Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16
Wulf lets himself get pulled along. He was willing to take anything Baine had to say. "It's no secret how I feel about your daughter. At first, it might have been just looks she is beautiful, but our time here has shown me she is strong in so many ways." He puts away any hesitant now.
"I take that word with pride we Kellid have deep traditions we have strong bonds no one can break. I might not be as smart as most of the people here but I intend to love your daughter. I've fallen for her and if she wants me to stick around I will, she's the first person to have shown me such kindness and compassion since this." He pulls aside his shirt showing his pox marked chest, the metal clear as day now must worse than it was the first day Ton and he steped into town.
"I'll listen to anything you have to say but if she wants to be with me there's not much that will stop me." He notices himself getting worked up withing about Val. "With all respect Baine, I didn't mean to get worked up. I wanted to come to you but I could never find the right opportunity, in my clan we would ask the fathers permission to court his daughter I don't think those traditions would work here. It could get very bloody. "
"Calm yourself, my friend. I can see that you truly care for her and this is not a conquest or fling for you. You are a Hero of Torch, you saved my life, and I trust you."
"Your metal skin... caused by a nanite swarm, was it not? A swarm of tiny microrobots so small that it would appear as particle of dust. It is not unheard of for such things to escape their prisons from below ground and tear through Kellid villages...Happens a couple of times every hundred years or so. Listen...I have the ability to heal you, if you wish it. It is not too late. The process can be reversed and you can go back to normal flesh and blood."
M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13
Charles looks around for Zeke, since he's actually known him the longest. He kind of wishes Sam was in charge now. Though Charles is in a great mood and kind of wants to talk, it's still not something that comes easily to him.
Zeke's been getting up around noon and spending most of his free moments with Khonnir Baine or by himself in the forge, working late into the night. When Charles wanders in, Zeke deposits his tongs into the water bucket creating a puff of steam. He pulls off his goggles and grins at him. "Hi Charles! Or is it Sam? Hey, I've got something for you. You remember how you were saying you wanted a magic belt that improved your speed? Well, why don't you try this one on for size? I'll wager it fits." He watches nervously, hoping his handiwork is fine enough to impress the laconic halfling.
M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13
Charles grins. "Hh. 'S'me." His eyes go wider at the belt. He puts it on and takes out a dagger, juggles it a bit, flips it a few times, and makes a quick stab. "Good. Very good. Will help. Thanks, Zeke." He looks at the young half-drow. "Never had a crew outside family. These mercs we found ...hrm. Not mercs, no. Dismissive of me. Solid crew. You, too. Glad. Glad you're part." Charles tries not to show how anxious this amount of conversation is making him.
Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16
"I just get worked up after everything I've been through, This whole hero thing is new. I expect people to just turn me away." He lets out a sigh. "It was like sandstorm it attacked my village a lot of us died but I lived, I woke to this and then abandoned by my people because of it." He then places a hand on the metal feeling its cold touch. "You can fix this? How?" He pauses a moment. "But, it seems to be growing, changing me and it helped save you."
Zeke regards Charles with a friendly expression and then picks up his tongs and continues to work while talking, making it clear that there's no pressure to keep up a conversation. He leaves long pauses as he works and occasionally responds in a measured, comfortable and lazy tone.
"Glad to help, Charles." He looks slightly concerned for a moment. "Would you prefer I call you Mr. Caskgrip? I've only ever known you as Charlie, what all the kids called you, but you're probably much older than me. And when Sam's in charge, Mr. Caskgrip won't be so disconcerting, right?" He shakes his head while he works. "I bet that's a might uncomfortable for you, friend. Sharing your head, I mean, no privacy. Or do you go away somewhere else when Sam's there?" He gives Charles a look of understanding sympathy. "I'm sorry."
Zeke ponders the last few words from Charles. "A crew, yes... he says, trying the words out. "I've never had a crew before either. I mean, apart from Mr. Khonnir and Val. Family." He sits with that for a while and then adds, "Mr. Wexley and Mr. Torstein will probably want to go after that android once everything settles down. You thinking maybe you'll offer to go with?"
M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13
"Charlie works. Mr. Caskgrip is pa. Sammy is Sammy. It's ...illuminating sharing a head with Sammy. He's ...relaxed. Memories shared, but kinda hazy. That android killed him. For a while. When I kill it, it'll be permanent. Damn straight I'll go with."
"I think it will get worse, Wulf. It will get worse and worse and worse until eventually the metal will choke you and you will die. Eventually there will be no skin left on you, and will be more akin to a robot than a man... from the outside, at least. And I think I could cure it now, but I won't be able to fix it later after it progresses too far. Will Val still love you when you are metal from top to bottom? Will you have the capacity of love?"
"But here's the catch. The metal makes you tough. It blocks spells and weapons, doesn't it? Do you want to lose that...? You may need it in the battles to come, and I am sure your challenges have just begun."
He is giving you a chance to change your superstition feat now. Because your feat selection is so tied in who Wulf is, it is now or never! Is Wulf ready to commit to being a metal monstrosity for the sake of the team?
Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16
Wulf is almost taken aback by Baine words, he hated what happened to him. How he was turning into something other than a man. But LaRA was good, she was metal and didn't want to kill everyone. "Baine I don't like where you're going with this... I hate the way I look, I hate how it happened to me but it brought me here, I've met a lot of good people that see me for who I am. It brought me to Val." He lets out a long sigh.
"I don't want to change I need this if I'm going to keep up with them, all I can do is swing a hammer. I used to think this was a curse." He taps his chest. "I was blinded by my people's superstitions. But I've seen things I never expected to see below. If it takes over me then so be it. I never expected to live a long life, it just gives me more reasons to live it to the fullest. If I need this to protect my friends and Val then I'll be a fool to give it up." He pauses a moment thinking about Val. "If she doesn't want to be with me because of this I respect her decision." He says sadly.
I think I'll stick to it, Wulf is starting to understand the more technical side to the world after meeting more androids(One's that haven't tried to kill him) and seeing the ship below.
Khonnir nods. "I respect your decision. Your metal body could very well decide whether you live and die. Whether your friends live and die. It is good for you to see it as a blessing rather than a curse."
"I made this ring for you, and was going to give it to you whatever your decision. Metal body or not, you will need protection. This ring will prevent your defenses from going down when you are in the midst of the rage that comes to your people."
The ring of controlled rage removes the rage penalty to your armor class.
Khonnir approaches Charles one day when he sees that it is Sam in control. For someone who knows both, it isn't hard to tell... the body language and the facial expressions are completely different.
"Tell me Sam, what did you see on the other side? When you died. And what did it feel like to come back? I came so close myself. Would surely have died if your brother and the others hadn't saved me."
"Well, sir, I can't rightly say I remember too much. Guess I saw a light, heard some hoopin' and hollerin'. Ma and Pa ain't ever made none of us go to any church, but I've said prayers to Chaldira and her buddy Desna. But it didn't seem right yet. Then I felt a call. Saw, well, saw my body, which was weird as hell. But somethin kept me away from it. Then things got fuzzy, even weirder. Then I'm... I'm Charlie and I'm in that ship thing. Anyways, ain't been able to thank you for savin me. I truly do appreciate it! Now I can always make sure little Charlie's ok."
"I'm glad you are so easy going about it all. One body, two souls... I hope the two of you can continue to get along so well! And I'm glad you are willing to continue on with the group. I am getting really close to cracking the code of that strange machine. I think it will give us a definitive answer for the next step."
"The way you and Charles flip back and forth, back and forth, we need to find a weapon that suits both of you. Take this dagger... I magicked it up a bit, so that at command it can instantaneously take the shape of what you would like... Within reason, I assume. I only got a chance to play with it a little. Watch..."
