Thundrik the Scarred |
Thundrik puts away the pick, albeit reluctantly. He doesn't know why he's here, or who this man is, but if it weren't for the fact that he was here against his will, he wouldn't mind being here so much. But every now and then he gets a brief flashback of what led to him being out on his own in the first place. After stowing away his pick, he heard Argent talking to the man they're chained with.
"Mmm? Oh... uh... yeah... the name's Thundrik... 'n you are...?"
He will also attempt a sense motive check- as well as an intelligence check to see if he recognizes the man.
Sense Motive: 1d20 + 1 ⇒ (16) + 1 = 17
Intelligence Check: 1d20 ⇒ 19
Magnu123 |
Magnu123 |
Magnu123 |
Puzzle will be up shortly on the site for Alric.
Alric |
Use Magic Device 1d20 + 7 ⇒ (19) + 7 = 26
Argent Hellstrike |
Argent finds his resolve and says to Miro "I will deliver your package and your message IF you can devise a way for my friend and I to leave this place! I also give my word that I will return to this place and free our fellow slaves as no being should be without dignity! Although I will need more than a plan for escape for I cannot leave this place without the sword of my grandfather. Do you know where the Drow might keep confiscated weapons?"
Diplomacy: 1d20 ⇒ 8
Magnu123 |
Magnu123 |
Not sure if you're having the same problem opening the previous post, but I'll repost just for expediency and certainty
Casvian |
"Who is going to kill me? Clearly you have no one of my skill level here. I would like MY bow back also, not this second hand imitation you tried to pass off to me. I would also like to see the other prisoners. I will go hunting and empty the pot when you start to cooperate."
Magnu123 |
initiative and will save, please.
Magnu123 |
initiative please
Seems we're all online right now. Anyone have msn or similar we could do this in real time?
Alric |
Initiative 1d20 + 4 ⇒ (17) + 4 = 21
Alric curses to himself.
"If I was meant for stealth I'dve been born a halfling!" he thinks.
Summoning his power Alric blasts a bolt of acid at the drow, then moves to the puzzle door.
Acid Arrow attack 1d20 + 5 ⇒ (16) + 5 = 21
damage 2d4 + 2 ⇒ (2, 2) + 2 = 6 Arcana, 1 more round remaining
Edit: YES!!! Dice, I forgive you.
Thundrik the Scarred |
Thundrik listens to the halfling, noting the dead hope in his eyes. Part of him wonders if escaping is even worth it- yes, freedom is a wonderful thing, but he imagines he could get used to living a life of imprisonment if he needed to. And staying here could let him forget about what had begun happening to him- but in the end, he wasn't just here for himself- he was here with other people who wanted- needed- to be free. Settling down to a life of monotony could happen, but it would have to wait.
"Well... yeah... I s'pose we'd have to get weapons, 'n... If we're going to escape, I'll have to break the chain. When d'you s'pose we should do that?"
Magnu123 |
"I want you to have this too. " Underneath the egg is a brooch, which he attaches with great ceremony to your cloak.
Now to your questions: I don't have much information for you. I'm no tactician, but the chain needs to be broken when they can't stop you. It has a lot of give, so maybe knock them out first. I'm not sure what else to suggest.
Magnu123 |
another will save to free yourself.
Magnu123 |
One more will save.
Argent Hellstrike |
"I think I have a plan." Argent whispers to Thundrik. "We have to be quick and use the weight of the fully loaded mine carts to crush a few links of this chain. I'll distract the closest guard."
When it seems as though his friend is ready Argent looks fiercely at the guard as he approaches his infernal tattoo twinkles bitterly as a slight tear of blood trickles from his right eye. Evil Eye :DC15 I'm going for a -2 to skill checks on this one. If he fails it lasts 6 rounds if he saves it lasts one round.
Alric |
Alric opts to blast the drow first and defend later, with the drow between him and the door, there aren't many other options.
"Come on Dwarf! Wakey wakey life's at stakey."
Acid Arrow 1d20 + 5 ⇒ (12) + 5 = 17
Damage 2d4 + 2 ⇒ (3, 3) + 2 = 8 Arcana
Alric |
Alric relaxes just a hair as the drow crumples. First kill is mine, haha!
He then whispers his armor spell into being, preparation is life after all.
After confirming the death of his opponent, he moves to the door, studying it at length. As he does he speaks over his shoulder at the man and his dog.
