In the Wilds: A Kingmaker Game

Game Master Seth Parsons

In the Stolen Lands, a band of adventurers are tasked to deal with bandits, dangerous animals and stranger threats as well as mapping the region. Will they succeed in securing this land for civilization or will they fail like all previous attempts?
Stolen Lands Hex Map (rough)
Loot!
Party Timeline
Quests
Kobolds


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B1: 1d20 + 5 ⇒ (10) + 5 = 15
B2: 1d20 + 5 ⇒ (9) + 5 = 14
Kressle: 1d20 + 3 ⇒ (12) + 3 = 15


Alright, order is Tessandriel, Ranzo, Bandit Group 2, Kressle, Bandit Group 1, Mikhaela, Komana, Orsino, and finally Bexer.

Tess, Ranzo, you're up, Then I'll post for the bandits, and then Mikhaela through Bexer.


Male Human Fighter 1

Use the bow and fire up to the stand on the 'top' of the stand. 1d20 + 3 ⇒ (5) + 3 = 8

Damage: 1d8 ⇒ 4

+1 hit/damage if within 30'


Status:
HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10

Tessandriel takes aim at Kressle and lets fly an arrow.

Attack: 1d20 + 6 ⇒ (20) + 6 = 26

Threat Confirm: 1d20 + 6 ⇒ (12) + 6 = 18

Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Favored bonus is factored in if he is human.


Sadly, the arrow from Ranzo flies off mark. Tessandriel's arrow, however, lands true. Despite the arrow now sticking out very nearly from her heart, this seems to just enrage her.
"Kill them all, but save the dark one for me!" she barks out to her men.

The one in the stand, unhappy that Ranzo had tried to snipe them, fires at him. Attack: 1d20 + 2 ⇒ (18) + 2 = 20 Damage: 1d8 ⇒ 3 The arrow strikes him, burying itself deep.

Three bandits pull longbows, taking aim at Bexer, Komana and Ranzo respectively. Atk Bexer: 1d20 + 2 ⇒ (16) + 2 = 18Dmg Bexer: 1d8 ⇒ 7
Atk Komana: 1d20 + 2 ⇒ (4) + 2 = 6
Atk Ranzo: 1d20 + 2 ⇒ (16) + 2 = 18 Dmg Ranzo: 1d8 ⇒ 2
Komana is missed by a mile, but woefully Ranzo and Bexer are struck.

Kressle seems quite angry, but also a little flustered at the arrow in her. Jerkily pulling it out (an additional 2 dmg done), she reaches for a small bottle in her belt pouch.

The last 4 bandits in camp pull out their shortswords and advance as far as far as the tree between K4 and K2. One bandit is also in K2's stand, who attempts to shoot at Orsino. Atk Orsino: 1d20 + 2 ⇒ (8) + 2 = 10

Mikhaela, Orsino, Bexer and Komana, make your moves!


Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

With a 35' move (mounted), can I get in striking range of 2 of the bandits?

Bexer grunts as he feels the arrow penetrate his armor, and give some of his own life force to keep it going (6 HP from Eidolon, 1 HP from Bexer)

If within Move/Attack range:

Bexer shifts his weight, guiding Fidget to attack one bandit while striking at another:
Ride (Guide with Knees): Auto Success (DC 5)
Ride (Fight with Cbt-Trained Mound): 1d20 + 6 ⇒ (16) + 6 = 22 (DC 10)
Fighting Defensively:
Attack (Greatsword): 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5 - Dmg: 2d6 + 4 ⇒ (6, 1) + 4 = 11
Attack (Hoof): 1d20 + 3 ⇒ (8) + 3 = 11 - Dmg: 1d4 + 3 ⇒ (1) + 3 = 4
Current AC: 15


If not within Move/Attack range:

Bexer shifts his weight, guiding Fidget forward (to just outside of attack range) while healing his armor
Ride (Guide with Knees): Auto Success (DC 5)
Rejuvenate Eidolon, Lesser: 1d8 + 1 ⇒ (1) + 1 = 2


Yes, Bexer, you can

The horses hoof comes close to mark on one bandit who sidesteps at the last second. This causes the horse to carry through a hair too far, causing Bexer's swing to miss.

Waiting for Komana, Mikhaela and Orsino


Aasimar 1 Cleric
Quick Statistics:
Init 0 Per 4 Saves: F 4 R 0 W 6 AC 16 HP 10

I am unclear as to where I am. Assuming there is a baddy within clear shot...

Mikhaela shoots at the furthest bad guy that is in clear shot and close range.

1d20 ⇒ 13 for 1d8 ⇒ 6 damage.


