JZ's Carrion Crown - COMPLETE! (Inactive)

Game Master JamZilla

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Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

Thanks Konhaart, good to see other people read this :)

Liberty's Edge

Yep, everyone better step up their games if there's an audience :)


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Guys. If we assault this tower now we are all below full strength. It is gonna be hard so we need to work together. Also, remember you can use your hero points if you need to cast extra spells. A couple of well timed fireballs or a bit of healing when needed will be useful.

Liberty's Edge

I'm going to Glasgow for a couple of days and will be without my main laptop so although I'll be able to post, I won't be able to do maps. So I may delay any action until Wednesday night, it'll give you time to formulate a plan :)


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Now this fight could be a challenge!

Liberty's Edge

The quarter movement speed is grim!


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Difficult terrain doesn't affect me mate so does that mean I move at half?

Liberty's Edge

Yes, that's right. Still need a acrobatics check to move at all so it's still half movement from the sleet


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

This could turn bad very quickly... We need to take him down fast.


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

yeah this is going to be awkward with the entangle and his reach.
Trying my best to take out the spell caster but she has cover I think so I'll have to step into range of Malthus to get at her. Which I'll prob do next round

Liberty's Edge

Markus, at the end of the day it does come down to a dice roll. The module gives a bonus to Desna worshippers but nothing can mitigate against rolling a 1.

Also, I would cite there are loads of examples in tv and movies where gods suddenly commune with people who have never had an interest in them while the priest who has been a follower all his life is desperately looking for a sign.

Anyway, no one can guess the will of the gods - least of all Desna who is as fleeting and fickle as the wind :)


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

That made me feel better thank you.


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

My posts maybe a little short and erratic over the next few days guys, I'm at a games expo in London so it all depends what signals like inside if it's good I'll be able to post in queues if it is not then I won't be able to post too much sorry. Keep it up though I look forward to some good reading each night also if we fight anything smash them with my hammer standard stuff.


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

J. Is there a town or city nearby (or on the way) to Feldgrau? I'm thinking of where we could sell this gear we collected and tooling up some more.

Liberty's Edge

Yep, Chastel for example is a large town almost exactly half way to Feldgrau. You have several options in that regard. Will post a map of the area later.

Liberty's Edge

Map of Ustalav

Map above.

I couldn't actually find one with a distance key but it is 134 miles to Feldgrau.

The following towns are relatively nearby (let's assume someone passed knowledge geography and even if they didn't they would appear on the map you found on the disfigured Way agent).

Chastel, 75 miles away, 59 miles from there to Feldgrau:

Chastel is the largest town in the Ustalavic county of Lozeri, lying on that county's southern border. The town is located close to the southern edge of the Shudderwood just north of the meeting point of the Vhatsuntide River with its tributary, the Vistear River.

Chastel has the air of a frontier settlement despite its size, possibly due to the roughness exhibited by the locals. The town, though, does have a large market, lumber mills and stockyards.

Nation: Ustalav
Region: Lozeri
Size: Large town
Population: 2,385
Demographics: 2,298 humans, 68 halflings, 19 other
Government: Council
Alignment: Neutral evil

Ardis, 108 miles away, 86 miles from there to Feldgrau:

Ardis is the former capital of the Immortal Principality of Ustalav. It is located in the eastern region of Soivoda, in the County of Ardeal.

Ardis is the largest settlement in Ardeal and contains many decaying estates and fallow fields. It was once a haven for artists, authors, poets, and the elite of society, until "Eunuch Prince" Valislav Ordranti moved the capital to Caliphas in 4674 AR.

Ardis is also the birthplace of Soividia Ustav, a legendary hero from the Age of Enthronement, and founder of the nation.

Nation: Ustalav
Region: Ardeal
Size: Large city
Population: 12,080
Demographics: 11,800 humans, 100 dwarves, 75 elves, 55 halflings, 50 other
Government: Noble overlord
Alignment: Neutral evil
Ruler: Countess Solismina Venacdahlia
Leader: Alison Kindler, Father Ossmander

Berus, 84 miles away, 67 miles from there to Feldgrau:

Berus is a very prosperous settlement along the northern border of the Ustalavic county of Ardeal on the banks of the River of Scales.

Nation: Ustalav
Region: Ardeal
Size: Small town
Population: 414
Demographics: 398 humans, 9 halflings, 7 other
Government: Overlord
Alignment: Neutral


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

I vote we go for Ardis. Bigger the town the better chance of having good stuff to buy. What dors eberyone else think?


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

J. 108 miles on horseback through this terrain. What's that? Around 5 day's ride?


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

Ye I'm fine with that .
J ardis would be closer to feldgrau than chastel wouldn't it?
At least the map suggests that

Liberty's Edge

Yeah terrain comes into it as well.

