In the Wilds: A Kingmaker Game

Game Master Seth Parsons

In the Stolen Lands, a band of adventurers are tasked to deal with bandits, dangerous animals and stranger threats as well as mapping the region. Will they succeed in securing this land for civilization or will they fail like all previous attempts?
Stolen Lands Hex Map (rough)
Loot!
Party Timeline
Quests
Kobolds


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The ground is hard and cold, sweeps of snow still clinging on in the more shadowy parts of Restov.

The city of the first and greatest Swordlord Sirian Aldori, free from much of the politics of it's fellows in the greater Brevoy, teems with life even during these harsher months. Even at this early time of day, warriors begin their instructions, and those sorry few who fail to make it into any of the schools in the city vent their anger through duels.

Lord Mayor Sellemius looks out his window at the Free City, proud of it, but even those who know little of the man can tell his mind wanders.

He turns and looks at his desk. Four small scrolls are in their simple leather cases, each sealed with wax and a stamp of his authority. He raises one off his desk and inspects it again. He was a generally simple man, and kept his office fairly devoid of anything that wasn't on the agenda, but when official business does cross his desk, he takes it as seriously as any noble lord.

Content that his inspection once again proves that it remains sealed, he lowers it back to the desk. This has to work. The sooner these folks get to securing the border, the sooner I can sleep a full night again.

The thought no sooner crosses his mind and his thoughts turn to the four groups he had chosen. Each had their purpose: go into the Stolen Lands, map it, and kill as many bandits and foul creatures as possible. Each team had been given effectively the same order, though slightly different in additional duties.

A shout catches his attention, and he once more looks out the window. Some damn fool just lost a duel right outside the building. Sellemius squints trying to see if he could recognize the man, but something else draws his gaze. Going into the Seven Keg tavern was one of the adventurers he'd just hired. A small smile crossed his face. A tavern, huh? Seems downright iconic...

~~~

The Seven Keg tavern was fairly quiet at this time of day. Ol' Markin the barkeep is reviewing earnings from the previous night, and his son Harl puts the finishing touches on one of the recently broken tables. Harl leans on it to make sure it won't break from too much stress, and contented that it will hold, looks up in time to see some people step in, a cold blast of air accompanying them.

"Welcome to the Seven Keg tavern, finest drink house this side of Lake Reykal! It's a little early for ale and mead, but if you give me a bit, I can whip up some eggs and cheese for ya!"

And the scene opens with the all-too stereotypical tavern scene! This will be just a "get to know one another" scene for now, the game and your characters future truly begin this coming Wednesday. And due to a strong headache (I really shouldn't drink as much as I did), I'm gonna go crash! Have fun chit-chatting and dreaming of future glories!


Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

Bexer looked up at the newcomer, and waved a greeting.

This had better work, he looked down at the meal that represented the last of his coin, or I'm going to have to see if the local guard is recruiting.

"Good morning. We didn't get much of a chance to talk in the Mayor's office. I'm Bexer."


Status:
HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10

Tessandriel rides over to the tavern, stops and dismounts.

"You stay here Cochise. I'll be back shortly." she says affectionately while petting him.

Tying him up, she goes inside. As she enters, she looks around. Finding what she is looking for, she heads to a chair in the corner where her back is to the wall and sits down. "A body can't be too careful these days."


Harl looks at the young woman cautiously. He's seen plenty of unique folk before, but never one quite like her. Ol' Markin doesn't even bat an eye at her.

Harl, hoping his father would at least look up from the coins, sighs deeply, and takes one last look at the people in the room. That serious looking fellow is eating slowly and acting like he's trying to savor every bite.

"Hello, lil' miss! Welcome to the Seven Keg tavern, finest drinks this side of the lake. Traveller headed north, or are you here for other business? Oh! and would ya like some eggs and cheese?"


Status:
HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10

Her eyes follow the man as he comes to her table.

"How much for food and ale?" she asks.

"As to my business, do not ask again for it is my own."


"Alright, ma'am. You want your privacy, and I won't pry no more. As for meals, eggs and cheese are 8 copper, but for 2 more, comes with a slice or honeyed bread!"


Status:
HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10

"That's fine." she says as she hands him a silver.


male half elf level 1 alchemist (internal alchemist), F 2+, R 4+, W 0+, hp 8/8, ac 12, Init 2+

Orsino spoke to the barkeep, I have no interest in food or drink at this time. My business is that of a Lotusmaster and none of your concern.


"Fine, privacy is something people want from time to time, I guess. Meal offer is the same foryou, sir, as the ladies."
After several minutes, Harl comes back with the meal. A cursory glance at the dark skinned woman and the serious man, then placing the meal down, he turns and walks over to Ol' Markin. "Add another silver, father." Markin grunts, adding a tick to the small paper. Harl returns to the kitchens, and Markin finally scoops the coins up and tosses them into a small safe, retreating to some back room.

Several moments pass in silence, only to be broken by that all to familiar ring of dueling swords crossing, and shouts erupting with them.


Male Human Fighter 1

"Small Ale is fine for me, I had oatmeal earlier, I was told to be here, who's of the swordlords here? I gotta a warrant."

Ranzo


Status:
HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10

Slowly, Tessandriel begins to eat. She intently keeps an eye on any and all of the occupants of the room and where they move to.


male half elf level 1 alchemist (internal alchemist), F 2+, R 4+, W 0+, hp 8/8, ac 12, Init 2+

Orsino examined the dark skinned woman before him and he considered whether or not the question of her intellect. Time to ask the questions that would reveal whether or not if he traveled with an idiot. a prodigy or something in between.

In a sharp if moderated tone Orsino spoke to the dark skinned lady. Greetings lady, I am Orsino Fjordson you are?


Status:
HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10

"Hungry." she says cautiously.


male half elf level 1 alchemist (internal alchemist), F 2+, R 4+, W 0+, hp 8/8, ac 12, Init 2+

Either she is a smart mouth, completely clueless or ingeniously cunning...

Your name is what I mean, do you honestly want me to shout Drow in the battlefield to get your attention?


Status:
HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10

She looks up sharply and squints at him. After a length of silence of about 20 seconds she responds.

"Mithlynnta. Shouting is up to you. I just won't be close by when you draw attention to yourself."


male half elf level 1 alchemist (internal alchemist), F 2+, R 4+, W 0+, hp 8/8, ac 12, Init 2+

Don't be so sure on that point Mithlynnta, the battlefield has a rather annoying tendency of not being suitable for long ranged archery. Especially in the greenbelt from what I hear the place is so thickly forested that a giant has problems walking around. A question of note concerning your preferences, do you have any problem with the use of poison?


Status:
HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10

"Hunting with it is contemptuous because it causes unnecessary suffering." she says with disdain.


male half elf level 1 alchemist (internal alchemist), F 2+, R 4+, W 0+, hp 8/8, ac 12, Init 2+

I speak not of it's use for hunting animals for food, I speak of it's use against the more monstrous denizens of the world. In the greenbelt one might encounter say an owlbear or some other creature that cannot be brought down with mere arrows, swords or hammers. In that scenario is it truly wrong to use poison to bring it down?


