Islands in the Sky (Inactive)

Game Master avr

Current map



For lengthy discussions or wanderings off-topic, here's the place.


Female Human Savage 4 HP 40/40; AC 21/17/FF 19; Fort +7, Ref +7 Will +5; Init +7; Per +10; Spd 30 ft. CMB +6, CMD 22

So we are still waiting on Harper Seps and Liam Valenari...

The Exchange

Dotting!

Yeah, no posts from them yet... They both posted early in the process and then kinda ghosted, might be worth sending a PM


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Agender Fetchling Paladin (Virtuous Bravo) 4

I'm here! Sorry, I was working most of the day and didn't get a chance to check in, but I'm super excited to have been chosen. I'll get an intro post up in gameplay shortly.


Male Human Technician 4 | HP: 24/24 | AC: 17 (FF: 15 T: 12) | Fort: +3 Ref: +7 (+8 vs Traps) Will: +5 | Initiative + 2 | Perception +7

And now we've all posted something~


Female Human Savage 4 HP 40/40; AC 21/17/FF 19; Fort +7, Ref +7 Will +5; Init +7; Per +10; Spd 30 ft. CMB +6, CMD 22

Just to be clear, Jale doesn't want to be captain. She just wants to make it clear she isn't taking orders...yet.


Dwarf Bloodrager (blood conduit/primalist/untouchable) 3 | HP: 37/37 AC: 17 T: 11 FF: 16 | Saves F: +8 R: +4 W: +4 (+3 more vs spells, slas, or poisons, +2 vs allies spells, +1 vs mind-affecting non-fear) | Perc: +8 (+2 if stonework, auto check within 10 ft, DV) | Speed: 20 ft | CMD: 17 (+4 bullrush, +6 trip) | Botted attack: +6 for 2d6+7 | | +2 DC to cast defensively in my threat area

Fair enough, Jale! Pike isn't trying to give anybody orders.

Hey! Looks like I can post again!

The Exchange

IT'S ALIVE


It may take a while for everyone to hear Paizo.com groaning and shambling to its feet though.

If the forums here go down for another extended period please drop me a message at my gmail address, alexvrahr so I can organise moving to a different forum. Giantitp perhaps.


Dwarf Bloodrager (blood conduit/primalist/untouchable) 3 | HP: 37/37 AC: 17 T: 11 FF: 16 | Saves F: +8 R: +4 W: +4 (+3 more vs spells, slas, or poisons, +2 vs allies spells, +1 vs mind-affecting non-fear) | Perc: +8 (+2 if stonework, auto check within 10 ft, DV) | Speed: 20 ft | CMD: 17 (+4 bullrush, +6 trip) | Botted attack: +6 for 2d6+7 | | +2 DC to cast defensively in my threat area

Hooray! I'm back and good to go.


Agender Fetchling Paladin (Virtuous Bravo) 4

Nice! Glad to be back in action.


Female Human Savage 4 HP 40/40; AC 21/17/FF 19; Fort +7, Ref +7 Will +5; Init +7; Per +10; Spd 30 ft. CMB +6, CMD 22

I'm posting this to all Discussion threads of games I'm in - it'll take me a day or so to catch up!!!


Dwarf Bloodrager (blood conduit/primalist/untouchable) 3 | HP: 37/37 AC: 17 T: 11 FF: 16 | Saves F: +8 R: +4 W: +4 (+3 more vs spells, slas, or poisons, +2 vs allies spells, +1 vs mind-affecting non-fear) | Perc: +8 (+2 if stonework, auto check within 10 ft, DV) | Speed: 20 ft | CMD: 17 (+4 bullrush, +6 trip) | Botted attack: +6 for 2d6+7 | | +2 DC to cast defensively in my threat area

Liam, any input on the other ship? I noticed you have a good K engineering.

The Exchange

As a player, I'm fine with either option - but you know that Mog is all about that larceny

The Exchange

Well, I'll hold off on any claims about the forums' health until it's been at least 24 hours with the boards up...