He concentrates, and turns the dagger to a sickle and back into a dagger.
It is a +2 glamered dagger. This is what is says about the glamered property: "A glamered weapon can be commanded to change its shape and appearance to assume the form of another object of similar size. The weapon retains all its properties (including weight) when so disguised but does not radiate magic. Only true seeing or similar magic reveals the true nature of a glamered weapon while it is disguised. After a glamered weapon is used to attack, this special ability is suppressed for 1 minute." I think there are gray areas for this property. We will play it that as a free action you can transform it to any light melee weapon (simple, martial, or exotic). So it can be a dagger, a sickle with the trip property, a light mace for bludgeon damage, a handaxe for slashing damage, etc.
Sammy's eyes go wide in one of the few facial expressions the two Caskgrips have in common. "Holy shit! This is amazing!" The dagger shifts into brass knuckles, a handaxe, and even more unusual shapes like a Tian sai. "Ah, geez! Charlie is gonna FLIP!" Sammy gives the wizard a giant (for a halfling) bear hug.
One evening, about three weeks after the saving of Torch, Khonnir closes the Foundry Tavern early and gathers the whole party together. He hasn't had a chance to spend much time with Ton'iel yet, but certainly plans to. But for now, he feels it is time. Time to do a little more explaining.
"I have your next task. But before we get there, before I send you out on another mission to save Torch, there are things you should know. History. Technology. Things that will give you a very important frame of reference in your travels."
"Eight thousand years ago, give or take a large handful of centuries, a disaster from above struck this land. The Kellid elders claim a mountainous meteor of flaming steel plummeted to the ground, trailing debris as it fell and scattering relics of mysterious, unearthly magic across Numeria. Chunks of extraterrestrial metals and alien materials as small as fists and as large as cities slammed into the plains, burying themselves in Numeria’s soil and bathing the landscape in otherworldly energies, an event that would be forever remembered as the Rain of Stars. Of course, we all here in this room now know that this meteor was a ship- a huge ship from the stars, a ship gigantic beyond comprehension. Before meeting La-RA, I had no idea why it fell on our world. But what she said to me of her memories gives some insight. There was some type of space battle out there. Our planet seems to have been the unlucky recipient of the debris."
"The largest section of metal became known as Silver Mount, around which has been built our current capital city of Starfall, but across the hills and plains of the country fell innumerable smaller pieces of this metal mountain. Including here at Torch, where landed a very strange piece, a habitat module designed to keep an alien race imprisoned in a copy of their native environment. The propulsion thruster of that habitat module became the Torch itself, of course."
"Since the Rain of Stars, the Numerian countryside has been exposed to strange energies and alien substances that have mutated much of the local fauna and flora. The Kellids, the indigenous peoples of this Country, are a hardy folk, though, and despite this calamity, their culture endured. Their survival can be attributed partially to a deeply ingrained cultural taboo against technology, which originated from a singular event that took place, maybe 7 thousand years ago. Before this catastrophe, many Kellid tribes had been exploring the strange ruins left in the wake of the Rain of Stars. But one particularly headstrong chieftain delved too deeply into a ruin in the Felldales searching for weaponry that could subjugate his enemies, and he accidentally triggered a weapon more powerful than he could ever have imagined. The resulting explosion obliterated his entire tribe, poisoned the land for miles around, and left a blast of light and a looming mushroom cloud that served as a grim warning to all those who witnessed it."
"After the event, other tribes fearful of triggering a similar event began to systematically bury and conceal the strange technological ruins. Even traveling in regions known to house such ruins became taboo. Although the name of the chieftain who caused the event has been lost to time, the prohibition against exploring the ruins persists to this day. And for thousands and thousands of years, that was the case. Until about three hundred years ago."
"Explorers and outcasts broke taboos and came from beyond Numeria’s borders to explore the places where they could still gain access to the broken pieces of the starship. As word of the wonders of Numeria spread, more and more treasure seekers from far-flung lands came looking for strange fortunes and power among the alien ruins. One such group of treasure hunters formed the so called Technic League... a group which has grown and grown over the last 300 years. This powerful and corrupt cabal of spellcasters seek to control and exploit the technology hidden in the land’s dangerous ruins. However, internal strife and treachery have plagued the Technic League since its very inception, and control of the group shifted every few years from one leader to another, and they were really never much of a threat."
"That is, until now. Twenty five years ago, a powerful Kellid chieftain named Kevoth-Kul forged an alliance with the Technic League to gain the support he needed to claim the title of Black Sovereign Today, the Technic League controls the city of Starfall, and with it, access to the land’s most notorious and deadly ruin:Silver Mount. Kevoth-Kul has become self-indulgent and sedentary since his coronation. Everyone whispers that the Technic League are more than partners, but have some sort of hold on him... Thus making the Technic League the true rules of the County of Numeria. I'm not sure what their goals are anymore besides the collection and consolidation of power, political and technological. I'm sure you know that they claim that all technological items in the country officially belong to themselves? As if any group could control such power and not be torn from within from constant infighting and civil wars. The Technic League would be much more powerful if they weren't killing each other off every 20 years."
He pauses and looks at you to see if you have any questions.
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17
A drift of smoke rises from the cigarette that hangs limply from between Tom's fingers. With his other hand he deftly shells peanuts and tosses them into his mouth, idly wiping away any crumbs onto the floor.
"It's an interesting history lesson Mr Baine. But the first question I got is what does it have to do with us? You said "before I send you on another task to save Torch."" the mercenary elf shrugs. "I came here for a job and we done it. If you're sayin' there's another job - for adequate remuneration - then I'm still listening. But right now my priority is still puttin' the hurt on that bastard Sanvil. If what you say next gets me closer to that then that'd be fine too."
"I knew you were a pragmatic elf, but aren't you curious? You've been wandering in an underground spaceship for days, and you don't even care about where it came from. Don't even care about where the Technic League came from. Don't even care about where androids came from. You are richer now than you've ever been in your whole life and still just asking about the money. Hmph. Well, what about the rest of you?"
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17
"I've seen sh*t in the last few days I'd scarcely believe. Star ships lost underground, in LaRA a real life relic of a time and place no one ever knew existed and I dunno whats goin on with Chuckie right now."
"So yeah I'm curious. But you can't pay debts with curiosity. And don't think I'm an a*shole just because I'm asking what's in it for me, you've no idea what I need that money for." he says with a matter of fact look.
"Lets start with who is Hellion - they anything to do with the Technic League? And why were his followers siphoning power from Torch?"
"What do you need the money for, then? You are being really tight lipped about it. In any case, those are good questions. We will get to those, because I think they are at the center of this whole mess. Anyone have a question on the Numerian history? Just laying the groundwork."
Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16
Wulf holds the ring in his large hand rolling it about. "Thank you, I can take the hate from those who don't know me. If it means I can stand and take a few hits to protect those I care about." He then places the ring on. "Every little helps." He offers his hand to
Baine shaking it. "Nothing will happen to Val or Zeke with me around I promise."
--
Wulf listens on not really expecting to be given more missions but at least expecting at some point they would have to leave, they still had an android to track down. He looks to Ton and then steps up next to the elf.
"Baine is right about the Kellid, it's the reason I was thrown out of my tribe. They are very fearful of technology, so was I. But I understand it now, my eyes were opened after leaving my tribe." He lets out a long sigh. "I understand much more now how insane all this stuff is and just how bad it can get."
"The Technic League are a plague on my people pushing us out of our land just to get a scrap of some technology, my hate runs deep. But I have the same question as Ton, what is Hellion?"
"I have the same question about Hellion. Who is that? Who was Meyanda? They are not connected to the Technic League. At least... I don't think so. I have some knowledge of the League... you see..." He pauses for several seconds, not sure how to proceed. Then he blurts it out in a rush.
