Iron Lords

Game Master GM Ghost in the Machine


1 to 50 of 59 << first < prev | 1 | 2 | next > last >>

Well, I've been away for a year. Before then I ran a number of PbP on these boards with good success.

I was thinking of my signing up to some games recently, but now I've just decided I'm going to run this one instead.

What you'll need to do
- read the players guide. This is a very different feel to normal Golarion.
- create a character using 15 point buy, no more than one stat less than ten before racial mods. 150 gold starting. Two traits, one must be from the campaign itself.
- no third party material.
- if your build includes something not from the PRD on this website, please include a reference from where it comes.
- apart from the alternate races suggested in the players guide, only core races allowed (from the CRB)

This is a party based game. I'm going to choose 4 players with that in mind. General areas to be covered are Melee, arcanists, divine caster, skill player.

When you create your character please let me know which role you see them filling. I know some classes can be a number of roles, but I want you specifying where you really , want to be in he the party.

Gunslingers are good for this one I believe. There are many types of gun weapons coming out of this area. However, start as if you have emerging weapons and I'll work it out from there as we go.

I'm going to run this one as the module lays it out this time. Not much modding from me except to better tie your characters into the game at times.

This is a PbP, so roleplay and character development are going to be important.

I expect a post daily from players. 7 days a week would be great, but probably impossible to keep. So I propose at least 6 posts a week, one per day.
I live in Australia and I will post every night between 5pm and 6 pm Australian Eastern standard time. That will give you a 24 hour window to post responses and actions between my updates. If you miss that I'll NPC an action for you in combat situations. In social situations it's not likely to be as time consuming.

These games take time. However I plan to keep the pace going well. Initiatives willbe a us vs them situation. Average of your initiatives vs the enemies average. I'll roll those when combat starts and let you know which group gets to act first.

I can create decent maps and post them, but my time constraints will determine if I can maintain that or not in the campaign. There may be times where we have to go mapless

I will choose the first 4 players who I feel best fit the criteria above. Back story is not so important at this stage. A brief description of how your character is going to play out and be a team player is most important. Well do the rest after recruitment.

Cheers


I'll do it. I'll make a character later, but sure.


Woooo, super fast on he the response there ace. Hehe.


Im in. For gunslinger. Iron Gods is brutally hard I'd love the challenge of attempting it with 15 PB. Will post character asap. I post a lot (5+ a day per game, I check and reply often) VERY interested!


I'm all for faster paced games as well if you find others who can reply often but I understand PBP speed can be slow. So consider me....adaptable hehe


Dot, thinking Android Summoner (no archetype though). Will have it up real soon.


Any way you'd consider 20pts?

Been really wanting to play this guy:Sheoll


I'm up for it too. Love the AP, and plan on running it for a home game at some point.
I was going to make an Android Gunslinger (techslinger), but gunslinger is already taken. I'll think of something.

Maybe an Android Warpriest of Brigh (artifice and healing blessings)...


Norman Guff Male Human Gunslinger 1 Chaotic Good Musket Master Archtype

Basic Stat Block:

HP 12 AC 17/FF13/t14 Inititiave: +6

traits: Local ties.(Know Local class Skill, +1 trait bonus + technologist bonus')
Reactionary (+2 Inititiave)

Str 10 33 lbs/ 33 lbs for Light Load
Dex 16+2 Race (18)
Con 12
Int 12
Wis 14
Cha 7

BAB: +1, CMB 1, CMD 13

Fort 3
Reflex 6
Will 3

Perks of Humanity:

Race: +1 Skill per Level, Bonus Feat at 1st Level. Speed 30, Medium Size

Gear 'n Coin!:

Gear: 2gp
Battered Musket(Free),9lbs 1d12 20x4 40ft Range Increment, Misfire 1-2, Capacity 1, B and P type.
Studded Leather(25gp, 3AC 5MAX DEX, ACP-1, 30ft Speed, 20lbs)
Potion of Cure Light Wounds(50gp) Heal 1d8+1
Backpack(2gp 2lbs)
60 Bullets (6gp after cost reduction via Gunsmithing) 1lb
Alchemical Cartridge, Flare x10 (50gp after Gunsmithing) -lbs
Gunsmith Kit(15gp) 2lbs

Feats 'n Skills, to pay the Bills!:

