Erdrinneir Vonnarc

Kalari's page

27 posts. Alias of Ser Clay.


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Highly recommend Worm That Walks Bloodrager as a lich-variant.


Kalari nods, showing his agreement.


Ok cool we can bypass the bats then if that's party consensus. :) Kalari will dart into the safe room and let the door be closed on his next init GM.


I think the fireworks may have commited us to the bats, if we'd rather not fight them I'll scoot back on my next turn and we can shut the door mebbe? We can go check and see if there's another level to explore. I've never done this module before :)


Excellent GM, I'll try to find a character appropriate drawback. Perhaps Pride (Pride tends to be a vice for people who craft and create, will update and make a full profile alias when I get home) Cheers :)


Another quick Q from the road; are you heavily opposed to be selecting a drawback and third trait (both of which would be subject to your approval of course.)

For instance I was considering Vagabond Child for Disable Device and a suitable drawback. If I do it that way I can sort-of fill the skill slot and let you grab a melee martial


Ranged, lightly armored combatant more akin to an Archery Ranger...but with a boom-stick! I wouldn't hate it if there was a melee martial who catches your eye and gets added to the party as well. Worse case though I'll be happy to sack up and accept the front-liner role:) ty for the spot GM, i'll create an alias when I get home


Norman Guff Male Human Gunslinger 1 Chaotic Good Musket Master Archtype

Basic Stat Block:

HP 12 AC 17/FF13/t14 Inititiave: +6

traits: Local ties.(Know Local class Skill, +1 trait bonus + technologist bonus')
Reactionary (+2 Inititiave)

Str 10 33 lbs/ 33 lbs for Light Load
Dex 16+2 Race (18)
Con 12
Int 12
Wis 14
Cha 7

BAB: +1, CMB 1, CMD 13

Fort 3
Reflex 6
Will 3

Perks of Humanity:

Race: +1 Skill per Level, Bonus Feat at 1st Level. Speed 30, Medium Size

Gear 'n Coin!:

Gear: 2gp
Battered Musket(Free),9lbs 1d12 20x4 40ft Range Increment, Misfire 1-2, Capacity 1, B and P type.
Studded Leather(25gp, 3AC 5MAX DEX, ACP-1, 30ft Speed, 20lbs)
Potion of Cure Light Wounds(50gp) Heal 1d8+1
Backpack(2gp 2lbs)
60 Bullets (6gp after cost reduction via Gunsmithing) 1lb
Alchemical Cartridge, Flare x10 (50gp after Gunsmithing) -lbs
Gunsmith Kit(15gp) 2lbs

Feats 'n Skills, to pay the Bills!:

Feats:
Precise Shot
Deadly Aim
Rapid Reload(Bonus from Archtype)
Gunsmithing(Bonus from Class)(Create Guns/Fix Broken Guns, Create Ammo for 10% cost)

Skills:
Knowledge Local 1 + 3 + 1 + 1 = 6
Craft Alchemy: 1 + 3 + 1 = 5
Perception: 1 + 3 + 2 = 5
Survival: 1 + 3 + 2 = 6
Knowledge Engineering: 1 + 3 + 1 = 5
Acrobatics: 1 + 3 + 3 = 7


Class Powers:

Class
2 Handed Firearm Proficiency, All Simple/Martial Weapons, Light Armor.
Grit: 2, Spend for Deeds. Crit or Kill an enemy to restore. Refreshes at the start of every day.
Deeds: See Below
-Steady Aim (Ex): At 1st level, as long as a musket master has at least 1 grit point, she can take a move-equivalent action
to increase the accuracy of a two-handed firearm. When she does, she increases the range increment of the firearm she is firing
by 10 feet. This stacks with other abilities that increase her range increment. This deed replaces the gunslinger's dodge deed.
-Deadeye (Ex): At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her
firearm's first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger
still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed.
-Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she
is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point
to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a
move-equivalent action instead of a standard action.

Description and Backstory:

Norman stands about 5'5 with chesnut brown shoulder length hair and green 'cat' eyes which are quite striking. He carries his trusty
musket he affectionatly calls 'Lilly' with him most times, keeping it strapped to his back. In his spare time he enjoys hunting the
wild game Numeria has to offer in order to keep himself fed.

A resident of Torch, Norman Gruff is a local gunsmith who arrived in town months before the town's iconic flame went out and people
started going missing. He's friendly with several locals, including the missing Khonnir Baine and his young adopted daughter Val.

He hails from Absalom, although any attempts to pry more than scant details from the man usually end in silence. A man of few words
but great passion, Norm (as he likes to be called) takes pride in his work. His concern for his missing friend has grown and he soon
plans to set our to find Khonnir on his own if others don't act soon!

Here's the quick and dirty, again, if you can't tell...i really want to play ;) Appreciate the consideration GM. If selected and once we get far enough in I'd like to discuss retraining to techslinger. Starting as one isn't really workable since tech access starts really slow. Let me know what you think! :)


I'm all for faster paced games as well if you find others who can reply often but I understand PBP speed can be slow. So consider me....adaptable hehe


Im in. For gunslinger. Iron Gods is brutally hard I'd love the challenge of attempting it with 15 PB. Will post character asap. I post a lot (5+ a day per game, I check and reply often) VERY interested!


