In the Wilds: A Kingmaker Game

Game Master Seth Parsons

In the Stolen Lands, a band of adventurers are tasked to deal with bandits, dangerous animals and stranger threats as well as mapping the region. Will they succeed in securing this land for civilization or will they fail like all previous attempts?
Stolen Lands Hex Map (rough)
Party Timeline

Be it so known that the bearer of this charter has been charged by the Swordlords of Restov, acting upon the greater good and authority vested within them by the office of the Regent of the Dragonscale Throne, has granted the right of exploration and travel within the wilderness region known as the Greenbelt. Exploration should be limited to an area no further than thirty-six miles east and west and sixty miles south of Oleg’s Trading Post. The carrier of this charter should also strive against banditry and other unlawful behavior to be encountered. The punishment for unrepentant banditry remains, as always, execution by sword or rope. So witnessed on this 24th day of Calistril, under watchful eye of the Lordship of Restov and authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.

In the region known as the Stolen Lands lay monsters and bandits, as well as simple folk and mysterious ruins. This land, an unclaimed wilderness of the River Kingdoms, has never been fully colonized. But with the threats from their northerly brothers the Issians growing more pronounced by the day, the Aldori Swordlords of Restov in Rostland have chartered four bands of adventurers to explore and secure this story territory, and maybe even establish a kingdom.

This Adventure Path, written by the fine folks at Paizo, lays the groundwork for the epitome in adventure tales. The characters must take on fearsome foes from within and without, found and defend a nation and end an evil conspiracy that could end the world. But the Stolen Lands have never bowed before, and it will take all that they and their allies have to try, but can they Forge a Kingdom?