In the Wilds: A Kingmaker Game

Game Master Seth Parsons

In the Stolen Lands, a band of adventurers are tasked to deal with bandits, dangerous animals and stranger threats as well as mapping the region. Will they succeed in securing this land for civilization or will they fail like all previous attempts?
Stolen Lands Hex Map (rough)
Loot!
Party Timeline
Quests
Kobolds


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Status:
HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10

Moving over to the bandit that Bexer was interrogating, Tessandriel puts her face next to his ear.

She whispers to him:

"I assure you, that won't be as bad as what my people will do when I deliver you to them. You're not telling us everything about your ma."

She pulls her dagger and puts it to his stomach.

I know exactly how to make your death last a while, at least until the wild animals get you. It is most painful when they start to eat you while you are conscious. Talk, now!"


@Mikhaela: Everything seems fine, at least you think...
But yes, his gear is in a pile near the foot of the bed.

@Ranzo: The first man shrugs a little, still somewhat scared. "Never went in there. Unless you were Happs or the Stag Lord, you never wanted to be in there."

The second man shrugs as well. "Besides being a possible demon and definitely a drunkard, and a very angry one too, don't know much about him. And I know better than to believe mercs like yourselves. We bandits, you know we aren't too honest. Mercenaries? Never can tell, so never believe 'em."

@Tessandriel: You smell a foul odor emanate from the man. Mystery Roll: 1d20 ⇒ 1. He summarily passes out from fear, the only word coming from him being, "Ma..."


So, how about we wrap up the details here and move back to Oleg's, yes?


Status:
HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10

Tess puts up her dagger and walks away.

"Humans." she says with obvious contempt.

I'm fine with wrapping up things and moving on.


Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

Is the wagon in the southwest corner of the camp functional or repairable (Bexer will check). It would be simpler if we had a wagon to carry all the gear and tents and such... (OK with moving on)


Male Human Fighter 1

"Learn this now, were not Mercs, we are appointed by the Sword Lords to clean this land. Quicker you learn that, the better. Mercs are easy to understand, give them more money without having to die, unless they are based in religion."

Ready to go after the three of them are interrogated, undressed and tied up for transport.


Aasimar 1 Cleric
Quick Statistics:
Init 0 Per 4 Saves: F 4 R 0 W 6 AC 16 HP 10

"Religious mercenaries? That's an odd concept." Mikhaela pauses to consider the idea as she loads the wagon.


F Human Swordlord Fighter‎ 1
Stats:
HP 11/11 | AC:18 /T: 14 /FF: 14 | Perc. +0 | F: +3 / R: +4 /W: +0 | CMB +1 {Disarm, Sunder and Trip +5} | CMD +11 | Speed 30 | Init. +4

Moving to Oleg's ... but ...
After the interrogation, when the others begin to organize the goods and horses for the travel back to Oleg, Komana comes to give somebody a hand when necessary. But at the moment she realizes the strange "bird-man", moving her hands in a ritualistic way, starts to speak "Good to see you fairy blessed creature, what kind of winds bring you to us, what are your pursuits, your anguish and intentions? I can help you in this fate?"
By confusing Kossuuk with a fey she uses all her "diplomatic skills", that learned as a child, to demonstrating respect.


Alright! The cart is usable, but definitely uncomfortable. Perfect for gear and prisoners though! So, with that, we move on.

First hex: 1d100 ⇒ 64

The first hex's travel is largely uneventful, moving out of the forest and into clear hills again.

Second hex: 1d100 ⇒ 7

Ooh! An encounter! Sadly, at work... I'll post it up as soon as I get home. Until then, party may interact more!


Male Human Fighter 1

Ranzo will do the same as before, staying in the rear and watching the cart and prisoners.

"So Kossuuk, why are you in this area? Whats your plan?"


Huh... Guess there will be little party play... Oh well, ENCOUNTER!