Yes. All in favour of abandoning Paizo.com say Aye!


Dwarf Bloodrager (blood conduit/primalist/untouchable) 3 | HP: 37/37 AC: 17 T: 11 FF: 16 | Saves F: +8 R: +4 W: +4 (+3 more vs spells, slas, or poisons, +2 vs allies spells, +1 vs mind-affecting non-fear) | Perc: +8 (+2 if stonework, auto check within 10 ft, DV) | Speed: 20 ft | CMD: 17 (+4 bullrush, +6 trip) | Botted attack: +6 for 2d6+7 | | +2 DC to cast defensively in my threat area

Depends on the alternative option. If it's Discord, I give a hearty "Aye!" Otherwise, I'm unsure as I don't want to have too many sites to check.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

I'll say "aye" and send you an email pronto if paizo goes belly-up again. But for now, I'd like to keep my games in the one place.

This is probably a good precaution to add to my own game as well.

The Exchange

Hey there,

The site's up! I'm travelling for the long weekend for a wedding, so I may not get a chance to post - if I'm holding things up please feel free to bot me :)


Male Human

I'm not really up for moving sites, but if everyone scarpers I guess I have no choice...


Dwarf Bloodrager (blood conduit/primalist/untouchable) 3 | HP: 37/37 AC: 17 T: 11 FF: 16 | Saves F: +8 R: +4 W: +4 (+3 more vs spells, slas, or poisons, +2 vs allies spells, +1 vs mind-affecting non-fear) | Perc: +8 (+2 if stonework, auto check within 10 ft, DV) | Speed: 20 ft | CMD: 17 (+4 bullrush, +6 trip) | Botted attack: +6 for 2d6+7 | | +2 DC to cast defensively in my threat area

To avoid anyone stepping on anyone else's toes, I move we decide OOC here how we are going to choose a captain, e.g. roll some sort of skill checks for it, go with whoever has the highest proof sailor (Mog on a good day, I think?), Etc.


Male Ifrit Skald (Spell Warrior) 4|| HP: 29/29, AC: 19 (FF: 17 T: 12) || Init: +6, Fort: +7 Ref: +4 Will: +4 (+7 vs. Mind affecting)||Per: -1

Well, I would think the leaderly position would require a bit of charisma. That could be my bias though, if there's to be a more specific negotiator position. Surtr would be good for that as well since his sense motive is also high. Thats as close to recommending myself as I'm gonna get out-of-character though.

We do definitely need a navigator with the strongest Prof: Sailor IMO.


Navigators need know (geography). Perception wouldn't hurt either, though you could get that from an assistant.

I'll post the last preset encounter tomorrow.


Oceanshieldwolf, with two players saying Aye and two not (of six) it's not a done deal.

The Exchange

Mog's +10 to Sailor and +9 for Kn:Geography - though I would say that his temperament is less captain-y than others. Pilot and/or navigator feels right for his brand of constant insubordination


Agender Fetchling Paladin (Virtuous Bravo) 4

This might be a crazy idea, but do we actually need a captain?

I mean, there's only six of us, so it shouldn't be that hard to make decisions as a group. It kind of fits with the whole freedom theme to not have a single person in charge, and nobody seems dead set on the role. So we might be better off if Mog takes the lead in steering us, Ol' Pike gives orders in combat with his actual navy experience, those interested serve as lookouts or diplomats, and so on. Would that make sense?


Dwarf Bloodrager (blood conduit/primalist/untouchable) 3 | HP: 37/37 AC: 17 T: 11 FF: 16 | Saves F: +8 R: +4 W: +4 (+3 more vs spells, slas, or poisons, +2 vs allies spells, +1 vs mind-affecting non-fear) | Perc: +8 (+2 if stonework, auto check within 10 ft, DV) | Speed: 20 ft | CMD: 17 (+4 bullrush, +6 trip) | Botted attack: +6 for 2d6+7 | | +2 DC to cast defensively in my threat area

That's fine with me and it does seem thematic. So basically, everyone is in charge of what their character is most focused on. As a reach fighter, I care a LOT about tactical positioning.