Sorry, had work and a benefit auction to get to...
A few moments after the word "drow" is uttered, Ol' Markin returns with a small ale in hand. "Greenbelt? As in them Stolen Lands? You lot ain't the ones the good mayor is sending, are ya? I hear tell ya need a small army just to make it proper there! 'Cept some them fur hunters, but they just ain't right, ya ask me" Placing the small ale before our good von Lebeda, he returns his attention to the conversation at hand. "Now I think about it some, there is that fool, what his name? Oleg, that's right! Mad man dragged his wife down them parts a few months back and I ain't heard of him since! Poor man probably is dead now." Nodding in agreement to himself, he seems to give off the airs of someone who feels like they know much more than they actually do.


male half elf level 1 alchemist (internal alchemist), F 2+, R 4+, W 0+, hp 8/8, ac 12, Init 2+

The greenbelt may be an untamed region infested with owlbears, fey and hags but it is by no means untamable. We Lotusmaster's over the thousands of years that our order has existed have faced much worse, think daemonic hordes let by a deacon of the four Horsemen. Where an army of swordlords will fail a Lotusmaster will succeed...


Status:
HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10

"Hunting is not limited to just animals. If you require everything to be explained you are not going to do well at all. Do your own thinking and with less arrogance please."

I am loving this roleplay. Definitely a highlight. I hope it is appealing to everyone so far.


male half elf level 1 alchemist (internal alchemist), F 2+, R 4+, W 0+, hp 8/8, ac 12, Init 2+

Ah yes but let us remember that poison does not just kill, it can also safe life. Witness Ricene orbs a remarkably useful item that can save the ones you love. Take this scenario for instance, a man has a loved one by the neck with a knife. You can't risk using an arrow to kill him because by then your loved one is dead, however with Ricene orbs you can save your love one from death and it is a poison. For what a Riceneorb does is simple, the orb itself is made of a clear, colorless substance that breaks easily when "flicked" to the ground. Inside the orb is Ricene an invisible powder that will flood out upon contact with the ground under the target's feet. Ricene itself is odorless, tasteless and goes to work immediately. The target it upon inhalation immediately paralyzed, no chance to use the knife at your loved one. Ricenehas no other effect upon the body and will not harm your loved one at all. As for arrogance you need only look outside to find it in abundance, the Swordlords of this land believe that the sword is the only weapon they need. They would never even consider an old, thin Tian man the most dangerous person in the room. My teacher did prove to be the most dangerous man in the room or for that matter in the entire village we once stayed at. We had been at the village for two days when the place was besieged by a force of eighty bandits led by bugbear called Grindlemesnch. They gave the village one day to surrender or be destroyed, that night I and my master snuck into the bandit camp. We found the barrels of ale that the bandits drank from each and every night. My master opened each barrel and put into it the contents of a vial, then we left the camp and told the villagers to sleep soundly. Come morning my master cheerfully led the villagers into the bandit camp, every bandit including their bugbear captain was dead. So tell me what Swordlord of Brevoy could do what my master could?


Status:
HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10

When Orsino begins to drone on Tessandriel goes back to eating.

"A dragon." she says blandly when he is done speaking.


F Human Swordlord Fighter‎ 1
Stats:
HP 11/11 | AC:18 /T: 14 /FF: 14 | Perc. +0 | F: +3 / R: +4 /W: +0 | CMB +1 {Disarm, Sunder and Trip +5} | CMD +11 | Speed 30 | Init. +4

A young woman about five feets tall enters in the tavern, to anyone more observer, obviously she is an aspiring swordlord.
The smiling face of Komana is what stands out when she comes on Seven Keg tavern. Her happiness is obvious in the environment.
"Morning Ol 'Markin! Good morning everyone!”
After, she speaking closely to Ol 'Markin.
“I am very happy today, so I´ll start the day with a full meal!"
Komana puts two pieces of silver over the counter. By placing her backpack on one of the chairs she pulls out a sheet of paper, pen and ink, and begins to write.
I really need to prepare a list of goods for a trip, I´m gonna leave this place anyway


Male Human Fighter 1

Ranzo watches the conversation about poison and hunting. *Seen worse than that in my time.*

He takes a drink of his ale.

"The four of us then?" to no one in particular.


Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

"Five. Though it may be that Orsino here doesn't need the rest of us. He can concoct an instant airborne paralytic out of common local plant life, it seems."

Have we met? Do we have any way to identify each other as those who are going to the greenbelt?


You all were summoned together and given the final a-ok by the Lord Mayor. You know of each other from this meeting, but not much more. Thus the tavern's "meet and greet" so to speak


male half elf level 1 alchemist (internal alchemist), F 2+, R 4+, W 0+, hp 8/8, ac 12, Init 2+

I am not stupid enough to create an airborne disease, first it would spread like wildfire. Then I being one of the view beings thought capable of creating it would be targeted by the local torch wielding mob. Now though a more pressing concern though comes to my mind, does anyone here have or know of maps that chart the greenbelt? As one of my primary reasons for going to the place is to see how the heavy fey influence has effected any of the Lotus plants or if it has given birth to entirely new Lotus flowers...


I wonder where Mikhaela is? Oh well, the show must go on!

Markin sweeps up the two silver from Komana, and yells for Harl to bring out a full order of breakfast. He drops the coins into the small safe, and turns back towards his interesting customers.

"By Desna's wings, you lot are the ones going down south! Fools, the lot of ya"

Harl, hearing his father talk nonsense to their customers brings the meal out sans the honeyed bread. "Fools or not, father, they've at least got some excitement in store for them. And silver to boot! You want to run off our customers?" Markin grunts, and looks at his son. Determining this is a fight best left when there are fewer customers, he nabs his small safe and goes to the back room.

His father gone, Harl turns to the party. "Pay him no mind. I reckon he's just half jealous that he's about to miss out on something. Now I think one of you folks said something of maps in the Stolen Lands? Doubt there are many. Oleg was the only one I knew who might have any, but as my father said, man took his beaut of a wife South a few months back and that's last we've heard of him. Supposed to restore some fort or some such job."


Male Human Fighter 1

"I'm Ranzo, you all remember, Orsino, should not our duty be whats on the warrant? All the secondary stuff is . . secondary. But mapping is part of the warrant, right"


male half elf level 1 alchemist (internal alchemist), F 2+, R 4+, W 0+, hp 8/8, ac 12, Init 2+

Tell me of this "Oleg", his personality, history, habits and others things of note. He may be useful when we reach the greenbelt.


male half elf level 1 alchemist (internal alchemist), F 2+, R 4+, W 0+, hp 8/8, ac 12, Init 2+

The Lotus flower in all of it's varieties is a worthy objective, take the Grave Lotus for example. The Grave Lotus when properly prepared can either act as a poison so horrific that it turns the target into a zombie or it can act as a universal plague cure. That is just one Lotus Flower. As such finding new Lotus flowers could be critical to our survival, I can make many useful substances derived from the Lotus. Potions of healing that would humiliate the best "alchemists" of this continent, extracts that will enhance your body and powerful poisons that can subdue even trolls. We can't pacify the greenbelt if we don't have the tools we will need, even if half the rumors about the belt hold true we will need tool we can scrounge up.


