
Terquem |
West Chamber, Number and location of exits
Number of Exits: 1d20 ⇒ 6
There is one exit in the small chamber
Location of Exit: 1d20 ⇒ 4
It is in the center of the far wall and it is
Type of Exit: 1d20 ⇒ 14
an opening, no door, going west. The opening is
Width: 1d20 ⇒ 9
10' wide
South Chamber Contents: 1d20 ⇒ 6
The South Chamber is also Empty
North Chamber Contents: 1d20 ⇒ 2
And the North Chamber is also Empty
A d20 can be rolled for each chamber (north or south, please identify when you roll) to find out if there are exits from these other chambers

Terquem |
the map is updated, I'll get a round 1 post with details up soon
Holiday Message
For all the players in the United States – I know the next week can be hectic for most of us (I have adult children, four of them, one lives in Hawaii, one in Boise, and the other two in my city of Idaho Falls, and the crazy people are all coming home for Thanksgiving! Ah I’m going to go nuts.) so I don’t expect everyone to be on top of the posting for the next week, but you will see me occasionally. Thanks.

Terquem |
Day 3, 292/89 (Current Turn/Turn of the Clock, time 2:50 pm) Turn 1 of 6
Round 1
Looking for actions for round 1
The Gretch, Devon, and Eckowo
The Lion has moved (though I have not updated the map) and is in the space defined by AB/AC|-16/-15. That is 60 feet away from Eckowo.
The Gretch, Gronx (who is hiding), and Slugg (also hiding) can take round 2 actions, or keep hiding. When the Lion goes in Round 2, he will enter the room and make his perception check.
I hope I didn't lose some of you due to the slow down as a result of the holiday?
I will update the game thread as soon as I know what the players are going to do, and as a reminder, if you think it will help, you know you can always talk to each other, Out of Character if that helps, in this thread, or in character in the game thread if you need to plan a strategy.

Terquem |
Time Out!
Give me a bit of time to contack the absent players, otherwise I really think if I did not throw a big joke into this encounter, if I played it straight, this Lion is going to wipe the floor with the Gronx, Izabek and Slugg.
I now the pace can slow down, but I have not abandoned this game. I am sending PMs out now.

Terquem |
NEWS flash – Hello everybody, Happy Holidays, oh and North Carolina is a beautiful state
NEWS Flashy Flash – getting your flight cancelled, but being told by your employer that you are going anyway so you drive 200 miles in a rental car to the next airport, get rerouted through Los Angeles on a red eye flight at 12:30 am that lands in Charlotte at 8:00 am and then spending the whole day inspecting a machine and documentation so you don’t sleep for 36 hours, not so beautiful, then fly back the next day.
NEWS Flashining – I’m home now, sorry for the delays, I will try to update today, and maybe tomorrow. I expect everyone will be distracted for the next couple of weeks, but that’s okay, we will keep these games floating. Expect to see me post every couple days or more frequently, but no pressure on anyone else. Happy Holidays, again, enjoy

Terquem |
I’d like to take this time to remind everyone that you are creating the dungeon, so if I have described the area, and indicated there is say, a passageway to the west that has been unexamined or unexplored, that should be a clue to you that anyone can go to the discussion thread and roll d20, Periodic Check table, and establish what comes next.
Are there any questions?
Periodic Check for Izabek checking the western passageway: 1d20 ⇒ 20
!
A Wandering monster is coming toward the party from the west
first let's check the passageway again
1d20 ⇒ 1
The passageway goes straight to the west 60'
What kind of monster is it?
CR of encounter: 1d20 ⇒ 6
Table to use: 1d20 ⇒ 5
Type of monster: 1d100 ⇒ 4
A Single Aberration, Cr 2 is the encounter
ALSO, I'd like to get see a check in, here in this thread for all players still interested in participating in this game, we mave lost a couple of players and I will send out some PMs to find out if they are coming back

Terquem |
I've sent private messages to Devon and The Gretch, and there has been no reply. I suppose I'm going to have to remove them from the map, maybe they'll be back. Sorry guys but it looks like you are down to 4 players, but the good news is you have the core characters I am looking for, so let's move on.

Terquem |
I've got to run over to Boise, about 5 hours from where I live, to deliver a rebuilt computer to my son in college there this weekend, and I won't be back till Sunday. Great posts, everyone, sorry for the delay.
Also, I sent a PM to Gronx but received no reply, I may be recruiting for new players

Terquem |
I should hsave been more clear about certain things. Let's try to keep the dungeon generation rolls here in the discussion thread.
Please note that many of the Party Members are injured at this time!
Looks like weve found a New Passageway, let's go to Table III
What Kind Of New Passgeway is it?: 1d20 ⇒ 4
It is a side passageway
where is it?: 1d20 ⇒ 10
It is on the left, and the passageway you are in continues 60 feet ahead
How wide is the new passageway?: 1d20 ⇒ 14
it is 15 feet wide!

