Brambleman |
At Unraveler "So...any more tricks you would like to reveal?"
At En Ahst "Any particularly aromatic trash you fancy?"
At both "No? Then lets go."
Alric strides towards the exit bearing the sword like a torch. So many things to do. Gear, companions, and the ring he still couldn't remove. He could just be rid of it here, but it would be quite bothersome to lose a finger if another way presented itself.
Magnu123 |
Your story will await you until then.
A bit of a time differential here. We'll need to catch Argent and Thundrik up. It's understandable since there are two of you.
Thundrik the Scarred |
Alright, I should be able to contribute once again. Judging by your last post, Magnu, I'm assuming I whiffed terribly (that sounded like a natural 1, in fact)? My goodness. The gods of virtual dice seem to have it in for me these last few days.
The last few moments seem like a blur to Thundrik. He momentarily allowed his restrained power loose, and immediately after his senses were taken over- whether it was his power or a magical effect he doesn't know, but in either case, the next thing he knew, he was fleeing away from his friend as fast as his fatigued legs would carry him. He ran back, and in his shaken state he overexerted his attack and fell, hitting his jaw as he fell. He gets back up a moment later, tasting iron as he regains his senses. He first checks around to make sure Argent and Miro are alive, and then checks to make sure whether the drow guards are dead or simply unconscious.
Heal check (if necessary): 1d20 + 1 ⇒ (5) + 1 = 6
A die roll befitting every single die roll I've made this combat. I think his attempt at discerning whether they're alive or not consists of kicking them repeatedly.
Magnu123 |
Indeed, a natural 1 for you, a natural 20 for the drow. You folk's aren't getting any lean room as far as dice are concerned. 5 points damage for Argent from the whip as an aside. 1 point non-lethal from the natural 1 and falling. As far as Thundrik can tell, the drow cleric captors are dead, or if they are alive, it will be a miraculous thing if they recover fully.
Argent Hellstrike |
Argent hold his neck, looks at Thundrk and coughs out a hoarse "where the Hades were you. Uhhhh would you please stop kicking things...and people." He looks down at the Drow that was in charge grabs her Masterwork Rapier and her Prisoner control ring pauses and says "This should come in handy!? Argent quickly pockets the ring then begins to examine his and Thundriks rings with the serious intention of getting them off.
spellcraft: 1d20 + 11 ⇒ (7) + 11 = 18
Magnu123 |
Argent believes he may be able to remove the ring with enough lead blocking the magical forces connecting it to his finger. If that fails, he will need to get a remove curse spell or find the owner's ring. The rings of the two drow here are not for your group, but, as evidenced by their commands, they are intended for the other slaves in the mines.
Magnu123 |
Alric |
Momentarily daunted by the prospect of locating anything in the chaos, Alric pauses to sit sown against the cave wall, tapping En Ahst to invite him to rest. The looted scroll from the guard pokes uncomfortably out of his belt. Wait, the scroll!
Alric unrolls the battered parchment carefuly. "Detect Magic"
As the runes on the surface begin to glow under detection it becomes just possible to read. "Read Magic"
Thundrik the Scarred |
Sorry, I've had a couple really busy night shifts at work the last couple nights, which means I can't do anything while I'm at work and then when I get home I'm a zombie until I wake up for work the following night. Sorry about that.
Thundrik looks over the dead drow, and helps Argent take any weapons and gear they may have. Not that he's all for stealing from the dead, but any weapons left with their captors can only end up bad for them. He stows away his pick, and sees Argent fiddling with the dark elves' rings.
"Have you figured out what these things do? Is there... any way to get rid of them?"
He walks over to Miro, and makes sure whether he's hurt or not. He takes his pick back out, wonders why he put it away in the first place, and then attempts to use it to break Miro's chains.
I wasn't sure whether Miro's chains were still connected to anything, or if he could move about freely. If he's still connected to anything, I'll break the chains with my pick. I'm not sure if I need to roll since it seems we're out of combat, but I'll roll just in case.