Feats:
Precise Shot
Deadly Aim
Rapid Reload(Bonus from Archtype)
Gunsmithing(Bonus from Class)(Create Guns/Fix Broken Guns, Create Ammo for 10% cost)

Skills:
Knowledge Local 1 + 3 + 1 + 1 = 6
Craft Alchemy: 1 + 3 + 1 = 5
Perception: 1 + 3 + 2 = 5
Survival: 1 + 3 + 2 = 6
Knowledge Engineering: 1 + 3 + 1 = 5
Acrobatics: 1 + 3 + 3 = 7


Class Powers:

Class
2 Handed Firearm Proficiency, All Simple/Martial Weapons, Light Armor.
Grit: 2, Spend for Deeds. Crit or Kill an enemy to restore. Refreshes at the start of every day.
Deeds: See Below
-Steady Aim (Ex): At 1st level, as long as a musket master has at least 1 grit point, she can take a move-equivalent action
to increase the accuracy of a two-handed firearm. When she does, she increases the range increment of the firearm she is firing
by 10 feet. This stacks with other abilities that increase her range increment. This deed replaces the gunslinger's dodge deed.
-Deadeye (Ex): At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her
firearm's first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger
still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed.
-Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she
is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point
to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a
move-equivalent action instead of a standard action.

Description and Backstory:

Norman stands about 5'5 with chesnut brown shoulder length hair and green 'cat' eyes which are quite striking. He carries his trusty
musket he affectionatly calls 'Lilly' with him most times, keeping it strapped to his back. In his spare time he enjoys hunting the
wild game Numeria has to offer in order to keep himself fed.

A resident of Torch, Norman Gruff is a local gunsmith who arrived in town months before the town's iconic flame went out and people
started going missing. He's friendly with several locals, including the missing Khonnir Baine and his young adopted daughter Val.

He hails from Absalom, although any attempts to pry more than scant details from the man usually end in silence. A man of few words
but great passion, Norm (as he likes to be called) takes pride in his work. His concern for his missing friend has grown and he soon
plans to set our to find Khonnir on his own if others don't act soon!

Here's the quick and dirty, again, if you can't tell...i really want to play ;) Appreciate the consideration GM. If selected and once we get far enough in I'd like to discuss retraining to techslinger. Starting as one isn't really workable since tech access starts really slow. Let me know what you think! :)


Spoiler:
Zlota Argyr
Female Android Summoner
NG Medium humanoid (android)
Init +2; Senses Darkvision (60 ft), Perception +3
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
HP 8 (1d8)
Fort 0, Ref +2, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee - Dagger (x5), +0 ATK, 1d4 Dmg, 19-20/x2 Crit, P/S
Range - Dagger (x5), +2 ATK, 1d4 Dmg, 19-20/x2 Crit, P/S
--------------------
Statistics
--------------------
Str 11 (0), Dex 14 (+2), Con 10 (0), Int 17 (+3), Wis 12 (+1), Cha 11 (0)
Base Atk +0; CMB +0; CMD 12
Feats: Extra Evolution (+1 Evolution point)
Traits: Against the Technic League (Spells - increase the save DC of your spells by 1 when you target people you know are associated with the Technic League), Focused Mind (+2 on concentration checks)
Skills: Handle Animal, Knowledge (Arcana), Knowledge (Planes), Linguistics, Spellcraft, Use Magic Device
Languages: Common, Hallit, Orc, Varisian
Other Gear: Leather Armor, Summoner's Kit (a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin), Explorer's Outfit, Hat
GP: 120
--------------------
Special Abilities
--------------------
Class - Cantrips, Eidolon, Life Link, Summon Monster I (3/day)
Racial - Exceptional Senses (+2 Perception), Constructed (+4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects), Emotionless (-4 Sense Motive), Nanite Surge (1/day as an immediate action, an android can cause her nanites to surge, granting a bonus equal to 3 + the android’s character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, her circuitry-tattoos glow with light equivalent to that of a torch in illumination for 1 round)
--------------------
Spells
--------------------
0 - Acid Splash
0 - Arcane Mark
0 - Detect Magic
0 - Read Magic
1 - Mount
1 - Shield
--------------------
Eidolon "Ksila"
--------------------
Serpentine, Size Medium; Speed 20 ft., climb 20 ft.; AC +2 natural armor; Saves Fort (bad), Ref (good), Will (good); Attack bite +2 ATK (1d8+1, Bleed 1d6), tail slap+2 (1d6+1); Ability Scores Str 12, Dex 16, Con 13, Int 7, Wis 10, Cha 11, Evo # 4
HP 11, AC 18 Fort +1, Ref +5, Will +2, BAB +1
Skills: Bluff +4, Intimidate +4, Perception +4, Stealth +7
Feats: Improved Natural Armor
Free Evolutions: bite, climb, reach (bite), tail, tail slap
Purchased Evolutions: Bleed (Bite), Improved Damage (Bite), Improved Natural Armor, Magic Attacks
--------------------
Appearance, Background, and Role
--------------------
Standing in at 5'6" and looking lithe, Zlota was found near the town of Torch. "Raised" by some locals, Zlota slowly found she had some ability with magic. When some Technic League officials arrived for their nominal tithes several months ago, they also demanded that Zlota come with them. She denied them and a week later her 'parents' were out of work. She knows the League had something to do with it, why else would everyone in town suddenly stop going to her parents, traders who imported food.
Angered, a unique emotion she had never had before, a surge of energy came from Zlota and before her eyes a magnificent creature of pure arcane might formed before her. Finding that they were bound, she has sworn to use her newfound ally in her personal war against the Technic League and end their tyranny in Torch, and maybe even Numeria.
Zlota will be a team buffer starting at level 2, making her allies better and more resilient and more powerful. Her Eidolon, Ksila, will be up there helping the warriors and keeping the baddies at bay while she makes them better, harder, faster and stronger.


