JD's Giantslayer AP!

Game Master Jack Daniels

Initiative:
Enemies: [dice]1d20[/dice]
Barundar: [dice]1d20+2[/dice]
Cabe: [dice]1d20+4[/dice]
Elisen: [dice]1d20+9[/dice]
Falric: [dice]1d20+5[/dice]
Morti: [dice]1d20+4[/dice]


851 to 900 of 1,764 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>

Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Drawing his axe, Morti moves forward to take some pressure off Falric.

greataxe attack orc #11, flank: 1d20 + 6 + 1 + 2 ⇒ (11) + 6 + 1 + 2 = 20
damage: 1d12 + 4 ⇒ (6) + 4 = 10

AC 18


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

"Hey Morti, thanks for the help, thought you were guys were entranced by my dancing!" Spinning, Falric drives his scimitar into the belly of the staggered Orc 13 to the south of him.
Attack: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d4 + 7 ⇒ (4) + 7 = 11
AC: 29


Morti moves up and decapitates Orc 11, while Falric drives his blade with such force and momentum that it cuts Orc 13's belly all the way to his spine, before he collapses dead to the ground. Seeing the party's momentum, Bar moves up and brings his weapon down on Orc 12, ending the staggered orc's life as well.
Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d1 + 7 ⇒ (1) + 7 = 8

Only Orc 16, who is full hps, remains, while Orc 15 continues napping. Omast claps in glee.

Elisen and Ugun left to act.


CG Male Half-orc Witch 4 | AC 16, touch 12, flat-footed 14 | CMB +2, CMD 14 | Fort. +4, Ref. +4, Will +7 | Init. +2 | Perc. +11, Sense Motive +4 | Speed 30ft |

Ugun almost jumps up and down as the orc falls to his nightmare. With only one of them still fighting, he tries his trick again.

"Fall to your nightmare from which you will never wake!"

-----
slumber hex, will save DC 15 or sleep for 3 rounds


Will save: 1d20 - 1 ⇒ (18) - 1 = 17...the Orc's will is unusually strong and he will not go down without a fight!


Female Human Arcanist 5 | AC (16)12/12/10 | HP 37/37 | F+4, R+4, W+6 | CMD 15 | Perc.+1, Initiative+10 | Prescience 8/day | Arcane Reservoir 5/8 |

Eli keeps her readied action active. If an orc approaches within 30', she will Daze. Otherwise she will hold her action, watching the boys make mincemeat out of the invaders.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Barundar charges at orc 16, swinging his dorn dergar at full strength!

Dorn Dergar Charge: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Dorn Dergar Damage: 1d10 + 7 ⇒ (9) + 7 = 16


Sorry for delay but to find right pics. Also, Bar, I already posted your action this round.

Round 10:
The sole Orc 16 who is awake starts sweating as the party advances on his position, while his only ally continues to slumber. He glances behind him as if contemplating fleeing, but as he looks back, he feels relaxed and even smiles. The orc steps 5' diagonal toward Bar and swings at him but the dwarf's armor protects him from harm!
Attack: 1d20 + 5 ⇒ (11) + 5 = 16...miss

Suddenly, the reason for the orc's smile becomes apparent, as three new orcs walk through the battered and broken gates. They instantly stand out from the other orcs as they are more muscular and wield downward curved swords known as shotels. The three orc shield-breakers step up and immediately bring their swords on the elusive halfling. Two of the new orcs miss but the third buries his curved blade into Falric's belly with a perfect strike! Then in one swift motion, he twists the blade and yanks it out, inflicting a grievous wound on the halfling.
Attack: 1d20 + 5 ⇒ (1) + 5 = 6...miss
Attack: 1d20 + 5 ⇒ (13) + 5 = 18...miss
Attack: 1d20 + 5 ⇒ (20) + 5 = 25...threat
Confirmation: 1d20 + 5 ⇒ (19) + 5 = 24...ooh no
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Lastly, a figure steps toward the gates yelling, "Twisted Nails!" You see a Mohawked orc dressed in bear hide, wielding a longspear with a great sword strapped on his back, riding abrather large wolf with red eyes, otherwise known as a worg. The orcs all yell "Hail Wildtusk!" The worg riding orc slaps Orc 15 from his slumber, waking him up,

Killing orcs was boring...hope this round livens up the combat!

Combat Map

Party is up!


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

Falric holds his wound with his off hand, as he delays to see if anyone else moves up to help or hastes him. :) GM, how did Orc 15 move past me? Do I get an AoO?