"You see, maybe you have already figured this out by now. I am a Technomancer, a wizard who uses his power to alter and control technology. And I was employed by the Technic League. I was a low level associate, but I was certainly a member two decades ago. But please don't hold that against me. I am now an outcast and traitor. I dwelt in Starfall, and spent my young adult years working as a scribe in the Palace of the Black Sovereign himself, during the period of time when he was still in his youth; a powerful and handsome man like none other. I was noticed due to my diligence and eventually recruited by the Technic League, and taught the mysteries of interweaving magic and technology. But while still in only in my thirties, I could not help but get get a sense of the nefarious and evil intentions of the group. Certainly the Technic League already rule Numeria by controlling the Black Sovereign. But they have plans to do more, somehow. I'm not sure. Anyway, one day when out in the city, I saw a couple of Starfall guards harassing and stalking an orphan street girl, just a young Kellid girl. I killed the guards, and fled with the girl, knowing my crime would be discovered, and eventually we arrived at Torch. Of course, Val and I got along great, and it wasn't too long before she was calling me dad. We both needed a family, you see. And just a short time later we added Ezekial to our motley crew."
"That is a long explanation to say that I know the Technic League. This Hellion is not part of the League. It seems that she or he is another thing entirely. And he and Meyanda were siphoning power off of the Torch for unknown reasons. And that is what I want you to discover. That is what the town council wants you to discover. This machine, the one Ulreth was hiding? It was picking up the power transmissions from the machine Meyanda was using, and it was sending it on. Based on my calculations, aided by Zeke and Garfaulk and La-RA, the machine was sending the power to Scrapwall. And giving headaches to half of Torch in the process."
"The town council will pay you 12,000 gold to investigate Scrapwall, find out who Hellion is and why he wanted this power, and make sure he (or she) never threatens Torch again."
Zeke's eyes widen and his mouth hangs open at Khonnir Baine's revelation that he is an outcast and traitor who belonged to the Technic League. He wonders if Val knew any of this, and realizes that she must have been curious where she came from. He never thought about that before, assuming that both of them came from Torch. He suddenly feels very selfish.
Garfaulk was seatedv towards the back, leaning back in his chair, nodding, listening quietly as Khonnir told them the history of both the Technic League and himself. He was surprised, sure, but knew that with two adopted kids, an interest in spaceships, tech, and magic, he likely had an interesting past, though that was a bit nite than he expected. He tiled his hat up, looking over to him, in proper mysterious stranger style. "Don't you worry none bout that bit of yer past Baine. I nearly fell in with them myself when I was on my mission fer my first firearm."
He stood from his chair, talking a swig of his brandy, then grinned widely. "Huntin down those who were hurting the town sounds like something only we could do. Plus that much coin would sure be nice. Ever since we figured out the stuff was going to Scrapwall I've been itchin to head there and give them trouble. I think Sanvil heading there is likely. Not to speak for everyone when it's unwelcome, but I find it unlikely any of us would turn such a chance down you can count me in, though I may need to user yer worship before headin tha way "
Khonnir nods his head at Garfaulk. "I do think Sanvil Trett will be there. From what you said, he was very interested in the wireless technology. Scrapwall is the next logical destination."
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17
Ton looks sullenly at the ground.
"We've all done things we ain't proud of. I lied and cheated and drank and gambled for longer'n most humans live. When my wife got sick I was too drunk day to day to even notice until it was past curing. And then, because I hadn't f*cked up enough, I wasted the last of her days chasin' scrap jobs and using the money to get one big win at the tables to pay for some powerful cleric to take her sickness away."
The cigarette burns down to Ton's fingers, singing the skin. But he lets it burn, he takes the pain.
"When my boy found me to tell me she had passed I was literally in the gutter. I never seen hate in someone's eyes like that. Since then he enrolled in university across the border to study alchemy and engineering. He thinks he's on a scholarship but I been sending money through the Banks of Abadar for months, he'd never take it from me direct."
"So that's what I need the money for. And don't worry about falling in with those bastards Baine, least you took steps to put it right before it was too late."
"Not much. I can point it out on a map. I know it is a wasteland ruled by gangs, not a city... though surrounded by a huge wall of rusted metal. Scraps of the spaceship pushed in a pile over thousands of years. I think Father Joram knows someone who lives there."
As the party breaks up, Khonnir says, "Anyone feel free to find me to ask more questions. But it is probably time for you all to get going, maybe within a couple of days after you do the rest of your preparations. You know that Hellion probably has plans a foot, and they aren't to send Torch a gift basket."
Khonnir grabs Ton's arm as they leave. "Hold up, elf. I'm sorry to hear about your family. We've all got baggage, and a long-lived elf like yourself has had more time to pick it up than others. I myself lost the one I loved from sickness too, a long time ago. And I know that I would do whatever I could to help Zeke and Val."
"Listen, I've been watching you handle that technological gun. It is a short stubby thing, probably can't fire at a distance worth a damn. Take this contraption that I've built. It should give you a fair bit of accuracy, though it will slow down your rate of fire. Just attach it to the top of the pistol, and the laser will guide your aim."
He hands you a laser-sight. You can attach it to your pistol, and could attach it to any future gun you get though a few minutes work. It allows you to triple your ranged increment of the gun and continue to hit touch AC, but it takes a full round action to fire it this way. In a magus' case, you could combine the shot with a spellstrike to get one spell off too. One shot, one spell. Not all this spell combat-spell strike magus craziness.
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17
"Let me tell you this, Khonnir, you never get used to that loss, you never feel ok about it. But you got kids that love you and that helps like you wouldn't believe. If he heads out with us, I'll keep an eye on Zeke."
"Appreciate this." he adds, taking the contraption. "It'll make switching from bows to guns a lot easier. 'Cept for Sanvil. I want to see the whites of his eyes when I put him down."
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17
Khonnir Baine -- NPC wrote:
"Not much. I can point it out on a map. I know it is a wasteland ruled by gangs, not a city... though surrounded by a huge wall of rusted metal. Scraps of the spaceship pushed in a pile over thousands of years. I think Father Joram knows someone who lives there."
"That don't seem like the kind of place capable of harnessing power stolen miles away from Torch. Gangs and what not. Maybe Hellion is someone who has United or mobilised these gangs. Let's ask Joram who he knows there."
Zeke, hanging back as Ton'iel and Khonnir speak, approaches once they're done. "Mr. Khnonnir, with the torch re-lit there's going to be a lot more demand for mechanical goods here at the forge, and you've only just recovered enough to get up on your feet! Plus with opening up the tavern again, Val's going to have her hands full trying to run things by herself. You need me here, not running off to Scrapwall. Right? Mr. Khonnir?"
He absently fingers the drow noble's sigil, which he now wears pinned to the lapel of the leather cloak he enchanted for himself. It's a bit of an odd look, a fancy magical cloak over his simple work clothes, but it does slightly conceal his pistol hanging in its holster at his belt. Since the confrontation with Sanvil Trant he carries it everywhere, even when he's working.
"My dear boy. Had you asked me a month ago, I would have never let you out of my sight. But you are getting older. You want to learn more about your parents. Your birth parents, that is. Your capabilities have grown much with your new friends. And they are competent too. You are as safe with them as anywhere other than locking you in your room... No, you must go. They need you and you need them. Val and I will be alright. And who knows... maybe if the threat to Torch is eliminated, her and myself will come travel with you next time."
Zeke cannot hide the shining pride he feels at the idea of adventuring with Khonnir Baine. I've got to continue to learn and grow, so that I'll impress him with my abilities, he thinks. He's right, he's always right. But I hope he'll be okay without me, him and Val. If not for my new friends helping me find him, he'd still be down there.
