Harsk

Thundrik the Scarred's page

44 posts. Alias of UltimaGabe.


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I was hoping to move up a bit once Argent took his turn- so that I'd have enough movement to get into melee range of the earth elemental. So I'll say I took a single move action to move four squares south.

Thundrik drops his pack, and sets the egg down gently on top of it. He knows what that egg means- it means life, some symbol of hope for the late Miro and his people. The fact that life was able to come to be here, of all places, was enough to keep so many people from giving up even in the face of captivity. He turns to Argent, and nods to him.

"It's been nice knowing you, friend. If you can... please watch that egg for me. It's going to hatch soon."

After saying those words, quite possibly his last, the rage begins building to a crescendo. Balling his hands into clenched fists, he charges forward, leaving every care and worry aside, barrelling headlong into the fray. As he passes Edelle, he gives out a scream of rage as he leaps high into the air- as he feels the last controlled thought disappear from his mind, his fist crashes into the earth in front of the army ahead, sending deep cracks arcing around throughout the mountain. A second fist crashes into the ground as well, causing the cracks to split further and multiply. The walls around begin to quake, and pieces of the ceiling begin to fall.

Thundrik charges to square 28J, and uses Power of the Earth at the end of the charge. Goodnight, everyone.


Sorry, I've been afk for a few days. Been busy with work and stuff at home.

Thundrik lays on the ground, panting for a few minutes, his rage finally subsiding and allowing him to concentrate and be aware of his surroundings. He then remembers where he is, and what he's doing here- he pulls himself up off the ground, and starts looking around frantically for Argent. The two of them got separated during the fight, and he feels a need to look for his friend and make sure everything is alright.


After beating the lifeless drider's body repeatedly with his fists, Thundrik becomes aware of the heaviness of his breath as he feels his awareness coming back to him. He gives one last half-hearted punch and then immediately falls backward, landing on the ground, panting heavily after letting himself go as much as he did. He makes a silent promise to never do that again.


Eh? Oh. Well, in that case, I still pounded on the dead body for that round, and then I dropped out of rage. So I'll be fatigued for the next three rounds.


His rage growing with every strike, Thundrik beats on the spider's thick hide over and over, his hands feeling more like claws than fists.

1d20 + 11 ⇒ (13) + 11 = 241d6 + 10 ⇒ (2) + 10 = 12


Thundrik is dealt a powerful blow by the spider-creature's mace, and the sane part of him inside is- for lack of a better term- amused by his reaction. He feels muscle and tendon giving ever so much under the blow, and he feels a brief serenity as the pain begins to arc through his body, giving him more power throughout. He claps his hands together, feeling the energy of his pain and fury welling up in his fists as he brings them down on the beast once more.

1d20 + 11 ⇒ (7) + 11 = 181d6 + 10 ⇒ (2) + 10 = 12


Aha! I hadn't realized I was flanking. (I was able to look at the map today so I see that I was, indeed, flanking.) That makes my attack bonus the same, so the only thing that would have changed is the damage- but it's up to you whether two points of damage is a big deal or not. So with that being said, I'm definitely raging this round. AC 17.

After colliding with the spider-creature, he feels an unknown force well up inside him and explode with a terrifying roar. Using his body as an uncontrollable weapon, he attacks the drider with reckless abandon.

1d20 + 11 ⇒ (14) + 11 = 251d6 + 10 ⇒ (4) + 10 = 14


Sigh... I'm going to regret noticing this, but I just realized I was using my in-rage stats for that attack. The actual bonuses would have been two lower- so an attack roll of 18 and 11 damage. (I realized it because I decided to go into rage this round, and then looked where I've got my rage stats listed and realized my mistake.) So if an 18 hits, then the damage is two lower, and if an 18 doesn't hit then that was yet another big whiff. :-( Unless, of course, if you'll allow me to say I began my rage last round, but I don't expect that. I'm terribly sorry for the mistake.


I meant that I'd likely provoke an AoO from my movement, since the Drider is large and I assumed that it has reach. (I don't know if it actually does or not.) So, let me get this straight- did I actually hit!? It's a miracle!