Kalari wrote:

Norman Guff Male Human Gunslinger 1 Chaotic Good Musket Master Archtype

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **
** spoiler omitted **...

You're in. He looks good and fun.

I'm guessing you're going for the martial slot, but if not please let us know so other applicants can create characters appropriately.

Cheers


Ranged, lightly armored combatant more akin to an Archery Ranger...but with a boom-stick! I wouldn't hate it if there was a melee martial who catches your eye and gets added to the party as well. Worse case though I'll be happy to sack up and accept the front-liner role:) ty for the spot GM, i'll create an alias when I get home


General character concept:

Spoiler:
DM, I'd be interested in submitting a Kellid Numerian Liberator barbarian for the front liner role.

The character would have been raised listening to the Kellid stories about how androids, robots, constructs and the like were pure evil. The legend would have been passed down. The forefathers of the tribe who had unfortunate run ins with such 'monsters.' My character would have not actually interacted with any himself, only hearing terrible stories about them to create his prejudices.

I plan on a fairly typical barbarian build heavy on strength and constitution. He will be a Gorum follower, coming from one of the rougher tribes. I think he'd take the Robot Slayer campaign trait, as his hearing rumors about a robot under the town has led his visit to the town of Torch.

A quick outline would be:
Str 17
Dex 13
Con 14
Int 10
Wis 12
Chr 8

First level feat would be Power Attack. Toughness would probably be the human feat.

Skills: acrobatics, stealth, perception, survival, know. nature.

Traits: robot slayer, and not sure about the second.

He would focus on two handed weapons. Probably a Greatsword for Gorum.

Generally, that is the idea. If you are interested, DM, let me know and I'll make a full profile. I'm open to suggestions, comments, or any changes you would prefer. Thanks for the consideration.

Edit: also, DM, in a four person party, if you can help in multiple roles, that's always good, so I could turn him into a Bloodrager with the same general concept to add a splash of arcane to the group as well. Either way would be fine with me.


Another quick Q from the road; are you heavily opposed to be selecting a drawback and third trait (both of which would be subject to your approval of course.)