ENC: 1d100 ⇒ 44

MYSTERY: 1d20 + 2 ⇒ (18) + 2 = 20

Perception checks from anyone interested or paying attention, please!


male half elf level 1 alchemist (internal alchemist), F 2+, R 4+, W 0+, hp 8/8, ac 12, Init 2+

perception1d20 + 6 ⇒ (12) + 6 = 18


Status:
HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10

Perception: 1d20 + 10 ⇒ (8) + 10 = 18


Male Human Fighter 1

Perception: 1d20 ⇒ 18


Aasimar 1 Cleric
Quick Statistics:
Init 0 Per 4 Saves: F 4 R 0 W 6 AC 16 HP 10

Perception: 1d20 + 4 ⇒ (12) + 4 = 16


Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

Perception: 1d20 + 14 ⇒ (15) + 14 = 29


Sorry for delay, accidentally left phone at home.

As the caravan rests for a moment to let the horses have a breather, your group is mostly preoccupied with their newest companion and the prisoners. Bexer, however, not only hears a commotion in a nearby copse of trees, but sees movement as well!

Init!: 1d20 + 5 ⇒ (16) + 5 = 21

Everyone may roll initiative, but are flat-footed and surprised for the surprise round except Bexer


male half elf level 1 alchemist (internal alchemist), F 2+, R 4+, W 0+, hp 8/8, ac 12, Init 2+

Init1d2 + 2 ⇒ (2) + 2 = 4


Male Human Fighter 1

Init: 1d20 + 2 ⇒ (15) + 2 = 17


F Human Swordlord Fighter‎ 1
Stats:
HP 11/11 | AC:18 /T: 14 /FF: 14 | Perc. +0 | F: +3 / R: +4 /W: +0 | CMB +1 {Disarm, Sunder and Trip +5} | CMD +11 | Speed 30 | Init. +4

Ini: 1d20 + 4 ⇒ (9) + 4 = 13


Aasimar 1 Cleric
Quick Statistics:
Init 0 Per 4 Saves: F 4 R 0 W 6 AC 16 HP 10

Initiative: 1d20 ⇒ 10


Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
BTW, Orsino, you rolled 1d2...guaranteed crappy initiative :)

As I'm pretty sure I've been beaten on initiative, I'm guessing that whatever it is can move in before Bexer reacts


Just needing Kossuk's init, and Orsino's reroll, but gonna go ahead and post, since the bandit is first and all

As Bexer watches, a man in dark leathers steps out with a longbow drawn. "Alright! Hands where I's can sees 'em! One move 'nd one ya gets stuck!" He stands about 40 feet away next to an old elm.


male half elf level 1 alchemist (internal alchemist), F 2+, R 4+, W 0+, hp 8/8, ac 12, Init 2+

why the reroll?

Init, reroll1d20 + 2 ⇒ (18) + 2 = 20


Status:
HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10
Orsino Fjordson wrote:

why the reroll?

Init, reroll1d20+2

You originally rolled a D2. A D20 is better.


male half elf level 1 alchemist (internal alchemist), F 2+, R 4+, W 0+, hp 8/8, ac 12, Init 2+

oops


It's fine. Alright, the bandit has acted, basically a hold-up scenario. Bexer can act, then new round with Bandit, Orsino, Tessandriel, Ranzo, Bexer, Komana, Mikhaila then Kossuk, unless Kossuk can make his init roll within the next hour or so.


Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

Since Bexer doesn't know he's a bandit...could just be a belligerent or scared hunter

I could take him *chances of fatal damage are approximately 2.5%*..shut up. But that's premature.

"Hold on there. I'm not threatening you, but I'm not surrendering either. Point that bow at the ground and we can talk like rational men."

No action this round for Bexer, beyond checking the area to make sure there are no other people hidden in the grasses - Perception 1d20 + 14 ⇒ (1) + 14 = 15


Your preliminary observation of the area makes you believe that he's alone, Bexer.

