Magnu123 |
The guards approach closer, keeping their distance from the pick-wielding slaves. One attempts to disarm Thundrik using his whip, while the other casts a spell against Argent. Both bumble horribly. Argent seems similarly resistant to magic as Thundrik, He begins casting his spell through his wand, and recognizes a resistant force around Thundrik, but he is able to continue his spell successfully. (full round action for enlarge person, It'll kick in with this next round.) One drow comes within 5 feet of Thundrik wielding a whip and he lunges forward. The arc is wide and Thundrik's swing dings against the rails, causing a resound, and a fracture of the rail.
Thundrik the Scarred |
I'm not sure if Argent's spell is going to go off before my turn or after, but the main difference would be his damage if he hits. Also, once the enlarge person goes off, he'll he longer reach, and his AC will drop by 2.
The dark elf steps up to Thundrik to attack, and he misses with his own attempt. Recovering from the momentum, he attacks again.
1d20 + 7 ⇒ (11) + 7 = 18
Medium damage: 1d6 + 12 ⇒ (5) + 12 = 17
Large damage: 1d8 + 13 ⇒ (5) + 13 = 18
Magnu123 |
Cas: See above. This is the result of travel in this direction. You find a magical scroll on the body of this orc, and an ring resembling your own. It strikes you as strange that the orc would die the way he did here without other resources helping him maintain.
Alric |
Alric takes the potion, scroll, wand and gold, and leaves the rest to the druid to arm himself. Briefly eyeing the crossbow, he decides he cannot rely on unfamiliar weapons.
"Lets go then, there's no way to hide our escape so we'll have to move fast. We'll bolt the door before we go, hopefully they will stop to search it. What's the quickest exit?"
I'm assuming the druid identified them, if not Then I'll ask him to.
Magnu123 |
Argent Hellstrike |
Argent gazes intently at the chain holding him and mutters the the incantation of frost using as little energy as possible in the hopes of making one of the links brittle. He then summons power into the pick that he is holding.
Move Action: stow wand
Standard Action: cast ray of frost
Swift Action: Arcane pool (1pt) to grant a +2 enchantment bonus to the pick.
Ranged touch: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d3 ⇒ 2cold
Magnu123 |
Alric: You come out into the hallway, but you hear many voices, at least five, gathering in the main chapel of the temple from behind the door, speaking in a rushed undercommon. You can also detect some light from that room. How would you like to make this escape?
Argent: You weaken the chain, but it is not yet broken.
Thundrik and Casvian, your turns?
Thundrik the Scarred |
Thundrik's body increases in size, and for a moment he feels a slight revulsion at the fact that he might pass as a giant. He grips the pick in both hands tightly, readying himself to attack, as his flesh strains to hold himself together. Before he has a chance to attack, he momentarily loses control- he feels his anger coursing through his body, taking over his senses. With a terrifying roar his muscles bulge and writhe, and he brings his pick down with mighty force against the drow in front of him.
Round 1 of Rage. AC is two now 15, and he is at 72 out of 73 hit points. Attack bonus increases by 2, two-handed damage increases by 3. Will save is +4 (or +6 vs. spells and poison), Fortitude save is +10. Oh, and I realized I've been using the wrong attack modifier- my pick is masterwork, so it should be one higher than I've been rolling. So, in any case, my attack modifier is +10 right now since I'm power attacking.
1d20 + 10 ⇒ (5) + 10 = 151d8 + 16 ⇒ (3) + 16 = 19
ARRRRGH!!! And I roll a freaking five. At least I take a chunk of rock out of the ground or something.
Alric |
[ooc]Was hoping that smashing the jars would wake up the rest of the slaves. Now Im hoping the Druid knows of another door. If not It's time to gear up and go. So I hope he picked up that drow gear. I also cast Mage Armor on him.[ooc]
"We have maybe six second before we're neck deep in guards, I really hope you know another way out of here."
Magnu123 |
The guards now focus their attention on the new monstrosity before them. Thundrik feels their judging eyes upon him and it fuels his anger. He wants those eyes to bleed. One drow attempts to thwart your magical boon, but is unable to dispel Argent's magic. The second releases a dark thought into Thundrik's mind, causing him to become fearful. will save, and another 1 point of bleed for Thundrik. Argent must keep hammering away at the chain or similar.
Alric: No guards seem to notice you from the other side of the door. They seem to be distraught with other concerns. En Ahst does not know of another exit from this location. This is the safe bunker in case of an emergency though, so an exit is not unlikely, he tells you.
Argent Hellstrike |
Argent intones the incantation for acid this time channeling more power into it this incantation enveloping his pick in a glittering sheen of sickly looking colors that seems to simmer in the air of the mine he then strikes twice furiously at the chain with the force of a man possessed.