I'm sorry I haven't responded- I currently do not have access to a computer with any sort of spreadsheet program, and GoogleDocs isn't working for some reason, so I'm not able to see the map. If there is a Drider within 40 feet, I'm going to charge it with an unarmed strike (possibly taking Attacks of Opportunity in the process). Assuming I'm able to make such an attack:

1d20 + 11 ⇒ (9) + 11 = 201d3 + 10 ⇒ (3) + 10 = 13

Again, assuming I'm able to charge, my AC drops to 17 (unless Driders count as giants, which I don't think they do, in which case it's 21). If I'm not able to charge, then I simply double-move closer to the nearest enemy.


I think Argent is MIA. I haven't spoken with him in a couple weeks.


I guess I'll continue moving north until I'm within melee range.


On my turn, Thundrik is going to double-move directly north.


I'm not sure if Argent and I are included in the rolls requested, but just in case:

Perception: 1d20 + 9 ⇒ (11) + 9 = 20

Knowledge (Religion): 1d20 ⇒ 3

Initiative: 1d20 ⇒ 4

Gosh, those sure were some amazing rolls. Two elevens in one month? You better take these dice from me! :-P


Thundrik calls out to Argent once they've gotten everything together.

"Argent... I guess we should go into the town, if we're hoping to get out of here. Do you want to lead or should I?"


I'm not sure what the deal is with Argent- I usually talk to him every day or so, but I haven't seen him online since Monday. If I see him I'll remind him to post.

Thundrik manages to get his ring off, and considers crushing it beneath his boot but decides better of it. He instead stows it away in his pocket. He turns to Argent and Miro, trying to get an idea of where they are, considering he has practically no memory of however long they've been here.

"Miro... do you know how we might get out of here? Or what direction to go?"


Wow. I just want to point something out- since this last combat began, here is every d20 roll I made, starting with my initiative roll:

2 2 8 3 4 6 11 10 5 5 5 3

Two rolls that were a ten or better (and just barely), out of twelve. And that's not even counting the natural one that was rolled for me.

Not that that's anybody's fault, but... I mean, come on!


Sorry, I've had a couple really busy night shifts at work the last couple nights, which means I can't do anything while I'm at work and then when I get home I'm a zombie until I wake up for work the following night. Sorry about that.

Thundrik looks over the dead drow, and helps Argent take any weapons and gear they may have. Not that he's all for stealing from the dead, but any weapons left with their captors can only end up bad for them. He stows away his pick, and sees Argent fiddling with the dark elves' rings.

"Have you figured out what these things do? Is there... any way to get rid of them?"

He walks over to Miro, and makes sure whether he's hurt or not. He takes his pick back out, wonders why he put it away in the first place, and then attempts to use it to break Miro's chains.

I wasn't sure whether Miro's chains were still connected to anything, or if he could move about freely. If he's still connected to anything, I'll break the chains with my pick. I'm not sure if I need to roll since it seems we're out of combat, but I'll roll just in case.

1d20 + 7 ⇒ (3) + 7 = 101d6 + 12 ⇒ (6) + 12 = 18


Alright, I should be able to contribute once again. Judging by your last post, Magnu, I'm assuming I whiffed terribly (that sounded like a natural 1, in fact)? My goodness. The gods of virtual dice seem to have it in for me these last few days.

The last few moments seem like a blur to Thundrik. He momentarily allowed his restrained power loose, and immediately after his senses were taken over- whether it was his power or a magical effect he doesn't know, but in either case, the next thing he knew, he was fleeing away from his friend as fast as his fatigued legs would carry him. He ran back, and in his shaken state he overexerted his attack and fell, hitting his jaw as he fell. He gets back up a moment later, tasting iron as he regains his senses. He first checks around to make sure Argent and Miro are alive, and then checks to make sure whether the drow guards are dead or simply unconscious.

Heal check (if necessary): 1d20 + 1 ⇒ (5) + 1 = 6

A die roll befitting every single die roll I've made this combat. I think his attempt at discerning whether they're alive or not consists of kicking them repeatedly.


Hey, guys- I may not be very responsive for the next couple days. I lost one of my jobs today (the lesser of the two, so it could be worse, but it still sucks) so I'm going to take a bit of time off and rest for a little while. It came at a relatively good time, I'd say, since I'm kinda stuck for the next two rounds.