1d20 + 7 ⇒ (3) + 7 = 101d6 + 12 ⇒ (6) + 12 = 18
Thundrik the Scarred |
Wow. I just want to point something out- since this last combat began, here is every d20 roll I made, starting with my initiative roll:
2 2 8 3 4 6 11 10 5 5 5 3
Two rolls that were a ten or better (and just barely), out of twelve. And that's not even counting the natural one that was rolled for me.
Not that that's anybody's fault, but... I mean, come on!
Magnu123 |
Using my dice theory, that means you're overdue for a streak of high rolls. Fortune cookie says: Take risks today. Also, no need to be sorry for work. I understand, believe me.
Magnu123 |
That's 3 days for Argent now, Thundrik can consider himself leader of the mine group until Argent takes his reigns back.
Argent and Alric are able to remove their rings using their unique methods. Thundrik copies Argent's strategy as well. Your ring fingers would be white and pale had you not been living in near twilight for the past 4 weeks.
Thundrik the Scarred |
I'm not sure what the deal is with Argent- I usually talk to him every day or so, but I haven't seen him online since Monday. If I see him I'll remind him to post.
Thundrik manages to get his ring off, and considers crushing it beneath his boot but decides better of it. He instead stows it away in his pocket. He turns to Argent and Miro, trying to get an idea of where they are, considering he has practically no memory of however long they've been here.
"Miro... do you know how we might get out of here? Or what direction to go?"
Magnu123 |
Your Story Begins Here:
Argent Hellstrike |
Sorry about the long absence lots of stuff In RL, but like an X-man it got better. :) After getting those accursed rings off Argent takes the most expedient route toward Unraveller with Thundrik. He also don's the ring of the overseer and commands the slaves to follow them thinking "At worst we have fodder that can save our lives at best we're heroes! Looks like a win-win to me!" Looking disdainfully at the Rapier he acquired he grumbles "look at you! You're so thin and fragile, and silent....I could deal with the rest but you're too d*** quiet. How am I supposed to trust a sword that doesn't speak its mind. Snapping back to reality suddenly he quiets hoping no one has heard the tirade he issued at an inanimate object for being inanimate. Welcome to the game Anya
Magnu123 |
Casvian, as per your request, the others are meeting up. You can keep going at your convenience. Choosing to re-examine any rooms, to assault the drow outpost, return to town, or rest for the night seem to be your options at present.
Alric |
"En Ahst, I intend to forego seeking exit or safety in order to retrieve my stolen property and liberate my somewhat companions. I hold you under no obligation to follow me, so if you wish, we may part ways here."
Hloding up the ring.
"Though if your wearing one of these, and wish to keep your finger, you may be inclined to join."
Magnu123 |
I assume you meant for the ooc and the regular text to be reversed? :P
Casvian |
** spoiler omitted **
I assume you meant for the ooc and the regular text to be reversed? :P
I did, but somehow I got mixed up. I will be home tonight to write a something more than "check the block" posts later tonight.
edit:I just read the post on the delay. I will check back on Wednesday or Thursday.
Magnu123 |
Looks like RL scheduling is going to delay the entrance of our new hero a bit longer. We'll move on for now and I'll bring her in at the next best spot. For now, let's keep going.
Casvian: You are awoken shortly after nodding off by a grasping hand, it is Dratis, yanking you out of bed with a great passion. "Grab what you need to fight, let's go. " When you arrive at your destination, you find the town of the drowcity quiet. Lights are sparse, but you can tell that essentially the only movement is coming from the temple.
All: The last of the slaves and drow have been brought into the temple and there are screams of torture and death coming from deep within. Before you have a chance to act, three large creatures rush out of the temple and begin climbing the walls dispersing over the roof of the cave. The light is not enough to give you a good image, but whatever it is, it has a lot of legs.
perception, k(religion), and initiative please. Also, you can consider this a surprise round for your side. Map will be up by tomorrow.
Edit: Map is up under "drowtown" in the Terra Vicis page
Casvian |
Sorry, I thought it would be longer before it was my turn.