Having first refused the call to adventure, like a proper hero on a hero's journey, Zeke reluctantly allows himself to be convinced to go by his adopted father.
This feels like what Groetus wants for me, he decides as he sits with the decision, and he says as much to his travel companions. Over the next few days, he says good-bye to all the familiar sights of his youth growing up in Torch. It is very possible I will not return, he thinks, and wonders if he will find evidence of his mother and father as he travels closer to the Technic League's lands.
"You know, Mr. Wexley, you got quite a limp. Ever wish that it would simply... go away? You came back with a cybernetic leg from the ruins. I could custom fit it to you. I could install it with a little bit of surgery. Sure, your appendages would be one fourth robot, but to walk without pain? No longer limping? I would do it in a heartbeat. You tell me if it is something you would do."
A single cybernetic leg provides no mechancial benefit other than RP potential. If Ton could find a second leg: "A cybernetic leg completely replaces a normal leg, from the hip to the foot. It can take the place of a leg lost to a severing wound. The leg is fully functional and no different in appearance from a regular leg, although cyberart can be added to the leg at no additional cost. A cybernetic leg does not increase a user’s Strength score. If both legs are replaced, they increase the user’s base land speed by 10 feet and grant a +5 bonus to CMD against trip attempts and a +5 circumstance bonus on Acrobatics checks."
Android Wizard 3 | HP 19/19 | AC 14, T 11 FF 13 | Fort +3, Ref +5, Will +5, android traits | CMD 13 | Init +3 | Perception +6
Khonnir Baine wrote:
---Revelations---
LaRA spends the next couple of days alternating between her human and android form. The former is often accompanied by the occasional "Hmm..."'s and "Oof."'s, when the human body's inherent lack of coordination lead her to stub a toe, impact a doorframe, or even drop something.
The android stands perfectly still and quiet as Khonnir explains his musings, occasionally pausing to write down something in her already bristling journal. As he finishes, she nods. Observation: Entity Khonnir Baine possesses large amounts of relevant information and abilities in deductive reasoning. She raises a hand in the air, before standing up. "Statement: I have pondered on the purpose and goals of Hellion. Hypothesis: By analysing goals, abilities and methods, I believe that both Hellion and the aforementioned Divinity are highly advanced artificial intelligences, most likely performing critical roles for the ship prior its uncontrolled descent."
She raises her notebook, beginning to draw with arcane energy on the backside. "They both appear to possess great understanding of technology, yet are not deities in the strict meaning of the verb. If so, they would be known quantities to the faith of Brigh." She continues. "They both appear to use primitives for their goals. Akin to most artificial intelligences, they do not appear to have emotional responses towards mortals. Extended notes are available to those interested.", she points towards her notebook.
"Summary: Additional information required. Travel to Scrapwall required, and with latest upgrades from Khonnir", she grabs her scarf. "integration speed will increase by several orders of magnitude. However, I have a theory that requires discussion."
She looks around the room. "Based on memory data recovered, I stipulate that I was once subservient to an artificial intelligence of the ship. It is possible that yet undiscovered routines are stored in my databanks, which may lead to slow or radical behavioural changes from this unit, let alone malign interference." She blinks, then pauses. "Please do not terminate this unit without a good reason.", she blurts out.
Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16
"Sanvil Trett" He says that name with such disgust. "I want Sanvil Trett. Scrapwall does seem like the place he'd slink off too, I guess we'll go pay this Hellion a visit see what all the fuss is about. What is an... artificial intelligences?" He turns to look at LaRA
--
He scratches at his beard nodding at Ton's worlds. "Yah, let's go see Joram and then we can prepare for the journey anyone know how far away Scrapwall is?"
Garfaulk grins at the thought of Ton with a pair of metal legs-for some reason, he found the idea amusing. Then he looked to LaRA as she spoke. "Sorry lass, ya talk a bit more complex then I'm normally ready to here. Waddya mean? We don't have any intent on terminatin ya, even if ya do go loon on us fer a missin memory. If I catch yer meanin anyway" Though as they conversed, Garfaulk made a mental note to talk to her after their meeting.
The dwarf scratched his head. "Not sure, though not terribly far, right Baine?"
Geography:1d20 + 2 ⇒ (19) + 2 = 21
He tells them exactly how far away it is. "I dont think the trip'll take too long, relatively speakin."
Despite his smile and cavalier attitude, Garfaulk winced at hearing Ton's story. He knew need heard bits of it before, but not that in depth-he hurt for his hurting friend. He'd have to talk to him later too, if he could
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17
Ton looks almost longingly at the metal leg for several minutes. He thought about what it would be like to look at himself in the mirror and not be disgusted by misshapen bone and withered muscle. He thought about not waking up in pain every single day, like glass was grinding in his joints.
He sighs and says;
"Thanks for the offer, but I'll pass. You may not understand this, I don't really get it myself, but this messed up leg reminds me of all the sh*t I done. If I hadn't been the way I was with my family, taking them for granted as I did, I wouldn't have been there to get shot."
"I... I ain't earned not feeling like crap every day."
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17
First time play-by-post GM here, and I'm excited to give this a try. I am currently GM'ing the Iron Gods AP with a group of friends who play over Roll20 once a week. I am curious to see how the play-by-post platform will differ from the live game. And since I have all the material already prepared, I thought it would make sense to launch this on the Paizo Messageboards.
Iron Gods is a different type of Pathfinder adventure, as it delves heavily into the world of high technology. Certainly download and read the Iron Gods Players Guide to get a feel for the country of Numeria. But other than that, do not wander into Paizo's Technology Guide or guides to Numeria. All of your characters should be interested in the rumors of Numerian technology, but essentially have no knowledge of it. Therefore, I don't want my players to be experienced in it either.
The story will be primarily from the adventure path, but I plan on weaving in characters' backstories and character development, and will homebrew some aspects. I am looking for people who want to experience character change through time, as that always makes for the most interesting stories.
Character Creation:
Race : Core, and Android. I'm not a huge fan of all of the non-standard races.
I am only taking one android and as this android is just waking up from its most recent shut-down and restart, whoever wants to be an android should not write a backstory-- essentially, the storyline will play out what you are. I am most definitely picking an android, so don't think your lack of backstory will stop you from getting picked.
Humans are typically from the technology resistant Kellid barbarian tribes of Numeria and thus typically are willfully ignorant of Numeria's technology, while all other races can come from outside of Numeria, drawn in by their curiosity of these whispered technological marvels.
Point Buy: 20 pts.
Classes/Archetypes Any Paizo. You should read the Iron Gods players guide to see what classes are suggested there.
Traits: Two traits, one from the players guide and one other. Androids should pick "Against the Technic League".
Skills :We'll be using the Background Skills system.
Equipment : Roll normal gold. And blast that Technic League, their interference in Numeria's economy means that guns are still stuck in the "Emerging Guns" era.
Feats:
We will use the feat tax system . Don't take the Technologist feat, this is another feat tax used throughout the Pathfinder Technology Guide. I will give that for free during the course of the story. Furthermore, given the wealth of strange equipment you will run into during the Iron Gods campaign, I am allowing unlimited feat swaps in between each of the six books so characters are able to effectively use what they find.
Other Homebrew Odds and Ends:
1. Androffan is the strange language of the ancient ruins in Numeria. No one currently speaks it. To decifer and understand, linguistics checks will be required as well as having selected the language during character creation. And though the simple first level spell "Comprehend Languages" should get around all these restrictions, it doesn't work on Adroffan. (Such an OP spell that invalidates all language selections, IMO).
2. I've never been a big fan of feat stacking. It gives you crazy combinations like a gunslinger using semi automatic guns with rapid shot and deadly aim at the same time. I am reserving the right to limit absurdly crazy combinations. I'll put more up in the Campaign notes when the game gets started.