In any case, I drop out of rage once I'm frightened, so my AC is 16 (normally 17, -1 because my dex is two lower from being fatigued for the next two rounds) and my HP is 62 out of 63. I can't run or charge, but I'm assuming I'll be double-moving away as best as I can.


Will save: 1d20 + 4 ⇒ (5) + 4 = 9

+2 if it's a spell or spell-like ability, which I think it is, but I don't want to assume. So... here's to hoping that elf is rockin' an 11 in his spellcasting stat, and is using a 1st-level ability.


Thundrik's body increases in size, and for a moment he feels a slight revulsion at the fact that he might pass as a giant. He grips the pick in both hands tightly, readying himself to attack, as his flesh strains to hold himself together. Before he has a chance to attack, he momentarily loses control- he feels his anger coursing through his body, taking over his senses. With a terrifying roar his muscles bulge and writhe, and he brings his pick down with mighty force against the drow in front of him.

Round 1 of Rage. AC is two now 15, and he is at 72 out of 73 hit points. Attack bonus increases by 2, two-handed damage increases by 3. Will save is +4 (or +6 vs. spells and poison), Fortitude save is +10. Oh, and I realized I've been using the wrong attack modifier- my pick is masterwork, so it should be one higher than I've been rolling. So, in any case, my attack modifier is +10 right now since I'm power attacking.

1d20 + 10 ⇒ (5) + 10 = 151d8 + 16 ⇒ (3) + 16 = 19

ARRRRGH!!! And I roll a freaking five. At least I take a chunk of rock out of the ground or something.


Will save: 1d20 + 2 ⇒ (10) + 2 = 12 (Two higher if it's against a spell, which I assume it is.)

And... I'm assuming that's a big fat fail.


I'm not sure if Argent's spell is going to go off before my turn or after, but the main difference would be his damage if he hits. Also, once the enlarge person goes off, he'll he longer reach, and his AC will drop by 2.

The dark elf steps up to Thundrik to attack, and he misses with his own attempt. Recovering from the momentum, he attacks again.

1d20 + 7 ⇒ (11) + 7 = 18

Medium damage: 1d6 + 12 ⇒ (5) + 12 = 17

Large damage: 1d8 + 13 ⇒ (5) + 13 = 18


Once again, I'll just post my turn right now.

Hearing the guard's command, but somehow not being affected by it, Thundrik readies himself to attack them once they get near. And, heck, he even tries to act like he's under their control.

He's going to attempt a bluff check to make them think he's mind-controlled, if he can even do that, and meanwhile he's going to ready an attack with the pick against any drow who comes within his threatened space.

Bluff: 1d20 - 2 ⇒ (4) - 2 = 2

Attack (if it ever happens) 1d20 + 7 ⇒ (6) + 7 = 131d6 + 12 ⇒ (5) + 12 = 17

Wow. Uh... I think Thundrik basically is like, "Uh, I'm under your control, dude. Gosh, I'm totally not going to attack you when you get close to me. I promise. Now come here so I can hit y- I mean, NOT hit you."


I'll go ahead and post my next turn, in case you guys get to that point before I'm able to respond again.

After breaking the chain once, Thundrik realizes they've caught the guards' attention, so he knows there's no turning back. He uses his pick on the chain once again, this time attempting to break the connection between himself and Miro.

1d20 + 7 ⇒ (8) + 7 = 151d6 + 12 ⇒ (3) + 12 = 15


Initiative: 1d20 ⇒ 2

Oh, and I had forgotten inanimate objects can't dodge out of the way. So I guess even rolling a two wasn't such a bad roll. :-P


Sorry I haven't been super-responsive, I've been busy with work lately.

Thundrik thanks Miro for the brooch, and he takes the egg and finds a safe place for it. Once Argent is ready to begin their escape, he takes hold of his pick, and readies an attack against the chain, hoping to seprate himself from the sunken-eyed human. On Argent's signal, he attacks the chain, as strong as he can.

1d20 + 7 ⇒ (2) + 7 = 91d6 + 12 ⇒ (5) + 12 = 17

He's wielding his pick two-handed, and power attacking.

Edit: WOW. Big ol' whiff.


