Iammars' Weapon in the Rift (Table 2, PBP Gameday #2) (Inactive)

Game Master Iammars

This is the hard mode campaign.

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Liberty's Edge

Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

Totally forgot about Well Versed. Thank you, GM!

Finding his wits are still about him after all, Quinn draws his scimitar while swirling arcane patterns with his other hand. Ghostbane Dirge on northern allip. DC 19 will save to negate. 1d20 + 9 ⇒ (2) + 9 = 11 if it has SR. I really hope it doesn't have SR...

Sovereign Court

The square incorporeal creature attempts to retain its incorporeal state for the time being.
Will save: 1d20 + 12 ⇒ (2) + 12 = 14
Will save: 1d20 + 12 ⇒ (13) + 12 = 25
The ghostbane dirge seems to work, getting the creature about halfway corporeal before he locks eyes with Quinn, smiles, and beomes incorporeal again.
Then, that creature speaks its technobabble louder and louder until the words start to form in midair. The words whirl around him until they come flying at your heads, trying to push their way in through your ears. I need a will save from everyone. If you haven't made a will save versus this guy's babbling yet, you don't need to anymore - he attacked, so he broke your fascinate if you were fascinated before. You might still be fascinated by the southern one though... Still need saves versus both. See later post for explanation.

Spellcraft DC 19 or Knowledge (arcana) DC 24:
He just cast confusion.

Will save results (Spell, Enchantment (compulsion), Mind-affecting):
Pass = DC 20
Fail and you're confused as per the spell confusion, except if you get the babble incoherently result, your babbling is technobabble. (No mechanical difference)

Grimnir - the babbling isn't a spell or a SLA. Good thing you had all those other bonuses!

Order
Algar
Kargoth
Grimnir
Circle Incorporeal
Hedra
Mr. Madison
Quinn
Square Incorporeal

Current Effects
Aid on the party - 59 rounds remaining
Babbling - Mr. Madison is fascinated for 2 rounds remaining
Algar, Kargoth and Hedra still need to make saves versus the circle creature
Divine Favor on Algar - 9 rounds remaining
Haste on the party - 7 rounds remaining

Algar, Kargoth and Grimnir are up!

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

I may be wrong but I thought any attack on a creature broke all fascinated conditions on that creature. Regardless of source. Or is it that it continues to talk so we must save again?
Will vs Confusion: 1d20 + 6 ⇒ (12) + 6 = 18

Liberty's Edge

Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

Will save: 1d20 + 8 ⇒ (5) + 8 = 13
Reroll!: 1d20 + 8 + 3 ⇒ (4) + 8 + 3 = 15
NOOOOOOOOOOOooooooo!!!!

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

Guys I hope you put a pounding on these guys, looks like they have me and Quinn pretty good.

Sovereign Court

Mr. Madison wrote:
I may be wrong but I thought any attack on a creature broke all fascinated conditions on that creature. Regardless of source. Or is it that it continues to talk so we must save again?

Sorry, you're right. It breaks the effect, but you need to save again since your not immune. So yeah, still need saves from people who haven't passed it yet.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

As a note, Grimnir can't activate his judgement because, while you're flatfooted (or you not yet acted in a round) you can't use immediate action

Aid (temporary HP: 1d8 + 6 ⇒ (3) + 6 = 9

Will save against the babbling ability of the allip

Will (+2 if it's evil): 1d20 + 8 ⇒ (11) + 8 = 19
Will (+2 if it's evil): 1d20 + 8 ⇒ (19) + 8 = 27

Eye is immune as Gamin to the babbling hability of the creature

Question about the creature:
What is their weakness

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

will: 1d20 + 6 ⇒ (7) + 6 = 13
will: 1d20 + 6 ⇒ (14) + 6 = 20
fascinate: 2d4 ⇒ (2, 2) = 4
Not sure if I needed both or not but I failed my first so.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Spellcraft DC19: 1d20 + 18 ⇒ (16) + 18 = 34

Will save DC24 (with Gamin's help): 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28

Bless by Aroden, Hedra resisted to all the madness created by the creatures.

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

I wasn't aware of that fact Hedra.. Kinda makes the feat a lot less good now.. Regardless I make the 1 save without the +2 and ill use my shirt to reroll the other..

Will +1 Reroll: 1d20 + 16 ⇒ (11) + 16 = 27

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Few people know that ;-)

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Will: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 122d4 ⇒ (4, 1) = 5 Vs Technobabble North
Will: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 132d4 ⇒ (4, 3) = 7 Vs Technobabble South

Will: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 161d100 ⇒ 68 Vs Confusion
Will: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 161d100 ⇒ 24 Vs Confusion

Hum i guess i am out of this one.. sorry gang

Grand Lodge

Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5

Will save x2 vs Technobabble: 1d20 + 4 ⇒ (1) + 4 = 51d20 + 4 ⇒ (4) + 4 = 8

Confusionx2: 1d20 + 6 ⇒ (5) + 6 = 111d20 + 6 ⇒ (14) + 6 = 20

confusion result: 1d100 ⇒ 67 crap, looks like I'm punching myself in the face.

Quit hitting yourself!: 1d8 + 5 ⇒ (2) + 5 = 7

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

You and me both.

Liberty's Edge

Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

Confused here, too. These things are the epitome of what Quinn doesn't like. Incorporeal and confusion rolled into one.

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

Ok so I need 2 more will saves after the first 2?

