
Barundar Hammerfist |

Roaring with the pain of the gashes on his face, Barundar refuses to let up, pouring his anger into his attacks as he moves to flank with Falric.
Dorn Dergar Attack+Flank: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Dorn Dergar Damage: 1d10 + 7 ⇒ (2) + 7 = 9

Morti Hearthstone |

is the skelly considered a "giant" subtype for purposes of my and Barundar's racial +4 AC? If so, my AC this turn 21, 19 after charge.
The rat dispatched, Morti rushes to join the fray, charging the giant skeleton.
great axe attack, charge, power attack: 1d20 + 6 + 2 - 1 ⇒ (16) + 6 + 2 - 1 = 23
damage: 1d12 + 7 ⇒ (6) + 7 = 13

Giant_DM |

Unfortunately, no, once it is undead, the giant disappears and the undead subtype dominates. It makes no sense but those are the rules.
AoO on the charging Morti: 1d20 + 13 ⇒ (9) + 13 = 22...hit
Damage: 1d6 + 7 ⇒ (2) + 7 = 9
Falric's blade bouces off the giant's bone shin, while Elisen's bolt flies harmlessly through an opening in its ribcage. Barundar inflicts a powerful blow on the giant skeleton thanks to the flank and Morti catches a claw across his back for his efforts, but his greataxe does damage as well. Total damage: 35
Round 2:Skeleton attacks
Hampered by Ugun's butterflies, which interfere with its vision, the skeleton tries to put down the warrior with the blunt weapon! His second claw viciously gashes the dwarf's stomach and he is standing only through force of will....
Attack: 1d20 + 13 ⇒ (3) + 13 = 16 or
1d20 + 13 ⇒ (11) + 13 = 24...the 16 misses Barundar!
Attack: 1d20 + 13 ⇒ (8) + 13 = 21 or
1d20 + 13 ⇒ (6) + 13 = 19...hit
Damage: 1d6 + 7 ⇒ (6) + 7 = 13
Morti: 17/26 hps
Barundar: 1/33 hps
Falric: Full
Ugun and party are up!
EDIT: Giant had to roll twice for Morti on the AoO as well: 1d20 + 13 ⇒ (6) + 13 = 19
Same, so damage stands.

Falric Dawnstriker |

Falric tries to help poor Barundar out and uses his Battle Dance as a move action!
Attack: 1d20 + 9 + 2 + 2 ⇒ (10) + 9 + 2 + 2 = 23
Damage: 1d4 + 7 + 2 + 1d6 ⇒ (3) + 7 + 2 + (1) = 13
2 rounds of battle dance left today!

Ugun, half-orc witch |

With the giant skeleton destroyed, Ugun rushes towards the injured dwarves, healing wand in hand.
He applied the magical wand to Barundar who was about to keel over while he warned, "Please someone watch my back this time!"
-----------
CLW wand on Barundar: 1d8 + 1 ⇒ (5) + 1 = 6
HP 22/23
AC 12, touch 12, flat-footed 10
Conditions: mage armor (AC=16)
Melee (greataxe): +1 = +1 (base)
Melee Damage (greataxe): 1d12, x3
Melee (MW dagger): +2 = +1 (base) +1(MW)
Melee Damage (knife): 1d4, 19-20, x2
Spells used: snowball, chill touch, pearl of power, glitterdust

Barundar Hammerfist |

Barundar, barely holding on to consciousness even with the help of Ugun's wand, finds the strength to swing at the giant skeleton again!
Dorn Dergar Attack+Flank: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Dorn Dergar Damage: 1d10 + 7 ⇒ (10) + 7 = 17

Barundar Hammerfist |

D'oh! I missed the thing collapsing. Well...I'll let the attack stand. Barundar would be paranoid about the thing anyway and wanted to get another good lick in, just in case.