A horse can travel 32 miles a day so just over three days to Ardis


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

What's the walking speed of a horse? I could walk to save the horses.

Liberty's Edge

The horses are travelling at 40. But they are useful for carrying capacity if nothing else.


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

J, I don't suppose there are any silver longswords in the lodge I could take, or trade the greatsword for?

Also... that's a lot of blood! It's like the shining around here

Liberty's Edge

Nope, sorry. You are very likely to be able to buy one in Ardis though


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Apologies for the sparse posting people - busy weeks end that was... Phew...

Liberty's Edge

Ok so I really cannot be bothered to look up the DCs to identify items any more. It's one thing I wish they would add in the loot lists of these books :/

So, with my laziness in mind, I'm going to house rule that the Identify spell is now a 0 level spell that automatically identifies the magical properties of items below artifact power level. Basically, as long as someone prepares a 0 level spell slot for it I'm just going to tell you exactly what you pick up.


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Apologies for my sparse posting people - had some hectic couple of days between work and family obligations. I'll begin picking it up during the week.


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Lets sell all the loot then see howich we have to spend. I'm in the market for an amulet of mighty fists. Any around j? I'll need 5k for that but I reckon I can trade in my ulet of nat armour and Cara owes me a grand too I think.

If one isn't available, could I upgradey belt of Con to add either dex or str j? Hoe much would that cost?

Liberty's Edge

Sebastian, you cannot buy a belt of con and str +2 outright in Ardis because it costs 10k (above the base value of 6k here) and one hasn't come up in the random item generation I've done in gameplay. So your only other option is to pay someone to upgrade your current belt which will cost 6k but will also take 6 days to complete.

An amulet of mighty fists +1 costs 4k so there is a 75% chance they have one here.

Amulet of mighty fists +1: 1d100 ⇒ 53 Yes, there is one to be found in town.


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

How much we got each the spend then *rubs hands*


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Loot Sheet

Ok first off i need everyone to take a look over the loot sheet, so i can work out if it's up to date i'm sure some of it isnt so please let me know and i'll give everyone their loot tomorrow.


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Markus. I've got an amulet of natural armour too but I'm going to give that up to party loot for resale if no one else wants it.


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Jam, I'm assuming Caradwen can't wear that large, mithril, magical chain shirt? :D

Liberty's Edge

Nope. You can get it resized for half the normal purchase price and a day of work.


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

Markus, I don't have masterwork chain mail anymore - got destroyed. I also don't have the masterwork heavy mace either. Other than that it looks ok.


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Ok Seb was it +1? Cara if you are going to take that shirt let me know as i've included it the loot to be sold.

Ok Jon sorted.


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Yeah mate. +1 natural armour.


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

I'd like that natural armour amulet if no one wants it? Extra AC could save my life one day


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

Can sell the 3 scrolls I got dan, I won't use the,


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Morbar i took the +1 as no one called out for it, but you can have it and i'll take Seb's.

As it stands this is the money you are going to get - from selling everything.

Jon 1,407
Markus 685
Morbar 1,829
Davos 3,236
Sebastian 3,251
Cara 1,973 (given the 1000 back to Seb)
Party 1688

With the party loot i'm going to buy another wand of CLW, if anyone can think of something else we'll get it if not we can split to whoever needs it.

Overall TOTAL!!

Jon 2897
Markus 8193
Morbar 1821
Davos 3637
Sebastian 3831
Cara 2042
Party 1689


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Jam, I am at work - how much would it cost to re-size the mithral chain shirt? I might go for that if everyone is ok with it.

Also Markus, the gold gained - is that including the selling of this chain shirt?

Also guys, is the ring of protection +1 up for grabs? If it is, I'll take it since I have none.


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Thats everything, as no one called out on any loot tell now so i would have to rework it. Just let me know what people want.

Chain shirt cost to make it was 3200 - +1 mithriel large.


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

I've also got a silver great sword Markus , forgot about that.
J would I be able to trade that for a silver long sword in town?


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

I have one already sorry ignore my request for one


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

I need 4k for the amulet of mighty fistw so I'm just short. Anyone got 200 bucks to spare?

Liberty's Edge

Silver long sword: 1d100 ⇒ 16

Jon, yes you can do a straight swap.

Cara, it'll cost 1,500 to adjust.

Sebastian, it's worth noting that the Amulet of Mighty Fists is the only weapon that cam have a magical property added without being +1 first. So for example you coukd have an Amulet that had a +1 value property such as fire, keen, spell storing etc and it would still cost 4k but not provide the +1 hit and damage


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Caradwen will then pay for the chain shirt adjustment, and grab the ring of prot +1 ;)

Liberty's Edge

Let's keep the actual game going as well guys :)


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Every take one take 250 gold off your total please, and Seb I will lend you the 200 out of party of need be.


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Thanks Markus. Gonna go for standard amulet +1.

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