Classes/Levels |
HP 15/23 | AC 20/T12/F18 | Fort +4 | Ref +2 | Will +1 (+2 vs illusion) |
About Eckowo
Eckowo
Xuwe Fighter (Savage Warrior) 2 XP: 1925/3300
LE Medium Aberration
Init +4; Senses darkvision 60 ft.; Perception -1; Intuition +6
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Defense
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AC 20, touch 12, flat-footed 18 (+6 armor, +2 shield, +2 Dex)
hp 23 (2d10+4)
Fort +5, Ref +2, Will +1; +2 trait bonus vs. illusion
SR 13
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Offense
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Speed 20 ft.
Melee Bite +6 (1d3+4/x2) and
. . Claw x2 +6 (1d4+4/x2) and
. . Gore +6 (1d6+4/x2) and
. . Talon +6 (1d4+4/x2)
Other MeleeHeavy Shield Bash +6 (1d4+4/x2)
. . Longsword +6 (1d8+4/19-20/x2) and
. . Morningstar +6 (1d8+4/x2)
Ranged +1 Shortbow +5 (1d6+1/x3)
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Statistics
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Str 19, Dex 14, Con 14, Int 8, Wis 12, Cha 8
Base Atk +2; CMB +6; CMD 18
Feats Combat Reflexes (3 AoO/round), Power Attack -1/+2, Stand Still, Step Up
Traits Reactionary, Skeptic
Skills Acrobatics -5 (-9 jump), Climb -3, Escape Artist -5, Fly -5, Intuition +6, Perception -1, Ride -5, Stealth -5, Swim -3
Languages Aklo, Common
Combat Gear Potion of cure light wounds x2, Heatstone, Sunrod; Other Gear Banded mail, Lamellar (steel) armor, Backpack (50 @ 139.5 lbs)*, Bedroll*, Belt pouch (5 @ 2 lbs)*, Collapsible plank (2), Crowbar*, Flint and steel*, Folding ladder, Iron spike (10), Mess kit*, Pot*, Rope*, Soap*, Torch (10)*, Trail rations (18), Waterskin*, 6 GP, 7 SP
Items with * are from Fighter's Kit
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Special Abilities
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Bite (Ex) Prerequisites: Small or larger size.
Benefit: Members of this race gain a natural bite attack, dealing damage equivalent to that of a creature two size categories lower than normal for their size (Bestiary 302; 1d2 for Small races, 1
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Skeptic +2 save vs. illusion.
Spell Resistance (12) You have Spell Resistance.
Stand Still When taking an AoO, you can make a combat maneuver check to end opponent's movement instead of attacking.