Morti Hearthstone |

Morti retrieves a potion and downs it clw: 1d8 + 1 ⇒ (1) + 1 = 2, feeling the healing energy course through him while he glances around the cave. "not a fan o' giant tombs so far - full o' unpleasant thin's, aren't they? How d'ye think the others got past this 'un, then?"
He scans the passage ahead, looking for signs that their quarry did, in fact, pass this way.
survival: 1d20 + 9 ⇒ (7) + 9 = 16

Giant_DM |

Damage: 2d6 + 1 ⇒ (5, 3) + 1 = 9
Morti quickly scans the surroundings and can find no other tracks other than the party's in this area or beyond, which is beyond odd, unless... Before he can voice his suspicions, the screams of Elisen suddenly rip through the cavern, as she is engulfed in fire briefly, as she feels her back on fire!
Materializing 20' behind her from invisibility and now in sight of the party is a 13' tall green half-orc with a painted face, with sharp fangs and clawed bestial hands, with a number of alchemical flasks tied around his waist. "You all still alive?! I cannot believe my wolves did not kill you that day in the town. I guess now that you have the cleared the way to the Tomb....impressive by the way in destroying that skeleton....and you are all weak and wounded, it will be easy work for me to finish you off and rip off your limbs one at a time! Well, me and Leila!" The half-orc smiles, as his large form steps on the corpse of the dire rat.
Initiative:
Half-orc: 1d20 + 1 ⇒ (13) + 1 = 14
Barundar: 1d20 + 2 ⇒ (1) + 2 = 3
Elisen: 1d20 + 9 ⇒ (4) + 9 = 13
Falric: 1d20 + 11 ⇒ (11) + 11 = 22
Morti: 1d20 + 4 ⇒ (2) + 4 = 6
Ugun: 1d20 + 2 ⇒ (11) + 2 = 13
Falric is up!
HPs:
Barundar: 7/33
Morti: 19/26
Elisen: 14/23
Falric and Ugun are full

Falric Dawnstriker |

"So you're the bastard who's responsible for this orc raid and the attack on our lives?! All those people who lost their lives?! He's mine!" With anger on his face, Falric sprints across the cavern, scimitar in hand, as he aims at the bastard's shin!
Charge: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Damage: 1d4 + 7 ⇒ (3) + 7 = 10
AC: 23

Giant_DM |

AoO on Falric: 1d20 + 10 ⇒ (3) + 10 = 13...miss!
The halfling recklessly charges across the battlefield and slides under the feral alchemist's claw and cuts him across his leg, causing the bestial alchemist to wince in pain. "I am Skreed and I will kill you all!" The half-orc tries to claw and chew on the halfling, but the little bastard is too elusive and all his attacks miss!
Full attack on Falric!
Claw: 1d20 + 10 ⇒ (3) + 10 = 13
Claw: 1d20 + 10 ⇒ (9) + 10 = 19
Bite: 1d20 + 10 ⇒ (9) + 10 = 19
Looking worried, Skreed yells out, "Leila get up here and help me already!" In response to this scream, a clawed green hand reaches over the top of the stone and pulling itself up, you see a 10' tall female flood troll, soaking wet. She looks in anger at you and yells, "You all killed my brother....now you will die!"
I think that should solve your confusion, Ugun! ;) Party is up!

Ugun, half-orc witch |

I think that should solve your confusion, Ugun! ;) Party is up!
Yes it does. Not in a good way though. :)
Ugun was caught in the middle, literally. He didn't know which enemy was stronger but seeing that the elusive Falric was already engaging one, he decided to engage the other one.
He started cackling like a madman as he sent forth his large, black butterflies towards the troll. "Go! Go and peck at his eyeballs and keep him occupied."
---------
cackle as move action and misfortune on troll as standard action, will save DC 15 or have t roll 2 20s and take lower
HP 22/23
AC 12, touch 12, flat-footed 10
Conditions: mage armor (AC=16)
Melee (greataxe): +1 = +1 (base)
Melee Damage (greataxe): 1d12, x3
Melee (MW dagger): +2 = +1 (base) +1(MW)
Melee Damage (knife): 1d4, 19-20, x2
Spells used: snowball, chill touch, pearl of power, glitterdust

Elisen Renard |

Elisen moves to the other side of the (picture of the x'd out skeleton, in a flank with Barundar on the current map) and casts Color Spray at Lelia.
DC 14 Will to resist.