F Human Swordlord Fighter‎ 1
Stats:
HP 11/11 | AC:18 /T: 14 /FF: 14 | Perc. +0 | F: +3 / R: +4 /W: +0 | CMB +1 {Disarm, Sunder and Trip +5} | CMD +11 | Speed 30 | Init. +4

"HEY! Any of you are brave enough to challenge me?" says Komana while she dismounts her horse, pointing her dueling sword to outlaws that pull out their shortswords.
Fast dismount: 1d20 + 7 ⇒ (15) + 7 = 22

Moving toward the group of bandits and Fighting Defensively (AC 21) using Combat Expertise to Readying an Attack against to any aggressive foe that come close to her.
Attack: 1d20 + 0 ⇒ (20) + 0 = 20
Confirm critical: 1d20 + 0 ⇒ (8) + 0 = 8
Damage: 1d8 ⇒ 3


Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

Orsino posted at the beginning of the round.


Male Human Fighter 1

Going to post now, we are both shooting it appears.

If Tessandriel fires at the leader and drops her I will fire at the guy in the blind, if she is not dropped I will fire at her.

Looking at the two arrows and the pain running through him, Ranzo, pulls back and tries to make one of them go away.

Bow: 1d20 + 3 ⇒ (16) + 3 = 19

Damage: 1d8 ⇒ 7

+1 hit/damage if within 30'


Status:
HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10

How badly hurt does Kressle look?


Derp, missed Orsino's post.

Also, this will be the last time I simply post a map. Someone I know is gonna teach me how to handle these via google docs so the party can see and move the field.

Mikhaela, you are in range. You are near K5 on map.

@Tess: Well, without a proper Heal check you can probably only estimate, but the arrow had been dug in fairly deep and close to their left collarbone. Not the best place to be hit...

Mikhaela's arrow strikes true, the bandit falling to the ground holding his arm and crying out in pain.

Orsino imbibes his extract.

Komana skillfully dismounts and gets near the bandit that had been narrowly missed by Fidget's hoof. The swordlord's instrument bites into the mans leg.

Tess, yer up!


Status:
HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10

Tessandriel fires another arrow at Kressle.

Attack: 1d20 + 6 ⇒ (13) + 6 = 19

Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Favored bonus is factored in.


One man to Bexer's left appears to be intoxicated, attempting to scramble over the log of K4, prompting an AoO from Bexer. Hoping their foe is too focused on their 'buddy,' the second takes a swing at Bexer with their short sword. ATK Bexer: 1d20 + 2 ⇒ (6) + 2 = 8 DMG Bexer: 1d6 + 1 ⇒ (2) + 1 = 3

Komana's foe turns to her, and a lustful sneer crosses his scarred face. "A pretty girl for da men!" He lunges at her, hopes of the cruel things he plans for her on his mind. ATK Komana: 1d20 + 2 ⇒ (2) + 2 = 4 DMG Komana: 1d6 + 1 ⇒ (2) + 1 = 3 The bandit in stand K2 leans over and attempts to fire on Bexer. ATK Bexer: 1d20 - 2 ⇒ (8) - 2 = 6 DMG Bexer: 1d8 ⇒ 4

Ranzo's lil buddy in stand K4 decides to repay him with an arrow of his own. ATK Ranzo: 1d20 + 2 ⇒ (9) + 2 = 11 DMG Ranzo: 1d8 ⇒ 7

The archers back in the camp continue to aim at the party furthest west. ATK Tessandriel: 1d20 + 2 ⇒ (7) + 2 = 9 DMG Tessandriel: 1d8 ⇒ 2
ATK Mikhaela: 1d20 + 2 ⇒ (6) + 2 = 8 DMG Mikhaela: 1d8 ⇒ 7
ATK Orsino: 1d20 + 2 ⇒ (13) + 2 = 15 DMG Orsino: 1d8 ⇒ 5

Kressle grimaces as the drow's arrow strikes home once more, but quaffs the potion anyway. Potion: 2d8 + 2 ⇒ (8, 8) + 2 = 18 Once swallowed, she pulls a handax forth and begins to approack Komana, pure rage on her face. However, she only makes it to the square just south of K2.

Sorry it took a bit to post, Paizo ate my post so I had to basically rewrite it all, lol


male half elf level 1 alchemist (internal alchemist), F 2+, R 4+, W 0+, hp 8/8, ac 12, Init 2+

Orsino grimaced as the arrow hit him in the shoulder and he ducked behind the nearest cover and drank a potion to heal his wounds...

any cover nearby that will protect Orsino form the archers will do, unfortunately can't get at map my computer hates Google...

cure wounds potion from Oleg's1d8 ⇒ 7


Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

AoO (Greatsword) 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1...no need for a damage roll, I think :)

No longer fighting on the defensive, Bexer attacks the bandit who struck at him, letting Fidget maul the intoxicated bandit.