F Human Swordlord Fighter‎ 1
Stats:
HP 11/11 | AC:18 /T: 14 /FF: 14 | Perc. +0 | F: +3 / R: +4 /W: +0 | CMB +1 {Disarm, Sunder and Trip +5} | CMD +11 | Speed 30 | Init. +4

When Komana realizes that this discussion is about the Greenbelt travel, she looks back to the others and gives them a smile. Then she starts to talk to them in a friendly way.
Hi everyone, I´m Komana Medvyed, partner of you in this trip. I hope we can solve all the trouble, catch all the robbers, and I´m sure we´re gonna have a lot of good time together!! I´m come from the Soneclimb, dammed city. Although Restov is not any good as well. I´m fed up of this place. Over here there are a lot of combat training, boring classes, anyway, I already had enough of this!! Ups, I guess you already have noticed that I´m such a “swordlord”. Well, I try.
And you guys, let me know more about you, you seem to me interesting people…

While Komana continues talking and talking, she pays attention on all the minimal details of each one, and she uses that information to sound a nice person to everyone. Seeking for make new friends with this strangers.


Status:
HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10

Tessandriel rolls her eyes at Orsino and continues drinking her ale.


Male Human Fighter 1

"Tell you what Orsino, you do what you told and look for your flowers on your own time. Eeehh? I'm Ranzo, Kommana." Ranzo raiser his glass to her.


male half elf level 1 alchemist (internal alchemist), F 2+, R 4+, W 0+, hp 8/8, ac 12, Init 2+

Ah warrior please do remember that all Lotusmasters study the body and it's workings. Where as a normal healer might have to amputate your hand if it got badly mangled I can preserve your hand and it will in a month or two be usable. Alas my supply of the substance that allows me to do it, bloodblock is rather small only three vials. And while I can go off and harvest the Lotus Flowers required to make it by myself the more eyes and hands that help me the more that there will. It would be a shame Ranzo if your hand could be saved by a vial of bloodblock that I didn't have...


Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

Bexer lets the speech roll over him, then puts down his spoon and stands, "Seems to me that this Oleg is the best source of information available, assuming he has survived."

He turns to Harl, "Can you give me directions to the fort that Oleg went to, sir? I think it best if we start on our way."


Status:
HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10

"Agreed. The sooner the better."


"Last I heard, Oleg left for a small border fort south on the South Rostland Road. Sad little place, I hear. Sacked a couple years back, or something. About two days away in good weather."

Harl begins to turn, but stops, returning his gaze to the group of adventurers still in the tavern.

"And may Desna guide you, even if my father doesn't believe in you!"


Aasimar 1 Cleric
Quick Statistics:
Init 0 Per 4 Saves: F 4 R 0 W 6 AC 16 HP 10

A woman of normal height but blue hair peels herself off of a seat. She had been having an intense discussion with a tinker. As she draws nearer, it is patently obvious that either she is devoted to Erastil or is a cleric of his.

"The blessings of the lord of the harvest be upon this venture, may its seeds sprout and grow to bear the proper fruit."

"Mikhaela, priest of Erastil at your service."


Male Human Fighter 1
Quote:
"It would be a shame Ranzo if your hand could be saved by a vial of bloodblock that I didn't have...

"And it would be a shame that we lose our warrant or someone dies because your off chasing flowers, I don't mean to be a A$$h*le but I understand about magic and the good it can do. A good friend of mine was saved because of it when I was young."

Ranzos eyes lose focus for a moment.

"I'm good with you looking for your Lotus Flower, just like I am good with the mages studying spells or clerics listening to the deities whisper in their ears, and its great your excited. But I would rather lose a hand than lose this warrant or someone die.

Ranzo stands up walks to Orsino and puts his hand on his shoulder, then turns and looks at his pack.

"Does everyone have food and water for themselves and horses for 5 days?"


F Human Swordlord Fighter‎ 1
Stats:
HP 11/11 | AC:18 /T: 14 /FF: 14 | Perc. +0 | F: +3 / R: +4 /W: +0 | CMB +1 {Disarm, Sunder and Trip +5} | CMD +11 | Speed 30 | Init. +4
Someone said wrote:
"Does everyone have food and water for themselves and horses for 5 days?"

Very well said Ranzo. That's what I think is the most important to talk about. We should take this day to collect usefull information about Greenbelt and also to buy items needed to make our trip.

Grinning Komana continues
So, I love animals, especially horses. Unfortunately It´s a pity do not have one, what are our options to get there?
And looking at Mikhaela she says
May Old Deadeye bless us!


Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

Bexer shrugs, "My mount will be fed, but I'll have to rely somewhat on foraging or Mithlynnta's hunting skills. Short of taking on employment here, however, I am as ready as I ever will be."

"As to what I bring to this venture..I have some minor magical skills, and I am a professional soldier, in possession of a magical suit of armor that enhances my capability in a fight."


Male Human Fighter 1

Ranzo reaches into his belt pouch and drops one on the table, coins clink inside.

"Harl, where around here can I get travel food for a month cheaply and . . "

Ranzo turns to the group.

"How many horses? Five day of fodder each."

Ranzo rubs his dark hair back.

"We have enough to worry enough to get down there without putting time aside to hunt and such...

And Bexter, I want to talk to . . . hhmm I want to talk to each of you about your abilities on the road to Oleg's."


Status:
HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10

Tessandriel stands and heads to the door.

"I will take care of feeding my horse." she says brusquely.

Pulling up her hood she steps out.

Going to buy some feed for the horse. 5 days worth.


Animal feed is 5cp/day, and rations are 5sp/day or you can get Wandermeal for 1cp/serving (but you won't want to eat it for more than four days...)

Harl laughs at the adventurers sudden decision to hit the road, but smiles warmly at them. "Head over to Oksana the Outfitter, she can supply you lot with what you need."


male half elf level 1 alchemist (internal alchemist), F 2+, R 4+, W 0+, hp 8/8, ac 12, Init 2+

I don't have much gold alas, my efforts for this great venture have been focused on acquiring the necessary Lotus flowers for this venture. Also I won't go off into the wilderness alone to get these Lotus Flowers, however if we encounter a substantial amount of them on say the road or after a battle with some creature or other I will insist that we stop briefly to harvest them. Don't worry about time though, I can easily harvest a hundred Lotus Flowers in twenty minutes.


Male Human Fighter 1

"Good enough, lets to to the outfitters and get you and me some food. Anyone need money for food, or anything else before we leave in the morning?"