CG Male Half-orc Witch 4 | AC 16, touch 12, flat-footed 14 | CMB +2, CMD 14 | Fort. +4, Ref. +4, Will +7 | Init. +2 | Perc. +11, Sense Motive +4 | Speed 30ft |

Ugun sees the halfling surrounded and tries to even out the odds.

He blows on his outstretched palm and a thin stream of dust flies out to past the halfling where it explodes into a myriad of fine dust particles.

-----------
cast glitterdust, will save DC 16 or blind, explode in south corner of mounted orc so it should catch everyone (mounted orc, mount, and 3 shield bearer orcs

stats:

HP 22/23
AC 12, touch 12, flat-footed 10
Conditions: mage armor (AC=16)
Melee (greataxe): +1 = +1 (base)
Melee Damage (greataxe): 1d12, x3
Melee (MW dagger): +2 = +1 (base) +1(MW)
Melee Damage (knife): 1d4, 19-20, x2
Spells used: snowball, pearl of power, glitterdust


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Sorry for missing that, DM! I can't see the map; my work internet filter has image-share marked as a porn site for some reason. I'll just say that Barundar will move to the closest threatening enemy and attack.

Dorn Dergar Power Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Dorn Dergar Damage: 1d10 + 7 ⇒ (7) + 7 = 14


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

I think we're startin' t' get th' hang o'-- the start of a smile dies on Morti's lips as the orc heavies move in. Torag has ways o' keeping you humble, don' 'e!

So, yeah, did orc 15 stand up and move past Falric after waking up?That'd determine what my options are...


Female Human Arcanist 5 | AC (16)12/12/10 | HP 37/37 | F+4, R+4, W+6 | CMD 15 | Perc.+1, Initiative+10 | Prescience 8/day | Arcane Reservoir 5/8 |

Eli moves forward to just behind Ugun. If 15 is still alive, she tries to Daze him.

If he's down, I'll make a different post. DC 15 Will to avoid Daze.


Falric, you do indeed get AoO. My bad.
Sneaky, Ugun. I did not know you were saving that spell! Glitterdust has 10' radius spread so I think you only get WildTusk, his mount, and 2 shieldbreakers (all except the northern one with the red dot). I am using the templates at: Link
WT: 1d20 + 1 ⇒ (2) + 1 = 3...fails, blind
Worg: 1d20 + 3 ⇒ (20) + 3 = 23...success, not blind
SB Blue: 1d20 ⇒ 7...fails, blind
SB Green: 1d20 ⇒ 3...fails, blind
Bar lands a vicious blow on Orc 16, but he still stands thanks to ferocity (-14)
So Falric AoO and then Falric, Morti, and Elisen can decide their actions


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

Well, let me not hold anyone up.
AoO: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d4 + 7 ⇒ (4) + 7 = 11

Falric slashes the orc who runs by him, as he grimaces from the pain of the blow. Then seeing the dust particles blind the green orc, he spins and sneak attacks him!
Attack: 1d20 + 10 ⇒ (18) + 10 = 28...threat
Confirmation: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 2d4 + 14 + 1d6 ⇒ (1, 1) + 14 + (3) = 19


1 person marked this as a favorite.

Lesson learned, do no PO the Halfling...16, 18, 20! Hardcore! LOL.
Falric wounds Orc 15 (-11), who is still up.
He then spins in the air and decapitates the southernmost Shieldbreaker Orc!
Morti and Elisen if you please.


Female Human Arcanist 5 | AC (16)12/12/10 | HP 37/37 | F+4, R+4, W+6 | CMD 15 | Perc.+1, Initiative+10 | Prescience 8/day | Arcane Reservoir 5/8 |

Check my previous post, DM. If 15 is up, it's Daze time!


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Morti rallies as his companions lay into the newcomers, taking a might swing at the nearest orc.

great axe power attack #15: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
great axe damage: 1d12 + 7 + 1 ⇒ (1) + 7 + 1 = 9

confirm?: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
crit damage: 2d12 + 14 ⇒ (10, 6) + 14 = 30

assuming that does it for him - Morti steps forward, between Falric and Barundar, to help hold the line.

AC=17


Will save for Orc 15 - 1d20 - 1 ⇒ (17) - 1 = 16..no Daze time
I will assume Morti would take the AoO from the Orc:1d20 + 5 ⇒ (6) + 5 = 11..misses
Morti's blow cuts the red Shieldbreaker orc in half!

