JZ's Carrion Crown - COMPLETE! (Inactive)

Game Master JamZilla

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Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Markus I'll put 160 towards the bag so go for it.
Morbar we already have horses.
Cara I can lend you the 500.

My next purchase will cost about 10k so I'll just be saving from now on.


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Thanks a lot for the offer Seb, but I guess I'll stick with what I have.

I am hoping mirror image will allow me some additional survivability, and I need to decide if I am actually going for the belt of Con or Dex. Not buying it right away gives me time to think about it ;)

Also I guess I can invest more of my PP (when I have them) on raising HP - it is a great resource I need to start making better use of, to shore up on Caradwen's weaknesses.


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Ok i'm getting the bag. Who wants to carry it?

Cara i'd happily lend you the money if you needed it. I'd say go for Dex, always better to hit something so it dies before it gets to you.


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Cara wouldn't mind carrying the bag - it would allow her to stay light on her feet ;)

Thank you also Markus - I guess you are right on the Dex front. So, if you guys allow me to scavenge the Bag of Holding to carry my arrows, if I drop the Efficient Quiver, the Wand of Gravity Bow, and the blanches (sicne we got them on our loot anyway, and they go a long way on arrows), I would be able to amass a total of 1800+750+300 = 2850 gold.

Would you guys be willing to lend me the remaining 1250 somehow?


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

I'd keep the quiver and wand of gravity bow if I was you because that wand is awesome for a ranged person and with a bag of holding it will take a full round to draw the arrows you need so you won't be able to shoot aswell as with a quiver. Also just read you can't put sharp objects inside the bag because they pierce and break it so you'd have to cover the arrows too


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Cara. You got 500 from me no problem. Im sure the others can get anither 750 together.


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Ok, I guess that settles it then ;)

Thanks for the input Morbar - I'm keeping things as they are. Belt will have to wait.

Liberty's Edge

Quite a lot of discussion there. Cara, would you mind confirming that the following is what you ended up buying:

Upgrading my bow to +1 (2000 gold)
- Wand of Gravity Bow (750 gold)
- Efficient Quiver (1800 gold)
- Cold Iron Arrows x50 (2,6 gold)
- Blunt Arrows x20 (2 gold)
- Scroll of Darkvision CL3 (150 gold)
- Scroll of Spider Climb CL3 (150 gold)
- Weapon Blanch (Ghost Salt) (200 gold)
- Weapon Blanch (Adamantine) (100 gold)

If so,

Wand of gravity bow: 1d100 ⇒ 53 Yes
Efficient quiver: 1d100 ⇒ 42 Yes
Scroll of darkvisison: 1d100 ⇒ 92 Yes
Scroll of spider climb: 1d100 ⇒ 17 No

The only thing you couldn't procure is the scroll of spider climb.


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Cara take a look at these too. Falcon bracers.


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

Ok so belt of con 4000
Healing 100
The rest can go towards the bag of holding or whatever is needed

level up:

I'll update my stat bar soon
Hp +6 (average hp plus con)
Survival +1
Fly+3
Bab +1
Spells 3rd- channel vigor, cure serious, bestow curse
1st - remove fear (swop out for cause fear)
Endure elements
2nd- remove paralysis(using favoured class bonus to gain an extra spell known instead of +1 skill or hp for levelling


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Thanks Jon.


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Yep Jam, that buying list is correct ;)

Markus, the Falcon Bracers are really great, and I admit I could also use the boost to Perception, but then again the 4k will stop me. I'll just start saving.

And I'll start with those 150 gold from the potion of Spider Climbing ;)

How much do I need to chip in for the bag? Will the 16 gold do? Caradwen's got more if needed.


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

I'll update your items tomorrow Cara, and it's 160 gold that's all.

Liberty's Edge

Guys we are now entering what might be a month of dungeon-crawling. Combat is easily the slowest element of a pbp but obviously an essential part of the game that people enjoy. To keep things moving quickly though I may DM-PC you guys more than usual to maintain momentum.

If anyone has any objections to that then please let me know. As always I am open to suggestions.


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Not a problem for me.


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

That's fine by me too.


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

Yeah that is fine for me if you have to post for me smack things lol


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

No objections ;)


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

What do you guys think about me getting enlarge person cast on myself permanently, benefits and drawbacks?


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Main thing would be cost of equipment? x2 on armor.

Size might make it hard getting around but not impossible, and weight could become a factor but i suppose you could just get a wand of reduce person if needed.

And it costs like 2500 to get it cast.

Liberty's Edge

Lower armour class as well

Also, dwarves as a race hate giants and in getting enlarged permanently you would st very least look a lot like one. Not saying don't do it but I feel like that would be a big decision for a dwarf


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

Do you have to pay for for the equipment because it gets bigger with you because of the spell? Though its only base price that increases right? Magical effects and that cost the same? And they hate orcs and goblins more lol they get special training against giants So I don't think they would lose that through getting big plus I would be 8ft which is tall for a dwarf but small for a giant lol

Liberty's Edge

Price of equipment wouldn't increase on enlarged. And you would keep your giant training bonuses. I was just thinking from an Rp perspective


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Davos do you want that staff? Or anyone else ?