F Human Swordlord Fighter‎ 1
Stats:
HP 11/11 | AC:18 /T: 14 /FF: 14 | Perc. +0 | F: +3 / R: +4 /W: +0 | CMB +1 {Disarm, Sunder and Trip +5} | CMD +11 | Speed 30 | Init. +4

"Im so grateful to you, Ranzo, but I just need someone to ride me from here when we get to the road, then, I will accompany you to the outfitters, I need to buy some things too. while we are on our way we can also try to find out some clues of what is waiting for us in this venture.

Harl, please, give me rations for 6 days."

Komana pays 3 gold coins to Harl.

Komana will use diplomacy to Gather Information about rumors of dangers and monsters that roam the Greenbelt. Lugos, do you prefer realize the dice rolls or we can do that?


By all means, roll them in here. Since you are in a fairly sizeable city, give yourself a +2 to represent that your chances are greater to learn actual real info than just hearsay

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Be it so known that the bearer of this charter has been charged by the Swordlords of Restov, acting upon the greater good and authority vested within them by the office of the Regent of the Dragonscale Throne, has granted the right of exploration and travel within the wilderness region known as the Greenbelt. Exploration should be limited to an area no further than thirty-six miles east and west and sixty miles south of Oleg’s Trading Post. The carrier of this charter should also strive against banditry and other unlawful behavior to be encountered. The punishment for unrepentant banditry remains, as always, execution by sword or rope. So witnessed on this 24th day of Calistril, under watchful eye of the Lordship of Restov and authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.

This is the Kingmaker AP, as done by me, Lugos!

In this Path, a select number of adventurers from Brevoy head into that storied area known as the Stolen Lands. Will they found a kingdom that stands through the ages, or will they be crushed by enemies from within and without?


Alright, now for the nitty-gritty!

Ability Scores: 20-point builds with stats no lower than 7 and no higher than 20 after racial modifiers.
Races: All core races as well as Aasimar, Tengu and Tiefling allowed, but any alternative racial traits must be approved by me.
Classes: All except Gunslinger, Ninja and Samurai. Archetypes are allowed.
Starting gold: 150 gp
Feats: No magic item creation feats are allowed until level 5. No story feats either.
Starting HP: Max Hp at start, then 1/2 HD+1 (plus relevent Con mod afterwards).
Traits: 2 traits, one of which must be a campaign trait, and you may also choose one drawback for an additional trait.
Extra: Must provide a short backstory of at least 300 words.


I will set about making a character! Possibly a Witch. :)


Doting for interest. Have one question about the item creation feats does that count for Wizards as well since they start with Create Scroll? If so how would that be handled? I was thinking about making a Scrollmaster as a character but I would be just as happy with a Magus if scroll making would be an issue.

Also wanted to let you know that I have played in and took over DMing duties for a previous Kingmaker game that ended up fizzling out (really wasn't adequately prepared to take over at the time). We didn't get that far nothing past the first book. Having said that I am pretty good at keeping player knowledge separate from character action.


Glorious! I shall built an interesting character.


Dotting for interest.


Item creation feats are limited as stated unless specifically stated in your class. This is to prevent "quick and easy powerleveling," which has been an issue in a few of my previous games.

And I'll keep that in mind...


Very interested, though, what will be the regularity of postings, some house rules? My character would be Komana Medvyed a young apprentice from Swordlords.


Only official Paizo material, no evil character or worshippers of evil deities, no pvp from agression (ie that character/player angered you personally, so you attack them). As a bonus, you get one free reroll per 2 days. As for posting regularity, I'd like a minimum of one post per day, but I'll be lenient on weekends and if you pm with a simple reason why (such as family emergency).


Lugos, how would you feel about a half elf Bonded Witch, whose bonded item was a wand she kept in her (prehensile) hair and used as a hair pin?


Lazlo Woodbine wrote:
Lugos, how would you feel about a half elf Bonded Witch, whose bonded item was a wand she kept in her (prehensile) hair and used as a hair pin?

As long as it is only for your bonded wand, I'm fine. Just remember that the hair is capable of manipulating things, just not weapons or the like.


GM Lugos wrote:
As long as it is only for your bonded wand, I'm fine. Just remember that the hair is capable of manipulating things, just not weapons or the like.

Great! I'll get on it now.


Introducing Komana Medvyed

Past Remembrances:
"Starry nights on the edges of Icerime Peaks fueled the dreams of Komana since his young age. She used to feel oblivious to the world around her, and although she had kept the name of Medvyed she has never felt belonged to the rituals of the nobility. His joy came in the springs in passing nearby Gronzi Forest, when he felt a part of nature, close to the action and emotion when hunting for prey and wild emotions. Although her mother used to bedistrustful about her strange behavior, because it was inappropriate for a girl, her parents' love was always stronger, allowing it could fully enjoy nature.
At fifteen, when her parents died in horrible accident while they were returning from a trip in New Stetven, the terror gripped her heart. As a result, she went to live under the tutelage of her uncles, a situation which she has never got used. Things have changed since then, no longer had her customary freedom, because now, she was deprived of outdoors nights. The two years she lived with them in Stoneclimb were unbearable, and it served to show them her rebelliousness. Leakage and disaffected were routine. Gradually she became a burden and an embarrassment to the stricter standards of the nobility.
When she turned nineteen years old her uncles found an easy solution to solve their "problem". Observing her too energetic behavior for a girl, they decided to send her to study in Restov, where she cloud learn the techniques of Aldori swordlords.
Komana didn't fit perfectly at school. The learning of dueling techniques was to her a way to put out her anguish and fear, but she has never got used to the many rules to be followed, on classes or fights. Gradually she won over friends, but she has always knew that was not her place, she craved for more freedom, wanted to rediscover the beauty of the starry nights in the depths of the woods".

Sheet:

St 10 Dex 18 Con 12 Int 13 Wis 10 Car 14
Alignment Chaotic Good
Defense: AC 18 [10+4+4] Touch 14 Flat-Footed 14
Chain shirt (100 gp) +4/ +4 / -2 /25 lbs
Speed 30ft
Initiative +4
Hit Points 11
BAB+1
CMB 1 [1+0+0] Disarm 7 [1+4+2]
CMD 15 [10+1+4] Disarm 17 [10+1+4+2]
Attack Sword, Dueling (20gp) +5 [+1+4] 1d8 / 19-20x2 / 3lbs
Saves Fort 3 [2+1] Ref 4 [4+0] Will 0 {+1 vs fey spells and supernatural abilities}.
Skills Climb (Str) 4 [1+3+0] Diplomacy (Cha) 6 [1+3+2] {8 vs fey} Handle Animal (Cha) 7 [1+3+2+1] Intimidate (Cha) 3 [1+2], Ride (Dex) 9 [1+3+4+1].
Feats Combat Expertise (Combat), Exotic Weapon Proficiency (dueling sword), Improved Disarm (Combat).
Languages Common and Sylvan
Traits and Drawbacks Princess (You gain a +1 trait bonus to Diplomacy and Intimidate checks, and one of these skills (Diplomacy) is always a class skill for you), Noble Born (Medvyed - Benefit you gain a +2 trait bonus on all Diplomacy checks made to deal with fey creatures and a +1 trait bonus on Will saves made against their spells and supernatural abilities. Your family motto is “Endurance Overcomes All.”) Born Rider (You gain a +1 trait bonus on Handle Animal and Ride checks). Pride (When someone threatens, accuses, or challenges you, you take a –2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you).