Round 11:
Blind Wildtusk dismounts the worg, rages, and clears the dust from his eyes: 1d20 + 3 ⇒ (17) + 3 = 20
Blue Shieldbreaker tries to clear dust but is still blind: 1d20 ⇒ 11
The intelligent worg rushes Morti, bites him in the leg, and drags him to the ground: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Trip: 1d20 + 7 ⇒ (17) + 7 = 24...down goes Morti and he is prone
Orc 14 attacks Bar: 1d20 + 5 ⇒ (6) + 5 = 11...miss
Orc 16 attacks Falric: 1d20 + 5 ⇒ (3) + 5 = 8...miss

Map coming soon...party is up!


Updated Map


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

Realizing Morti needs help, Falric takes a 5' step NE and tries to take out the orc threatening Bar with a strike to the enemy's leg!
Attack: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 1d4 + 7 ⇒ (1) + 7 = 8
With that orc dead, Morti can haste Bar who with a 5' step gets 2 attacks on the worg!


CG Male Half-orc Witch 4 | AC 16, touch 12, flat-footed 14 | CMB +2, CMD 14 | Fort. +4, Ref. +4, Will +7 | Init. +2 | Perc. +11, Sense Motive +4 | Speed 30ft |

The dwarf under the worg's maw was not a pretty sight so Ugun tried his best to counter that.

"Sleep time, ugly pup..."

---------------
slumber hex on worg, will save DC 15 to avoid or sleep for 3 rounds

stats:

HP 22/23
AC 12, touch 12, flat-footed 10
Conditions: mage armor (AC=16)
Melee (greataxe): +1 = +1 (base)
Melee Damage (greataxe): 1d12, x3
Melee (MW dagger): +2 = +1 (base) +1(MW)
Melee Damage (knife): 1d4, 19-20, x2
Spells used: snowball, chill touch, pearl of power, glitterdust


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

I had intended to attack orc #15 before moving, sorry if that wasn't clear -- but this is fine; I'll just chill down here for a while.

Suddenly finding himself staring up through the fray at the smoke-filled night sky and realizing how little he can do from this position, Morti pushes a surge of divine energy to Barundar, hoping his companion can fill the gap. Barundar Hasted 1 round: extra attack, +1 attack, +1 dodge bonus to AC / Reflex


Female Human Arcanist 5 | AC (16)12/12/10 | HP 37/37 | F+4, R+4, W+6 | CMD 15 | Perc.+1, Initiative+10 | Prescience 8/day | Arcane Reservoir 5/8 |

Eli moves to the square just north of what used to be orc 8 and tries to Daze the worg.

DC 15 Will or Daze time!


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

The air cleared, Barundar swings the heavy ball toward the worg, trying to clear the air for Morti!

Hasted Dorn Dergar Attack: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Dorn Dergar Damage: 1d10 + 7 ⇒ (9) + 7 = 16

The magic spent from Morti's spell, he raises the dorn dergar against the worg one more time!

Dorn Dergar Attack: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Dorn Dergar Damage: 1d10 + 7 ⇒ (8) + 7 = 15

Critical?: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Damage?: 1d10 + 7 ⇒ (5) + 7 = 12

Assuming those all hit, that's a total of 43 damage and, I really really hope, a dead worg!


Will save: 1d20 + 3 ⇒ (1) + 3 = 4...the worg falls asleep
Will apply Elisen's Daze to Orc 15- 1d20 - 1 ⇒ (2) - 1 = 1...Dazed
Bar under then wakes up the word with his first swing and explodes its head in with an overarching blow, spraying its brain matter all over the prone dwarf!

Round 12:
The blind shield breaker Orc swings blindly but no one is around and then tries to wipe the glowing particles from its eyes!
Will save: 1d20 ⇒ 4...still blind
The raging Wildtusk screams out "Shadow" when the worg dies and races over with mad hatred at Barundar, dropping his spear and unsheathing the greatsword from his back in the process! He screams with fury as he swings the blade with all his strength in a reckless attack, which the dwarf intelligently predicts and sidesteps!
Power attack: 1d20 + 8 + 1 - 1 ⇒ (5) + 8 + 1 - 1 = 13...miss
Orc 15 is dazed.
Bad round for me as rolls were in order: 1,2,4, and 5!!!
Party is up!


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

If my mental map is right, the big guy is adjacent so there's not much I can do without drawing AoO, so lets try that again.

