Seoni

Nabrine Kethyaer's page

2 posts. Alias of Lazlo Woodbine.


Full Name

Nabrine Kethyaer

Race

Half-Elf

Classes/Levels

Bonded Witch 1

Gender

Female

Size

Medium

Age

26

Special Abilities

Bonded Item (Wand), Low Light Vision, Elf Blood, Elven Immunities, Patron (Trickery)

Alignment

Chaotic Neutral

Deity

Calistria

Location

Restov

Languages

Common, Elven, Draconic, Hallit, Skald, Varisian

Occupation

Ex-bandit

Strength 10
Dexterity 12
Constitution 13
Intelligence 19
Wisdom 10
Charisma 12

About Nabrine Kethyaer

Backstory:
Nabrine Kethyaer knew very little of her mother. The kindly woman at the orphanage told her what she knew when Nabrine was five years old. Her mother was a Folorn elf, travelling south to Kyonin when she was attacked by bandits on the road. After some time in captivity in which time unspeakable acts were performed on her, she somehow escaped and returned to Restov. It was not a triumphant return however, as not long after she died in childbirth.

The only things she left behind were a hair pin and a comb, which seeming of little value the orphanage lady passed on to Nabrine. Nabrine would spend hours as a child combing her long hair and talking to her imagined dead mother's spirit.

She had a difficult life growning up on the streets of Restov. She was never a popular child, being a bit vain and eccentric, but she was quick and clever. She survived by begging and stealing and doing whatever it took to find food. She was never particularly happy with her lot, and tended to daydream that she would one day leave the city and find her fortune. At the mere age of 16, she set out to do just that.

The obvious place to go was south and find her father. Nabrine blamed him for the death of her mother, as well as the situation she'd been left to grow up in. She intended to hunt him down and seek compensation. He was a bandit so must have pockets full of gold, she figured.

Over the next few years Nabrine travelled around the River Kingdoms in search of her father. She survived by joining a number of bands of brigands who found that Nabrine had some odd but useful skills. She never settled for long, as even out here the bandits found her strange and unnerving.

After seven years of wandering, Nabrine finally found a clue to her father's whereabouts. An old bandit had remembered her mother, his memory jogged by Nabrine's familiar look and the colourful hairpin she wore in her hair. He had been part of that band that had attacked her mother. Having been thrown out of the band due to his age, he was happy to gain some revenge by passing on to Nabrine the details of how to find her father.

Nabrine wasted no time following the old man's directions, and sure enough there was the bandit camp. She slipped into the tent she had been directed to, intending to confront her father when he returned, and demand the gold that she felt she was owed. However, when she was finally face to face with him, all that went through her was rage. All the pain her mother had gone through, all the suffering and hardship Nabrine had put up with in her life were down to this man. She could not control her anger. In that moment, her hair seemed to take on a life of its own. Before she knew what had happened, the man she had been told was her father was dead at her feet, her long hair still wrapped around his throat. She did not feel one ounce of regret.

Nabrine quickly raided the tent for valuables and fled the camp. Having achieved what she had set out to do, the appeal of a life on banditry left her. She decided to return to the city to spend the gold she had acquired and think about where life might take her next.

Personality:
Nabrine is worldly, practical, and determined. She is out to seek her fortune and is not shy about taking what she wants from others. She is not sentinmental, but those few she becomes close to she will protect with her life.

She could be described as vain, endlessly concerned with her looks, and combing her long flowing hair (though it seems to make little difference to the tangled mess). Every night, Nabrine spends at least an hour doing this whilst talking to herself, communing with what she believes to be the spirit of her dead mother. In fact, it is her hairpin that her mother passed down to her that is the source of all her power.

HP, BAB and Saves:
HP = 7
BAB = 0

Fort = 1
Ref = 1
Will = 2

Initiative = +3

Feats:
Extra Hex
Skill Focus - Use Magic Device

Hexes:
Prehensile Hair
Evil Eye

Traits and Drawbacks:
Brigand - 100GP and +1 trait bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks when dealing with brigands, thieves, bandits, and their ilk.
Vagabond Child - +1 to Escape Artist and treat it as a class skill
Elven Reflexes - +2 Initiative
Vain - -2 to Charisma based checks for 24 hours if fail an opposed Charisma Check

Skills:
Acrobatics +1 DEX (1)
Appraise +4 INT (4)
Bluff +1 CHA (1)
Climb +0 STR (0)
Diplomacy +1 CHA (1)
Disguise +1 CHA (1)
Escape Artist +6 DEX (1) 1
Fly +1 DEX (1)
Heal +0 WIS (0)
Intimidate +1 CHA (1)
Knowledge (arcana) +8 INT (4) 1
Knowledge (history) +8 INT (4) 1
Knowledge (nature) +8 INT (4) 1
Knowledge (planes) +8 INT (4) 1
Perception +2 WIS (0)
Ride +1 DEX (1)
Sense Motive +0 WIS (0)
Spellcraft +8 INT (4) 1
Stealth +1 DEX (1)
Survival +0 WIS (0)
Swim +0 STR (0)
Use Magic Device +8 CHA (1) 1

Gear:
Oil (2), Dagger, Ioun torch, Backpack (49 @ 21 lbs), Bedroll, Belt pouch (1 @ 2.66 lbs), Blanket, Candle (10), Chalk, Compass, Earplugs, Fishhook, Flint and steel, Ink, black, Inkpen, Mirror, Parchment (10), Powder, Sack (empty), Sack (empty), Scroll case (empty), Sewing needle, Signal whistle, Soap, Spell component pouch, String or twine (2), Trail rations (5), Vial (3), Waterskin, 123 GP, 9 SP, 1 CP