Ride (Guide with Knees): Auto Success (DC 5)
Ride (Fight with Cbt-Trained Mound): 1d20 + 6 ⇒ (13) + 6 = 19 (DC 10)
Attack (Greatsword): 1d20 + 4 ⇒ (14) + 4 = 18 - Dmg: 2d6 + 4 ⇒ (4, 4) + 4 = 12
Attack (Hoof): 1d20 + 3 ⇒ (18) + 3 = 21 - Dmg: 1d4 + 3 ⇒ (2) + 3 = 5
Attack (Hoof): 1d20 + 3 ⇒ (10) + 3 = 13 - Dmg: 1d4 + 3 ⇒ (1) + 3 = 4


Small edit in lieu of my missing Ranzo's post for the attack on Kressle.

As the bandit leader begins to move forward, Ranzo's arrow pierces her neck, a small spin whipping her round until her body looks up towards the stars, though her eyes no longer see...

Roll 1: 1d20 - 1 ⇒ (14) - 1 = 13
Roll 2: 1d20 - 1 ⇒ (5) - 1 = 4
Roll 3: 1d20 - 1 ⇒ (16) - 1 = 15
Roll 4: 1d20 - 1 ⇒ (8) - 1 = 7
Roll 5: 1d20 - 1 ⇒ (12) - 1 = 11
Roll 6: 1d20 - 1 ⇒ (1) - 1 = 0
Not rolling for the two just slaughtered by Bexer and Fidget...

The bandit in the stand steels himself, ready to kill any who may approach. The bandit facing Komana, however, has his eyes bug out and and he attempts to flee. AoO from Komana One of the archers seems to be glad Kressle fell, giving him a better line up, but the final two drop their bows and turn, running towards the tents. The one in K2 passes out from fear.


F Human Swordlord Fighter‎ 1
Stats:
HP 11/11 | AC:18 /T: 14 /FF: 14 | Perc. +0 | F: +3 / R: +4 /W: +0 | CMB +1 {Disarm, Sunder and Trip +5} | CMD +11 | Speed 30 | Init. +4

Komana attacks w her sword in a fast swing...
AoO: 1d20 ⇒ 14
Dam: 1d8 ⇒ 7


Aasimar 1 Cleric
Quick Statistics:
Init 0 Per 4 Saves: F 4 R 0 W 6 AC 16 HP 10

Mikhaela shoots Kressle. She will five foot step to get a clear shot, if needed.

1d20 ⇒ 7 for 1d8 ⇒ 4 miss damage


Aasimar 1 Cleric
Quick Statistics:
Init 0 Per 4 Saves: F 4 R 0 W 6 AC 16 HP 10

Mikhaela abruptly realizes that the her target is already dead and targets instead the next nearest naughty person.


Komana, Orsino and Bexer may make their moves. The only bandits left now are the ones in stand K4, the one that just started fleeing from Komana who is now near K2, an archer at K1 and a passed out one in the stand at K2. Two have fled towards their tents just off map to the east.


Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

Ignoring the two nearby, Bexer rides towards the tents, intent on cutting off the two runners.

If he can reach one with a Move and attack or a charge, he will attempt to strike one down.
Greatsword: 1d20 + 4 ⇒ (17) + 4 = 21 - Dmg: 2d6 + 4 ⇒ (3, 6) + 4 = 13


F Human Swordlord Fighter‎ 1
Stats:
HP 11/11 | AC:18 /T: 14 /FF: 14 | Perc. +0 | F: +3 / R: +4 /W: +0 | CMB +1 {Disarm, Sunder and Trip +5} | CMD +11 | Speed 30 | Init. +4

Komana moves toward the fleeing bandits, pulls out her longbow, and shoots toward the one who is now near K2.
Longbow: 1d20 + 5 ⇒ (1) + 5 = 6
Dam: 1d8 ⇒ 1


male half elf level 1 alchemist (internal alchemist), F 2+, R 4+, W 0+, hp 8/8, ac 12, Init 2+

Orsino calmly studied his surroundings and made a run for the nearest bandit, as he closed in he grabbed the bandit by the neck and twisted...

attack1d20 + 3 ⇒ (18) + 3 = 21

damage1d6 + 3 ⇒ (6) + 3 = 9


Bexer absolutely slaughters another one, a large section of their midsection now missing.

