Bargle

Norman Guff's page

63 posts. Organized Play character for Ser Clay.


Full Name

Norman Ellard Guffing III tu

Race

Human

Classes/Levels

1 Musket Master/Techslinger|HP 11|AC17/13/14|Speed 30|F3 R6 W3|Init 6|Perception 5|Acrobatics 7|Climb 4|Disable Device 9(11 vs Locks. 10 vs Tech)|Know Local 6|Survival 6|+6 to Attack with 'Lilly' (+7 PBS 30ft) 1d12(+1 PBS 30ft), x4 Crit|Grit 2

Gender

Male

Size

Medium

Age

19

Special Abilities

Grit

Alignment

Neutral

Deity

Pharasma

Location

Numeria

Languages

Common, Dwarven

Occupation

Gunsmith

Homepage URL

tu

Strength 10
Dexterity 18
Constitution 12
Intelligence 12
Wisdom 14
Charisma 7

About Norman Guff

Norman Guff Male Human Techslinger/Musket Master 1 Chaotic Good

(Gunslinger 1)

Basic Stat Block:

HP 11 AC 17/FF13/t14 Inititiave: +6

Traits: 3
Local Ties: Disable Device as Class Skill +1 Bonus. Considered to have -Technologist feat for Disable Device. If i gain the Technologist feat
increase the trait bonus by +3.
-Reactionary: +2 Inititiave
-Rich Parents (Start with 900gp instead of normal) Social

Drawback: 1
Pride: When someone threatens, accuses, or challenges you, you take a –2 penalty on Diplomacy
checks and Sense Motive checks involving that creature until the creature apologizes to you.

Combat: +6 "Lilly" MW Musket, 1d12 20x4 40ft Capacity 1, B/P Misfire (2)
Move Action Reload:Paper Cartridge and Rapid Reload, increase misfire(3)

Str 10 37 lbs/ 38 lbs for Light Load
Dex 18
Con 12
Int 12
Wis 14
Cha 7

BAB: +1, CMB 1, CMD 13

Fort 3
Reflex 6
Will 3

Perks of Humanity:

Race: +1 Skill per Level, Bonus Feat at 1st Level. Speed 30, Medium Size
Fav. Class Bons Level 1: Skill Point

Gear 'n Coin!:

Gear: 4gp
Masterwork Musket(Lilly) 1d12 20x4 40ft Range Increment, Misfire 1-2, Capacity 1, B and P type. 9 lbs)
Leather(2AC 6MAX DEX, ACP-, 30ft Speed, 15 lbs)
Buckler (5gp 1AC Shield 5 lbs)
Masterwork Backpack 4lbs, (treat Str as 1 Higher for Carrying Capacity)
Gunsmith Kit 2 lbs
1x Scroll of Air Bubble.
MW Thieve's Tools 1 lb
Black E-Pick
27x Alchemical Cartridge Paper (Bullet+Powder Combined, increases misfire by 1, decreases reload time by 1 step)
5x Alchemical Cartridge Flare (Deals 1/2 Damage. Blinds target 1 round(Fort DC 15 to Dazzle) All creatures within 20 are Dazzled(Fort 15 Negates)
17x Alchemical Cartridge, Paper; Adamatine Bullet(Ignore 20 DR)
2x Alchemical Cartridge, Paper; Silver Bullet(-1 damage to a minimum of 1, auto-crit Lycanthropes of all types)
1x Potion of Cure Light Wounds

Feats 'n Skills, to pay the Bills!:

Feats:
Precise Shot
Point Blank Shot
Rapid Reload(Bonus from Archtype)
Gunsmithing(Bonus from Class)(Create Guns/Fix Broken Guns, Create Ammo for 10% cost, Alchemical Ammo for 50%)

Skills:
Climb: 1 + 3 + 0 = 4
Knowledge: Local 1 + 3 + 1 + 1 = 6
Knowledge Engineering 1 + 3 + 1 + 1 = 6
Craft Alchemy: 1 + 3 + 1 = 5
Perception: 1 + 3 + 2 = 5
Survival: 1 + 3 + 2 = 6
Disable Device: 1 + 3 + 4 + 1 = 9, 11vs Locks, +10vs Electronics
Acrobatics: 1 + 3 + 3 = 7

Class Powers:

Class
Firearm Proficiency, All Simple/Martial Weapons, Light Armor.
Grit: 2, Spend for Deeds. Crit or Kill an enemy to restore. Refreshes at the start of every day.
Deeds: See Below
-Steady Aim (Ex): At 1st level, as long as a musket master has at least 1 grit point, she can take a move-equivalent action
to increase the accuracy of a two-handed firearm. When she does, she increases the range increment of the firearm she is firing
by 10 feet. This stacks with other abilities that increase her range increment. This deed replaces the gunslinger's dodge deed.
-Covet Charge (Ex): At 1st level, a techslinger can spend 1 grit point to use 1 charge fewer than normal when firing a technological weapon (minimum 0), as long as the weapon has enough charges remaining to be fired at least once. This deed replaces deadeye.
-Reliable (Ex): At 1st level, a techslinger can spend 1 grit point as a free action to prevent a timeworn firearm from glitching. This deed replaces quick clear

Description and Backstory:

Norman stands about 5'5 with chesnut brown shoulder length hair and green 'cat' eyes which are quite striking. He carries his trusty
musket he affectionatly calls 'Lilly' with him most times, keeping it strapped to his back. In his spare time he enjoys hunting the
wild game Numeria has to offer in order to keep himself fed.

A resident of Torch, Norman Gruff is a local gunsmith who arrived in town months before the town's iconic flame went out and people
started going missing. He's friendly with several locals, including the missing Khonnir Baine and his young adopted daughter Val.

He hails from Absalom, although any attempts to pry more than scant details from the man usually end in silence. A man of few words
but great passion, Norm (as he likes to be called) takes pride in his work. His concern for his missing friend has grown and he soon
plans to set our to find Khonnir on his own if others don't act soon! Small town gossip being what it is, most people seem to believe Norm's parents left him a tidy little inheritance when they died. He refuses to speak of such matters himself.

[spoile=Progression 2-5]
--2:Nimble +1(+1 Dodge in Light or No Armor), 1 Skill Point in Know:Engineering, distribute as needed. +1HD +1 Fort Ref
-3:Deeds(See Class and Archtype:Musket Master.) Feat:Rapid Shot. Continue Know:Engineering, etc. +1HD +1 Will
--4:Bonus Feat:Deadly Aim, +1 Dex via Level Gain. See Above for Skills and HD. +1 Fort Ref
--5:Gun Training 1(Possible Archtype Retrain, gameplay dependant.) Feat:Technologist +0 Saves this Level.
[/spoiler]