Terquem |
How many Doors?: 1d20 ⇒ 12
there is only one door
Where is the door: 1d20 ⇒ 8
It is on the right
How far away is the Door?: 1d6 ⇒ 2
It is 40 feet (30 feet of passageway, then it is in the second 5 foot section) after the turn to the south
What Kind of Door is it?: 1d20 ⇒ 2
Ah, newer Revision (5) of the tables say it is a Metal Door!
Is it Locked?: 1d20 ⇒ 6
No
Is it Trapped: 1d20 ⇒ 4
Hmmmm, maybe it is
What is the CR of the Door Trap?: 1d20 ⇒ 1
Well, that's not good at all...CR 6 Magical Trap
But the good news is the passageway goes on, want to inspect the Door, or Roll andother Periodic Check?

Ixat |

We are continuing down the passageway.
Periodic Check: 1d20 ⇒ 17
There's a chamber!
Location: 1d20 ⇒ 19
There's 2 chambers!
Chamber 1 (on the left)
Size: 1d20 ⇒ 3
Contents: 1d20 ⇒ 5
Exits: 1d20 ⇒ 20
Empty chamber (20'x30')
Chamber 2:
SizeRight: 1d20 ⇒ 14
ContentsRight: 1d20 ⇒ 1
ExitsRight: 1d20 ⇒ 18

Terquem |
I’m not sure (I am in the middle of a revision to the Tables) but isn’t a 19, on Chamber Location a results of 3 chambers?
Anyway, let’s examine those two for now.
Since you are going south, Chamber 1 (on the left) is to the east
And Chamber 2 (to the right) is on the west.
Chamber 1, is 20’ (east to west) and 30’ (north to south) with 4 exits!
exit location#1: 1d20 ⇒ 7
exit type #1: 1d20 ⇒ 2
Opposite wall (east), a Passageway
exit location#2: 1d20 ⇒ 16
exit type #2: 1d20 ⇒ 12
Right wall (south), another Passageway
exit location#3: 1d20 ⇒ 3
exit type #3: 1d20 ⇒ 19
Opposite wall (east), A Door !
exit location#4: 1d20 ⇒ 13
exit type #4: 1d20 ⇒ 18
Left wall (north), a Second Door
We need 2 - d20 rolls to determine the types of doors
Door #1 (east)
Door #2 (north)
And 2 - d20 rolls to determine the passage widths
Passage #1 (east)
Passage #2 (south)

Terquem |
Chamber #2 (to the west) is 30’ (east to west) and 50’ (north to south) it contains either a trick or a trap!
Table VI.: 1d20 ⇒ 14
It is a Trap, with a CR = 4
What Kind of trap?: 1d20 ⇒ 8
A Melee Attack trap is hidden in that chamber, somewhere!
There are 3 exits from this chamber
exit location#1: 1d20 ⇒ 7
exit type #1: 1d20 ⇒ 6
Opposite wall (west), A Passageway
exit location#2: 1d20 ⇒ 20
exit type #2: 1d20 ⇒ 10
Right wall (north), Another Passageway
exit location#3: 1d20 ⇒ 6
exit type #3: 1d20 ⇒ 11
Again on the opposite wall (west), and a third Passageway
we need 3 - d20 rolls for the passage widths
Passage (West, #2, North)
Passage (west, #2, South)
Passage (North, #2)

Ixat |

Periodic Check: 1d20 ⇒ 13 New Passage!
Passage Type: 1d20 ⇒ 12 It turns
Left or Right: 1d20 ⇒ 6 Left
Width: 1d20 ⇒ 6 10 Feet wide
If nothing else happens, we'll make another periodic check as we continue along the passage.
Periodic Check: 1d20 ⇒ 20 Wandering Monster!
Threat: 1d20 ⇒ 8 CR=APL! (I think it's 2)
Monster Encounter Matrix: 1d20 ⇒ 11 Table 2!
Monster Type: 1d100 ⇒ 60 Magical Beast (Single)!

Terquem |
Before we set the wandering monster encounter that was identified by the Periodic Check, we need to know what is ahead of the party
A Periodic Check, ignoring WME results
1d20 ⇒ 9
There are one or more doors ahead
1d20 ⇒ 14
One Door (the passageway continues on)
Where is the Door?: 1d20 ⇒ 5
It is on the left
What kind of door is it?: 1d20 ⇒ 1
It is a Metal Door
Now I can build the encounter map
The WME is either coming from ahead of you, or behind you 1-3 it is behind you
1d6 ⇒ 3
It is behind you, but how far (40 to 90 feet)
1d6 + 3 ⇒ (6) + 3 = 9
A CR 3 Magical beast is 90 feet behind you, let's see how stealthy it is
Not a stealthy kind of beast: 1d20 ⇒ 9

Terquem |
I've been busy lately, and frustrated, because I want to keep up on all my games, but things are not working out the way I want them to.
I must attend a class, and will be away from computers on Monday and Tuesday, so unless I can update tonight, you won’t see me again until Wednesday, sorry for the inconvenience.