Komana, though skilled, just couldn't line her shot up right, the arrow misfiring over the bandits head.

Orsino, the nearest one on the ground would, sadly, be just out of reach. But, since my editable map isn't up and you couldn't know that properly, I'll let it slide this once. Can't wait to get that thing up.

Orsino's lotus-infused power catches the man in the back of the neck, a nasty crunching noise being audible to him as the man's spine gives like a twig.

Tessandriel and Ranzo are now up. The bandit in K4 is still there, the bandit in K2 (in the stand, not at the feet of Orsino) is still there technically. One bandit is still at K1, a bow drawn and aiming. One bandit is still attempting to flee just ahead of Bexer just off the map.


Aasimar 1 Cleric
Quick Statistics:
Init 0 Per 4 Saves: F 4 R 0 W 6 AC 16 HP 10

Mikhaela shoots the man at K1

1d20 ⇒ 15 for 1d8 ⇒ 1 damage


Male Human Fighter 1

Ranzo will leave the other fleeing bandit to Bexter and turn his attention to the Bowman at K1.

Moving 30' or less to give himself point blank shot at the bowman and giving himself some cover from the bowman in the stand.

Bow: 1d20 + 3 ⇒ (3) + 3 = 6

Damage: 1d8 ⇒ 3


Status:
HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10

If she can see him, Tess will try to get a shot off at the bandit at K4.

Attack: 1d20 + 6 ⇒ (13) + 6 = 19

Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Favored enemy bonus factored in.


As the man in K4 pops up to take a shot at Ranzo, the arrow from Tess's bow catches him in his shoulder. The force causes the poor fool to be pushes back, and with a final indignity his lifeless body falls from the stand on the northern side of K4.

Ranzo, meanwhile, fires off at K1's final bandit. The man sidesteps and fires off an arrow at Ranzo. ATK Ranzo: 1d20 + 2 ⇒ (19) + 2 = 21 DMG Ranzo: 1d8 ⇒ 4

His shift, however, puts him in near perfect line for Mikhaela, her arrow catching him in the leg. Cursing, he decides he'd rather live and drops his bow, falling on his rear so he can try to extract the arrow.

The bandit just ahead of Bexer turns to see his 'buddies' now either dead, presumed dead, or otherwise. He collapses, and with a sob unbecoming a man his age and profession, he raises his hands. "I surrender, just please don't kill me."

Congratulations! Kressle's camp is now secure! Everyone take 280 xp!


Alright, so what does everyone do? You have quite a few dead bodies, to surrendered bandits, and one passed out in his stand. Their tents are just of map to the east.


Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

Bexer dismounts, facing the bandit, "I won't promise you your life, but you'll get a chance to plead your case. For now, show me some rope, I'll need to bind your hands until we can work out how to handle this."

Assuming tat he cooperates, Bexer will bind his hands, and hobble his feet for good measure, and then check out the tents carefully, in case any of them are hiding in there hoping not to be noticed (or just so drunk or tired that they slept through it).


male half elf level 1 alchemist (internal alchemist), F 2+, R 4+, W 0+, hp 8/8, ac 12, Init 2+

walking up and hearing Bexer Orsino speaks in a elven sing song voice...Now, now we aren't allowed to kill them... So instead we get to send them off to the Salt Mines, where they get to work for the greater glory of Brevoy for the rest of their short lives!

it's called rainbow and butterflies intimidation1d20 + 7 ⇒ (18) + 7 = 25


Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

Bexer's helm turns to face Orsino, his face is still completely covered, but his voice is that of a man exercising control, "Don't you have flowers to go obsess over?"


male half elf level 1 alchemist (internal alchemist), F 2+, R 4+, W 0+, hp 8/8, ac 12, Init 2+

Orsino's voice suddenly goes to a very serious tone and shifts back to a sing song elven voice as he says the last eight words. I do I suppose and a select few cooperative bandits may get the chance to avoid life long imprisonment and instead become gardeners for a few years... If of course they prove uncooperative, its off to the Salt Mines with them!

Think of Orsino as the official party bad cop...


The man leads Bexer and Orsino to area K2, where there is some rope. He is starting to get a little antsy around Orsino, but knows his life is in their hands at the moment. Both Bexer and Orsino, please roll perception as you approach K2


male half elf level 1 alchemist (internal alchemist), F 2+, R 4+, W 0+, hp 8/8, ac 12, Init 2+

perception1d20 + 6 ⇒ (3) + 6 = 9


Male Human Fighter 1

Ranzo go to the fire and carefully removes the three arrows in him and starts binding his wounds.

