JD's Giantslayer AP!

Game Master Jack Daniels

Initiative:
Enemies: [dice]1d20[/dice]
Barundar: [dice]1d20+2[/dice]
Cabe: [dice]1d20+4[/dice]
Elisen: [dice]1d20+9[/dice]
Falric: [dice]1d20+5[/dice]
Morti: [dice]1d20+4[/dice]


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CG Male Half-orc Witch 4 | AC 16, touch 12, flat-footed 14 | CMB +2, CMD 14 | Fort. +4, Ref. +4, Will +7 | Init. +2 | Perc. +11, Sense Motive +4 | Speed 30ft |
Giant_DM wrote:
I am traveling for business tonight so will not be able to update until tomorrow night. As for pace I cannot predict how busy I will be from one week to another. I am interested in the game and will not abandon it but I cannot give you an ironclad guarantee of a pace. It will vary from day to day and week to week. If that is not sufficient for you, then you can leave the game and if enough people do so, that will be the end of the game. I can't make gurantees because my crystal ball is not working. So decide.

Man, too bad about your crystal ball. :)

Seriously, there's no need for anyone to get upset here. This is a game and we all want to have fun so please being offended is NOT allowed! :)

That being said, back when you posted recruitment for this game you said Oh and a post a day at a minimum is your commitment.

Crystal ball jokes aside, what's your best guess for the pace of the game now? And no one can hold your feet to the fire if you can't make your expected rate. We all understand about life (job, family, etc.) but I'd like to know how often you will be posting. Are you aiming for 1/day minimum or 3 times per week?


I wasn't offended...I was mad...lol. Asking me for a guarantee?! Lol...I am going to try and aim for the 1/day minimum post and will advise when I can't meet it. Best I can do.


CG Male Half-orc Witch 4 | AC 16, touch 12, flat-footed 14 | CMB +2, CMD 14 | Fort. +4, Ref. +4, Will +7 | Init. +2 | Perc. +11, Sense Motive +4 | Speed 30ft |
Giant_DM wrote:
I wasn't offended...I was mad...lol. Asking me for a guarantee?! Lol...I am going to try and aim for the 1/day minimum post and will advise when I can't meet it. Best I can do.

That's better than I expected.

Count me in please.

Game on!


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Don't leave me out!

-Posted with Wayfinder


CG Male Half-orc Witch 4 | AC 16, touch 12, flat-footed 14 | CMB +2, CMD 14 | Fort. +4, Ref. +4, Will +7 | Init. +2 | Perc. +11, Sense Motive +4 | Speed 30ft |

I'm going to respectfully bow out of this game.

GM: please place me as inactive at your earliest convenience.

You may of course do with Ugun as best fits your story.

You all have fun kicking some giant-butt. :)

Game on!


Understandable, Ugun and happy gaming to you as well! It's my birthday week so my posting has been spotty and I apologize for that.


I am back from vacation and will update thread tomorrow night. Thank you for your patience.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Hope you had a good time! Welcome back!


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Well, for whatever reason, my work has decided that the d20pfsrd needs to be firewalled, so I can't go look up the rules for escaping a grapple. I don't suppose anyone would mind summarizing them for me? Otherwise I can't post an action until I get home tonight.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6
SRD, "If You Are Grappled" wrote:

If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent’s CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent’s CMD). If you succeed, you break the grapple and can act normally.

Alternatively, if you succeed, you can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can).

Instead of attempting to break or reverse the grapple, you can take any action that doesn’t require two hands to perform, such as cast a spell or make an attack or full attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you. See the grappled condition for additional details.

Also, I found this flowchart a life saver when my last group had a grapple-crazy monk in it.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Glad to hear you made it through the storm, GM! We don't know much about hurricanes up here in the Great Lakes, but that one seemed pretty high CR.

Sorry for slow posting, been unexpectedly busy on the road for work the past few days.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Been holding my breath and waiting to get chopped down over here! ....Not gonna complain too much, but thanks for the barb's apparent lapse of any ability to sense weakness. :)


Barbarian leader treasures:
2 potions of cure light wounds
MW chain shirt
Falchion
Belt of Incredible Dexterity +2
21 gp


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Level Up Summary

Level: +1 Fighter (Total: Fighter 5)

HP: +10 (+6 HD+3 CON+1 FC)

Adventuring Skills: +2 (+1 Intimidate, +1 Swim)

Background Skills: +2 (+1 Handle Animal, +1 Know(History))

Feats: Weapon Specialization (Dwarven dorn-dergar)

Special Abilities: Weapon Training (Flails) +1

Giant, any chance you'd be willing to let me retrain the Furious Focus feat into Cleave? It would require some member of the crew having the Cleave feat, since no one in the party has it, but it's a common enough feat it doesn't seem that unlikely.


