Tricksi |
Tricksi scurries forwards and nodding at the others to step back out of harms reach she'll check for traps.
Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Terquem |
Day 6, turn 48 (turn 2 of 6)
Tricksi finds no evidence of any locks or trap mechanisms on the Strong Wooden Door, and is hesitant to examine the metal Portcullis, having been told how dangerous the traps on these kinds of gates the monsters have encountered in the past.
It seems to that Strong Wooden Door is safe to try and open
You can Take 20, and open the Door automatically, in this case I will roll a d6 and this is the number of rounds it takes to force the door open, unless the roll is a “1” there is no chance for you to surprise the monsters on the other side of the door, if there are any. Or, you can try to open the door in one go, throwing all your strength into it, in this case one player makes the strength roll, applying all normal modifiers (do you have a crow bar?) and up to two other players roll assist rolls, which must be a roll of 10+, to give a +2 bonus to the first player’s roll for each of the other two rolls if they succeed!
I think all of you must be very busy, or have lost interest in the game. Remember YOU make the rolls that create the Dungeon, so if you aren't participating, neither am I
Terquem |
Day 6, turn 48 (turn 2 of 6)
Eckowo positions himself close to the door, crouches, waits for the others to be ready, and then on the count of three they all lunge at the Strong Wooden Door
Attempts?: 1d6 ⇒ 3
Once, *Bash*, twice, *thump*, three times the monsters throw their bodies against the stubborn door and then it pops open with a *KerChunk*
Space beyond Door is d20?
Terquem |
Day 6, Turn 49 (turn 3 of 6)
Once the door is opened Slugg peers through the doorway. There is the typical five foot space that is the doorway, and after that the area opens into a wide Passageway heading off toward the east.
The Party can go East, North, South (back to an intersection where a New Passageway was discovered but not explored) or examine the metal Portcullis (roll to see what is on the other side if you decide to look through the gate)