"I'm not sure who you are or how you got here, but you fought the guard and so I know you desire freedom, as I do. Now is the hour in which the battle is joined. If you would join me, we can make the bid for freedom together. What say you?"
As he speaks his eyes light up in understanding. Carefully he removes four bolts from the pattern.
Top of the diamond, left side;
moving directly downward the one sloping toward the center;
across the center, the one directly in line with the second.
then directly downward again removing the bolt on the right side of the lower point.
Thundrik the Scarred |
Sorry I haven't been super-responsive, I've been busy with work lately.
Thundrik thanks Miro for the brooch, and he takes the egg and finds a safe place for it. Once Argent is ready to begin their escape, he takes hold of his pick, and readies an attack against the chain, hoping to seprate himself from the sunken-eyed human. On Argent's signal, he attacks the chain, as strong as he can.
1d20 + 7 ⇒ (2) + 7 = 91d6 + 12 ⇒ (5) + 12 = 17
He's wielding his pick two-handed, and power attacking.
Edit: WOW. Big ol' whiff.
Magnu123 |
Magnu123 |
The guard notices your group separated from their work and yells in your direction, moving towards you. Argent casts a light spell on a rock touching his foot. The second guard also advances upon the group, dropping his whip and wielding a rapier. Thundrik breaks the chain and unhooks Argent from the human. Miro holds his action.
Thundrik the Scarred |
I'll go ahead and post my next turn, in case you guys get to that point before I'm able to respond again.
After breaking the chain once, Thundrik realizes they've caught the guards' attention, so he knows there's no turning back. He uses his pick on the chain once again, this time attempting to break the connection between himself and Miro.
1d20 + 7 ⇒ (8) + 7 = 151d6 + 12 ⇒ (3) + 12 = 15
Magnu123 |
Ugh. office party guys. A bit "disorganized", but I'll post so you have something to do.
Thundrik breaks his chain, but just barely. It looks like he may not be able to walk away without bending the link a bit further.
Alric: " Yup, 4 weeks, you've been out of it. Weekly these jars have been filled with some little worm-looking things from your fore-heads. I can only assume these are your 'wills'. Some of them wander out of the jars and sneak off each week. Didn't see what happened to your gear. "
Cas: The orc follows you into the darkness and the smell of bat guano fills the air.
Magnu123 |
The drow guards close upon the party. The guard shouts at Thundrik "Cease!" But, the effect seems to be lost upon him as the dirt on his body dampens the magical effect oddly. Argent's eye bleeds frightening, and the drow guard seems terrified for a moment, but he is still able to cast his darkness spell to cancel out your light. Thundrik smashes the next chain link, with a bit less gusto than the first, but it'll do. Miro undoes the chain from his end, and then jumps behind the full minecart, The orc pushing this cart is stalled, wheels caught up on chunks of chain.
Casvian |
** spoiler omitted **
** spoiler omitted **
:1d20 ⇒ 3
edit: I can't make the jump it is too high, even if I take my armor off. I will continue walking.
Thundrik the Scarred |
Once again, I'll just post my turn right now.
Hearing the guard's command, but somehow not being affected by it, Thundrik readies himself to attack them once they get near. And, heck, he even tries to act like he's under their control.
He's going to attempt a bluff check to make them think he's mind-controlled, if he can even do that, and meanwhile he's going to ready an attack with the pick against any drow who comes within his threatened space.
Bluff: 1d20 - 2 ⇒ (4) - 2 = 2
Attack (if it ever happens) 1d20 + 7 ⇒ (6) + 7 = 131d6 + 12 ⇒ (5) + 12 = 17
Wow. Uh... I think Thundrik basically is like, "Uh, I'm under your control, dude. Gosh, I'm totally not going to attack you when you get close to me. I promise. Now come here so I can hit y- I mean, NOT hit you."
Magnu123 |
That's 3 days for Argent. You still around, buddy?
Alric |
Feeling the odd balace of the blade, Alric gives it a few swings and grimaces. "Prob'ly should be returning this to that blueblood."
Then noticing the druid still standing behind him (has he even so mush as spoken?) and barks an order
"You there, don't just stand there! Drag that body in here and strip his gear."
Without looking if the quiet fellow obeyed, he turns to the shelves and smashes the row of jars with his borrowed sword.
Yes, things where about to get fun.