Sabina Merrin

Harper Seps's page

27 posts. Alias of Avoron.


Full Name

Harper Seps

Race

Fetchling

Classes/Levels

Paladin (Virtuous Bravo) 4

Gender

Agender

Size

Medium

Age

28

Special Abilities

aura of courage, channel positive energy, dodging panache, lay on hands, menacing swordplay, opportune parry and riposte, precise strike, smite

Languages

Common, Auran

Strength 7
Dexterity 20
Constitution 12
Intelligence 12
Wisdom 10
Charisma 18

About Harper Seps

Agender fetchling paladin (virtuous bravo) 4
Medium humanoid (human) / outsider (native)
Init +8; Senses darkvision 60 ft, low-light vision; Perception +10
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Defense
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AC 22, touch 16, flat-footed 16 (+4 armor, +5 Dex, +1 dodge, +2 shield)
hp 39 (4d10+8)
Fort +10, Ref +11, Will +9
Defensive Abilities aura of courage, divine grace, divine health, dodging panache, shadow blending; Resist cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee cutlass +11 (1d6+10/18-20)
Ranged light crossbow +10 (1d8+1/19-20)
Special Attacks bravo's finesse, channel positive energy, lay on hands (2d6, 6/day), menacing swordplay, opportune parry and riposte, panache (5 points), precise strike, smite 2/day
Spell-Like Abilities (CL 4th, concentration +8)
At-will - detect shadow
1/day - disguise self
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Statistics
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Str 7, Dex 20, Con 12, Int 12, Wis 10, Cha 18
Base Atk +4, CMB +2 (+11 with cutlass), CMD 16
Feats Slashing Grace (cutlass), Weapon Focus (cutlass)
Traits Highlander, Seeker, Tactician
Drawback Umbral Unmasking
Skills Craft (ships) +7, Diplomacy +11, Knowledge (engineering, geography) +4, Perception +10, Profession (sailor) +6, Stealth +17
Languages Common, Auran
SQ aura of radiance
Other Gear boots of the cat, feather token (tree), plume of panache, sleeves of many garments, traveler's any-tool, cutlass, light crossbow, studded leather armor, buckler, masterwork tools (Perception, Stealth), speed sheath, backpack, bedroll, blanket, explorer's outfit, flint and steel, rope (50 ft.), torches (10), trail rations (4 days), waterskin, 2 gp, 3 sp

Loyalties:
that feeling of freedom you get when you look out into the sky and it seems like anything is possible
the ship they call home, in a very materialist sense that extends from the crew to the canvas
an abstract yet unshakable conviction that helping other people is better than hurting them