With the worg toppling only to have Wildtusk take his place, Morti continues pushing his divine energy towards Barundar, hoping his kin can end the rager quickly.

Barundar: have another round of haste

AC: 18, prone


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

Falric steps 5' back where he was and attacks the blind orc shieldbreaker.
Attack: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
Damage: 1d4 + 7 + 1d6 ⇒ (3) + 7 + (6) = 16


My bad, Morti. You are correct, Wildtusk is adjacent to you. Here is the updated combat map.
Map
The shieldbreaker takes a vicious blow from Falric, but still stands, barely!


CG Male Half-orc Witch 4 | AC 16, touch 12, flat-footed 14 | CMB +2, CMD 14 | Fort. +4, Ref. +4, Will +7 | Init. +2 | Perc. +11, Sense Motive +4 | Speed 30ft |

We just wasted my slumber hex. The worg was asleep and my slumber hex doesn't stick all the time. :( We should post a contingency that if an enemy is otherwise 'controlled' then we attack another enemy that is still standing and a threat.

Ugun saw the tide turning; his revenge, even if small, on the Twisted Nails was becoming a reality. He conjured up his vile magic once more and tried to drop the worg's rider, "Join your pup; he's waiting for you in hell!"

---------------
slumber hex on worg rider, will save DC 15 to avoid or sleep for 3 rounds

stats:

HP 22/23
AC 12, touch 12, flat-footed 10
Conditions: mage armor (AC=16)
Melee (greataxe): +1 = +1 (base)
Melee Damage (greataxe): 1d12, x3
Melee (MW dagger): +2 = +1 (base) +1(MW)
Melee Damage (knife): 1d4, 19-20, x2
Spells used: snowball, chill touch, pearl of power, glitterdust


Wildtusk's Will save: 1d20 + 3 ⇒ (19) + 3 = 22..the orc's hatred for the party for the death of his pup spurs him on to resist the witch's vile magic.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Side-stepping the rage-blind attacks of the orc, Barundar takes another hop away from his foe to put distance between them, then follows up with another double swing thanks to Morti's magic!

Hasted Dorn Dergar Attack: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Dorn Dergar Damage: 1d10 + 7 ⇒ (2) + 7 = 9

Dorn Dergar Attack: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Dorn Dergar Damage: 1d10 + 7 ⇒ (4) + 7 = 11


The dwarf's first attack slams into the barbarian's shoulder, but in his raged state, he hardly feel it, and the second attack is easily evaded.

Elisen is up to finish the party's round.


Female Human Arcanist 5 | AC (16)12/12/10 | HP 37/37 | F+4, R+4, W+6 | CMD 15 | Perc.+1, Initiative+10 | Prescience 8/day | Arcane Reservoir 5/8 |

Would someone please move me to just north of the corpse of orc 8? I said I'd move there last round, but forgot to ask someone to move me. Thanks.

Eli focuses on the anger of Wildtusk and tries to give him pause, if even for a few seconds, allowing her friends to take the advantage.

DC 15 to resist Daze.


The raging orc barbarian's attention suddenly shifts to the pretty night sky, as Elisen's magic captivates him!
Wildtusk Will save: 1d20 + 3 ⇒ (1) + 3 = 4..sure why not?!

Round 13:
Wildtusk is Dazed
The blind shotel-wielding orc swings blindly at the halfling with his last breath of life, misses, and collapses to the ground dead: 1d20 + 5 ⇒ (9) + 5 = 14
Orc 15 swings at Falric as well only to find futility as well: 1d20 + 4 ⇒ (7) + 4 = 11
2 orcs left - the barbarian and the staggered Orc 15. Party is up and Morti can stand up, if he wishes, without fear of reprisal from the dazed orc who cannot take AoOs.


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

Since the barbarian is dazed, Falric skips over the dead orc corpses, waits to Morti to stand, and then together we eviscerate him in the flank!
Attack: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Damage: 1d4 + 7 + 1d6 ⇒ (4) + 7 + (5) = 16


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Barundar pours on the pain!

Dorn Dergar Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Dorn Dergar Damage: 1d10 + 7 ⇒ (2) + 7 = 9


CG Male Half-orc Witch 4 | AC 16, touch 12, flat-footed 14 | CMB +2, CMD 14 | Fort. +4, Ref. +4, Will +7 | Init. +2 | Perc. +11, Sense Motive +4 | Speed 30ft |

Ugun smiled or more like grinned, showing big yellow teeth. He then gestured to the worg rider and started to cackle like a madman, "You'll be dead soon. Curse you and all your brothers and sisters!"