For instance I was considering Vagabond Child for Disable Device and a suitable drawback. If I do it that way I can sort-of fill the skill slot and let you grab a melee martial

Dark Archive

Dot

Sovereign Court

My submission for melee spot:

character:

Aldric Surovati
Human (varisian) fighter (weapon master) 1 (Pathfinder RPG Advanced Player's Guide 109)
LG Medium humanoid (human)
Init +4; Senses Perception +0
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 14 (+4 armor, +4 dexterity)
hp 10 (1d10)
Fort +2, Ref +4, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +5 (1d4+2/19-20) or
. . dagger +5 (1d4+2/19-20) or
. . aldori dueling sword +6 (1d8+3/19-20)
Ranged light crossbow +5 (1d8/19-20)
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 10, Int 13, Wis 11, Cha 7
Base Atk +1; CMB +3; CMD 17 (18 vs. grapple, 18 vs. trip)
Feats Exotic Weapon Proficiency (sword, aldori dueling), Weapon Finesse, Weapon Focus (sword, aldori dueling)
Traits against the technic league (weapons), bruising intellect, dominator (belkzen)
Skills Acrobatics +4, Diplomacy -2 (-4 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Intimidate +5 (+7 to demoralize foes), Knowledge (nobility) +2, Sense Motive +1 (-1 vs. Creatures that threaten, accuse, or challenge you and haven't apologized)
Languages Common, Undercommon, Varisian
SQ pride
Other Gear chain shirt, crossbow bolts (20), dagger, dagger, aldori dueling sword, light crossbow, backpack, silk rope (50 ft.), sunrod (3), wrist sheath, spring loaded, wrist sheath, spring loaded, 36 gp
--------------------
Special Abilities
--------------------
Against the Technic League (Weapons) +2 weapon damage vs. targets you know are associated with the Technic League
Dominator (Belkzen) You receive a +2 trait bonus on all attempts to demoralize an opponent in combat using your Intimidate skill.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize

Aldric is more of a "others first" guy, as such he will be very teamwork oriented. Aside from being a straight up frontline fighter (being DEX oriented will make him need less healing support), he will be using intimidate a lot for debuffing enemy.


Going to throw my hat in the ring for skills. Working on a good backstory right now.


Submitting for divine caster. Though I can fight on the front lines as well.

Basic character concept right now is a human oracle of metal. While he was originally just a normal blackmsith, contact with the strange magic in Numeria has caused him to start having great control over metal, giving him his abilities.

Whatever strange magic exists in this land has also started giving him the ability to cast spells as well.

I will have the specifics ready as soon as possible.

Dark Archive

Tarune Black-Ear
Half Orc Transmuter
Arcane caster with a little bit of combat ability.
Skymetal smith campaign trait-Small trinket is an Adamantine ring, which is also his bonded wizard item.
Focused mind
Toughness
PBS
Premise...
Tarune is a smith of metal, weapons and otherwise. Intensely interested in smithing Skymetal, He is severely distressed and angry about the torch going out.
He learned magic from his human mother and how to smith metal from his adopted human father.
He is not a blaster, more a utility and crafting wizard.

If he sounds interesting I will fully stat him out. XD


Here is my submission. (Warhawk7's character) I'm working on her info, and I haven't worked out her Ability Scores just yet.

She's going to be a Cleric of Brigh with the Iron Priest archetype. Her 1st level feat will be Selective Channeling so she doesn't hurt any friendly androids (as many as her Cha modifier allows).


Kalari wrote:

Another quick Q from the road; are you heavily opposed to be selecting a drawback and third trait (both of which would be subject to your approval of course.)

For instance I was considering Vagabond Child for Disable Device and a suitable drawback. If I do it that way I can sort-of fill the skill slot and let you grab a melee martial

Yeah, that sounds good I think. We'll take him as the skill man if that's your call. It will make him a tough skill man too.

I'll check others later tonight and see where we're at.

Looking to fill arcane slot, melee and divine.

We have applications for each so far, and I'll go through them in order they come in until I find one that suits. Will let folks know as soon as I've chosen.

Cheers


Aneirin Rhodri wrote:
** spoiler omitted **...

Zlota looks good as our Arcansist. She's in. It will help to have an eidolon up front in this AP with only four players too.

Cheers


Gerald wrote:

General character concept: ** spoiler omitted **

Generally, that is the idea. If you are interested, DM, let me know and I'll make a full profile. I'm open to suggestions, comments, or any changes you would prefer. Thanks for the consideration.

Edit: also, DM, in a four person party, if you can help in multiple roles, that's always good, so I could turn him into a Bloodrager with the same general concept to add a splash of arcane to the group as well. Either way would be fine with me.