Possessions:
Clothes and a family brooch. Chain Shirt and Sword Dueling. 30gp.


Lazlo Woodbine here. This is the character I'd like to use. I haven't bought any equipment yet but other than that it's all filled in.

Backstory:
Nabrine Kethyaer knew very little of her mother. The kindly woman at the orphanage told her what she knew when Nabrine was five years old. Her mother was a Folorn elf, travelling south to Kyonin when she was attacked by bandits on the road. After some time in captivity in which time unspeakable acts were performed on her, she somehow escaped and returned to Restov. It was not a triumphant return however, as not long after she died in childbirth.

The only things she left behind were a hair pin and a comb, which seeming of little value the orphanage lady passed on to Nabrine. Nabrine would spend hours as a child combing her long hair and talking to her imagined dead mother's spirit.

She had a difficult life growning up on the streets of Restov. She was never a popular child, being a bit vain and eccentric, but she was quick and clever. She survived by begging and stealing and doing whatever it took to find food. She was never particularly happy with her lot, and tended to daydream that she would one day leave the city and find her fortune. At the mere age of 16, she set out to do just that.

The obvious place to go was south and find her father. Nabrine blamed him for the death of her mother, as well as the situation she'd been left to grow up in. She intended to hunt him down and seek compensation. He was a bandit so must have pockets full of gold, she figured.

Over the next few years Nabrine travelled around the River Kingdoms in search of her father. She survived by joining a number of bands of brigands who found that Nabrine had some odd but useful skills. She never settled for long, as even out here the bandits found her strange and unnerving.

After seven years of wandering, Nabrine finally found a clue to her father's whereabouts. An old bandit had remembered her mother, his memory jogged by Nabrine's familiar look and the colourful hairpin she wore in her hair. He had been part of that band that had attacked her mother. Having been thrown out of the band due to his age, he was happy to gain some revenge by passing on to Nabrine the details of how to find her father.

Nabrine wasted no time following the old man's directions, and sure enough there was the bandit camp. She slipped into the tent she had been directed to, intending to confront her father when he returned, and demand the gold that she felt she was owed. However, when she was finally face to face with him, all that went through her was rage. All the pain her mother had gone through, all the suffering and hardship Nabrine had put up with in her life were down to this man. She could not control her anger. In that moment, her hair seemed to take on a life of its own. Before she knew what had happened, the man she had been told was her father was dead at her feet, her long hair still wrapped around his throat. She did not feel one ounce of regret.

Nabrine quickly raided the tent for valuables and fled the camp. Having achieved what she had set out to do, the appeal of a life on banditry left her. She decided to return to the city to spend the gold she had acquired and think about where life might take her next.


Nice, nice! Keep the applications coming!

Also, I will be closing the application process on 10/12, and will begin preliminary game (the "you meet in a tavern" or some such thing) on 10/14.

Melee
Komana Medvyed (Human Aldori Swordlord)
Ranged
NONE
Arcane
Nabrine Kathyaer (Half-Elf Bonded Witch)
Divine
NONE
Trickster
None
Support
None


I'd definitely be interested in playing if possible. I have attempted to run this almost two years ago - it went poorly and didn't get out of the first book (and barely explored that one).

I'm looking at a Halfling Oracle of Nature, although I'm wondering if I could get Nature's Whispers and/or Speak with Animals (the Revelations) to be exceptions to the Deaf Curse. If not (or if you think that the Deaf Curse would be too troublesome), I'm looking at the Lame Curse right now.

In either case, would Fleet of Foot be an acceptable alternate race trait?


Deaf would be really difficult to implement, imho, but I do consent to the Fleet of Foot alternative racial trait!


I would like to apply as well. I know the campaign so I won't be angry if not chosen. My character would be a bard worshipping Cayden Cailean and the River Freedoms, ready to explore the Stolen Lands and going for the "Everyone knows me" kind of attitude (or a summoner if this would fit the party better).

I'll refrain from making my alias (since I do this too quickly) and use Roondar for now.


I'm thinking about a tiefling rogue. Would prehensile tail be an acceptable racial trait for such a character? The character would be more of a skill monkey/ roleplaying type than a combat god.

Sovereign Court

I would like to submit my character Kalima Raustald. She is a Celestial Sorcerer, the daughter of a Taldor noble family. Her background is on the sheet. She will make a good magic user and social buff for the group.


Temin Oakheart here for adventure!
I'm handy with cooking and singing. I have a fair scattering of knowledge and can often chatter my oppenents into distraction. I like making friends and seeing strange things!


I know you said you don't want any evil characters or worshippers of evil deities, but would you make an exception for this character? I've built him specifically for Kingmaker.

He is Chelish, so worshipping Asmodeus is part of the country's history. Intentionally, he walks the line between LN and LE, where his only goal is getting his family back into nobility/landholding.

I understand why people tend to avoid evil-ness, but I don't see this character as being disruptive to a party in general.

Finally, I'd like to see this character end up as a Hellknight prestige class. Do you see any issues with that?

If you are OK with the character, I'll finish the background and stats this weekend. If it doesn't fit your vision, I understand.


How about a Tengu rogue fleeing from the Shackles after betraying his ship captain by freeing slaves while in port due to his strong anti-slavery feelings. I am thinking Chaotic Good Rogue with perhaps an archtype of some type thrown in.


Cole Adams:

Full Name : Cole Adams

Race: Human

Classes/Levels Fighter (Brawler) 1

Gender M

Size M

Age 18

Special Abilities :

Traits: Defender of the Society, Heavy Hitter, Bastard
Drawback: Power Hungry

Alignment: CG

Deity :Gorum

Location :Brevoy

Languages Common

Occupation : Boxer

Strength 18
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 14
Charisma 7

Height: 6'6" Weight: 310 Hair:Blond Eyes: Green
Favored Class: Fighter
EXP:
Hit Points: 12
Spd: 30
Init: +2
AC: 19 T:13 FF:17 (+6armor,+2Dex,+1trait)
BAB: +1
CMB: +5
CMD: 17
Saves: Fort +3 Ref +2 Will +3

Weapons: (Always Power Attack w/ Furious Focus)
Great Sword +5 2d6+9 19/20x2
Long Spear +5 1d8+9 x3

Javelin +3 1d6+4 x2 30'

Skills: 3 Ranks

Acrobatics -2
Survival +6
Profession Boxer +6

Feats:
Power Attack
Furious Focus
Weapon Focus Unarmed

Equipment:
Great Sword (50)
Long Spear (5)
Scale Mail (50)
Armored Kilt (20)
Shield Heavy Wood (7)
Pathfinder Kit (12)
Javelin x3 (3)
3gp remaining

Background:

Cole was born in Brevoy. His mother Maggie a barmaid caught the eye of a noble man of House Orlovsky. She doesn't remember his name as he paid her not too. She did her best at raising Cole but the absence of a father left him brash and always trying to prove himself. He was a bit of a trouble maker always getting into fights with other children. The more he fought the more he loved it. Soon he took up boxing and started to receive training at the temple of Gorum. The monks there have been teaching him the basics, but Cole still has much to learn.

