Its "A" Dungeon, Too! (Inactive)

Game Master Terquem

Can these Monsters find and remove a group of unauthorized Adventurers from Its "A" Dungeon? Appendix "A" | Current Map


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Vitals:
HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0
Spells, Etc:
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4
Dhampir Bard 1 / Bones Oracle 1

Works for me.


HP 15/23 | AC 20/T12/F18 | Fort +4 | Ref +2 | Will +1 (+2 vs illusion)

Slippery, those rogues. Disappear when you turn your back for just a moment...


male

I've had a really busy week and got put on a project to design and build an automated robotic bar code reader for 55 gallon drums, just been swamped, but I will get back on this game this weekend.


HP 15/23 | AC 20/T12/F18 | Fort +4 | Ref +2 | Will +1 (+2 vs illusion)

That sounds like a fun project.


male

I will be using Revision 5 of the Appendix "A" Document and try to get it posted soon so you can all see how it is supposed to work

Meanwhile, let’s roll 1d20 to see if the door is locked and/or trapped
Door Lock/trap: 1d20 ⇒ 10
Hmmm
If it were trapped, what would the CR be?
Trap CR: 1d20 ⇒ 2

muwhahaha
a CR=DL+3 (and it is Magical)That, my friends is a CR 6 trap!


Treasure List Female Goblin Rogue 2
Stats:
AC19 | HP 8/13 | F+0 R+8 W+2 | +7Ranged / +3Melee | 2676xp

Hmm, just found the rules on intuition/perception,may need to tinker a little more.


Treasure List Female Goblin Rogue 2
Stats:
AC19 | HP 8/13 | F+0 R+8 W+2 | +7Ranged / +3Melee | 2676xp

Swapped Int & Wis around, since I only really wanted Wis for Perception.
Lowered Will and gaind skill points. Should be good to go now.


HP 15/23 | AC 20/T12/F18 | Fort +4 | Ref +2 | Will +1 (+2 vs illusion)

My XP log:

300 on 4/25/13 Wow, we've been going almost a whole year already...
100 on 7/23/13
900 on 9/16/13
350 on 1/9/14
150 on 3/12/14
125 on 3/30/14
500 on 4/10/14

Total: 2425 xp.

If I missed one, let me know. I can try and hunt down the actual posts and link to them if anyone wants.


male

Those numbers look good to me.

About resting - for those who haven't been along for the full ride, keep in mind that a chance for a random encounter is rolled every 3 turns, unless the party finds a Room (not a Chamber) and spikes the doors shut, which keeps wandering monsters out! You've got a Metal Door in front of you, and there is a chance there may be a room on the other side.

Almost a year, wow. Of course, let me just say that I love playing these games just about more than anything and unless some catastrophe occurs that keeps me away, I'm not going anywhere, sure I may slow down now and then, but I'm here for as long as I can be.

By the way, Slug is unconscious and someone needs to administer a Healing potion to him to fix him up.


male

CR of Encounter: 1d20 ⇒ 5

APL+2 = a CR 4 encounter (yeah, that's right I rounded up!)

Monster table to use: 1d20 ⇒ 3

Table 1

Monster Type: 1d100 ⇒ 92

Group of Undead

A Small Horde of Zombies comes around the corner, I'll update the map soon, and I want each Character to roll a Fortitude Save, DC 10, if you fail, you are asleep as the Zombies approach. Anyone who is not asleep can wake the others, but they must wait d3 rounds before they can join in the battle

If you are not Alseep, Roll Inititative!


Treasure List Female Goblin Rogue 2
Stats:
AC19 | HP 8/13 | F+0 R+8 W+2 | +7Ranged / +3Melee | 2676xp

Fort: 1d20 ⇒ 16
Initiative: 1d20 + 7 ⇒ (6) + 7 = 13


Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8

Fort: 1d20 + 4 ⇒ (11) + 4 = 15
Init: 1d20 + 2 ⇒ (16) + 2 = 18


Treasure List Female Goblin Rogue 2
Stats:
AC19 | HP 8/13 | F+0 R+8 W+2 | +7Ranged / +3Melee | 2676xp

Am away until Thursday now, if you need to progress my turn Tricksi will try to hold them at the Ankeg (hopefully they'll be penalised for difficult ground) until someone with some frontline ability wakes up and then she'll drop back and use her crossbow.