Thundrik listens to the halfling, noting the dead hope in his eyes. Part of him wonders if escaping is even worth it- yes, freedom is a wonderful thing, but he imagines he could get used to living a life of imprisonment if he needed to. And staying here could let him forget about what had begun happening to him- but in the end, he wasn't just here for himself- he was here with other people who wanted- needed- to be free. Settling down to a life of monotony could happen, but it would have to wait.

"Well... yeah... I s'pose we'd have to get weapons, 'n... If we're going to escape, I'll have to break the chain. When d'you s'pose we should do that?"


Thundrik puts away the pick, albeit reluctantly. He doesn't know why he's here, or who this man is, but if it weren't for the fact that he was here against his will, he wouldn't mind being here so much. But every now and then he gets a brief flashback of what led to him being out on his own in the first place. After stowing away his pick, he heard Argent talking to the man they're chained with.

"Mmm? Oh... uh... yeah... the name's Thundrik... 'n you are...?"

He will also attempt a sense motive check- as well as an intelligence check to see if he recognizes the man.

Sense Motive: 1d20 + 1 ⇒ (16) + 1 = 17

Intelligence Check: 1d20 ⇒ 19


Thundrik wakes up, remembering very little of how he got here. It takes him a moment, as well as Argent's statement, to get him to grasp what exactly is happening. He looks around at all of the other people chained up, particularly at the poor sap the two of them are connected to.

"Argent... what happened? Can you see down here?"

As he does an inventory of his gear, he notices what's missing... or more particularly, what's not. He still has his pick. He takes a good look at the chains he's bound with, and then tries to make a quick look around to see if he can notice anyone in charge.

Is there anyone within 60 feet (his darkvision range) that looks like they might be some sort of guard or other authority figure? If not, he's going to try and attack the chains with his pick. Do they seem to be of any particular metal? Not sure if you need a check for that or anything.


Thundrik makes a Dramatic Musical Sting check:

1d20 + 4 ⇒ (5) + 4 = 9

Dun dun DUN!!!


Magnu123 wrote:
Thundrik: On your turn, your eyesight begins to blur and you attempt to advance forward, but you lose your footing and you can't open your eyes for fatigue. The silent world spins around you and you lose consciousness. That mead must have been stronger than you thought. nighty night. poisoned mead, sorry.

Curses!


It just occured to me that I have speed 30, not 20 (since I'm a Barbarian). So on both of my previous turns, there's been no question as to whether I was able to move far enough. My mistake. I'm a bit unclear of what the battlefield looks like, but for the time being I'm just going to do what I did last round- if the drow I attacked moved (which, if so, hopefully provoked AoOs), then I'm going to follow after, and attack. (Or just stand and attack if no movement.)

If an AoO took place, here it is (including the Power Attack of 2 from last round):

1d20 + 7 ⇒ (3) + 7 = 101d3 + 8 ⇒ (3) + 8 = 11

I'll step up the Power Attack to 3 for my actual turn, though.

1d20 + 7 ⇒ (16) + 7 = 231d3 + 8 ⇒ (3) + 8 = 11

Oh, and I'm dealing only nonlethal damage, by the way, unless for some reason that seems to not have any effect.

Edit: It seems I've forgotten how Pathfinder does Power Attack. I've fixed it. My previous turn would have done two more damage, but I guess it doesn't matter.


I'll go ahead and take my turn right now, so as to make things go more smoothly.

Thundrik takes another swing with his meaty fist at the drow in front of him.

He's going to attack the drow in E15, Power Attacking for two, dealing nonlethal damage.

1d20 + 7 ⇒ (16) + 7 = 231d3 + 6 ⇒ (3) + 6 = 9

If the drow in E15 moves (likely provoking attacks of opportunity doing so), then I'll move to follow, assuming he/she stays within 20 feet.


Magnu:

Spoiler:
Can I make a sense motive check to see if I can tell if this man is trying to trick us? If so, here's my roll:

1d20 + 1 ⇒ (13) + 1 = 14, one higher if he's using the bluff skill.


Quick question. (I tried to post this on the forum on the site, but for some reason it says only Administrators can start discussions. I've never had that problem with Wikidot.) Would it be a huge problem for me to change one of my Rage Powers? I'd like to switch out Knockback for Brawler (Knockback lets me deal a small amount of damage with a Bull Rush attempt, Brawler lets my unarmed attacks deal 1d6 base damage while in rage instead of 1d3.)