The man thinks for a moment (an act that looks a little difficult for him). He lowers his bow a little, but keeps the arrow nocked and ready. "Rash-n-all men? You mean yous all them Razmiri's from out west? What brings yas to my little neck o' the River Kingdoms, and do yas have anyt'ing of gold or silver abouts ya?"


Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

Bexer sighs

Just a common run of the mill bandit, then. I'd hoped for better.

"No. We are from Brevoy. We're here to end bandits here. Drop the bow. Now."


Male Human Fighter 1

On Ranzo's Turn

Speaking loudly enough to draw attention to himself.

"A Bandit, Oh no! Ranzo looks scared and "falls" off the horse so the horse is between him and the Bandit. Then takes out and strings his bow.

Ride Check for dismount: 1d20 + 6 ⇒ (19) + 6 = 25
Bluff check for believability of being scared and falling: 1d20 + 1 ⇒ (19) + 1 = 20

Ranzo looks at the bandits in the cart, checking on them: 1d20 ⇒ 14


Male Tengu Druid (Menhir Savant) 1

Speech before the bandit ordeal:
Ranzo, "I sensed a disturbance in the ley lines running through this area and came to purge whatever caused the anomalous energies. While these bandits are a menace, they are not what I seek, for they are base things of flesh." Komana, "Greetings to you as well, daughter of man. It is as I said to your compatriot, I have come to correct the imbalances in the Ley. How curious you think me blessed by the Fair Folk. We are equal opposites, reflections of each other. You, on the other hand, are blessed by something, in communion with it. I see it's energies twined about you like a coat of down. Do you know of this?"

Current situation, Kossuuk eyes the man who appeared, attempting to ascertain his motives. Sense Motive Check: 1d20 + 4 ⇒ (3) + 4 = 7


Yay! Kossuk is here!

Mystery: 1d20 - 1 ⇒ (2) - 1 = 1

The bandit seems to feel full of himself, seeing at least one person obviously petrified of him. He gets almost a swagger about himself. "Bandit hunters, huh? Not so good if jes' me here can makes one o' yers panic!" He raises the bow once more. "Now hand me all yers gold and goods!"


male half elf level 1 alchemist (internal alchemist), F 2+, R 4+, W 0+, hp 8/8, ac 12, Init 2+

intimidate1d20 + 7 ⇒ (15) + 7 = 22

Do you know idiot who you stand before? I be a Lotusmaster, a full Initiate into the sacred mysteries of the Lotus. Before me you are nothing more then a pathetic wretch, suitable only to be used as fertilizer to grow the sacred lotus...


Heh! Nice one, Orsino!

The bandit looks about. Now that he thinks about it, his buddies are no where nearby, either having abandoned him or worse. He lowers his bow before turning south and running like mad.


Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

Bexer thinks for a long moment, before shrugging and turning back north,"If one of you is inclined to arrow him down, I have no objection."


Male Human Fighter 1

"Dam, I did not expect him to run so quick, we can't let him report back."

Ranzo steps around the horse, moving 20' if needed and shoots at the retreating man if possible.

Bow: 1d20 + 4 ⇒ (20) + 4 = 24

Damage: 1d8 + 2 ⇒ (5) + 2 = 7


Male Human Fighter 1

Yahoo Critical!

Confirm: 1d20 + 4 ⇒ (17) + 4 = 21

Damage: 1d8 + 2 ⇒ (3) + 2 = 5


Aasimar 1 Cleric
Quick Statistics:
Init 0 Per 4 Saves: F 4 R 0 W 6 AC 16 HP 10

Mikhaela just stands there, gobsmacked.

"Let's be on our way. May Erastil protect us from idiots."


As the bandit flees, one of Ranzo's arrows catch in his spine. Falling to the ground, he twitches twice, and Pharasma takes him.