"Stop promising anyone anything, strip 'em and search 'em, have them each tell us what they know separately just like before.

Mikhaela, would your God or Goddess take pity on me through you?"

Ranzo took 9 or 11 HP

Ranzo is grimacing in pain and not in the best diplomatic mood.


Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

Perception: 1d20 + 14 ⇒ (11) + 14 = 25


Orsino, I'm afraid you barely fail to see it, but as the bandit grabs the ropes, it's obvious there are other things underneath than simple supplies. Bexer, there appear to be 4 crates half-buried in the ground with a spare tent draped over them in a very feeble attempt to hide what is underneath.

The bandit hands the rope over to Bexer, his eyes averted and glancing back at where he had picked it up.


Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

Bexer sighs as he binds the hands of the bandit, "You did yourself no good by trying to hide some of the spoils. It's depressing how stupid greed can make someone."

After the bandit is bound and hobbled, Bexer will cast a spell to repar the rents in his armor (Lesser Rejuvenate Eidolon: 1d8 + 1 ⇒ (7) + 1 = 8), and then turns to Ranzo, "I promised nothing but to listen, which doesn't seem unreasonable."

He'll then flip the tent off the crates before investigating the other (set-up) tents, "By the way, it seems our little band of outlaws here were pretty successful; there are several crates buried here."


Aasimar 1 Cleric
Quick Statistics:
Init 0 Per 4 Saves: F 4 R 0 W 6 AC 16 HP 10

"We ought to turn them over to the local authorities."

Mikhaela hurries to help Ranzo.

Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2 of healing goodness on Ranzo.


Male Human Fighter 1

"Thats a bit better for now, bleedings stopped, at least till we get back to the fort, as long as we don't get in another scuffle."

Ranzo will check his bow and collect what he can of his four arrows and
climb up the stand and see whats up there and get a sense of the camp.

HP 4 of 11 (-7)


Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

Bexer turns towards Mikhaela, "We are the local authorities, and have that responsibility. The bandits at Oleg's were an unusual situation. We can't afford to drag every capture back to Restov...where execution is essentially certain anyway. We need to start making these decisions, and taking responsibility for them."


Status:
HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10

Tess will go over to Bexer and assist him in checking out the tents.

"You have the least naivete of the others. I will help you."

Once everyone has congregated again.

"Ranzo, you should use this." she says while handing him the masterwork composite longbow.


Male Human Fighter 1

"Oh, does Haps bow not suit you? Thank you very much, I appreciate it. I'll carry my families bow back to the fort"


From the bodies/captured bandits
masterwork chain shirt armor
x2 masterwork handaxes
x4 daggers
x6 leather armors from bodies (dead) x3 leathers on still living bandits
x8 longbows with 20 arrows each in total
x8 short sword
The four crates at K2
x16 days of trail rations
One pair of silver earring
An ornate and decirated wooden music box
Three crates of various furs and hides
A polished set of potent greenish herbal liquor, 8 bottles worth
Currency on all people, dead or otherwise
285 gp, 381 sp
The music box, furs/hides and liquor can be priced with succesful Appraise checks, or have Oleg price them later.

Will post more here shortly, and when I get home I'll start a Google docs page for accumulated wealth and supplies/treaures


Male Human Fighter 1

"OK, The first thing after they all tell us separately what the deal is with the bandits and whats going on, they then dig graves for their fellows, then we tie them up and escort them back to the fort. They get backpacks to help carry things also. What do we want to ask the prisoners?"


male half elf level 1 alchemist (internal alchemist), F 2+, R 4+, W 0+, hp 8/8, ac 12, Init 2+

The first step to a successful interrogation is to terrify those to be interrogated, two people must perform the interrogation. One the bandits must regard as the Lord of Hell himself come to pass judgment, the other one must be seen as the redeeming light of Sarenae come to save them from death or worse. Naturally I will play the role of the devil, they already fear me. I believe either Komana or Mikhaela would be best suited for playing the latter role. As for questions since you Ranzo seem to want to be leader it is your burden to decide the questions. This is perhaps your first taste of true power, the power to decide the fate of these prisoners. I hope you choose...pragmatically.


Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

Bexer takes the bandit who surrendered to him off to the side, "Before all the tiresome threats get trotted out, I'm going to ask you a simple question, and I expect a simple, honest answer. You've tried to hide something from me once, and it didn't work. Don't try it again."

"By the words of your surviving fellows at Oleg's, Kressle should have had at least a dozen men under her command, but there were only nine here. Where are the others, and when are they due back?"

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