3. Lots, lots, lots of strange guns in the land of Numeria. It certainly feels like the pre-cursor to Starfinder. I do not intend to make players take Rapid Shot for every single type of gun they want to use. Picking rapid shot once is all that is needed to gain the benefit for any gun type.
4. Crafting: The timeline of Iron Gods does not lend itself to standard crafting. However, there are all these cool technological crafting feats in the game, and chances are that if you want a very specific item, you might get lucky and find it as loot but more likely you will have to craft it because certainly the Technic League isn't going to let anyone sell it in a store. We are going to play that crafting can happen instantaneously, costs 50% of the full price, and requires certain technological labs that will not show up until book 3. (level 9ish).
5. Poison/Disease: We will use the alternate rules of these. http://paizo.com/pathfinderRPG/prd/unchained/gameplay/diseaseAndPoison.html
6. Crit Cards/Crit Fumbles: I bought these Paizo cards, and they are fun, though they will probably end up killing someone. This will be discussed more in game as it comes up, for now just know that it will happen.
7. Roll20: Character movement and tactical battles will be run through Roll20. At least initally, since I have a Roll20 subscription and use dynamic lighting with my live Iron Gods campaign, I will use dynamic lighting and line-of-sight-constraints with this play-by-post. That means that low-light vision and dark-vision are certainly more useful than normal.
8. Number of Players: I will run this with 5 players. I don't care about a classically balanced party, though I will pick at least one person who can heal.
Background:
A good story here is important. I want players who know how to tell a story, how to type well, how to spell, how to use good grammar. Write up a detailed backstory about why you are interested in traveling to Numeria and how you find yourself in the City of Torch, where a prominent city council member went missing in his efforts to reignite the city's mysterious fire that burns out of the ground. Bonus points for people who include possible hooks and unresolved issues in their lives that we can then address through the story.
Posts: One a day minimum, and more is better. I want players who feel invested.
Deadline : Create a character and write a backstory and post it in this thread by February 2 (hard deadline).
Are Psi-Tech Discoveries for the Psychic class, which can be taken in place of Phrenic Amplifications and Feats, an option for PCs? If so, I will be going with an Android Psychic.
Sounds pretty cool. Are occult classes okay? I'm not sure what I want to play, *possibly* a kineticist? Or maybe a mesmerist, although building one that would be useful against robots could be tough.
Sounds pretty cool. Are occult classes okay? I'm not sure what I want to play, *possibly* a kineticist? Or maybe a mesmerist, although building one that would be useful against robots could be tough.
Occult classes are allowed though I have never been in a game with one before, I don't know how they will do. Plenty of non robot enemies in the game though
Ivory, I will have to read up on that and let you know. Like I said above, I don't know the occult yet!
They basically let you have a really cool bit of magitech vibe to your character. Sample things include being able to generate force fields, convert spells into laser beams, powering technological devices through my psychic energy, and, although not relevant in this AP due to level restrictions, uploading the PC's consciousness into robots.
As for the Psychic class itself, it's best to think of it like a Sorceror whose magic is psychic-based. It's a full-caster that can use 6 spells of each level at 20th level and has 'bloodlines' in the form of Psychic Disciplines. It's nowhere near as complicated as Kineticists and Occultists as far as mechanics go.
There has been a Brawler (Shield Champion) build I've been wanting to play for some time. But it would be using the Shield Master Tree (Adding in Shield Snag and Bashing Finish).
Honestly, if somehow the character survived to 11th level...it could be potently pretty power. (Two-weapon fighting basically with two shields)
I'm gonna be honest about the potential power in this. At 11th level, it will be putting out something like 4d6+6, 4d6+3 (Without power-attack) at +16,+16,+11,+11,+6. So a potential of 5 hits (more likely around 3 to 4 a round really). (That's of course without a Monk's robe....then it's more like 6d6 instead.)
It can be "brutal" and possibly out of control. But then a rogue could keep up with that damage.
Personality: Fascinated by human ideas and emotions, he sees morality as a much simpler thing than most other creatures do. What others assume is empathy is simple pragmatism to him. Helping others is possible and should be done if possible. Mercy is not a weakness because it allows other creatures to be productive members of the human social structure. However he struggles with the humanoid idea of 'banter' often misconstruing words and slang or making inappropriate jokes because he doesn't understand humor.
Creatures removed from free thinking such as constructs, undead, degraded mutants and the like are beyond such measures. He also heavily dislikes the Technic League for their persecution of his kind and finds them to be a horrible idea too long unchallenged in their ignorance. For himself he finds a small twinkle of what he believes emotion to be in his Goddess and wishes to share it with humans whom he knows has a wider scope of emotional processing.
Appearance::
If not for his odd eyes and the circuit patterns on the side of his face, he could pass for a crusader headed to the Worldwound at a distance. He keeps his sword close at all times and enjoys the facial hair he's grown as a way of both helping cover some of his circuit tattoos and trying to understand the human fascination with hair. Image I manipulated for ease of concept idea.
Stat Block:
Varrad
Male Android Inquisitor of Iomedae (Keeper of Constructs) 1
NG Medium humanoid (construct)
Init +3; Senses: Perception +8
--------------------
Defense
--------------------
AC 17, Touch 14, Flat-footed 14
hp 10 (1d8+2)
Fort +3, Ref +3, Will +4
Defensive Abilities:
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee Attack Block:
Longsword (Two-Handed) +2 (1d8+3/19-20x2)
Special Attacks:
+2 Attack and Damage vs Constructs
--------------------
Racial Abilities
--------------------
Constructed: +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects. Immune to fatigue, exhaustion, disease, sleep. fear and all emotion based effects. Can never gain morale bonuses.
Nanite Surge: Once per day as an immediate action, an android can cause her nanites to surge, granting a bonus equal to 3 + the android’s character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, her circuitry-tattoos glow with light equivalent to that of a torch in illumination for 1 round.
Emotionless: –4 penalty on Sense Motive checks
Alert: +2 Perception
Exceptional Senses: Lowlight vision, Darkvision 60 ft
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 13, Int 12, Wis 14, Cha 10
Base Atk +0; CMB +2; CMD 15
Feats:[b]
Dedicated Adversary (Constructs) (1st)
[b]Traits:
Against the Technic League: +2 Trait bonus on all damage vs members of the Technic League
Languages: Common, Hallit, Dwarven
Gear:
Longsword (One Handed Sword) 1d8 19-20x2, 6 lbs (15 gp)
Dagger x2 (Light One Hand) 1d4 19-20x2, 1 lbs each, 10 ft range (4 gold total)
Light Crossbow 1d8 19-20x2, 4 lbs, 80 ft Range (35 gp)
Bolts x30 3 lbs (3 gp total)
Scale Mail +5 AC, +3 Max Dex, -24 ACP, 25 lbs (50 gp)
Full Essentials Kit
Backpack 2 gp 2 lbs, Bedroll 1 sp 5 lbs, 1-pint flask 3 cp 1.5 lbs, 7 days’ trail rations 3.5 gp 7 lbs
Total Cost: 5.63 gp
Weight: 15.5 lbs
Remaining Gold: 27.37
--------------------
Spells Per Day
--------------------
LvL 0: ∞
LvL 1: 2
--------------------
Spells Known
--------------------
LvL 0: Create Water, Brand, Detect Magic, Disrupt Undead
LvL 1: Cure Light Wounds, Divine Favor
--------------------
Special Abilities
--------------------
Penetrating Blows: The keeper of constructs treats his weapons as adamantine for the purpose of overcoming damage reduction when attacking constructs. At 8th level, he ignores the first 5 points of DR or hardness when attacking constructs. At 16th level, he ignores the first 10 points of DR or hardness when attacking constructs.