Female Human Savage 4 HP 40/40; AC 21/17/FF 19; Fort +7, Ref +7 Will +5; Init +7; Per +10; Spd 30 ft. CMB +6, CMD 22

I'm with Seps - captains of our own experience - Mog is good as the pilot, and Jale will defer to his general decision-ness; Pike is a good captain of infantry, and she will recognise that; Surtr is obviously public relations and on-fire department; Liam is captain-of-industry and Seps is captain of healing, hiding and harming, and complements Pike with Tactician. Which leaves Jale as captainess of ... the crows nest? (equal best perception with Seps). Foraging? Weapon making and tattooing?


I suspect we've lost Liam, there have been no posts from him since the board problems and he hasn't responded to a PM.

With 2 players being OK with moving off the Paizo boards and 3 apparently not I'll put that plan on hold for now.


Agender Fetchling Paladin (Virtuous Bravo) 4
avr wrote:
I suspect we've lost Liam, there have been no posts from him since the board problems and he hasn't responded to a PM.

Well, as the only one with Craft (ships) or Knowledge (engineering), I guess that makes Seps our default mechanic.


HP 36/36, AC 17, Fort +7, Ref +7, Will +5, Perception +8

I hear you folks are in need of a good engineer?


Dwarf Bloodrager (blood conduit/primalist/untouchable) 3 | HP: 37/37 AC: 17 T: 11 FF: 16 | Saves F: +8 R: +4 W: +4 (+3 more vs spells, slas, or poisons, +2 vs allies spells, +1 vs mind-affecting non-fear) | Perc: +8 (+2 if stonework, auto check within 10 ft, DV) | Speed: 20 ft | CMD: 17 (+4 bullrush, +6 trip) | Botted attack: +6 for 2d6+7 | | +2 DC to cast defensively in my threat area

Aye! That'd be great. I bet Seps would appreciate not having to take care of all that theirself!


Darian, you'll be breaking out of your cell next round - you're downstairs on the Cloud's Destiny. Good of these fine people to provide a distraction, right?


HP 36/36, AC 17, Fort +7, Ref +7, Will +5, Perception +8

I'll have to thank them.


Dwarf Bloodrager (blood conduit/primalist/untouchable) 3 | HP: 37/37 AC: 17 T: 11 FF: 16 | Saves F: +8 R: +4 W: +4 (+3 more vs spells, slas, or poisons, +2 vs allies spells, +1 vs mind-affecting non-fear) | Perc: +8 (+2 if stonework, auto check within 10 ft, DV) | Speed: 20 ft | CMD: 17 (+4 bullrush, +6 trip) | Botted attack: +6 for 2d6+7 | | +2 DC to cast defensively in my threat area

I think our first fight went ok but there's a lot of room for tactical improvement. I'm looking 90% at myself, here. I've ran all over the boat like a crazy person... I'm built more for defense than offense so I hadn't really thought in advance how to do this.

What do you guys suggest for next time we try to take a boat? Stick together and clear area by area? We should definitely invest in some manacles too to speed things up. Maybe get some hirelings to man our own boat when we're jumping on another ship.


Male Ifrit Skald (Spell Warrior) 4|| HP: 29/29, AC: 19 (FF: 17 T: 12) || Init: +6, Fort: +7 Ref: +4 Will: +4 (+7 vs. Mind affecting)||Per: -1

Like you mentioned I'd definitely suggest staying in something resembling a formation in the future. As is, I can't support Pike or Seps in any way where they are. Or our future friend Darian. A skeleton crew would be a decent idea so no-one gets stuck waiting behind.

The Exchange

I am all in favor of gangpressing any likely candidates from this ship - or hell, if we like their ship better, that'll make tracking us even harder, as we leap from ship to ship :)

Also, tactics-wise, sticking together is classic DnD Party Logic, so I can't really refute having all our eggs in single baskets... But keeping close enough that all of our support skills can get leveraged on our forward line is definitely a must-do.