Morti Hearthstone |

"Droskar took me eyes," Morti grumbles, cursing himself for missing the ambush as he tracked their quarry to this point.
Trusting Falric to hold off the orc at least for the moment, Morti moves to attack the troll and keep it from tearing into Elisen or the still-wounded Barundar, hoping that Elisen and Ugun's spells can keep the troll's claws off him.
greataxe power attack: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d12 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Are trolls giant-type? I think I remember yes, so AC 21, but take off the trait +1 to my damage if I'm wrong.

Barundar Hammerfist |

"Bloody hell, we cannae catch a break!" the dwarf laments. Realizing the situation he is in, he takes a quick step away from the flood troll and towards Skreed, though he stays out of range of his claws for the moment, staying just outside his reach and downing a potion.
Move action to go straight down from current position four squares; that should still have me out of Skreed's reach. If it doesn't, stop sooner, then move action to drink a CLW.
Potion of CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Giant_DM |

Flood troll Will saves:
1d20 + 1 ⇒ (18) + 1 = 19
1d20 + 1 ⇒ (20) + 1 = 21
Whoa! She is really pissed off!
And yes, trolls are giants.
The flood troll shrugs off the party's spells, as her anger helps her overcome the magic. She cannot, however, overcome the inquisitor's skill with his greataxe, as the blow nearly kills her! She screams in pain and is bleeding severely.
Barundar is up!

Barundar Hammerfist |

I posted about 3 minutes before you did, GM.
-Posted with Wayfinder

Falric Dawnstriker |

Falric swings fighting defensively:
Attack: 1d20 + 9 + 2 - 4 ⇒ (3) + 9 + 2 - 4 = 10..miss
AC: 31

Giant_DM |

Thanks, Barundar. I am getting messages now re: new posts again.
The bloodied troll responds to Morti's blow with a vicious claw, that leaves both combatants probably one hit away from dying!
Attack: 1d20 + 6 ⇒ (20) + 6 = 26...threat
Confirmation: 1d20 + 6 ⇒ (18) + 6 = 24...confirmed
2nd attack: 1d20 + 6 ⇒ (7) + 6 = 13...no
Damage: 2d6 + 4 ⇒ (4, 6) + 4 = 14
Morti hps: 5/26
Meanwhile, the feral alchemist and Falric continue to trade blows. The savagery of the half-orc is truly a wonder and yet for all his considerable strength, it is not enough to penetrate the defenses of the hafling, who deflects and dodges every blow imaginable, frustrating Skreed to no end! He screams, "Stand still, ya damn jackrabbit! Not possible that I can't end you!"
Claw: 1d20 + 10 ⇒ (19) + 10 = 29...miss
Claw: 1d20 + 10 ⇒ (1) + 10 = 11...miss
Bite: 1d20 + 10 ⇒ (16) + 10 = 26...miss
Party is up!

Falric Dawnstriker |

"Jackrabbit? Really?! Let me show what I can do, Skreed!"
Battle dance as a move action: +2 hit/+2 damage
Attack: 1d20 + 9 + 2 - 4 ⇒ (20) + 9 + 2 - 4 = 27...threat
Confirm: 1d20 + 9 + 2 - 4 ⇒ (20) + 9 + 2 - 4 = 27
Damage: 2d4 + 18 ⇒ (2, 3) + 18 = 23
1 round of battle dance left today

Ugun, half-orc witch |

Seeing the halfling hold his own, Ugun once more tried his cursed magic on the troll.
He spoke soothingly to the monster, "Slow down... You feel like you need a rest... Perhaps a little nap..."
---------
cast slumber hex on troll, will save DC 15 or fall asleep...
HP 22/23
AC 12, touch 12, flat-footed 10
Conditions: mage armor (AC=16)
Melee (greataxe): +1 = +1 (base)
Melee Damage (greataxe): 1d12, x3
Melee (MW dagger): +2 = +1 (base) +1(MW)
Melee Damage (knife): 1d4, 19-20, x2
Spells used: snowball, chill touch, pearl of power, glitterdust