Human Witch (CC/Melee/Arcane Healing Hybrid):

Merlet J'nosi Human Witch (Level 4). Alignment NG (Pharasma) Inititiave: +6
HP 34 AC(ac/ff/touch) 14(18 Mage Armor) 10(14) 14 BAB: +2 CMB 0 CMD 14
traits: Faits Favored (+1 Luck Bonus'), Heiroom Weapon(Falchion Proficiency)

Combat: +8 MW Falchion, 2d4+6 18-20x2 [Represents Unbuffed Combat]

Str 7
Dex 18(+2 item)
Con 16(+1 level)
Int 20(+2 Race)
Wis 7
Cha 7

F 5
R 6
W 3

Race
Bonus Feat, Normal Vision, 1Skill extra per level
Favored Class Bonus HP x4

Feats
1Weapon Finesse
1(400gp Retrain) Weapon Focus Falchion
3:Slashing Grace Falchion

Skills:
Stealth 4 + 4 + 1 = 9
Spellcraft 4 + 3 + 5 = 12
Know Arcana: 4 + 3 + 5 = 12
Know History 4 + 3 + 5 = 12
Know Planes 4 + 3 + 5 = 12
Know Nature 4 + 3 + 5 = 12
xKnow Local 3 + 5 = 8
xAcrobatics 4 + 3 = 7
Craft Weapons 1 + 3 + 5 = 9

Class
Hex:Slumber (Will DC 17, 30 foot range) Fail and Sleep 1 round. Once per target per day.
Hex:Fortune Once per target per day unless Cackle is used to extend by 1 round. Reroll 1 d20 Roll of your choice. Range: Sight
Hex:Cackle Move Action, Extend certain curses or boons by 1 round, (Fortune Hex only available target atm)
Patron: Devotion
Familliar: Scorpion, +2 Inititiave, Spellbook qualities.
Spells Known (Commune with Familliar to prepare daily)
0:All Witch Cantrips
1:Divine Favor(P), Cure Light Wounds, Infernal Healing, Ill Omen, Adhesive Spittle, Bungle, Shocking Grasp, Web Bolt, Mage Armor
2:Martyr's Bargain(P), Cure Moderate Wounds, Climbing Beanstalk, Levitate, Glitterdust

Spells Prepped
0:Daze, Guidance, Detect Magic, Message
1:Divine Favor x 3, Adhesive Spittle, Ill Omen
2: Martyr's Bargain, Cure Moderate Wounds, Glitterdust x2

Gear:
Cloak of Resistance +1
MW Falchion
+2 Belt of Incredible Dexterity
Wand of CLW
Wandof Mage Armor

Background
A human weaponsmith from Sandpoint, he recently moved on the the big city! Magnamar sounded like paradise considered to the little backwater
of Sandpoint so Merlet made his way there, plying his trade as a healer and mending weapons along the way. He's now apprenticed to a journeyman
weaponsmith in the trade district of the city but he see's and hears things that, lately, make him wish he'd never left home.

I still prefer Sara but whichever fits more :) I may submit more options later heh! :)


My dice are on fire lol


"If we have a moment I'd like to combine an extract in case we come across anything else troublesome. I haven't mastered the art of using my alchemy on other yet Baru else I'd give you my prepared curative vial." the wayang says sadly before taking out an empty vial and a small book and several pouches."[/b]

1 minute prep time, going to create a Shock Shield exract since I have an open slot and things are getting hairy!

"Unless anyone could use those items now I suggest we split the haul once we've finished exploring this wreckage. My instincts are telling me there's more here yet to be found."


The wayang smiles, a rarity. "I just...it hit you and it looked bad, is it bad? Engleaktig come look at Baru plase he's bleeding..."

Kalari looks at the sleeping monster, you can see him weighing a decision internally, his face twisting into a bitter grimace before a look of resolve settles over him. Striding slowly towards the monster her firmly grips his small rapier before slipping it's point through the unmoving reptile's jugular. He seems to have quite the grasp on anatomy...

Coupe de Grace damage: 2d4 + 4 + 2 ⇒ (2, 3) + 4 + 2 = 11


you and me both lol


forgot to attack with all that thinking...
Gagging still, Kalari steadies himself long enough to loose another arrow into the fray.

Attack, Sickened, Bard Bonus's: 1d20 - 2 + 7 ⇒ (1) - 2 + 7 = 6
Shortbow Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Arrow loosed, the wayang crouches to retrieve his Rapier

nice!


I play one *a s c a r l e t* for one of my local games Fleshmechs are groovy ^_^


No worries, thank you for the heads up. Will check back Sunday have a great weekend fellow Pathfinders. :)


Kalari will cover Baru with his shiny new rapier. "We get all of them?" he says panting.


Excellent :D Saves me a feat. Thank you


Yes indeed! I have a couple new characters waiting in the wings. A Wayang Witch or Warpriest of some sort maybe. Whatever fits best. :)


Agreed, having a great time playing.


Add me to the waiting list good pal Eng :D When a spot opens I'll gladly make something appropriate! I have too many ideas rattling around my head.


"Hungry dogs." Kalari says barely above a whisper as he calmly nocks an arrow. He seems to ready himself to fire at the closest dog should the dogs attack.


US Eastern here but I keep odd hours and can check/play most of the day. I should be pretty active. :)


Player name: Clay Midgett
PFS Number 151769
Faction: Dark Archives


.ing,here's the Investigator. :)