Swift Action : Arcane strike
Full Round action : Spell combat to cast Elemental Touch (acid) and make an attack at the chain. Spellstrike allows me to use a weapon attack as my free touch attack with touch spells
Free action: Power attack -1 I only have a BAB of +3
Attack 1 : 1d20 + 5 ⇒ (16) + 5 = 21
Damage 1 : 1d6 + 7 ⇒ (4) + 7 = 11Plus1d6 ⇒ 3acid
Attack 2 : 1d20 + 5 ⇒ (11) + 5 = 16
Damage 2 : 1d6 + 7 ⇒ (2) + 7 = 9Plus1d6 ⇒ 1acid
Also I'll need two fortitude saves from the chain DC 15. lol. If they fail they take 1pt of acid damage per round for 1 round. The damage is non-cumulative so it's still one even if they fail both saves.
Magnu123 |
The tide of battle seems grimly turned against the captives. As Thundrik attempts to run, he is whipped fiercely and his bleeding wounds give him more issue 4 points damage total Argent finally breaks the chain though, and Miro scuttles himself behind the cart away from the conflict.
Magnu123 |
Magnu123 |
Alric |
In frustration at their slow rate of progress, Alric squeeses past the druid and his dog. (En Ahst was his name?). Scowling as his outstretched hand reaches a cave in he begins chanting in Dracoinic, laying his palm flat upon the obstruction.
Corrosive touch on the wall 5d4 + 5 ⇒ (1, 3, 3, 1, 2) + 5 = 15 Arcana
Hey Argent, are there any bonuses on Unraveler? Im guessing it's at least masterwork
Argent Hellstrike |
Yup masterwork Falcata. 1d8 19-20/x3crit
With no more chains to break I assume I'm free to attack guards now.With a mighty roar Argent attempts to attack the guards closest to him hoping to strike true.
Free action 1: grip pick in two hands
Free Action 2: Power Attack
Swift Action: Arcane Strike
Standard Action: Attack1d20 + 7 ⇒ (10) + 7 = 17
Miss Chance: 1d100 ⇒ 52
Damage: 1d6 + 11 ⇒ (2) + 11 = 13plus1d6 ⇒ 1acid
Fortitude DC 15 if it hits for take 1pt of acid damage per round for 1 round and the sickened condition.
Magnu123 |
Thundrik the Scarred |
Hey, guys- I may not be very responsive for the next couple days. I lost one of my jobs today (the lesser of the two, so it could be worse, but it still sucks) so I'm going to take a bit of time off and rest for a little while. It came at a relatively good time, I'd say, since I'm kinda stuck for the next two rounds.
In any case, I drop out of rage once I'm frightened, so my AC is 16 (normally 17, -1 because my dex is two lower from being fatigued for the next two rounds) and my HP is 62 out of 63. I can't run or charge, but I'm assuming I'll be double-moving away as best as I can.
Magnu123 |
Alric |
I have 2 points a level and half of that went to Knowledge(arcana), No acrobatics unfortunately.
"Oww...Well, Im alive. See if you can climb down."
After groping around to retrieve Unraveler, Alric then begins feeling around the wall, trying to get a handle on where he just landed.
Magnu123 |
Magnu123 |
Magnu123 |
In short, some serious magic interaction. Your dragon's blood helped to unleash a hidden power of unraveler. He can detect bloodstreams from almost any distance. Red is common folk, green for those with a connection to nature, blue for royalty and nobles. Exceptions here and there as well, such as Argent.
Also: Paging Casvian: What's up?
Argent Hellstrike |
Space seems to warp and weft around Argent as Unraveler is once again united with him, however briefly. His right eye ignites into a bright light and looks almost crystalline. Argent throw his head back and laughs maniacally as he once again feel whole. The strikes at the guard then moves toward Unravelers true location.
Swift action: arcane pool to add Keen and frost to Unraveler.
Standard action: attack1d20 + 10 ⇒ (18) + 10 = 28damage1d8 + 7 ⇒ (5) + 7 = 12plus 1d6 ⇒ 6cold
Move action: move 30' in Unravelers direction
Oh nice a crit chance
Confirmation:1d20 + 10 ⇒ (7) + 10 = 17
Crit extra damage:1d8 + 7 ⇒ (2) + 7 = 9
Magnu123 |
Alric |
Alric peers carefully over the edge of the pits, but as the magic fades, his vision becomes swallowed by the returning darkness. Then, tucking unraveler through his belt, he begins to feel his way toward the light he say as argent, crawling and using his hands to search for crevasses.
Magnu123 |
" Where'd you come?" Alric asks
"Took the stairs." Is En ahst's reply, gesturing behind him to a long staircase.
You are free to head out of this trash yard to the town if you like.