A couple questions- do I need to make a save vs. the second negative energy burst? I didn't think so because I'm more than 20 feet away but let me know if I do. And second, can I climb over the table I'm sitting at, if I treat hopping onto the table as difficult terrain? That'll determine whether I'm attacking this round or just moving. I'll post my rolls assuming I'm able to attack, and if I'm not, disregard my rolls.

The room goes completely silent, and Thundrik feels the cold, clammy burst of energy fill his lungs. He stands up, knocking his chair down in the process, and jumps onto the table. As he steps forward and balls up his meaty fist to attack the dark elf ahead of him, however, he slips on a plate with a potato on it and, as he jumps down off the table, his balance is off, and he misses terribly.

Thundrik moves to E16 and attacks. Whiff.

1d20 + 8 ⇒ (2) + 8 = 101d3 + 4 ⇒ (2) + 4 = 6


While I'm waiting for the Drow minions to go, I might as well roll for the save vs. the channel.

Fortitude: 1d20 + 8 ⇒ (19) + 8 = 27

Whoo! No problem. Current HP: 58


Magnu123 mentioned it in the PbP thread, but I'll reiterate it here- let's all try to use the website as much as we can. You'll need a wikidot account to join it, but that's as easy as putting in some basic information (it doesn't cost money or anything). Once you have an account, log in to wikidot, go to the site, and click on Join This Site (which should be at the top of the page- if not, there's a link on the left that says something like "How do I join this site?"

Once you've joined, you can post on the forum, edit any page you wish, upload files, etc. You can even set it up so that you get email notifications every time anyone else modifies the site- so you can always keep up-to-date with everyone else's characters. I plan to upload lots of pictures, character journals, and the like fo my character, so I hope anyone who might be interested in that sort of thing will do the same.


I should probably ask before my turn- is it going to take a move action to stand up from sitting?


Thundrik watches the glasses and bottle float magically from the bar, raising an eyebrow at the display. The half-elf then said something about dragon's blood, a comment which was lost on the dwarf. He begins eyeing his (now empty) glass, wondering if he just drank dragon's blood. He mumbles something to himself.

"Isn't.... rare or something..."

As the gentleman seated next to him introduces himself, Thundrik watches once again in relative amazement as the man's hands become claws, and the drink he's pouring begins changing colors right before his very eyes.

"The name's Thundrik. That over there-" he then gestures towards Argent, who is approaching the salesman- "is Argent. Are you from here, Alric?"


Done and done. I didn't even know that was an option!

Oh, and I've joined your Wikidot site- if you have an account, joining is as easy as clicking the "Join this site" link at the top. (If you want to make it more difficult to join, you can do so.) As it stands, since I'm a member, I'm able to edit pages- if you'd like, I can go ahead and spruce it up a bit (as well as add a forum or something like that). Or, if you'd rather be in complete control of it, I can even make it so that only the administrator (you) can edit pages.


A Perception check to see if he notices the spellcasting: 1d20 + 6 ⇒ (7) + 6 = 13 I'd say he does, although he has no spellcraft so he can't identify it.

The half-elf places a mug of a bright blue concoction in front of him, just as his first glass is emptied. Thundrik looks up at the man, and begins to mumble something about the color and halfway through his comment switches to something disparaging the fact that the half-elf hasn't even finished his own drink, but at some point in the delivery the words get lost in his throat. In the end it comes out mostly mumbles.

"Don't know if the color... mrmm even finished your own... Er... thank you."

He sniffs it, raising an eyebrow at the unexpected aroma. In another world, another lifetime, someone would probably advise him against taking an unaturally-colored and too-good-to-be-true smelling drink from a stranger in a bar, but he's a Dwarf. He never had a drink strong enough to argue with him. He swishes it around, and takes a sip- it's surprisingly good. He can't remember the last time he had a drink as good as this one, in fact. He drains the glass almost instantly, and before the half-elf has a chance to walk away, Thundrik gestures for him to sit down.

"C'mere, sit down... I guess... that was really good. How'd you do that? Some... magic or something?"

He glances over at Argent, who has walked off with the barmaid and is being spoken to- probably accusatorily- by the barkeep. Thundrik wonders to himself why he never bothered to learn such a useful trick.