Giant_DM |

The feral alchemist sees the halfling delay and start dancing and thinks this his chance to end the little runt, so he opens his porcine jaws wide enough to rip off his little arm and lunges down to bite him, only to halfway realize it was a trap by the hafling's gleaming smile! Skreed tries to reverse his action, but his momentum is too strong going forward and down and he follows through with his attack, only to catch air, as Falric skillfully pirouettes at the last possible moment. With his head exposed within the halfling's reach, the last thing Skreed feels on this plane is the halfling's scimitar forcefully enter his ear and puncture his brain,, ending his life! The feral half-orc's grunts and roars stop, as his body collapses to the ground.
And I thought I was rolling well recently! 2 20s in a row...1 in 400 shot.
Meanwhile, the life and death battle between Morti and the troll continues, as both combatants prepare their final swings. Morti hefts the greataxe back and strikes with all of his force, while the troll rears back as well, severely concerned as out of the corner of her eye, she sees her friend's corpse now lying next to a dancing halfling! As Leila plans how to retreat and jump back to the healing restorative powers of the pool, black butterflies invade her space and she starts becoming drowsy...the last thing she sees as her eyes close, is Morti's greataxe cleaving her head off!
Will save: 1d20 + 1 ⇒ (10) + 1 = 11
I thought that battle might prove to be too much but you guys proved me wrong! Congratz!!!!

Morti Hearthstone |

Gritting his teeth against the pain, Morti winds up for a mighty swing, doing his best to fell the troll before his own demise. "This ends, fiend! No more wi' ye plague these folk!" he snarls.
greataxe power attack: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d12 + 7 + 1 ⇒ (6) + 7 + 1 = 14
edit - oh, hey! a welcome ninja by Ugun's post and the GM! I'll just go ahead and roll the extra damage for personal satisfcation:
coup de grace damage: 2d12 + 14 + 2 ⇒ (6, 8) + 14 + 2 = 30

Ugun, half-orc witch |

Ugun felt elated that both foes had fallen. But his beaming attitude was quickly replaced by the memory of that thing choking his life out.
"Well done friends but let's be careful here..."
He looked around to check for hidden dangers...
------------
perception: 1d20 + 10 ⇒ (10) + 10 = 20

Giant_DM |

Dusting yourselves off and sure there are no more threats, you move to the last chamber to the east. Ledges and stairs are carved into the stone walls of this wide-open, high-ceilinged natural cavern. Embedded in a fifteen-foot-tall spire of centuries-old bones stands the skeleton of a massive armored warrior. Though its flesh has long since rotted off its frame, the skeleton still stands proud and regal amid the trappings of battle and mounds of gleaming treasure. The skeleton’s battered half-plate and scarred helmet hint at its many battles, and the warlord’s hands are clenched around a massive stone hammer. Beneath the helmet, a thick, round rock has been embedded in one of the skeleton’s otherwise empty eye sockets.
When you detect magic and investigate the area, you discover the following treasure:
The armor on the corpse is magical and on it, the hill giant's name is inscribed: Uskroth!
***Uskroth's armor: +1 half plate resizes to wearer's size, once per day gives wearer Righteous Might for 5 rounds and DR 5/evil
****The hammer is magical and its name is Agrimmosh - simple stone blacksmith’s hammer which resizes to wielder's size and is engraved with Minderhal’s holy symbol. It functions as a +2 impact hammer and once per day as a full-round action, the wielder of Agrimmosh can use the hammer to cast heightened enlarge person (Fortitude D C 23 negates). This effect lasts for 20 minutes. Whenever the wielder of Agrimmosh confirms a critical hit against a creature of the humanoid type, the target creature must succeed at a DC 23 Fortitude save or shrink by one size category, as by heightened reduce person.
The chests, vases, and other containers piled around Uskroth’s funerary spire are overflowing with coins, gemstones, jewelry, and other fineries worth a total of 1,300 gp. In addition, scattered among the treasure are several items valuable in their own right, including a masterwork breastplate, a suit of masterwork splint mail, four +1 human-bane arrows, 13 adamantine crossbow bolts, a masterwork orc double axe, a heavyload belt, a scroll of phantasmal killer, a scroll of tongues, and a wand of inflict moderate wounds with 7 charges remaining.
The rock lodged in Uskroth’s eye socket is no simple stone. Removing the fist-sized hunk of dark, igneous rock and examining its other side reveals it to be a magnificent geode whose rich violet and verdant emerald crystals form glittering crystalline patterns.
Appropriate Skill checks: Appraisal, Dungeoneering, Geography, and Local for more information on the stone.
Treasure on the alchemist:
MW Cold iron falchion
Potion of cure moderate wounds
2 vials of acid
2 alchemist's fire
MW studded leather armor
Belt of Strength +2
MW thieves' tools
Gems worth 6000 gp
Letter written in Giant: Link
Knowledge (local) or (nobility gets you information about Grendelsek