As he got older he asked his mother more and more about his father. She told the boy all she knew, but for Cole it wasn't enough. He has been paying any profits he has made from fighting to uncover some information about House Orlovsky, and whom his father may be. It has paid off little to this point. He recently learned that magic may be able to aid in the search but has little experience with anyone proficient in its use. He decided to take up adventuring so that he may make friends capable of such magic’s to aid him in the future.

He recently saw the posting looking for men to take up the charter to explore and tame the stolen lands. Cole thought this to be the perfect opportunity to make something of himself. Maybe one day he could find his father and on that day he would be proud of what Cole made of himself. So Cole now finds himself sitting in the very inn where his mother and father met. He has gathered his gear and supplies. He has said goodbye to his mother and now awaits the rest of the men that will join him in this grand adventure.

I really have been eager to try out a brawler unarmed type. I post often and hope to be part of your game. Thanks for the consideration. Will turn into an Alias if selected.


Alexander Medvyed (Magus)

Background:

As a nephew of Lord Gurev’s, Alexander was taught the importance of service to the crown service to house and service to the people. That meant lessons in many different fields which Alexander attacked with a focused and intense intellect. It quickly became apparent that Alexander had a talent for intellectual pursuits including a talent for magic with a particular knack with temporarily enchanting weapons which seemed to nearly sing in his hands with only a moment’s concentration. Being naturally active and fit martial training also came easily for Alexander and it seemed as though his fighting style melding sword with magic came naturally with trainers smoothing out the rough edges. However Alexander’s hot blood made the genteel arts of etiquette and diplomacy difficult despite many valiant attempts to fit in at court affairs. Dealing with other noble houses in formal setting was akin to torture for him. Mostly because it became apparent early on that baiting Alexander with the odd snide comment besmirching house Medvyed or Alexander’s own personal honor, was an easy weakness to exploit at court giving Alexander a poor reputation within the Brevoy court as an uncontrollable hot head. It was obvious that Alexander’s talents where better suited to battle and he was given the chance to prove it.
As a male of house Medvyed Militia duty was nearly compulsory. It was a good fit for Alexander and he took his posting seriously and learned what he could from the men who served under him and became competent in surviving the wilds of the Gronzi forest and the trails of the Icerime Peaks. Skills that served him well during winter skirmish’s his unit fought during the cold nights at the end of Neth through to the lean snow covered days of Calistril against bandits that had taken residence in the Gronzi. The hard winter campaign was successful and taught Alexander to fight with others as a unit and about the cost of leading men into battle. Despite the harsh reality Alexander felt that such work was important and necessary.
Having a successful end to Alexander’s service in the militia and with the Gronzi forest all but pacified it was time to look for honorable work worthy of a Noble of Medvyed. Hearing of the expedition into the Stolen Lands to explore and route bandits that had taken root in the wilds seemed the perfect fit and a worthy challenge. With his decision made Alexander petitioned his Uncle Lord Gurev for a small investment to purchase equipment and the like for the expedition to ensure house Medvyed’s interests where looked after. His uncle agreed but would only match whatever gold Alexander was willing and able to put into the venture. Alexander was left with less than he had hoped for but still enough money to purchase some quality equipment. However hiring a large number of trained men for any length of time would likely be impractical. Still being forced to rely on his own abilities without a squad of men at his command would be a test of his mettle and he was determined to be up for the challenge. Endurance Overcomes All.

Personality:

Alexander has a pretty easy going personality and tries to keep a calm exterior even in the face of difficult circumstance however his pride does not suffer attacks against his honor lightly. He has stood against a rain of arrows directing men under his command to push forward against the attack with calm confidence while verbal barbs have left him feeling defeated red faced and unable to adequately defend himself except to reach for his sword in answer. It is a failing that he is well aware of and he will gladly leave the battle of words to others better armed.

Appearance:

Alexander is a handsome man who tends to be clean shaven with sea blue eyes and appears to be in his early twenties. He sports the healthy golden complexion of some one that regularly spends time in the sun with black hair that is normally tied back in a pony tail. Alexander usually wears his soldiers uniform and proudly displays House Medvyed coat of arms on the Tabard that covers his chain mail shirt.

Base Combat Stats:

BAB: +0 CMB: +2
Fort: +4 Ref: +2 Will: +2
AC: 16 Chain Shirt (Tch:12 FF:14) CMD: 14
Init: +2
HP: 10 Wounds:
Speed: 30
Temporary Spells and Affects:

Attacks:

Scimitar (+2/ 1d6+2/ 18-20x2/ S)
Kukri (+2/ 1d4+2/ 18-20x2/ S)
Dagger (+2/+2/ 1d4+2/ 19-20x2/ P/ 10ft)
Comp Long Bow (+2/ 1d8/ x3/ P/ 110ft)

Class Abilities:

Spellcasting, Cantrip, Spell Combat, Arcane Pool
Available Spells: Pool 4/4
0th DC 13: Dancing Lights, Acid Splash, Daze
1st DC 14: Color Spray, Shield

Feats:

Additional Traits
Surge of Success

Traits:

Noble Born (Medvyed)
Rich
Militia Veteran (Survival)
Battlefield Disciple
Bladed Magic

Drawback
Pride

I am still working on the crunch of the character this is what I have so far but the fluff is pretty much ironed out. I am thinking of playing Alexander as a support character I would like to eventually take Swift Aid to take advantage of Battlefield Disciple and Surge of Success. I like the idea of Alexander working best when he is supporting his companions and taking advantage of any opening that appear during the fight.

DM Lugos I did have a question on how you would rule on the combination specifically would the aid action be capable of activating "Surge of Success" Since it does require a attack role. I can see where it could be up for interpretation.

Surge of Success - Advanced Race Guide under Human feats

Battlefield Disciple - Combat Trait from Ultimate Campaign

Swift Aid - Advanced Player's Guide

A Benevolent magical weapon would just be icing on the cake :)


I've added Nabrine's equipment and a little section on her personality to her profile.

I've included an Ioun Torch for 75GP in her equipment. Is this ok Lugos? Not sure how you feel about starting with minor magic items.


@Roondar: I am letting you choose, so you can wait on stats or whatever for later if you decide on Bard, but until then, I'm going to operate under the idea that you are applying under Roondar as a summoner.

@Kalima: Good! Almost everything needed, except you are still missing 1 trait...

@Temin: Sounds fine, except you have no stats, lol! It's fine, you have a while to get things in order.

@Alexio: While your character sounds fun and interesting, I'm afraid my ruling on Evil characters and evil deities still stands...

@MeanDM: Sounds fine. Write up some stats and I'll get ya put on the list. Also, the Tengu have a fun (and allowed) archetype called Swordmaster for rogues, check it out!