Nice barbarian concept. Get him all fleshed out mate, you're in. Stick with your first concept as we have some arcane buffing at least and some back up fight with the summoner. The gunslinger brings damage and skills too so everyone is overlapping in one way or another.


Alyna Dolette wrote:

Here is my submission. (Warhawk7's character) I'm working on her info, and I haven't worked out her Ability Scores just yet.

She's going to be a Cleric of Brigh with the Iron Priest archetype. Her 1st level feat will be Selective Channeling so she doesn't hurt any friendly androids (as many as her Cha modifier allows).

Nice Warhawk. Your little android makes it 4.

I'll pop up a thread in the ooc section and the in game section and link them here tonight my time.

Looking forwards to it.

Cheers


For those who submitted and didn't make it, thank you for your interest. This is the fastest I've ever recruited for a PbP but then that's how I'm feeling right now. Keen to get in and get rolling.

If players drop out I'll pop back in here and re recruit at some stage.

Cheers all, and happy gaming.


Excellent GM, I'll try to find a character appropriate drawback. Perhaps Pride (Pride tends to be a vice for people who craft and create, will update and make a full profile alias when I get home) Cheers :)


Sweet! I'll see you all shortly!


Character stats are under profile. I do not have access to the player's guide at the moment, nor the People of the Stars book that has some android traits that I wanted to look at. Once I get those, I will update my sheet. I will post a description of my character shortly.


And dot


A quick note, I'm changing Knowledge (religion) to a Craft skill... I just haven't decided which one yet. Once I check out the player's guide I will update the skill with a specific field. Until then it will just sit there as Craft (unspec).

I also added her description under the spoiler tag.


Alyna Dolette wrote:
Character stats are under profile. I do not have access to the player's guide at the moment, nor the People of the Stars book that has some android traits that I wanted to look at. Once I get those, I will update my sheet. I will post a description of my character shortly.

Check your immunities. I can't find anywhere that says your immune to a number of things listed there. The abilities mentioned at the bottom,are correct, but the ones in your profile don't match.

Cheers.


It's part of the Constructed racial trait. Immune to disease and sleep effects, as well as fear effects and all emotion-based effects.


Alyna Dolette wrote:
It's part of the Constructed racial trait. Immune to disease and sleep effects, as well as fear effects and all emotion-based effects.

Yeah I see it popped up in hero labs when I tried to create an android. Interesting. It's all in my really bad reading skills apparently.

My bad.


Androids are a 16 RP race, but the fact that they cant get any morale bonuses IMO makes up for the immunities.

BTW, do you have the Technology Guide? It's where the Iron Priest archetype is at. There's a reason I picked Selective Channeling as my first feat... heh.

Grand Lodge

Norm dotting in. I had to drop Reactionary and grab Rich Parents. I'm still doing the finishing touches and tripple checking my math-fu. I'll alter my backstory a bit to reflect the trait swap. It was the only real way I'd be able to pull off firing more than once every two rounds before level 3 :) (Even with Crafting, Alchemical Paper Cartridges are 6gp per Bullet, so I had to nab some cash from mom 'n pop!) I'll miss the +2 initiative but them's the breaks I suppose!

Edited to add; everything looks good now as far as crunch. Ran it through H. Labs and it came out kosher (Adjusting for the Rich Parents making my starting GP 900 instead of the normal.)


Alyna Dolette wrote:

Androids are a 16 RP race, but the fact that they cant get any morale bonuses IMO makes up for the immunities.

BTW, do you have the Technology Guide? It's where the Iron Priest archetype is at. There's a reason I picked Selective Channeling as my first feat... heh.

Its on the PRD for this website so no probs on that one at all. I'll pick it up at some stage, and if you're going to use children of the stars I'll check that one out as well.

Cheers


Link to OOC page

Heres the chat page for the campaign. Will the 4 players selected above please check in to this thread in the next day or two with completed characters.

Cheers


People selected are

Kalari - Running a Gunslinger in the skill role
Aneirin Rhodri - Running a Summoner (android race) taking the arcane role.
Gerald - Running a Barbarian in the melee role
Alynna Dolette - Running an Iron Priest cleric in the divine role (also an Android).

Recruitment is done for now folks. If places open up I'll get in contact with folks here by PM to see if they're interested to fill roles before I open it up to public again.