Barundar Hammerfist |

Barundar takes a moment after the fight simply to breath, grimacing as he tries to wipe some of the blood and grime off of himself. "By Torag's beard, I wasnae shoore we ware gonna make i' through tha' fight." he remarks, looking around at the others.
"Mebbe Trunau'll be sefe, a' least for a whule." he says, looking around at the treasure haul the group has now relieved the previous owner of.

Elisen Renard |

Skill checks for stone:
Appraise 1d20 + 7 ⇒ (19) + 7 = 26
Know. Geography 1d20 + 7 ⇒ (3) + 7 = 10
Know. Local 1d20 + 7 ⇒ (13) + 7 = 20
Know. Dungeoneering 1d20 + 7 ⇒ (15) + 7 = 22
Elisen cocks an eye as she looks closely at the strange stone. "There's more treasure in this place than I've ever seen at one time. All the magical auras are making my head hurt!"
Knowledge Local check for Grendelsek 1d20 + 7 ⇒ (10) + 7 = 17
She pulls the letter and reads it over carefully, trying to place the strange name on it. "Well, the hammer and the rock clearly mean something to this Grendelsek, that's for sure."

Ugun, half-orc witch |

Ugun could no longer contain his happiness, "I think this is something important that we found. And no one in Truneau knew about it."
He looked at the dwarves, "Well, what are you waiting for? One of you try out the armor for size and swing that hammer for balance!"
tag?
-------
Ugun then grabbed the letter of the dead alchemist and read it out loud. see handout
He then asked, "The rock? I guess they mean what was in the skeleton's eye."
He turned to Elisen, "What did you find out about it?"
tag?
----
I'd like some of the alchemist fire and acid vials... Maybe one of the scrolls. I don't think there's anything else useful to Ugun in the treasure pile.

Morti Hearthstone |

"Aye, tell me about it," Morti commiserates with Barundar, tenderly rubbing his side where the troll nearly staved in his ribs. "Makes ye 'preciate th' ol' tales a bit more, havin' been beaten on a bit oneself."
Joining the others in looking over the tomb's contents -
clearly need to invest in some more knowledges
appraise - stone: 1d20 + 3 ⇒ (18) + 3 = 21
know(dungeon) - stone: 1d20 + 4 ⇒ (2) + 4 = 6
"Anyone heard aught o' this 'giantkiller's tomb' 'e mentions? One o' ours mebbe, Bar?"
know(history): 1d20 + 1 ⇒ (12) + 1 = 13

Morti Hearthstone |

At Ugun's urging, Morti eyes Uskroth's hammer. "Minderhal? 'e's one o' their evil ones, inn't 'e? I'd 'ave t' think on it, but Angradd wouldn't likely mind usin' their weapon fer good instead o' ill. An' my family's always wanted t' see a hammer in me 'and."
The hammer is a warhammer, right? Just checking whether I'm proficient. And looks like impact means it's bumped up a die from 1d8 to 2d6? I'd be happy to take it, and expect not to get any cash share for a while.
I'm also interested in the MW breastplate; I'll give Barundar dibs on the belt, and think he's the only one who can use the half-plate.