Judgment: 1/day
Construct Influence: A keeper of constructs’ knowledge of constructs’ inner workings allows him to gain an upper hand over constructs. He can use the Intimidate skill to demoralize constructs, and when he attempts to do so, he gains a bonus on the check equal to half his inquisitor level (minimum 1).
Construct Influence: A keeper of constructs adds twice his Wisdom modifier plus his Intelligence modifier as a bonus when attempting Knowledge checks to identify the abilities and weaknesses of constructs.
--------------------
Favored Class Bonus
--------------------
+1 Hit Point
Welcome to the boards GM Mustache. Your Idea of playing an android with no memory which has just awoken "from its most recent shut-down and restart," is very intriguing. I'm sure you will have many applicants for it.
I will confess I was in an 'Iron Gods' game more than a couple of years ago, It didn't get through the first book. But since you asked for no one to read the material; I thought it appropriate to ask if having played a portion of it would disqualify me from the game.
I would rather know that before I start putting a character together.
You know, I actually have an arcane archer of Erastil tucked away that might make for a good character in this! I'm thinking he'll be a robot hater... should make for some sweet RP between him and the eventual android player. Lemme go find him...
Huh, dilemma. I have an android that I'd love to play, and yet not having a background makes me dubious about choosing him...
In any case it will be some sort of arcane caster going towards the Technomancer prestige class, or perhaps an Occultist or a Kineticist focused on lightning and telekinesis. Decisions, decisions...
Welcome to the boards GM Mustache. Your Idea of playing an android with no memory which has just awoken "from its most recent shut-down and restart," is very intriguing. I'm sure you will have many applicants for it.
I will confess I was in an 'Iron Gods' game more than a couple of years ago, It didn't get through the first book. But since you asked for no one to read the material; I thought it appropriate to ask if having played a portion of it would disqualify me from the game.
I would rather know that before I start putting a character together.
That's fine. The first book is so introductory, you really have no idea about anything until the end of book 2.
There has been a Brawler (Shield Champion) build I've been wanting to play for some time. But it would be using the Shield Master Tree (Adding in Shield Snag and Bashing Finish).
Honestly, if somehow the character survived to 11th level...it could be potently pretty power. (Two-weapon fighting basically with two shields)
I'm gonna be honest about the potential power in this. At 11th level, it will be putting out something like 4d6+6, 4d6+3 (Without power-attack) at +16,+16,+11,+11,+6. So a potential of 5 hits (more likely around 3 to 4 a round really). (That's of course without a Monk's robe....then it's more like 6d6 instead.)
It can be "brutal" and possibly out of control. But then a rogue could keep up with that damage.
It all seems Paizo legal, but a little cheesy. You really wouldn't benefit from any technological weapons so you would miss out on the main point of the AP, but I would not outright reject the character.
In general, for everyone, all Paizo material is fair game, but remember the premise of the AP.
They basically let you have a really cool bit of magitech vibe to your character. Sample things include being able to generate force fields, convert spells into laser beams, powering technological devices through my psychic energy, and, although not relevant in this AP due to level restrictions, uploading the PC's consciousness into robots.
As for the Psychic class itself, it's best to think of it like a Sorceror whose magic is psychic-based. It's a full-caster that can use 6 spells of each level at 20th level and has 'bloodlines' in the form of Psychic Disciplines. It's nowhere near as complicated as Kineticists and Occultists as far as mechanics go.
I might come up with a pistol Magus, always loved WM gunmages. I don't know if I'll begin being a Magus or not, maybe a martial dip for some feats would be welcome.
Applying with Arkhad, a local who's grown too frustrated with his beloved Torch's disappearance to leave the task of repairing it to other adventuring parties. Mechanically, he's a pretty simple Sunder build, who particularly enjoys smashing his opponents' gear and then fixing it to use himself. Story-wise, he's the son of a beloved blacksmith who disappeared (unbeknownst to Arkhad) after an unfortunate run-in with the Technic League. The full backstory and personality will be up later.
Extremely interested in Iron Gods. I'll admit, I've played it for the second part of the first book, so I have some knowledge of the game, but I'll make sure to separate player from character knowledge.
Speaking of which, I'm definitely interested in the Android spot, since I've had a concept of an Android FOR Iron Gods, and I'd be very interested in playing it.
LaRA, Stat Block:
LaRA (Library and Research Assistant)
Female Android Alchemist (Mindchhemist) 1
LN Medium Humanoid (construct)
Init +3; Perception +3
--------------------
DEFENSE
--------------------
AC 19, touch 13, flat-footed 16 (dex +3, armour +4, shield +2)
hp 10 (1d8+1+1)
Fort +3, Ref +6, Will +1; +4 vs mind-affecting effects, paralysis, poison, stun
Immune: fatigue, exhaustion, disease, sleep, emotion-based effects.
--------------------
OFFENSE
--------------------
Speed: 30 ft
Melee: +3 Light Mace (1d6)
Ranged +3 Bomb (1d6+4), 5/day
--------------------
STATISTICS
--------------------
Str 10, Dex 16, Con 13, Int 18, Wis 12, Cha 8
BAB +0, CMB +0, CMD 13
Feats: Brew Potion, Throw Anything, Precise Shot
Traits: Against the Technic League (weapons), Mathematical Prodigy
Hello there! I've got a character that was part of an Iron Gods campaign that fell through shortly after the start. Jerrek of Nex is a bit dim, but he's got a good heart. I've built him to try out the Cyber-Soldier archetype.
I'm actually very keen to try out the Feat Tax system as well as Rolld20, both of which I've never experienced, despite being on these PbP boards for awhile. I'll make sure my character is updated with your house rules.
Thanks for the consideration. Stats and background are in the profile.
2. I've never been a big fan of feat stacking. It gives you crazy combinations like a gunslinger using semi automatic guns with rapid shot and deadly aim at the same time. I am reserving the right to limit absurdly crazy combinations. I'll put more up in the Campaign notes when the game gets started.
Could you expand on this? I was kind of thinking of applying with an archer, but if feats aren't going to work together then I don't think I will want to.
2. I've never been a big fan of feat stacking. It gives you crazy combinations like a gunslinger using semi automatic guns with rapid shot and deadly aim at the same time. I am reserving the right to limit absurdly crazy combinations. I'll put more up in the Campaign notes when the game gets started.
Could you expand on this? I was kind of thinking of applying with an archer, but if feats aren't going to work together then I don't think I will want to.
You know what, I'm fine putting my own restrictions on my live group full of players who don't know what they aren't doing anyway, but I am not going to do that to Pathfinder experts on the Paizo messageboards. So you can ignore what I said there.
(Just for interest, I created a dual-wielding pistol gunslinger for Iron Gods. He was insane with 8 attacks by level 11, rarely miss because you almost always hit touch AC, and dealt something around 100 a turn. I didn't want my live group to do that so I banned stacking rapid shot and deadly aim. I'm sure to pathfinder geniuses that is small potatoes but would have been game breaking in my live group and is wasn't a complicated build or anything to figure out.)
2. I've never been a big fan of feat stacking. It gives you crazy combinations like a gunslinger using semi automatic guns with rapid shot and deadly aim at the same time. I am reserving the right to limit absurdly crazy combinations. I'll put more up in the Campaign notes when the game gets started.
Could you expand on this? I was kind of thinking of applying with an archer, but if feats aren't going to work together then I don't think I will want to.
You know what, I'm fine putting my own restrictions on my live group full of players who don't know what they aren't doing anyway, but I am not going to do that to Pathfinder experts on the Paizo messageboards. So you can ignore what I said there.