Cheers


Well, two weeks after we started it seems a player has disappeared already. We're hoping he's just out of communication at the moment and will be able to rejoin us. However, I wish to recruit a player in case he doesn't return.

We lost Norm, our gunslinger.

If anyone is interested in joining us, I'm looking for a support type character.

We have a cleric of Brigh, a Barbarian who hates robots, a Summoner with her snake eidolon. And a gunslinger if her returns.

Please, no more androids, as we already have two.

See my first post in this thread for the build rules.

No play test characters thanks.

Classes that would be suitable and not really clash already are things such as bards, inquisitors, rogues etc (and their various archetypes). Rangers are possible as well, though ranged combat may be an issue of Norm comes back I guess.

We're looking for someone to help round the party out rather than compete with existing roles. Though our barbarian would probably appreciate someone who can take a hit everyone once in a while.

Please post here with a character concept and some background. Nothing too detailed.

Thanks all for considering our game.
Cheers

Liberty's Edge

Would you have an issue with someone who was versed in crossbow usage and had a few spells to help out? Assuming they had the skills to make up for it?

And since the original race I thought up for this is not allowed (Catfolk..) I guess I'll have to take Racial Heritage (Catfolk) Or maybe just Flavor him as one.

Basically Hunter that went into Bolt Ace. Most likely trading the Companion out For Feral Hunter or Maybe going Divine Hunter.


I would like to Submit Eibon for your campain. He's and Investgator skillmoney.

Eibon Allister


I am the barbarian who has been getting creamed so far in the campaign, lol.

We could use some face skills, some ranged attacks, and someone who could last in melee combat a round or two if necessary. I realize that is probably too much to ask from one character, but those would be my main focus, if I were applying.

I am fine with that idea, Ulfrik. Eibon, is your character built on a 15 point buy? His ability scores look a bit high to me.


I'd like to play a rogue type. I might roll something up later this evening.


I would be interested in bringing a hobbit pistolero.

A baby - faced daring man of adventure with a rakish attitude and a devil may care attitude.

Think Indigo Montoya from princess bride and hook from Once upon a time rolled into one tiny cooky package.

Dex and cha build with some face skills. You can check this alias out for posting history.


Bitha Sark wrote:

I am the barbarian who has been getting creamed so far in the campaign, lol.

We could use some face skills, some ranged attacks, and someone who could last in melee combat a round or two if necessary. I realize that is probably too much to ask from one character, but those would be my main focus, if I were applying.

I am fine with that idea, Ulfrik. Eibon, is your character built on a 15 point buy? His ability scores look a bit high to me.

Yea he's 15 PB Elves get a +2 to Dex, +2 Int and a +2 con

Liberty's Edge

They get a -2 to con and Ulfrik isnt the character Im submitting, I'm waiting on the GM's response. My Hunter>Bolt Ace would be able to do all of those I just needed clarification. If I have to Aasimar might work, just I would have to go Agathion, if that is allowed. If I cant go catfolk that is.


If you really need a skilled character, I can do a bard (street performer) hobbit. Should keep all the important skills and not have the inspires that would be wasted on androids. Would like to make an aasimar as they are also in the Player's guide and are actually less powerful than androids.


Hmmm, choices choices.

I'm liking the Hunter and Pistolero so far. Gives us ranged and skills by the sounds of things. Fits the group too.

I'd be willing to check catfolk out Ulfrik. We have Androids after all. I'm usually reluctant with other races because of the feel I have for a campaign world. However, Golarion is a world of multiple races. Aasimar is mentioned as well so lets give that a run too.

If Ulfrik and Braden could put together characters for our group to check out that would be good.

I'm leaving this open for a few days too, to see if others are keen, but so far both the guys you've mentioned seem cool to me and you're in early so that counts in your favour as well.


Eibon, some questions.

1) You have the point build incorrect. Certainly elves don't have the +2 to con. It's actually -2.

2) Where do the elven spell like abilities come from please? (I'm sure its a racial ability from somewhere, I'd just like to know where so I don't have to search all my reference books).

3)Your history seems a little off. No one outside of Torch knows about anything underneath the town. The tunnels under there so far have only just been discovered by the townsfolk themselves. Could you tweak that around a little to better fit whats going on.

Cheers

51 to 59 of 59 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Iron Gods recruitment All Messageboards

Want to post a reply? Sign in.