Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
Guys. If we assault this tower now we are all below full strength. It is gonna be hard so we need to work together. Also, remember you can use your hero points if you need to cast extra spells. A couple of well timed fireballs or a bit of healing when needed will be useful.
I'm going to Glasgow for a couple of days and will be without my main laptop so although I'll be able to post, I won't be able to do maps. So I may delay any action until Wednesday night, it'll give you time to formulate a plan :)
Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15
yeah this is going to be awkward with the entangle and his reach.
Trying my best to take out the spell caster but she has cover I think so I'll have to step into range of Malthus to get at her. Which I'll prob do next round
Markus, at the end of the day it does come down to a dice roll. The module gives a bonus to Desna worshippers but nothing can mitigate against rolling a 1.
Also, I would cite there are loads of examples in tv and movies where gods suddenly commune with people who have never had an interest in them while the priest who has been a follower all his life is desperately looking for a sign.
Anyway, no one can guess the will of the gods - least of all Desna who is as fleeting and fickle as the wind :)
My posts maybe a little short and erratic over the next few days guys, I'm at a games expo in London so it all depends what signals like inside if it's good I'll be able to post in queues if it is not then I won't be able to post too much sorry. Keep it up though I look forward to some good reading each night also if we fight anything smash them with my hammer standard stuff.
Yep, Chastel for example is a large town almost exactly half way to Feldgrau. You have several options in that regard. Will post a map of the area later.
I couldn't actually find one with a distance key but it is 134 miles to Feldgrau.
The following towns are relatively nearby (let's assume someone passed knowledge geography and even if they didn't they would appear on the map you found on the disfigured Way agent).
Chastel, 75 miles away, 59 miles from there to Feldgrau:
Chastel is the largest town in the Ustalavic county of Lozeri, lying on that county's southern border. The town is located close to the southern edge of the Shudderwood just north of the meeting point of the Vhatsuntide River with its tributary, the Vistear River.
Chastel has the air of a frontier settlement despite its size, possibly due to the roughness exhibited by the locals. The town, though, does have a large market, lumber mills and stockyards.
Nation: Ustalav
Region: Lozeri
Size: Large town
Population: 2,385
Demographics: 2,298 humans, 68 halflings, 19 other
Government: Council
Alignment: Neutral evil
Ardis, 108 miles away, 86 miles from there to Feldgrau:
Ardis is the former capital of the Immortal Principality of Ustalav. It is located in the eastern region of Soivoda, in the County of Ardeal.
Ardis is the largest settlement in Ardeal and contains many decaying estates and fallow fields. It was once a haven for artists, authors, poets, and the elite of society, until "Eunuch Prince" Valislav Ordranti moved the capital to Caliphas in 4674 AR.
Ardis is also the birthplace of Soividia Ustav, a legendary hero from the Age of Enthronement, and founder of the nation.
Nation: Ustalav
Region: Ardeal
Size: Large city
Population: 12,080
Demographics: 11,800 humans, 100 dwarves, 75 elves, 55 halflings, 50 other
Government: Noble overlord
Alignment: Neutral evil
Ruler: Countess Solismina Venacdahlia
Leader: Alison Kindler, Father Ossmander
Berus, 84 miles away, 67 miles from there to Feldgrau:
Berus is a very prosperous settlement along the northern border of the Ustalavic county of Ardeal on the banks of the River of Scales.
Nation: Ustalav
Region: Ardeal
Size: Small town
Population: 414
Demographics: 398 humans, 9 halflings, 7 other
Government: Overlord
Alignment: Neutral
Ok so I really cannot be bothered to look up the DCs to identify items any more. It's one thing I wish they would add in the loot lists of these books :/
So, with my laziness in mind, I'm going to house rule that the Identify spell is now a 0 level spell that automatically identifies the magical properties of items below artifact power level. Basically, as long as someone prepares a 0 level spell slot for it I'm just going to tell you exactly what you pick up.
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
Lets sell all the loot then see howich we have to spend. I'm in the market for an amulet of mighty fists. Any around j? I'll need 5k for that but I reckon I can trade in my ulet of nat armour and Cara owes me a grand too I think.
If one isn't available, could I upgradey belt of Con to add either dex or str j? Hoe much would that cost?
Sebastian, you cannot buy a belt of con and str +2 outright in Ardis because it costs 10k (above the base value of 6k here) and one hasn't come up in the random item generation I've done in gameplay. So your only other option is to pay someone to upgrade your current belt which will cost 6k but will also take 6 days to complete.
An amulet of mighty fists +1 costs 4k so there is a 75% chance they have one here.
Amulet of mighty fists +1:1d100 ⇒ 53 Yes, there is one to be found in town.
Ok first off i need everyone to take a look over the loot sheet, so i can work out if it's up to date i'm sure some of it isnt so please let me know and i'll give everyone their loot tomorrow.
Sebastian, it's worth noting that the Amulet of Mighty Fists is the only weapon that cam have a magical property added without being +1 first. So for example you coukd have an Amulet that had a +1 value property such as fire, keen, spell storing etc and it would still cost 4k but not provide the +1 hit and damage