I'll add his equipment and loot to the Loot! page in one moment. Also, Orsino, Knowledge [Nature] check real quick. Should have had you do that before this fool bandit, but that's okay


And add 20 xp to your characters, everyone!


male half elf level 1 alchemist (internal alchemist), F 2+, R 4+, W 0+, hp 8/8, ac 12, Init 2+

as Orsino thinks he murmurs, perhaps the wisest prayer ever said.

knowledge nature1d20 + 7 ⇒ (20) + 7 = 27


As the party prepares to head off once more for Oleg's your eye spots something near the trees where the bandit had been. A blue lotus flower. This only affirms that there are more of the flower about to you.


male half elf level 1 alchemist (internal alchemist), F 2+, R 4+, W 0+, hp 8/8, ac 12, Init 2+

Orsino will grab the flower and study it at Oleg's


Status:
HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10
Ranzo vonLebeda wrote:

Yahoo Critical!

Confirm: 1d20+4

Damage: 1d8+2

Just for reference, a bow does x3 on a critical, not x2.


F Human Swordlord Fighter‎ 1
Stats:
HP 11/11 | AC:18 /T: 14 /FF: 14 | Perc. +0 | F: +3 / R: +4 /W: +0 | CMB +1 {Disarm, Sunder and Trip +5} | CMD +11 | Speed 30 | Init. +4

Travel Conversation @Kossuk :
"Narodil Mezi víly" ... "Means born among the fairies in Sylvan, that was what my parents told me when I was a little girl, just to justify my untimely behavior. About that twined energies, well, I've never understood much of spiritual matters, I learned to respect, but, now I forgot much of my childhood, more than I desire. I´m grateful by your words, but blessed, until now I only know the ways that I have been fleeing, be chosen for this mission on Stolen Lands was my first blessing."
After the exchanged words with Kossuk, Komana´s mind remained in a forgotten past ...


Male Human Fighter 1

Thats right thanks Tessandriel, I knew that, but it was late and almost bedtime. :)

Ranzo would have loaded the the body with the loot into the wagon to bury him by Olegs.

Kossuuk said "I sensed a disturbance in the ley lines running through this area and came to purge whatever caused the anomalous energies. While these bandits are a menace, they are not what I seek, for they are base things of flesh."

"Is that mage and magic you speak of? I don't recall Ley Lines from my training. Some sort of buildup of magic energy?"

Looking at Komana: "You speak the language of the fey, do you simulate the noise of the wings buzzing with clicks of your tongue or snapping your fingers?" Ranzo smiles.


Male Tengu Druid (Menhir Savant) 1

GM, what is my current EXP total? Just wondering if I had some 'accumulated EXP' or something.

[ooc]Response to Komana "One wonders if you truly were born amongst the Fair Folk, given the aura of other-worldliness about you that the others cannot hope to see. Although you may have forgotten much, all will become clear in time, for power such as that does not go unnamed forever. Zolquis etera bashouqq tenaris."

Response to Ranzo "The Ley is magic in it's purest form, incomprehensible to most. The Ley runs throughout all of creation, roots of the tree of life, if you want an allegory. It flows like a river, keeping creation vibrant, alive, and ever changing. It is an essential component, for as the elders speak, 'that which does not grow shall fall into decay'. Disrupt the Ley and only ruin can result. I am attuned to the Ley and can see that which is unseen, touch that which by it's nature is formless, and harness power such as man can ill conceive of."


@Kossuk: We'll say you are now at 300 xp. A hair behind your fellows, but not by much.

And now to continue you back to Olegs!

3rd Hex: 1d100 ⇒ 57

The final leg of the trip is fairly quiet, but tiring. You all arrive at Oleg's with the three bandits and the loot in tow. As you approach, the gate is closed, and a man in studded leather stands near it. As you approach, he raises a hand. "In the name of Lord-Mayor Sellemius, halt and identify yourselves!"


Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

Bexer rummages about in his backpack for a moment before presenting his copy of the charter, "I am Bexer. My companions and I were chartered to explore and tame the local wilderness."

His tone is business-like, neither friendly nor hostile.

"We have prisoners. Bandits who surrendered to us. I believe we'll need to speak to your commanding officer"

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