---------------
cast misfortune hex and start to cackle, will save DC 15 to avoid or roll two d20s and take the worse one

stats:

HP 22/23
AC 12, touch 12, flat-footed 10
Conditions: mage armor (AC=16)
Melee (greataxe): +1 = +1 (base)
Melee Damage (greataxe): 1d12, x3
Melee (MW dagger): +2 = +1 (base) +1(MW)
Melee Damage (knife): 1d4, 19-20, x2
Spells used: snowball, chill touch, pearl of power, glitterdust


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Morti breathes a *wooof* of relief as the berserk orc looming over him goes cross-eyed, taking the chance to scramble to his feet, and taking a swing:

great axe attack, flank: 1d20 + 7 + 2 + 1 ⇒ (9) + 7 + 2 + 1 = 19
damage: 1d12 + 5 + 1 ⇒ (8) + 5 + 1 = 14


All three melee attacks hit the Dazed wounded and flanked barbarian and he collapses to the ground in a heap! The last Orc also falls, dead from his wounds. Omast runs up to the party, cheering..."The beacon, people, the beacon!"


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

"Aye, our very nex' stop, gods-willin'! Can ye reseal th' gate, Omast? Or a' least get up top an' holler if ye see more comin'."

Morti gives Wildtusk's body a quick look (and detect magic for any immediately useful valuables, and will collect his javelins and reload his crossbow before the party sets out again.

I'm also down 7hp from the Worg; will give myself a tap with the CLW wand -- anybody else need one?

CLW: 1d8 + 1 ⇒ (7) + 1 = 8


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

For once, Barundar emerges unscathed!


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

I took 10 damage from one of the shieldbreakers, so a charge would be nice.


Female Human Arcanist 5 | AC (16)12/12/10 | HP 37/37 | F+4, R+4, W+6 | CMD 15 | Perc.+1, Initiative+10 | Prescience 8/day | Arcane Reservoir 5/8 |

Eli watches the boys heal their wounds while she looks around for the beacon. "Now how's the easiest way to get this lighted lickety split?"


Morti heals Falric from the wand: 1d8 + 1 ⇒ (6) + 1 = 7...subtract a charge
You find 3 cure light wounds potions, 1 cure moderate wounds potion, 3 alchemist's flasks, and MW Studded leather and MW greatsword on the bodies.

The beacon is 100 yards away from the gate, so you rush over and light it, casting light over the Lower Quarter's battlefield and providing vision for the human defenders at the main gate. Cheers go up as the beacon is lit and inspires hope. Now with the light you can also see that various of the "crosses" in the Lower Quarter throughout the city have been excavated, as if the invaders were looking for something. Omast rushes up behind you, "Amazing work, heroes! You are all quite the lot! I know you're all tired, but there is one more beacon to light...near the Hopespring in the lower quarter." He points to the tower near you, "There is a ladder there which you can use to descend to reach it quickly."


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

1 wand charge subtracted! are the alchemist's flasks empty, or just not id'd? I don't need potions if others want to grab those.

"E'rryone caught their breath then? Let's be on t' tha' last beacon."


CG Male Half-orc Witch 4 | AC 16, touch 12, flat-footed 14 | CMB +2, CMD 14 | Fort. +4, Ref. +4, Will +7 | Init. +2 | Perc. +11, Sense Motive +4 | Speed 30ft |
Morti Hearthstone wrote:
"E'rryone caught their breath then? Let's be on t' tha' last beacon."

Not sure if he was a 'hero' but Ugun liked the opportunity to kill orcs, especially those form the Twisted Nail.

He made sure his ferret was still safe and nodded, "Yeah, ready for some more..."

-------------
Elisen and I could probably make better use of the alchemist flasks once we know what they are.


My bad, I meant alchemist's fire - 3 vials - not flasks.


Female Human Arcanist 5 | AC (16)12/12/10 | HP 37/37 | F+4, R+4, W+6 | CMD 15 | Perc.+1, Initiative+10 | Prescience 8/day | Arcane Reservoir 5/8 |

Front liners should probably take all the healing potions. If Ugun or myself get hit, you can pass one to us as needed. You all should need them more often, or something's went terribly wrong, lol.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Sound logic. Fortunately, for probably the first time, Barundar doesn't really need any healing. He'll take however many he's offered, of course.

1 to 50 of 1,764 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / JD's Giantslayer AP! All Messageboards

Want to post a reply? Sign in.