Smith
DEFENSES:
AC 17, touch 11, flatfooted 16 (+1 Dex, +6 natural)
hp 19 (3d10+3)
Fort +4, Ref +2, Will +3
Resist fire 5
OFFENSE:
Speed 30 ft. Init +1
Melee 2 claws +6 (1d4+3) or piston maul +6 (1d10+8)
Ranged masterwork heavy crossbow +5 (1d10/19-20) or light crossbow +4 (1d8/19-20)
STATISTICS:
Str 17, Dex 13, Con 13, Int 7, Wis 10, Cha 11
Base Atk +3; CMB +6; CMD 17
FEATS:
Feats Exotic Weapon Proficiency (piston maul), Power Attack
SKILLS & LANGUAGES:
Skills +Total(Ranks)
Acrobatics +1(0), Appraise -2(0), Bluff +4(1),
Climb +3(0), Diplomacy +0(0), Disguise +0(0), Escape Artist +1(0), Fly +1(0), Heal +0(0), Intimidate +0(0), Perception +14(3), Ride +1(0), Sense Motive +6(3), Stealth +7(3), Survival +0(0), Swim +5(2)
Languages Common (Taldane), Elven, Skald, Varisian
SPECIAL QUALITIES:
Evasion (Ex)
Evolutions Pool 5: Limbs (arms&legs)(0), Claws(0), Improved Natural Armor(1), Weapon Training(2), Skilled (perception)(1), Resistance (fire)(1)
GEAR:
10x [1]+1 crossbow bolts[/i], masterwork heavy crossbow with 30 bolts, light crossbow, piston maul, masterwork backpack, flint and steel, 2x holy water, mess kit, 2x oil, soap, 3x sunrod, 5x thunderstone, tindertwig, 5x torch, waterskin