left of that where it says "Base Item" and select +1. Finally, click below where it says "Click to add a new Special Ability", scroll down to find Keen, and select it. You should now have a +1 keen longsword ready to go. Don't worry about price, since you're not buying it, obviously, just click the "Add" button and you should be good to go.
| Alexa Grunwald |
Weehawk - I just shot you an email with my most recent character sheet. It is a ranger, so you will have to make some adjustments. But I think you should be able to work through it. Feel free to ask any questions.
| Valen Stellori |
@Asmodeus/Vaghn: Thanks for the update - that gives us the final GP total listed above.
I totally agree on the weight question, hence my suggestion of a Bag of Holding. It's 500 more in terms of costs, but a Type I has 130 lbs more capacity for all the stuff. The "getting exactly what you want" element with a Haversack doesn't seem as important assuming we are using them more as long-term storage and not something like weapon storage.
Just my take; I'll go either way on that to lighten our loads as long people don't mind spending some of the pooled money.
*EDIT* Misread your post, Asmodeus - you mentioned the Haversack as personal purchase not group one. Nevermind me. :-p
| Alexa Grunwald |
Bag of Holding is probably better. Haversack's are great, but do have limited capacity.
I have no problem kicking in for a bag of holding. I might also buy a Wand of Mage Armor. It only lasts an hour and my UMD is pretty bad, but if I am doing this out of combat, I will get it eventually.
Will have to think what else will work for me. I am still pretty weak on AC although my Saves are quite good. Really, for the next two levels until I can WildShape into a large animal, I will still be pretty middling in the damage area.
AsmodeusUltima
|
A bag of holding would be good for the group to carry loot, but I think something like a haversack is more useful to an individual character. Let's take a look at the breakdown:
Alexa: Light Load up to 58, Medium Load up to 116; carries 10 pounds of weapons, no armor, so 48 pounds to play with for various gear, potions, etc. She is good to go.
Valen: Light Load up to 33, Medium Load up to 66; carries 15 pounds of weapons (assuming you dumped the morningstar when you got the heavy mace), and 45 pounds of armor. So in Medium no matter what, only 6 pounds to play with for gear. He could try to place all his extra stuff in a bad of holding, and if he happens to be the one carrying it at the time rifle through it when he needs something, but sometimes we need stuff more readily at hand. In this case, having a handersack would be invaluable. Sure, it can't hold quite as much as a bag of holding, but he'd have instant access to any wand, potion, holy symbol, etc he needed at any given time, and would keep him from hitting Heavy Load.
Vaghn: Light Load up to 43, Medium Load up to 86; carries 10 pounds of weapons and 25 pounds of armor, leaving 8 pounds to play with for gear while avoiding Medium Load. Again, a haversack would definitely give some breathing room here!
Not sure for Madeline, as uncertain exactly what armaments she is going to go with for the new build, (what kind of gun, paper cartridges or ball and powder, and how much of either, keep the frankly pretty useless Aldori sword or not, etc). Not as much of an issue for her though, as she can just have Smith carry her extra crap. :P
So, like I said, all for a BoH for group loot, but I intend to grab a haversack as soon as Vaghn has the personal funds to do so, and would suggest the same for Valen. Oh, and for the Wand of Mage Armor, shouldn't need UMD too much since it's on Madeline's list, but if it comes down to it Vaghn has a +11 so that's, what, a 60% success rate? Fairly decent.
| Madeline Peshtussle |
*Frowns* The family sword is not useless...
:P
Okay...said sword is sub par...but then Madeline is a caster and expects Smith to all the swinging and bleeding etc. As fro guns? Again, that won't be for a few more levels either. I feel that 'leading up to' Madeline making her guns/guns/etc feels better as a drawn out thing. Her next ranged weapon will be the lightning bottle device.
Very much cheers to all.
| Alexa Grunwald |
It is up to you all, but I also have a Rope of Climbing worth 3000gp, it should sell for 55% or 1650. Also, apparently from Valen's list I have the Stone of Alarm. If nobody objects, I would like to sell both of these. Not sure if they would then become party loot, but they are pretty much all that I have.
I plan on taking the Ring of Protection +1, but would like some more stuff, just not sure what until I know exactly how the loot is going to play out.