Falric Dawnstriker |

Knowledge Local on the rock: 1d20 + 5 ⇒ (6) + 5 = 11
Knowledge Local on the letter: 1d20 + 5 ⇒ (9) + 5 = 14
Other than MW thieves' tools, no other treasure interests Falric except for the gold of course.
"Seems like we have to end Grendelsek or he may just send another raid once he learns Skreed is dead. The town is still in danger."

Giant_DM |

Here is the information you learn:
***The geode is a spectacular pleochroic variety of tourmaline, the nearest known deposits of which lie in the Mindspin Mountains to the south and west.
***On the surface of the geode, you manage to decipher crystalline valleys and mounds that reflect the exact topography of the Mindspin Mountains, and a carved groove along the mountains seems to indicate a trail through the mountain range. However, the geode is missing the other side (perhaps a second rock?) in order to fully form the map.
***The Twisted Nail orcs inhabit a ruined border fort called Redlake Fort. Once part of Harchist’s Blockade, Redlake Fort stands near the River Esk, north of Trunau.
***Grenseldek is the hill giant leader of the Twisted Nail orc tribe.
You do not know to whom the "giantkiller" refers.
This ends Book I and welcome to 4th level! Of course, there is more to rp with the townfolk once you leave Uskroth's tomb.

Barundar Hammerfist |

Barundar blinks at all the gear, surveying it once more now that he's had a chance to rest a few moments and catch his breath.
"Aye, tha belt would nae be turned away fer sure, nay wood tha armor. Bloody hell, if'n thare's un thing I'm convinced of noo it's tha I need better armor than I got. Yer welcome to tha hammer, far as I'm worried. I'll be stickin' to tha weapon me Pappy gave tae me." he remarks, patting his dorn dergar with affection.

Giant_DM |

With the weapons and treasures in tow, after a long night, the party exits the Tomb of Uskroth. They are greeted by the muted cheers of the Chief Defender Halgra and her bloodied troops. Trunanu has survived the siege, though many were killed or wounded. She is surprised to hear there was a hill giant tomb located in Trunau all these years. She sends him some of the militia to secure the rest of the cavern and collect whatever else is of value, and advises you that the treasures will be yours to keep. Smoke fills the skies over Trunau, as the scenes of battle and fires can be easily seen throughout the town. Seeing the severe wounds most of you bear, she thanks you and tells you to go rest. The rebuilding process will begin in the morning. When you reach the inn, you sleep as soon as your head hits the pillow, you bodies bruised and battered and exhausted.
Over the next few days, the spirit of the town is once again revealed. Despite the funeral plans for their fallen, Trunauans are nothing if not resilient, however, and the efforts to rebuild the town begin the day after the raid. Kurst and Jagrin Grath and the rest of Trunau’s militia are glad to receive closure over the death of Rodrik and thank you personally, as does Brinya. Although Trunau has weathered many orc raids in the past, the Twisted Nails’ attack was by far the most devastating in recent history, and left the inner quarter largely in ruins. Skreed’s half-orc saboteurs dealt a terrible blow to the town’s morale that will likely heighten tensions between Trunau’s human and half-orc residents for some time. Trunau’s leaders order Uskroth’s tomb sealed once more, and the ruins of the Plague House are consecrated and ritually cleansed with fire to put the structure to rest once and for all.
In all, the party is awarded an additional 4000 gp in treasures from the giant armors and weapons found in the tomb, which will be melted for armaments for the militia. Please spend your gold/sell treasures/etc. before we continue with Book II.