(Just for interest, I created a dual-wielding pistol gunslinger for Iron Gods. He was insane with 8 attacks by level 11, rarely miss because you almost always hit touch AC, and dealt something around 100 a turn. I didn't want my live group to do that so I banned stacking rapid shot and deadly aim. I'm sure to pathfinder geniuses that is small potatoes but would have been game breaking in my live group and is wasn't a complicated build or anything to figure out.)
Yeah, dual wielding ranged weapons can be get a bit much. It helps that the normal gunslinger is essentially melee+, if he wants touch attacks, but with tech weapons even that is out the window. I get where you're coming from.
Yeah, dual wielding ranged weapons can be get a bit much. It helps that the normal gunslinger is essentially melee+, if he wants touch attacks, but with tech weapons even that is out the window. I get where you're coming from.
Your standard technology guide pistol hits touched range at 60 ft. Most battles don't get too much longer distance than that so you are pretty much always at touch ranged. And these same pistols don't suffer from misfires, and they only need to be reloaded every ten shots. and they are semi-automatic which means they basically have rapid-shot built into them which then can stack with rapid shot. So yeah.... super powerful, probably OP. I would just scale the enemies though, if things got too out of hand.
So knowledge of book 1 is ok? I've GMed book 1 and have always wanted to play or run book 2 and beyond.
Going through book 1 as a player is okay, but I am not sure about GM'ing book 1 and then playing in this. The problem being that you have already read the entire plot synopsis which is right at the beginning of book 1.
Did you read any of the other books? If not, okay then. If you remember anything, you have to promise to not metagame.
So many people here posting about not going past the first book. Crazy. Book 1 is good but book 2 is AWESOME.
I remember a few minor details, mostly just from the pictures on the covers. I'll bow out anyways and save you from the oddness, I might run book 2 in a few months.
I'm interested in playing a Nanite Sorcerer or Nanite Bloodline through Eldritch Heritage and starting with Impossible Sorcerer. The latter would have hints at Nanite biology, but no over influences until third level. I have at least two ideas for backstory and an interesting story arc. I don't really want to go crossblooded because the loss of spells known kind of hurts.
The other idea if we need some healing is a Clone Master Alchemist Coupled with the Vivisectionist archetype if that's alright. This guy wouldn't necessarily be obsessed with eternal life, but sees it as a means to survive being hunted by his old master and simpler folk who see his practice as Evil.
I was trying to think of a weaponsmith, someone who would be excited at the prospect of using the high tech Torch as a forge (and who would be promptly disappointed to find out it's burned out). I was thinking of working the concept into a divine caster worshipping Brigh (which I believe has some significance to the plot??) but I'm less enthusiastic about this than the first, but I could definitely get into a character like this.
EDIT: Ooh or a Tinkerer Alchemist who worships Brigh...
Just consider this my dot. Feedback is appreciated but not necessary.
Also, how do we feel about the tone on a scale of Westworld to Ben 10?
Actually, never made it into an Iron Gods game, so no idea at all. The PC idea, though, has been submitted several times, I'll just have to adjust it a bit.
I'm interested in playing a Nanite Sorcerer or Nanite Bloodline through Eldritch Heritage and starting with Impossible Sorcerer. The latter would have hints at Nanite biology, but no over influences until third level. I have at least two ideas for backstory and an interesting story arc. I don't really want to go crossblooded because the loss of spells known kind of hurts.
The other idea if we need some healing is a Clone Master Alchemist Coupled with the Vivisectionist archetype if that's alright. This guy wouldn't necessarily be obsessed with eternal life, but sees it as a means to survive being hunted by his old master and simpler folk who see his practice as Evil.
I was trying to think of a weaponsmith, someone who would be excited at the prospect of using the high tech Torch as a forge (and who would be promptly disappointed to find out it's burned out). I was thinking of working the concept into a divine caster worshipping Brigh (which I believe has some significance to the plot??) but I'm less enthusiastic about this than the first, but I could definitely get into a character like this.
EDIT: Ooh or a Tinkerer Alchemist who worships Brigh...
Just consider this my dot. Feedback is appreciated but not necessary.
Also, how do we feel about the tone on a scale of Westworld to Ben 10?
One of my live players calls the game He-Man. Want to get into the feel of it, watch some He-Man. :)
Based on what I've seen so far in entries, a character who heals or off-heals certainly has a better chance at getting in. But it is very early yet.
Or, what the heck was the cartoon when I was a kid, Thundarr the Barbarian, right?
GM, I'll have my guy written up and submitted within the next day or two. Fire Kineticist, human (unless you change your mind and say ifrit is on the table). Possibly the Kinetic Knight archetype.
Hey GM and prospective players, very interested in this!
I don't know about class yet but I have a very clear idea for a concept. I'm interested in playing a robot/android bounty hunter with the Robot Slayer campaign trait - very much taking Blade Runner as inspiration.
I'd like to make a joint submission with my buddy Ictoo if that's acceptable. The characters don't need to know eachother but we are botb experienced role players and are very reliable.
Hey GM Mustachem, I'm very interested in Iron Gods - Haven't had the change to play in any games. I really would love to learn more about the areas and the precursor to starfinder.
I'm really stuck on the idea of a Barbarian Human. Few points - he will have had dealings with the Technic League, his tribe displaced by them along that line, I also have the idea of a confrontation with a nanite storm that will affect him (Tougher skin - that will play into his damage reduction) He will be scarred as he hates what he's become and would be cutting away at his skin.
As mentioned above I'd like to apply jointly with JamZilla, I'm in a lot of his games and we play in home games together also.
Greetings! I am submitting Ezekiel ("Zeke") Smith, a half-elf Ecclesitheurge Cleric/Spellslinger Wizard aimed at the Mystic Theurge prestige class. Like his lost parents he is a follower of Groetus (the god of the apocalypse) and has grown up believing that the end of the world will come soon. As a matter of religious observance, he is driven to make the most of the time he has left-- and, with a clean shot between the eyes, cut short the time remaining to those who would do harm to him or his community.
Background and Description:
Zeke was born of the culturally distasteful union of a drow mother and an elven or half-elven father, though he knows very little about them. From heirlooms and the language of the note left with him he is confident that they were followers of Groetus, like him, and he believes that his father studied the arcane arts, though he isn't sure. His earliest memories are from nearly 20 years ago, playing with a glowing ball inscribed with a skull in the dimly-lit caves of the Darklands. When he was old enough to walk, he remembers traveling out into the night with his mother into Numeria. Under cover of darkness she left him there, near Torch, where he was taken in and looked after by the people of the town who found him, especially his friend and teacher Khonnir Baine, who he thinks of as his adopted father.
Young Zeke often wondered who his real father was, and why his mother would leave him in Numeria instead of raising him underground. If he is faithful to their god, he believes that one day Groetus will grant him the knowledge he seeks. Perhaps his father lived in Numeria and didn't know Zeke was there, he imagined. He could be someone important in the Technic League, though Zeke hoped that wasn't the case. He wanted to respect his father, and the League seemed to him to be dedicated to solely selfish and destructive ends.
Today Zeke dresses like a blacksmith, which reflects his obsession with skymetal and his pride on having successfully crafted an item from the mysterious substance. (He made a silvery orb about the size of a coin with a skull inscribed into the surface, which he has since set into a ring.) He spends most of his time at the forges, trying to craft himself a working pistol, but he has not yet succeeded and his prototype is still a useless hunk of metal. His fair skin and white hair are often black with soot, making him appear more like his drow mother than his human father.
He has something of an adventurous spirit, and many times he has sneaked away from the village to explore the nearby caves, even though Khonnir Baine absolutely forbid it. He wonders where he can find the entrance to the Darklands that his mother used years before, for he would dearly love to see her again and ask her questions about his origins. He has never seen a dark elf since his early childhood and is curious what they are really like.