@Ashe: You look fine so far, but I have a few thinhs to comment on... First, the trair Defender of the Society means you are a member the Pathfinder Society, yet I don't see that on your background. Also, your character's stats show an Int of 12,but you only have 1 language... Please explain...

@Narrater: Your character has 5 traits??? Wow! But you did use the feat, so allowed, but please keep those in mind if chosen!

@Nabrine: Seems fine. It's a simple enough little thing, so I'll permit it.


NOOOOOOOOOOOOOOOOOOOOO I didn't realize my entire profile got eaten. I will rewrite it.


I'll try to get a priest of some sorts ready. When do you want them by?


Schiffer wrote:
I'll try to get a priest of some sorts ready. When do you want them by?

October 12

Sovereign Court

None of the Campaign Traits work for my character considering that my character is from Taldor. All the Kingmaker Traits look like they're for citizens of Brevroy.


Kalima Raustald wrote:
None of the Campaign Traits work for my character considering that my character is from Taldor. All the Kingmaker Traits look like they're for citizens of Brevroy.

Being a noble, you may be a distant relation to a noble house in Brevoy. Being an adventurer, you might have ran with other "adventurers" who were actually brigands. Etc.

You can do minor adjustments to the campaign traits to fit oneself into the campaign. Remember, traits are there not just to give you a static bonus, but further define your character and mesh them well with the party.

Sovereign Court

Ok I took one of the Noble Born traits representing my house has some distant relation to one of the Brevroy families. As for my Drawback I took Oppressive Expectations as failure easily frustrates her.


Excellent! And I'm sorry if it feels shoehorned, but don't worry, it opens up a lot of roleplay possibilities whilst also giving you a nice little bonus.


Although I don't think it will change the character at all, I had some questions on the Nature mystery's revelations.

Friend to the Animals says that "Animals within 30 feet of you receive a bonus on all saving throws equal to your Charisma modifier." Would that affect opposing animals as the RAW indicates? Or can we limit that to allied (or at least non-hostile) animals?

Also, for Speak with Animals, would horses and ponies be considered similar enough to count as a single kind of animal?


I read as friendly/allied in regards to the bonus, and yes, horses and ponies are similar enough that I'll say they function as one type.


Hope it's not too late to be considered.

story:
Ten years ago, the bowmen of Duwwor brought down a bird of unimaginable size that had been preying on the herds of sheep and goats in the low valleys of the Barrier Wall. When laid out on the ground, the creatures wings stretched thirty paces, and during the battle, it had swooped down to carry off a horse and rider in each of its mighty talons. The townspeople thought themselves rid of a terrible curse laid on them from the Mwangi tribesmen beyond the mountains.

A young boy named Hakim, though, saw the bird for what it was, an animal, albeit one of monstrous proportions. That same day, he set off into the mountains. He had some knowledge of birds, and it was his belief that the creature had left a nest somewhere. For seven days he climbed higher and higher, surviving on wild plants and trickles of snowmelt from the peaks high above, and then he found the nest, on a ledge so high above that the town of Duwwor seemed no bigger than a tiny speck in the desert below. He even believed he could see as far as the distant ocean, though it was hundreds of miles away.

Upon reaching the nest, though, his perseverance was rewarded, for he found four eggs, each one half as tall as he was, and a great pile of rotting carcasses that had been brought to feed the roclings when they hatched. He waited, and the morning after he arrived, one of the eggs began to shake, and then to crack. With the carcass of a goat in hand, he approached as the bird broke free from the shell, stretched its wings and screamed. He screamed back, and the bird turned. He threw the goat, and the bird ate, ripping it apart furiously. As it ate, Hakim walked towards it, hiding his fear at the creature's strength. When he pet it, it rubbed against him affectionately, almost knocking him over. Hakim named the bird Shazam, and managed to carry it on his back down out of the mountains.

He thought to bring it to the local chief for his mews, but the villagers were outraged at him for bringing what they saw as a demon into their midst, and he fled downriver on a raft with the bird. Perhaps there was some truth to their beliefs in the creature's supernatural origin, or maybe it was simply that the spirits that honor the birds and beasts wished to reward the boy for saving such a wondrous creature, but on his journey down the Uta river, he felt the first stirrings of magic.

Weeks later, on the coast, he met sailors who told him of the strange hermits that lived in wild places and manipulated the powers of the natural world, and called themselves druids. He took passage on a ship for Taldor, hoping to find one of these men, and learn their secrets, but they remained elusive. As the years passed, he wandered further and further north, seeking a teacher, while at the same time both he and Shazam grew in strength, until one day they were set upon by bandits. Three of the men died, and he realized that he was no longer a boy seeking a teacher, but a man seeking a purpose.

That was when he heard the call to Restov, and set out to find his destiny.

Hakim:
Hakim
Human (Garundi) Druid 1
N Medium Humanoid (human)
Init +1; Senses Perception +8
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 16 (+4 armor, +2 shield, +1 Dex)
hp 12 (1d8+4)
Fort +2, Ref +2, Will +6
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash -2 (1d4+2/x2) and
. . Scimitar +2 (1d6+2/18-20/x2)
Druid Spells Prepared (CL 1):
1 (2/day) Magic Fang, Entangle (DC 15)
0 (at will) Know Direction, Stabilize, Detect Magic
--------------------
Statistics
--------------------
Str 14, Dex 13, Con 10, Int 12, Wis 18, Cha 10
Base Atk +0; CMB +2; CMD 13
Feats Spell Focus (Conjuration), Toughness
Traits Deft Dodger, Pioneer (Handle Animal)
Skills Acrobatics -4 (-8 jump), Climb -3, Escape Artist -4, Fly -4, Handle Animal +5, Heal +8, Knowledge (nature) +7, Perception +8, Ride -4, Spellcraft +5, Stealth -4, Survival +10, Swim -3
Languages Common, Druidic, Osiriani, Sylvan
SQ animal companion link, nature bond abilities (animal companion, roc), share spells with companion, spontaneous casting, wild empathy
Other Gear Hide armor, Heavy wooden shield, Scimitar, 150 GP
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Shazam:
Animal Companion
Roc
N Medium Animal
Init +4; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 19, touch 14, flat-footed 15 (+4 Dex, +5 natural)
hp 8 (-2)
Fort +2, Ref +7, Will +1
--------------------
Offense
--------------------
Speed 20 ft., flight (80 feet, average)
Melee Bite (Roc) +5 (1d6+1/x2) and
. . Talon x2 (Roc) +5 x2 (1d4+1/x2)
--------------------
Statistics
--------------------
Str 12, Dex 19, Con 9, Int 2, Wis 13, Cha 11
Base Atk +1; CMB +2; CMD 16
Feats Weapon Finesse
Skills Acrobatics +4 (+0 jump), Fly +8, Perception +5
Languages
Other Gear You have no money!
--------------------
Special Abilities
--------------------
Flight (80 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.


@Hakim: Interesting character! I've never had a Mwangi character in a game before, and your story of Shazam is really interesting.


Thank you. It was fun to write, and I've always wanted to try kingmaker.


