| Full Name |
Harrienys |
| Race |
Shiftling |
| Classes/Levels |
Rogue (Scout) 1 AC 20 | TAC 17 | FFAC 15 | F +0 | R +7 | W +2| HP 8/8 |
| Gender |
M |
| Size |
Tiny |
| Age |
107, 300 EXP |
| Special Abilities |
Trap Spotting +1, Sneak Attack +1d6, Low-light Vision, Swift as Shadows |
| Alignment |
NE |
| Deity |
Norgorber |
| Languages |
Sylvan, Common, Aklo |
| Occupation |
Thief |
| Homepage URL |
http://plothook.net/RPG/profiler/view.php?id=12151 |
| Strength |
12 |
| Dexterity |
20 |
| Constitution |
8 |
| Intelligence |
14 |
| Wisdom |
14 |
| Charisma |
8 |
About Harrienys
Shiftlings are a race more common than most think. They go out of their way to stay beneath the notice of larger beings, it takes an especially adventurous Shiftling to break the mold and make himself known. Harrienys, who's friends and hunters call him Harry, is one such Shiftling. Harry is addicted to the thrill of theft and especially difficult jobs are his favorite. He occasionally likes to inform his targets of their imminent misfortune to get their guard up and make an easy job worth doing. He is arrogant and has little concern for murdering those who get in his way.
Melee Starknife, Attack +7 (5 Dex, 2 Tiny), Damage 1d2+1 (1 Str)
Ranged Starknife, Attack +7 (5 Dex, 2 Tiny), Damage 1d2+1 (1 Str)
AC 20 (10 + 5 Dex + 3 Armor + 2 Tiny)
Base Atk +0; CMB -1; CMD 14
Feats Skill Focus Stealth, Weapon Finesse
Skills Acrobatics +8, Bluff +3, Climb +4, Diplomacy +3, Disable Device +9, Escape Artist +8, Knowledge: Dungeoneering +6, Perception +6, Intuition +6, Stealth +19, UMD +3
Traits
Magical Knack
Resilient
Favored Class Rogue
Languages Sylvan, Common, Aklo
SQ
Combat Gear Studded Leather Armor, 3 starknives
Race: Shiftling
+2 Dex -2 Con +2 Wis (0 RP): Shiftling characters are fast and crafty, but their stature makes them delicate.
Fey Type (2 RP): Shiftlings have the fey type.
Low-light Vision: Shiftlings can see twice the distance in darkness as a Human.
Tiny (4 RP): Tiny creatures gain a +2 size bonus to Dexterity and a –2 size penalty to Strength. Tiny races gain a +2 size bonus to their AC, a +2 size bonus on attack rolls, a –2 penalty on combat maneuver checks and to their CMD, and a +8 size bonus on Stealth checks. Tiny characters take up a space of 2-1/2 feet by 2-1/2 feet, so up to four of these characters can fit into a single square. Tiny races typically have a natural reach of 0 feet, meaning they can’t reach into adjacent squares. They must enter an opponent’s square to attack it in melee. This provokes an attack of opportunity from the opponent. Since they have no natural reach, they do not threaten the squares around them. Other creatures can move through those squares without provoking attacks of opportunity. Tiny creatures typically cannot f lank an enemy.
Supernaturally Quick (1 RP): Shiftings have a base speed of 40 feet.
Swift as Shadows (3 RP): Shiftlings reduce the penalty for using Stealth while moving at full speed by 5, and reduce the Stealth check penalty for sniping by 10.
Nimble Attacks (2 RP): Shiftlings get Weapon Finesse as a bonus feat.
Languages: Shiftlings begin play speaking Sylvan. Shiftlings with high Intelligence scores can learn Common, Elven, Halfling, or Aklo.