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

Na I dont want it can't control the swarms

-Posted with Wayfinder


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

We will probably sell it I recon Markus.
That's my vote anyway


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

It's pretty handy to have black tentacles and swarm, pit and swarm infact someone should summon a swarm on that things head, what is the caster level of the staff is it of the person who uses it?

Liberty's Edge

Yes it is Morbar but it doesn't cast black tentacles, just summon Swarm and insect plague


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

I just meant combined with those spells it's useful. I just wanted davos to think that just because a spell doesn't seem that good by it's self Combined with other spells I could be yeah he can't conteol the swarm but as a wizard he can control the battlefield and in doing that he can control the swarm. Also insect plague would really good for spell caster or ranged guy because you can make a wall of wasp swarms around yourself and anyone who wants to attack you with melee will have to move into it and take damage. It's just something for you spell casters to think about. Also be useful with jons weirs terrain thing because they won't be able to move that fast away from them

Liberty's Edge

Staves are spell trigger activated which means that you have to have the spell on your list to use it without a use magic device check.

That means Davos and Cara can use it to cast summon swarm but not insect plague and Jon and Markus can use it to cast insect plague and not summon swarm! It's made for druids really.

But, the fact that staves use your caster level makes them amazing in pf


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Well, Caradwen has UMD +14 at the moment, so that means she needs to roll a 6?

By the way, bank holiday today - I will be out and about. Probably can only update in the evening.

Liberty's Edge

Correct on the umd DC - it's 20

However, to cast Insect Plague you would need to emulate a class feature - namely being a 9th level caster - and the check for that is level minus 20.

So to break it down;

Activate Summon Swarm = DC 20
Activate Insect Plague = DC 29

Also, consider the rules on recharging staves;

PRD wrote:
Staves hold a maximum of 10 charges. Each spell cast from a staff consumes one or more charges. When a staff runs out of charges, it cannot be used until it is recharged. Each morning, when a spellcaster prepares spells or regains spell slots, he can also imbue one staff with a portion of his power, so long as one or more of the spells cast by the staff is on his spell list and he is capable of casting at least one of the spells. Imbuing a staff with this power restores one charge to the staff, but the caster must forgo one prepared spell or spell slot of a level equal to the highest-level spell cast by the staff. A staff cannot gain more than one charge per day, and a caster cannot imbue more than one staff per day.


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Driving home right now - I'll update later on.

Wish you guys would stop hurting the nice doggy...


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Going to have trouble posting over the next four days if you need to take my turn please do.


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Acrobatics check needed to cross that bridge so we cant all just rush across carrying Davos. We'll all fall.


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|
Markus wrote:
We're getting out of here! That cloud will cover us but we have to get across that bridge." Markus points back the way they came.

Back the way we came seb no check needed for that bridge

Liberty's Edge

That's correct


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

J. Simple level up this time for me:

+1bab
Flurry is 5/5/0
Take average hp so another 7 taking max to 53
Unarmed strikes are now treated as silver and cold iron
Additional quigong feat=barkskin
4 skill points: 1 each on diplomacy, acrobatics, stealth and sense motive.

Also, the extra pp takes me to 10 so I'll spend them all on increasing my Wisdom score by 1 which also changes some skills and increases my AC by 1.


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Updates for Caradwen:

Level up - Level 7 (Just realized I should have gone straight up fighter instead of Lore Warden, and grab a mithril heavy armor at level 10 of Arcane Duelist - since they get med armor proficiency. Still Caradwen strikes me more as a Lore Warden ;)

Gained one level of Bard
Feat Gained: Combat Reflexes

HP gained: 5
FCB: +1 spell known (level 1)
Skills:
Bluff +1
Diplomacy +1
Knowledge (Local) +1
Knowledge (Religion) +1
Perception +1
Stealth +1
Use Magic Device +1
Sense Motive +1

Spells:
Level 0 - none
Level 1 - Abundant Ammunition
Level 2 - In doubt

For level 2 spells I am in doubt between
Alter Self
Blur
Heroism
Other?

Suggestions are requested and welcome :D

Hero Points Total = 7
Power Point Total = 1

Damn Sebastian! How do you have so many PPs man? I'm still only now cresting 11 total (with 10 spent) - wonder if I am missing something.


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

I've been stockpiling them with the aim of increasing my wis. No random feats for me!


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Damn you!!

*Starts couting his PPs, and storing them away with a greedy look on her face*

Liberty's Edge

Cara, above you've written hero points = 7. I assume that's an error because you can only have 3 max


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

You assume correctly :D


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

Am I right in remembering Hugo's book had the initials AV on it guys? Or am I misremembering

Liberty's Edge

The letters were AC


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

Well never mind then


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

I've got my level up pretty much sorted - but im not sure on what feat to take anyone want to recommend me something to take?


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

Heavy armour Proficency? Extra AC with no spell failure chance for arcane only problem is decreased speed


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Question: do we get a feat at level 7? I hadn't factored that in to my level up.


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

I dunno I get a feat every level :p

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