Mikhaela Greenhilt, cleric of Erastil, reporting for duty!


Svalk 'ere. Need some muscle? Got plenty of it, and the scars ta' prove it. Ol' Deadeye be praised, I'll carve a path for us ta' walk.

( Old character recycled from an old Kingmaker recruitment. Background in the profile! )


@GM Lugos, sorry adding the extra language I just forgot. As for the society I didn't want to get too wordy in the background. You said 300 words so sometimes some GM's want around that so they don't have to poor over so much stuff. I can certainly change and elaborate more on his adventuring and joining the society. The Society is an excellent source of gaining power for the power hungry :)

Background Update:
Cole's adventuring career started as most. He joined a caravan as a guard to ship supplies and goods through the River Kingdom. He organized boxing and wrestling amongst the other guards. He used this as a tool to keep spirits high and to further each others training. He also showed valor and courage in two separate raids in his travels. One from kobolds, the other bandits. His reputation soon gained the attention of Lady Gloriana Morilla. She is head of the Taldor Faction in the pathfinder society. She was visiting one of the Taldan dueling schools looking for new recruits when Cole returned back home to Restov. She wasted no time in setting up a meeting. Cole found the offer of support and power promising. He didn't hesitate in accepting and now seeks to further his standing in life and in the faction.

That should fill in the hole. Second language will be Giant. He admires their commanding size and power so learned the tongue. :)


Here is Blackroost:

Character Sheet:

Spoiler:

Blackroost

Race: Tengu

Class/Level: Rogue (Swordmaster)/1

Alignment: CG

Str: 15
Dex: 17 (includes +2 Racial Bonus)
Con: 10 (includes -2 Racial penalty)
Int: 12
Wis: 12 (includes +2 Racial Bonus)
Cha: 12

Saves:
Fort: +1
Ref: +5
Will: +1

Equipment:
Falchion
Shortbow
20 Arrows
Leather Armor
Thieves tools
Backpack
Waterskin
2 days Iron Rations
(0 Gold leftover)

Combat:
Initiative +7 (Dex+3; Improved Initiative +4)
AC: 15 (10+3(Dex)+2(armor)
Touch: 13
Flat footed: 12
CMB +2
CMD 12
Falchion: +2 to hit 2d4+2 damage (18-20/x2)
Shortbow +3 to hit 1d6 damage

Feats:
Improved Initiative

Skills
Knowledge (nature) +5 (4+!)
Survival +5 (4+1)
Knowledge (local) +5 (4+1)
Disable Device +7 (4+3)
Perception +5 (4+1)
Stealth +7 (4+3
Use Magic Device +5 (4+1)
Acrobatics +7 (4+3)
Bluff +5 (4+1)

Background:

Spoiler:

Blackroost grew up among the streets of Port Peril. He had never been to sea, but would spend hours upon the docks watching the ships come and go each day with the coming and going of the tides. He had been abandoned by his clutchmates at an early age, and spent each day stealing for his sustenance. He longed for a greater life of adventure as a pirate. He avoided the local thieves guild only by the barest of luck and a modicum of talent and skill. One day he was “lucky.” A drunken pirate was being pick pocketed by a member of the thieves guild upon leaving a tavern drunk. Blackroost yelled a warning to the pirate, and saved his purse. In exchange, the pirate vouched for him as a potential crewmember on the Bloodstorm.

He left Port Peril for the last time the next day. The first few days at sea went well. His natural grace lent itself well as he tried his best to find his place. However it soon all went wrong. The ship encountered a well heeled merchantman and closed and boarded with little difficulty. The problem? It was carrying slaves. Blackroost had never seen the nuts and bolts of slavery up close, and when he was assigned to the crew meant to sail the slaver merchantman back to port, he was horrified.

The merchantman was braced by a storm, and when it set in at a village in one of the numeral unnamed island villiages, Blackroost secretly freed the slaves, and helped them escape into the jungle. He caught the next ship out of the villiage and fled north in an attempt to avoid the wrath of the captain he served, who himself served one of the Pirate Lords. Many months later find him in the far north, in Brevoy, hoping to hone his natural skills with the sword.


This is my application:

Ranzo is a fighter and born leader looking for a family:

Ranzo:
http://paizo.com/people/RanzoVonLebeda


Good submissions so far. Narrater, shot ya a PM. Oh, and MeanDM, I can't seem to find any traits in your sheet. That said, I'll post a new list tonight after I get off work.


Sorry! You are right. I'll take Wanderlust and Dangerously Curious. Seemed appropriate. I didn't take any of the ones from the players guide because I wasn't from Brevoy originally. If you want me to rewrite my background to fit better by being from there let me know!


MeanDM wrote:
Sorry! You are right. I'll take Wanderlust and Dangerously Curious. Seemed appropriate. I didn't take any of the ones from the players guide because I wasn't from Brevoy originally. If you want me to rewrite my background to fit better by being from there let me know!

One trait must be from the campaign guide, as stated previously. You can tweak the trait a bit to help define and fit your character into the campaign.


Cool. I'll replace wanderlust with the bandit trait then to reflect his ability to interact with the more nefarious elements of society. :)


Gerard de Lockhart is a magus who seeks to make his mark upon the better folk of Brevoy by campaigning in the stolen lands. However, he will have to overcome the stigma attached to his name that stems from having involved himself in pointless duels and frivolous dalliances over the years.


Trait stuff for Alexander:
because you expressed concern about the number of traits I wanted to let you know how I felt they would effect my character.

I really feel the traits break down into 3 groups the first is Rich and Noble Born (Medvyed) traits. These traits are representative of where Alexander comes from. Honestly I don't feel that the rich trait will effect my character in the long run that much at least no more then the Noble trait. Since they are similar from a role play stand point ie money and nobility means that the character came from and associated with power. I did add a small hook by indicating that at least part of the money came from Lord Gurev so you could do something with that.

I feel the next two traits Militia Veteran (survival) and Battlefield Disciple are also tied to each other. The experience of leading and fighting with a unit is key to who Alexander is. It brought him in contact with other people who had important things to teach him outside of the money and power he grew up in. The lessons he learned during that part of his life where more visceral and real then what he had learned previously. Like how important a warm dry place to sleep is and the value of a good meal. Also the difference between life and death can be the person standing next to you on the battlefield. You already know my plans pertaining to feats and such. From a role playing perspective Alexander will be a team player and will treat others with respect no matter their social status.

Finally the Bladed Magic trait is a natural knack that Alexander hasn't had the chance to fully explore yet. At least that is the way I will play it, since I didn't have enough skill points to cover everything I wanted to select. Will be purchasing points in craft weapon if I get the chance and will most likely take the craft magic arms and armor feat as well.

On a related topic I wanted to ask about the Noble Born (Medvyed) bonuses they could be a mixture of information passed on about how to treat and ward against fey, Alternately it could have roots as a bargain struck with the fey court in days of yore that still protects the house from fey magic. Wanted to see how you felt about the basis of the trait bonuses since the explanation seems pretty anemic.

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