May be able to post while away, depends on what reception I get on my gadgets.


male

Argh, I'm lost in details today. I'll try to get up a new post soon. Thanks for the heads up tricksi!


male

I got this feeling that you guys are going to slaughter the zombies, so I'll try to keep the posts coming, thanks for being patient!


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

Havent lost interest, my character just kinda sucks. I'm trying to figure out what he can do but I feel like nothing he does really contributes


male

with his spells back, he should be more formidable, now don't you think?
WAIT, can't you disrupt undead unlimited times?


M Humanborn

Dangit, I forgot about that cantrip. I was looking at my spells for something to do and just thought "weellllp, nothing here"

I forgot cantrips even did damage, I usually use them for basic utilities.now I feel dumb haha


male

Maybee it was the lack of sleep ;)


HP 15/23 | AC 20/T12/F18 | Fort +4 | Ref +2 | Will +1 (+2 vs illusion)

On the other side of the door: 1d20 ⇒ 19


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

i forget for the dice that determine the dungeon do we roll in discussion or game? i was going to roll but i wasnt sure, and now i see a d20 in each.


male

We should roll in the discussion thread. Eckowo's roll of a 19, by the newest revision of the document indicates

A Room!

and well use Izabek's roll for the Room Size

So, it is a 10' x 10 ' room (and will have a -5 modifier when we roll to check for exits

Now let's see what's in the room

Room Contents: 1d20 ⇒ 13

A Monster and a Treasure!

so we need 2 separate d20 rolls and a d100 roll for the monster

and a d20 roll for the treasure


male

Also, there is a new link at the top of the page that is a PDF image of the Dungeon Overview, all areas of level 3 that have been created so far

And the Document, Appendix "A" is now the newest revision, but there are still a couple of holes in it that I am fixing now


Treasure List Female Goblin Rogue 2
Stats:
AC19 | HP 8/13 | F+0 R+8 W+2 | +7Ranged / +3Melee | 2676xp

Lets see if I'm following this right then:
Monster: 1d20 ⇒ 11 CR=APL+1
Monster?: 1d20 ⇒ 20 Table 2
More Specifically: 1d100 ⇒ 64 Single Monstrous Humanoid

Treasure: 1d20 ⇒ 16 - 100gpv/character xAPL

Is that right?


male

I think so, be back soon with a post to get the battle started


male

Treasure is contained in?: 1d20 ⇒ 6

Small Coffers

Okay, the APL, I believe, is 2.5, so I'm cruel and rounding up to 3, this means I need a CR 4 monster

This will be a Gargoyle!


HP 15/23 | AC 20/T12/F18 | Fort +4 | Ref +2 | Will +1 (+2 vs illusion)

Oh whee. A 10x10 room with monster and treasure. You can't get more classic than that. Sadly, it's not an orc guarding a doughnut.


M Humanborn

choosing an orc to guard a doughnut would be a poor choice on this dungeon's leadership's part! hahah


NPC: Sakhalyph-vampire sorcerer/ cleric 20/20

What are you talking about? "Its Supreme Filled Doughnuts and Coffee Huts" are all manned by a full staff of Orcs. Wait a minute, no wonder she writes those off as a loss on her taxes every year.


male

It might be best to draw the Gargoyle out into the hall and try to get behind it, have everyone throw every attack they can at the thing and hope for one or two high damage rolls per turn, or run away?

Now, for some good news/bad news

My daughter is receiving her Master’s Degree in South East Asian Studies from the University of Hawaii at Manoa. The graduation ceremony is on May 17. The wife and I are going to be there! We are leaving for Hawaii on the 13th and will be back on the 20th and, honestly, posting will not be high on my list of things to do while I am there ;)

So there will be a break. I hope everyone can put up with it.


Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8

Unacceptable!

Oh wait, that's real life stuff isn't it? Yeah, OK, go ahead. :)


Vitals:
HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0
Spells, Etc:
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4
Dhampir Bard 1 / Bones Oracle 1

*gasp* Real Life! How dare you! *flips table and ragequits*

(Just kidding, of course. ;-) Enjoy the trip, and many congratulations to your daughter.)


M Humanborn

Nice! I live on Oahu. let me know if you need some ideas for places to visit, although I imagine your daughter having been here for awhile will know some places.


male

Don't forget to wish your Mom a Happy Mother's Day (here in the US) and on the outside chance there is a Mom playing in one of my games,m Happy Mother's Day to you!


male

I had hoped to get another update in before I left for Hawaii, but it has just been buckets of crazy sauce getting ready, my carry-on was broken when I got it out of storage and now I have to go shopping for a new one tonight, eek! Being old is hard enough, being old and traveling sucks.


M Humanborn

plus traveling sucks in its own right! well, flying anyway.


HP 15/23 | AC 20/T12/F18 | Fort +4 | Ref +2 | Will +1 (+2 vs illusion)

I miss the days when flying was fun.


male

Okay, I'm back. I'll review the combat rounds and get going again.


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

Alrighty


male

Sooooo... Izabek could have been hitting the Gargoyle every round (for seven rounds) with lightning, against a Touch AC of 12, and Slugg, could have gone all in with Chill Touch (two touch attacks with no save doing d6 damage)? I think you guys have, or had, a better chance against this monster than you took credit for.

Let's see what happens now that Eckowo has a magic weapon, as well


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

yeah, honestly i thought Eckowo would tear it apart, i didn't imagine DR would be a problem to us.


Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8

I did also, plus at first we had to get the creature out into the hallway so that more than one of us could attack it. In addition I felt I had enough attack ability to get a few hits in with my own weapon, thinking he doesn't really use one. Meh.

We'll see what we can do now.


HP 15/23 | AC 20/T12/F18 | Fort +4 | Ref +2 | Will +1 (+2 vs illusion)

Yeah, the problem is that my strength mod is balanced by small die sizes. Against DR 5 or less, it's not a problem, but when my maximum per attack is in the 10-12 range...

That said, I didn't actually think those numbers through ahead of time either and I also expected to tear it apart, albeit slower than usual.


male

Originally I included a rule for this game that said the Monsters could not leave the dungeon until they have defeated the heroes. Well, I’m changing that, mostly because the setting of these dungeons has grown and become something all to itself.

The party of monsters can now exit the Dungeon, stay at a “Monster Accredited” Inn, to rest, and buy equipment, if they would like to, from Herb, the monster equipment supplier.


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

Is that 1500 each?


male

The treasure you just found is a total of 1500 gp, split five ways, that's 300 each. I'll run through the thread to see if there is other treasure we missed


Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8

IIRC we must roll for our HPs at a new level.

Level 3 HP: 1d8 + 1 ⇒ (3) + 1 = 4 Damn, twice in a row I rolled under average.


Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Terquem wrote:
The treasure you just found is a total of 1500 gp, split five ways, that's 300 each. I'll run through the thread to see if there is other treasure we missed

I think we left behind a bunch of stuff from the fight with that group of NPCs you brought in. I know we took some stuff but we couldn't carry all of the armor.

I also believe a good bit of the stuff they had is now gone since older monster PCs left the game.


male

Anything "left Behind" is not there when you return, unless you can return in less than 6 turns, after that, the Dungeon Crew has cleaned up after you.

Izabek and Eckowo should level to level 3 now

If the party want to go into town to rest, or shop, let me know and i will calculate the time it takes to get out from where you are, and roll appropriate WME rolls.


male

taps the microphone

Hello, testing, hello

Not sure what happened here. What have you guys decided to do?

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