Ugun, half-orc witch |

nice wrap up
Ugun's services as a healer were well utilized in the days after the attack. But after a full day of being with the sick and injured, he yearned to be outside with those rebuilding the fortifications of the town.
He still helped those in need but his days were spent in the reconstruction effort. Although not the strongest worker, he made up with ingenuity and more than enough determination. No longer concerned about falling, he worked on the highest scaffolds with gusto.
His work also helped to smooth out any lingering rough patches between the relations of human and half-orcs. In the end, those born here and those who chose to live here, had one thing in common, they all wanted to make this town thrive.

Falric Dawnstriker |

Over the next few days, Falric spends his time inspiring the troops with the rebuilding process and helping his aunt run the inn. By the end of the week, he is reminded that the town is not safe and that Grenseldek can send a new raiding war party to Trunau at any time. We have to take the war to them! He spends time perfecting his alchemy and making his mutagen last longer.

Morti Hearthstone |

Morti also applies himself to the repair of the town -- Might 'as well git SOME use o' these stoneworkin' skills, a'ter all! -- in between drilling to get a feel for Agrimmosh and pestering Elison and Ugun to teach him to speak Giant.
Over a few tankards at the inn, he nods at Falric's concerns. "Aye, an' with us carryin' the stone 'e's after, we oughta leastwise get it an' us outta Trunau for a mite. 'ese folk deserve some peace 'n' quiet."

Elisen Renard |

Eli spends some quality time with the artifact the group had discovered. After all his time, her quest hadn't been in vain. She tried to find all of the special abilities that it held, writing in her journal to preserve all of her observations for future generations.

Barundar Hammerfist |

Barundar ends up spending most of his time with Morti helping the town rebuild after the ferocious assault of the orcs and their giant master, not to mention pestering the giant-speakers among them to be taught the language.
Over their tankards with the others, Barundar echoes Morti's sentiment that they need to get out of the town...and maybe they should pay Grenseldek a visit themselves!

Giant_DM |

After a week of rest and attending funerals, the party receives an invitation from a familiar figure, Chief Defender Halgra of the Blackened Blades, asking you to join her in the meeting room at the Ivory Hall, Trunau’s government seat. You acquiesce and appear for the meeting. When you are seated with drinks, Halgra begins, "The purpose of the meeting is to discuss the intelligence you gathered. Although it was fortuitous that you were in town when the attack occurred and that you helped prevent Skreed from obtaining the items he was order to retrieve from the hill giant's tomb, our Council of Defenders is concerned there may be another attack on the town ordered by Grenseldek, the hill giant chieftain." Halgra pauses as she paces in front of you. "To that end, I respectfully request that you go to Grenseldek’s lair - an abandoned outpost near the River Esk called Redlake Fort— and deal with the giant chieftain and her orc tribe before they can attack Trunau again." Halgra stares at each of you in turn. "I know I ask much of you, but due to your most recent heroism during the orc raid and in Uskroth’s tomb, I believe you are best suited to this task, as Trunau’s militia and citizenry are needed to rebuild the town’s defenses after the orc attack. I fear we would not survive another one in our wounded condition. We lost 60 members of the militia in the raid. What say you all?" She pauses as if waiting for an answer and then continues, "We are wounded right now but I have been authorized to offer your band a reward of 1,500 gp to put an end to Grenseldek’s aggression." Halgra sits, waiting for your response.

Falric Dawnstriker |

Falric drinks from this glass and slams it down on the table. "Of course, I'm in! I was coming to suggest the same course of action. It is the wisest course considering the danger the town is in."

Elisen Renard |

On a high from the group's discovery, Elisen was too upbeat to consider negotiations. Perhaps there were more discoveries to be made nearby. If this one was just waiting under her nose, there was no telling where the next one might be hiding.

Ugun, half-orc witch |

Ugun was humbled that they had been summoned and even more so when the request was made. Heroes?
He simply nodded, not knowing what he was really getting into. But he could do no less for the town that took him in and made him feel like he belonged somewhere. There would be time enough later to figure out how to go about invading a fort.
"Of course, we will go. Anything to keep Truneau safe."