He is quick to laugh among his friends, though he is not especially outgoing. He is also very fond of strong drink, causing his stepsister Val to joke that he is actually studying to be a "ginslinger." (The two of them have a lighthearted sibling rivalry, having competed for their father's attention most of their lives. They don't hate each other, but their incessant teasing often forced Khonnir to separate them.) When drunk, Zeke often tries to warn those he cares about that Groetus will come soon, urging them to "make it count, make the time count." He tries to set a good example and lives each day like it is his last.
Dice rolls:
Starting gold:4d6 ⇒ (4, 3, 3, 6) = 16 x 10
Stats and Build Notes:
Race: Half-Elf
Alignment: Chaotic Good
Class: Cleric (Ecclesitheurge) 1
Favored Class: Wizard
Ability Scores: Str 8 (-1), Dex 14 (+2), Con 14 (+2), Int 15+2 (+3), Wis 14 (+2), Cha 10 (+0)
Race Traits: Alert for Betrayal (+2 saves vs illusion, Perception is class skill), Elf Blood (count as both human and elf), Elven Immunities (immune to magic sleep effects, +2 saves vs enchantment), Low-Light Vision, Multidisciplined (+1 CL to all classes, max character level), Underworld Guide (+2 initiative, +2 saves vs traps and hazards when underground)
Traits: Called (1/day reroll a natural 1 on an attack roll), Elven Reflexes (+2 initiative), Magical Knack: Wizard (+2 CL, max character level), Skymetal Smith (+2 saves vs emotion or mind-affecting effects as long as he has his item)
Build Notes
Mystic Theurge is usually considered suboptimal, but with technological equipment and guns he becomes incredibly versatile. With both wizard and cleric spells he can support his party, and he has lots of debilitating effects he can shoot through his guns to confound his enemies. I really like the challenge of making a good and effective character with less-popular options, and I think this build is an excellent way to do it.
@GM - I usually never ask this question, but are we limited to a single submission per character? I'm quite happy with my android one for the moment, since I've had the character concept for a long while (in a flashback for my previous IG character, actually).
However, I'm asking this, since I've had the not-too-unique idea of the (somewhat) unhinged tech tribal, with main visual inspirations from Horizon: Zero Dawn and Mad Max. I'm actually thinking him as an Alchemist as well (since the class is so flexible!), but one of a wholly different, fume-inhaling, robot smashing and napalm-hurling variety.
@GM - I usually never ask this question, but are we limited to a single submission per character? I'm quite happy with my android one for the moment, since I've had the character concept for a long while (in a flashback for my previous IG character, actually).
However, I'm asking this, since I've had the not-too-unique idea of the (somewhat) unhinged tech tribal, with main visual inspirations from Horizon: Zero Dawn and Mad Max. I'm actually thinking him as an Alchemist as well (since the class is so flexible!), but one of a wholly different, fume-inhaling, robot smashing and napalm-hurling variety.
Ok, well let's go crazy, something I may regret. Everyone can submit 1 android for a 1 android slot (and have very little chance to get in) and also submit a normal character (and have slightly better chance to get in). If you want.
Dual submission? Oh, that's lovely. So, I'm parking my Android here and working on something else, I'm thinking Dwarven Techslinger or some kind of Rogue.
Sarnal Verin:
Sarnal Verin
Age "24" Height 5ft. 6in. Weight 130 lbs.
Male Android Arcanist(Blood Arcanist(Nanite)) 1
LN Medium humanoid/construct
Init +3; Senses Perception +3, Sense Motive -3, low-light vision, darkvision 60 ft.
--------------------
Defense
-------------------- AC 13, touch 13, flat-footed 10 (+3 Dex)
HP 8
Fort +2, Ref +3, Will +3
. . +4 against mind-affecting, paralysis, poison, stun. Immunity to fatigue, exhaustion, disease, sleep, fear, emotion and morale bonuses
--------------------
Offense
-------------------- Speed 30 ft.
Melee
- Dagger +0 (1d4) [Piercing or Slashing, 19-20/x2]
- Melee Touch Attack +3
Ranged
- Dagger +3 (1d4) [Piercing, 19-20/x2]
- Light Crossbow +3 1d6 [Piercing, 19-20/x2]
- Ranged Touch Attack +3
--------------------
Statistics
-------------------- Str 10, Dex 16, Con 14, Int 18, Wis 12, Cha 6
Base Atk +0; CMB 0; CMD 10
Feats
- Combat Casting (+4 on Concentration checks to cast defensively)
Traits
- Pragmatic Activator (Int to UMD instead of Cha)
- Against the Technic League (spells) (+1 to spell DC against Technic League characters)
Racial Traits
- Constructed (saves bonuses and immunities)
- Emotionless (-4 to Sense Motive)
- Nanite Surge (1/day as an immediate action, get 3+character level on a d20 roll)
Skill Points 7/level (+4 Int, +1 FCB)
Skills(ranks)
- Knowledge (arcana) +8 (1 rank, +4 Int, +3 class)
- Knowledge (nature) +8 (1 rank, +4 Int, +3 class)
- Knowledge (planes) +8 (1 rank, +4 Int, +3 class)
- Knowledge (engineering) +8 (1 rank, +4 Int, +3 class)
- Knowledge (geography) +8 (1 rank, +4 Int, +3 class)
- Spellcraft +8 (1 rank, +4 Int, +3 class)
- Use Magic Device +8 (1 rank, +4 Int, +3 class)
Background Skills
- Craft(mechanical) +8 (1 rank, +4 Int, +3 class)
- Linguistics +8 (1 rank, +4 Int, +3 class)
Favored Class Bonus +1 skillpoint
Languages Common, Hallit, Gnomish, Elven, Dwarven, Androffan[Linguistics]
Magic Items --
Scrolls Mundane Items --
Encumbrance light/33-66-100 lbs. (light load)
Money 90gp
--------------------
Class features
-------------------- Arcane Reservoir 4 points, 3 each morning. Spend one to increase spell DC or CL by 1.
Consume Spells 1/day move action to expend a slot and add level to reservoir
Bloodline Arcana Transmutation school effects affecting only me last 50% longer
Bloodline Power (1st level) 2/day add nanite poison to melee weapon (injury, DC 12, 1/round for 6 rounds, 1 Str)
Arcanist Spellbook
- Level 0
-- All of them
- Level 1
-- Color Spray
-- Disguise Self
-- Grease
-- Mage Armor
-- Shield
-- True Strike
-- Vanish
Spells Prepared (0/1) 4/2
- Level 0
-- Dancing Lights
-- Detect Magic
-- Mage Hand
-- Mending
- Level 1
-- Color Spray
-- Mage Armor
Spells per Day (0/1) infinite/3
Spell DC 14+level
-------------------- Appearance
Sarnal is weirldy colorless, his hair, eyes and skin all in the same shade of pearl-grayish white. He's of medium height and feeble corporature, and he usually dresses in an artificer's outfit, with a cotton shirt (recently dyed a bright blue to provide the color his carnation is missing) and leather breeches (dyed a deep red).
-------------------- Personality
Sarnal is an awkward, introverted, geekish kid. He's the tipe of guy who could speak for a couple hours about something he found interesting (usually related to magic, engineering or craftworks), without thinking whether his interlocutor is understanding even a single word. He can, as well, unwillingly offend people with a remark that he thought to be innocent.
As for alignment, I wrote him LN to represent both his dedication to magic and crafts and the fact that he hasn't yet been faced with any significant moral decision.
Hmmmm I had been set on using a firearm but not necessarily as a gunslinger but I'm concerned that the lack of Quick Clear is going to be far too much of a burden.