
Terquem |
I can't really see why Eckowo would pack around two and a half extra sets of armor (when he could be carrying treasure!) so unless there is some complaint, this is a list of the things left behind (for other adventurers to find).
Long sword (medium)
2 arrows
Chain shirt (medium)
Climber's Kit*
Gauntlet
Morningstar (medium)
Banded mail (medium)
Chain Shirt (Small)
*I suppose you can claim the Climber's Kit, if you want to, otherwise, it gets left behind.

Terquem |
Okay, got that. After the rest, The Gretch and Izabek can prepare spells for the day, and everyone should adjust their HP accordingly (did you read above that you all healed a number of HPs equal to your level plus your con bonus?)
A stone Door requires a good Strength Check to open (if it isn't locked).

Eckowo |

I'll take the long sword, the morningstar, and the arrows, because why leave behind weapons? Even if Eckowo disdains them, there's always the possibility of oozes...
I will also take the banded mail, because if I pick up enough stuff to become heavily encumbered, I'll want to switch to the heavy armor.
Finally, I'll claim the shortbow from The Gretch, so that I have a ranged weapon. Assuming he gives it up.

Terquem |
Your party has discovered another Room!
Room Size?: 1d20 ⇒ 8
A 30' x 30' room
Room Contents?: 1d20 ⇒ 13
A Monster!
If a player would like to roll some creation here, I also need to determine if there are exits from the room ( roll a d20, and we need to establish the CR of this encounter (d20) as well as what type of monster it is (d100) please not another NPC encounter, please

Terquem |
Your party has encountered a CR 1, Aberration - single (that means only one monster)
There are two doors that exit from this room (in addition to the one you entered) so lets find out where they are, and later, after you defeat the monster, we'll find out what kinds of doors they are, if they are locked or trapped, okay?
Location of Door #2: 1d20 ⇒ 5
This door is on the opposite wall (it will be marked in green until we determine what kind of door it is)
Location of Door #3: 1d20 ⇒ 16
this door is on the right wall

Terquem |
just a minor complaint. I don't have to do maps, I can wing it (and a lot of the time I prefer to just do that) but if i am going to make maps because players really want to know if they can get that flanking bonus and all that other stuff, I would appreciate it of you use them. So when you move, give me a reference as to where you move from to where you move to. If you cannot see the map, let me know and I will try to fix it for you.
Harrienys - if you need to move 5 feet "away" from the snake to make your attack, for some reason, then does that mean you started next to him? if you did, you need to make a fortitude save or be sickened (it isn't going to change that attack roll, which was awesome, just want to be sure.

Terquem |
The Goblin-Snake has moved to C20. and if no one moved from the positions that they were in on the map when the battle began (and I think Harrienys wanted to move "somewhere" but I'm not sure where) then The Gretch and Eckowo need to make Fortitude saves, and the Doorway is now blocked and no one can enter the room.

Harrienys |

I don't believe I started next to the snake since I'm in the back of the group on the map, 5 foot stepping away from noxious melee monsters is just generally a good idea. I'll start using coordinates from now on, I'm at F21.

Terquem |
It's been a while since Eckowo had a shoot at this so I'm going to use his roll, okay?
a 19, is Two doors (one on the right and one on the left) and the passageway continues ahead 30'.
So let's let someone roll 3 d20 for each door (type, locked, and trapped)
Call them Door #1 (right) and Door #2 (left)

Terquem |
It really isn't all that important, but let's try to remember to use the Discussion thread for rolls that generate the dungeon (so that way I don't miss things, sorry)
Space beyond door is, Stairs!?
How wide are these stairs?: 1d20 ⇒ 1
they are only 5' wide 9as wide as the space the door occupies)
Where do these stairs go?: 1d20 ⇒ 7
the stairs go down one level, they go to Level 2 (that means they descend about 20 feet, and have a lengeth of about 30 linear feet.)

Terquem |
Thanks for thinking ahead Harrienys! but it is actually not a Periodic check, it is a "Space beyond door is?" check from Table II, Table II. C. actually
and it is more stairs, ahahahahahaha
How wide are these stairs?: 1d20 ⇒ 15
Where do these stairs go?: 1d20 ⇒ 18
stairs that are 15' wide and go down two levels to Dungeon level 3, dun dun dun
You can make a Perception or Intuition check to see if you think these are trick stairs (remember one in twelve chance for trick stairs). The DC is 21

Terquem |
thanks for being patient with me. I was playing Skylanders all weekend and just goofing off in general
quick recap before I update the game
The party has decided to head to the thrird level, and is waiting to see what is at the bottom of the stairs
Now here is something new - one in twelve stairs are "trick stairs" the DC to spot or sense a trick stair is 20 +the Dungeon level where the stairs are found (so 21)
Is this a trick stair?: 1d12 ⇒ 8

The Gretch |

I am heading out of town for a week. Not sure how often I'll be able to post.
We need to go to the Discussion thread and roll a d20 to establish the CR, another d20 to determine which table we will use (there are five) and the a d100 to find out what kind of monster it is. Then we need a d6 +4 (x10) to determine how far away the monster is
CR: 1d20 ⇒ 3
Table: 1d20 ⇒ 18Monster: 1d100 ⇒ 89
Distance: 1d6 + 4 ⇒ (4) + 4 = 8 *10 = 80

Terquem |
6/25/13
The CR = APL -1 (minimum CR is always 1)
We will use Table VIII. A. 2.
And the monster is, a group of undead!
the undead are 80 feet ahead, so not everyone can see them. They do not use stealth, so whoever has the greatest range of Darkvision will see them first
It is four Kobold Skeletons!
I will try to update the map tonight