The Exchange

As an FYI, apologies for going dark for a few days - I'm getting married today and I got sucked into the last-minute planning without getting a chance to post. I'll be back and posting either Monday or Tuesday at the latest.


Dwarf Bloodrager (blood conduit/primalist/untouchable) 3 | HP: 37/37 AC: 17 T: 11 FF: 16 | Saves F: +8 R: +4 W: +4 (+3 more vs spells, slas, or poisons, +2 vs allies spells, +1 vs mind-affecting non-fear) | Perc: +8 (+2 if stonework, auto check within 10 ft, DV) | Speed: 20 ft | CMD: 17 (+4 bullrush, +6 trip) | Botted attack: +6 for 2d6+7 | | +2 DC to cast defensively in my threat area

Congrats, Mog! Take as much of a hiatus as you need to. Marriage is a big deal!!


Female Human Savage 4 HP 40/40; AC 21/17/FF 19; Fort +7, Ref +7 Will +5; Init +7; Per +10; Spd 30 ft. CMB +6, CMD 22

Have a great day and an even better marriage!


HP 36/36, AC 17, Fort +7, Ref +7, Will +5, Perception +8

Is there a map for this? I'm a bit fuzzy on the distances we're currently talking about, as well as whether we are in combat rounds while the ballistas are trading shots.


You are in combat rounds. I can't easily create a map at the mo, the largest device I have available now is an iPad mini.

Will's Bluebird is 50' above Cloud's Design. The nearest skiff (with Ashton) is about 100' off their bows. The next nearest is 200' off. The third and last is 500' off. Those distances will change at the end of the round, with the first two skiffs reaching Cloud's Design then. Readied actions based on short distances will trigger at that point.


HP 36/36, AC 17, Fort +7, Ref +7, Will +5, Perception +8

that's all still out of range of my stuff. I'll keep readying for when any enemy is inside 60 feet or so.


Dwarf Bloodrager (blood conduit/primalist/untouchable) 3 | HP: 37/37 AC: 17 T: 11 FF: 16 | Saves F: +8 R: +4 W: +4 (+3 more vs spells, slas, or poisons, +2 vs allies spells, +1 vs mind-affecting non-fear) | Perc: +8 (+2 if stonework, auto check within 10 ft, DV) | Speed: 20 ft | CMD: 17 (+4 bullrush, +6 trip) | Botted attack: +6 for 2d6+7 | | +2 DC to cast defensively in my threat area

GM, a bit troubling to not hear from you for a couple weeks. Is there something we should be doing? Maybe we could get the init order re-postee so people know if they should go?


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

So, I PM'd avr a few days ago asking about this game. Still no answer. Any bets if the GMs coming back?

The Exchange

The radio silence is not likely a great sign. Hopefully it's just a rash of RL and the GM comes back swinging.


Sorry, I'm just not suited to this. I'm struggling to do this in a way which I just don't experience as a player in a PbP game. My apologies for wasting your time, but the game's off.


Male Human

Ok, thanks for the heads up AVR. For what it's worth, the characters were fun and the game was a great idea. I enjoyed it while it lasted.

The Exchange

No worries - thanks for letting us know.

Hopefully y'all take these characters to another game - I really liked the dynamics we were building :)


Dwarf Bloodrager (blood conduit/primalist/untouchable) 3 | HP: 37/37 AC: 17 T: 11 FF: 16 | Saves F: +8 R: +4 W: +4 (+3 more vs spells, slas, or poisons, +2 vs allies spells, +1 vs mind-affecting non-fear) | Perc: +8 (+2 if stonework, auto check within 10 ft, DV) | Speed: 20 ft | CMD: 17 (+4 bullrush, +6 trip) | Botted attack: +6 for 2d6+7 | | +2 DC to cast defensively in my threat area

Thanks for letting us know! Agreed that it was fun. See you all around!

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