Perception: 1d20 + 14 ⇒ (16) + 14 = 30
Initiative: 1d20 + 10 ⇒ (14) + 10 = 24
edit: Feel free to hunt me down next time. I normally post under wraithstrike.
edit2:If the map is up I am not finding it.
Magnu123 |
Initiative:
24-Casvian and Dratis
13-Driders
11-Alric and ?
4-Thundrik/slaves
3-Argent/slaves
Your respective allies will act on your initiatives.
Alric and Casvian can easily detect their targets as they approach They can see that these beasts have open sores over recently released chains. They are hurt and therefore more dangerous like wild animals. Their groaning sounds like glass shattering. Meanwhile, Thundrik and Argent lose their target into the shadows.
Casvian |
I clicked on Drowtown beside Startsville. I have it now. I am in the area the Hurricane is visiting so I might lose internet this weekend. If don't post an attack after you let me know where the driders are I want to do a full round attack on one of the driders once I am within 100 feet.
Magnu123 |
Ah, you are right, Casvian. I'll update the map with your enemies. Not sure what happened there. Take care and be safe to those of you in the hurricane's path. I'll wait 72 hours between posts before botting your characters, so don't spend a second thought on this game. RL takes priority especially in an emergency.
Magnu123 |
Botted: Argent
Dratis does not wait for Casvian. He advances quickly forward out of his field of vision, pressing up against a building and waiting to strike.
The large spider-creatures continue to press towards their goals. They are clearly looking to secure the entrances into the townsite.
Alric attempts to hide behind a stone outcropping, but he finds himself hit with an uncontrollable urge to sneeze. "Achoo!" The beast that was previously only taking post now looks in your direction exactly. Unraveler says "Nuts to this. If I were meant to be stealthy, I would have been a dagger. Let's tear them open!" He then illuminates the area with his light, making Alric feel more like a painted target than a threat against these behemoths.
There is an unusual silence from Argent and Thundrik's side of town, but Argent chooses to throw caution to the wind, pressing forward towards unraveler with his slaves and Miro in toe. He too presses up against the edge of a building before moving on. Peering around the corner. He sees only darkness.
Alric |
As Unravelers light paints him, Alric begins to laugh. After all, it is pointless to hide from destiny, instead, Embrace it. Standing tall, he flourishes Unraveler in a formal salute and shouts a challenge
not sure how far away the driders are, so I'll loose an acid arrow when they are in range
Acid arrow 1d20 + 5 ⇒ (12) + 5 = 17
damage 2d4 + 2 ⇒ (4, 4) + 2 = 10 Arcana
edit: I just remembered what Driders can do.....this is gonna suck isn't it? No turning back now.
Magnus Thunderf00t |
Casvian can take his full attack. I'll roll for you.
Surprise round and Round 1 results
Casvian lets fly a number of arrows into the darkness at the drider while Dratis advanced to make an assault. Casvian has since picked up his quiver and arrows from the body left further back in the tunnels.
1d20 + 6 ⇒ (3) + 6 = 91d8 + 7 ⇒ (7) + 7 = 141d20 + 6 ⇒ (20) + 6 = 261d8 + 7 ⇒ (1) + 7 = 81d100 ⇒ 481d100 ⇒ 28
Crit confirm: 1d20 + 6 ⇒ (11) + 6 = 17
Casvians first hit is in the right direction, but the large spider deftly dodges out of the way. The second arrow strikes true though and does considerable damage to the beast.
Casvian's drider, surprised by this sudden onslaught, continues unabated towards the entry way where Casvian stands. Alric's drider advances upon him. Alric's sneeze gives away his position, but the acid arrow strikes true and the beast is that much closer to death for it.
Argent and Thundrik move into the centre of town, Argent's eyes fixed upon unraveler's position. Thundrik's eyes flicking back to notice the slaves still obediently following him.
Your turn everyone, I'm going on a trip for the next week, but I'll try my best to update regularly.