Female Human Arcanist 5 | AC (16)12/12/10 | HP 37/37 | F+4, R+4, W+6 | CMD 15 | Perc.+1, Initiative+10 | Prescience 8/day | Arcane Reservoir 5/8 |

Yay...I love leveling! I'll try to get it done tomorrow!


Female Human Arcanist 5 | AC (16)12/12/10 | HP 37/37 | F+4, R+4, W+6 | CMD 15 | Perc.+1, Initiative+10 | Prescience 8/day | Arcane Reservoir 5/8 |

level five arcanist
------------

4 HP + Con + FC
+1 2nd level spell /day
7 skills: Spellcraft, UMD, Know Arc, Know Hist, Know Planes, Linguistics, know. Religion.
Feat: Spell Penetration
+1 1st and 2nd level spell prepared /day
2 new spells known: Create Pit, Sonic Scream
Arcane Exploit: Sonic Blast


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

Falric is updated.
Level 4 alchemist
2nd level extract - invisibility
Feat: Improved Unarmed Strike (need it as prerequisite for my 7th level feat selection for my defensive fighting style)
I would like to put in a request for the +2 belt of dexterity.


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

Treasure List since boarding the boat which has not been divided:
+1 buckler
masterwork heavy pick
elixir of swimming
oil of flame arrow
potion of resist energy (electricity)
scroll of spear of purity
11 pp, 40 gp, 70 sp, and a bloodstone worth 50 gp
2 potions of cure light wounds
MW chain shirt
Falchion
Belt of Incredible Dexterity +2
21 gp
MW short sword
+1 longbow
Mithral chain shirt
Potion of cure serious wounds
Wand of cat's grace (7 charges)
Wand of invisibility (5 charges)
104 gp

Also to be clear, what are we doing with Ugun's body, treasure, and possessions?
acid flask x4 (20 gp)
alchemist fire x4 (60 gp)
4 antitoxin
CLW wand (3 charges)
CLW wand (50 charges)
lesser restoration wand (10 charges)
Pearl of power 1st level (1,000 gp)
Pearl of power 1st level (1,000 gp)
Wand of mage armor (8 charges) (150 gp)
2 scrolls of cause fear
potion of hide from undead
2 sooth syrups
2 potions of remove sickness
scroll of remove fear
'Cash' = 1,100 gp


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

You're welcome to the belt as far as I'm concerned.


Female Human Arcanist 5 | AC (16)12/12/10 | HP 37/37 | F+4, R+4, W+6 | CMD 15 | Perc.+1, Initiative+10 | Prescience 8/day | Arcane Reservoir 5/8 |

Eli can use the two wands, but not much else there jumps out at me. Obviously, we need to divvy up the healing potions.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Level five inquisitor:

* HP +8 (+5 +3 Con)
* Bane ability (5 rounds / day)
* Discern lies ability (5 rounds / day)
* +1 2nd level spell / day
* New spell known: See Invisibility (2nd)
* Swapping out spell: Litany of Sloth -> Wrath (1st)
* Skills - Perception, Spellcraft, Sense Motive, Stealth, Know (dungeoneering), Intimidate
* B/g skills - Handle animal, Profession (sailor) - 'cuz we've been on this boat long enough!
* Feat: weapon focus (warhammer)
* Favored class - +1/2 level to justice judgement

Gear-wise -- at least the CLW and lesser resto wands were bought for group healing, right? Am I the only one left who can use those?


Barundar Hammerfist wrote:

Level Up Summary

Giant, any chance you'd be willing to let me retrain the Furious Focus feat into Cleave? It would require some member of the crew having the Cleave feat, since no one in the party has it, but it's a common enough feat it doesn't seem that unlikely.

Yeah, sure. Also fix your character sheet - +12 hit, 1d10+10 (+12/1d10+13 single attack or charge); with power attack, +10 hit, 1d10+16 (+10/1d10+19 single attack or charge). Also I have you with 2 skill points to spend.


Morti, could you update your Race/Class tabs and character sheet to reflect 5th level? Thanks.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Giant, my HeroLab has me with the correct number of skill points; 11 adventuring skill points (2 Climb, 4 Intimidate, 2 K:Dungeoneering, 2 Survival, 1 Swim) and 10 background skill points (1 Handle Animal, 4 K:Engineering, 4 K:History, 1 Linguistics)

I think I've got my character sheet fixed the way you're talking about, but would you look and make sure? Thanks!


Yes, you are right on the skills, Bar. Thanks. Just modify your Strength to 20 in the profile, since it says 17 now.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Updated, sorry for delay -- had limited computer access to fuss with the actua sheet yesterday.


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day
Morti Hearthstone wrote:

Level five inquisitor:

Gear-wise -- at least the CLW and lesser resto wands were bought for group healing, right? Am I the only one left who can use those?

Falric has CLW on his bard spell list so he can use those wands as well as the wand of invisibility, so how about this and we stash the rest to sell when we get back to civilization?

Falric: Belt of Dex +2, Wand of Invisibility and Wand of CLW (3 charges), and 4 acid flasks and alchemist fires.
Elisen: Wand of Cat's Grace and Mage armor and Cause Fear scrolls
Bar: Potion of Cure Serious Wounds, (2) potion of cure light, +1 longbow
Morti: Remove fear scroll, Wand of CLW, potion hide from undead, scroll of spear of purity, potion of resist energy, elixir of swimming


Female Human Arcanist 5 | AC (16)12/12/10 | HP 37/37 | F+4, R+4, W+6 | CMD 15 | Perc.+1, Initiative+10 | Prescience 8/day | Arcane Reservoir 5/8 |

Fine with me!


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Just dropping in for a quick second to wish all my gaming pals a Merry Christmas! I hope it's a great holiday for everyone!


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

Same...even if belated...lol.


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

Hey guys! Anybody know what we're waiting on? There's not been a gameplay post in almost two weeks.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

I think initiative is back to the wisp.

I checked a couple of our GM's other games, and it doesn't look like he's updated those either. I DMed him just now; hope everything's okay.


I am still here. Apologies..I got really sick over New Year's and with work, it all was hard to keep up with boards. I am better - will update tonight. Thanks for your patience.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Glad to hear you're on the mend!


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Agreed! Glad to know you're getting better!


Apologies for my long absence...RL issues. You guys interested in continuing or should I mark it as inactive?


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

I'd be alright with continuing. Thanks for PMing me about this! I had the game hidden so it wouldn't keep showing up on my active games. I'll take that off until the others have answered you.


Female Human Arcanist 5 | AC (16)12/12/10 | HP 37/37 | F+4, R+4, W+6 | CMD 15 | Perc.+1, Initiative+10 | Prescience 8/day | Arcane Reservoir 5/8 |

I think I am going to go ahead and let this game go. I’ve sort of lost Eli’s character over time.

Good luck to the rest of you and hope things are going well for everyone!


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

I would be interested in continuing. Guess it's up to Morti.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Hey, I'm here, and would be interested in trying to build up momentum again!

Sorry for radio silence, I've been alternating between traveling and being buried in work for a month, and mostly not checking in on the forums; didn't give any notice of absence in this game b/c didn't think anybody'd be seeing it.


Great to hear it, Morti! I can NPC Elisen for a little while until we decide what to do with her.


I have posted in Gameplay thread.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Unless Falric has already bungee jumped off the bridge, I have questions!

Where are the stairs down? Are they in the greenhouse room, or do we have to go through the dragonfly room to get to the stairs? I'm worried about all jumping down the rope in one place and being pinned down, unable to flank, etc -- if the stairs are direct (no dragonfly), at least one of us should go that way.

I assume this thing has decent reach --I'm thinking I can use Aggrimosh to enlarge person Bar, so he gets boosted reach and damage; I can change my selfish-teamwork feat to Escape Route to maneuver around you guys without AOOs....and Falric can just skip in close. ;) Or I can stand back a bit and domain-haste you?


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

I have not jumped yet. Ok, this is what I understood. On the map in this room with Ewigga (not on the bridge), there is a door north that leads to stairs leading down to the dragonfly room. What is past that room we have no idea, but it is my contention that past that room will eventually lead to the door on the ground floor (80' down) on the eastern side of the greenhouse. So sending someone alone that way is a no-no.

Enlarge and Haste sound like good options.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

I don't think I'd necessarily need the spell, Morti; remember Barundar has Uskroth's Armor, which allows him to use Righteous Might five rounds per day.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Oh yeah, right! Been a while, and I've forgotten all the neat stuff we can do. Maybe the hammer's enlarge is better used on me so I can get more than 5ft reach, then.

Speaking of, I've got a bane ability for 5 round/day -- the tendriculos is fey-type, right? know(nature) to identify: 1d20 + 7 ⇒ (16) + 7 = 23


The tendriculos is actually a plant so that is its subtype. By the way, Falric, Climb is a Str skill and at 6 Str, you have -2 penalty and no ranks in Climb, so it may be best to clamber on the back of the one of the dwarves. Otherwise, you may go SPLAT...


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

Darn, forgot about that and my current Str loss. It does not affect me in combat but with skills, yeah. Guess I'm going to need one of you strong dwarves to help me down.


GM: I am going to Cancun for 6 days as of Saturday on vacation so I will be unavailable.


Hey guys, I’ve been talking to DM and thinking of a new arcane character. I’ll try to have them built and ready to jump in by the end of the weekend!

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