Will: 1d20 + 15 ⇒ (9) + 15 = 24 +5 vs Spell/Sla
Will: 1d20 + 15 ⇒ (18) + 15 = 33 +5 vs Spell/Sla

Now Grimnir will activate his judgement, choosing justice and protection.. He'll activate Rage as a free action and move to attack one of the Allips..

Attack+Rage+Judge+Haste+Aid-PA: 1d20 + 15 + 4 + 3 + 1 + 1 - 2 ⇒ (9) + 15 + 4 + 3 + 1 + 1 - 2 = 31
Damage+Rage+PA: 2d6 + 7 + 5 + 6 ⇒ (1, 5) + 7 + 5 + 6 = 24

Touch AC is 19 atm

Sovereign Court

Okay, I've not been 100% clear as to what saves everyone needs to make, so let me list them out here so that everyone's clear as to what's been going on. (This is mostly my fault as when I reevaluated what's been going on in this encounter, I realized that I've been running allips wrong forever, so I'm going to make sure that this gets done right.)

Everyone needs to make 2 saves versus each allip's babbling. You got affected by the babbling when the door opened, then you got attacked by the square allip which broke the fascination, but if you didn't make your save the first time then you aren't immune to the ability and you need to make a second save versus the babbling. Make either of those 2 saves and you're not fascinated by that allip.

Also, everyone needs a will save versus the allip's confusion.

This is what I have so far:

Algar
12 vs. square allip fascinate, need 2nd save
13 vs. circle allip fascinate, need 2nd save
16 vs. confusion, failed, hits himself on his turn

Grimnir
17 vs. square allip fascinate, 24 vs. square allip fascinate, ok
17 rerolled to 27 vs. circle allip fascinate, ok
38 vs. confusion, ok

Hedra
19 vs. square allip fascinate, ok
25 vs. circle allip fascinate, ok
24 vs. confusion, ok

Kargoth
5 vs. square allip fascinate, need 2nd save
8 vs. circle allip fascinate, need 2nd save
11 vs. confusion, failed, hits himself on his turn

Mr. Madison
23 vs. square allip fascinate, ok
9 vs. circle allip fascinate, 13 vs. circle allip fascinate, fascinated
18 vs. confusion, failed

Quinn
21 vs. square allip fascinate, ok
22 vs. circle allip fascinate, ok
15 vs. confusion, failed

Hopefully this makes things clear as to what's going on. Sorry about the confusion, but this was something that I wasn't going to try to sort out on my phone. I'll have the circle allip's turn up momentarily.

EDIT: And by sorry about the confusion, I mean sorry about the confusion about the # of the saves, not the confusion. I have no regrets about confusing you all! *evil laugh*

Sovereign Court

Between the verbal and the physical technobabble, Algar and Kargoth seem completely ineffective.

Grimnir moves up to the first allip and smacks it with his greatsword, going straight through it. The allip laughs as the sword seems to go right through it, but Grimnir can see the allip is a little more transparent than normal where the sword went. So, you were only 5 ft. away from him, so you could full attack if you wanted to. Also you guys know there's a grid on the map if you want to say where you're going, right? Just checking. I think everyone should be able to see the map.

Seeing that Grimnir appears to be free of the compulsions placed upon him, the allip to the south flies up to him and tries to reach his hand into Grimnir's brain.
Allip touch vs. Grimnir: 1d20 + 9 ⇒ (17) + 9 = 26
Grimnir needs to make a DC 19 will save or take Wisdom damage: 1d4 ⇒ 1. This is not a spell or SLA.

Order
Hedra
Mr. Madison
Quinn
Square Allip - 12 damage
Algar
Kargoth
Grimnir
Circle Allip

Current Effects
Aid on the party - 58 rounds remaining
Divine Favor on Algar - 8 rounds remaining
Haste on the party - 7 rounds remaining
Babbling - Algar vs. both?, Kargoth vs. both?, Mr. Madison vs. circle (1 round left)
Confusion - Agar, Kargoth, Mr. Madison, Quinn - in 1st round

Hedra:
These things are nasty precisely because of their lack of weaknesses. Their low AC tends to be good to attack, along with their will save, which while isn't low, isn't buffed up to the hilt like their other saves.

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

I can not see the map because I am out to sea on a ship and don't have access to Google docs. I am ok with other players or the GM moving my token. Just assume that I am not trying to be a front liner so I will hang out towards the back.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Be Aroden's blessing your doom creature. said Hedra who charge Eye with holy energy and asked him to fly, helping Grimnir. Then she withdraw from the fight moved in H22.

Eye moved to the allip range He took an AoO from it, Touch AC 15 and discharge his energy on it then came back to Hedra's side in J21 thanks to Flyby Attack

touch attack (Will DD19 for quarter or half): 1d20 + 7 ⇒ (10) + 7 = 172d8 + 7 ⇒ (4, 8) + 7 = 19

Gamin said Don't worry Hedra, I will protect you ! cast Guidance on Hedra

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Will: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17 Vs Babbling 2nd time creature 1
Will: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29 Vs Babbling 2nd time creature 2

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

So the 31 missed? Wow..

Rest of Full attack: 1d20 + 17 ⇒ (5) + 17 = 22
Haste: 1d20 + 22 ⇒ (5) + 22 = 27

Damage: 2d6 + 18 ⇒ (1, 5) + 18 = 24
Damage: 2d6 + 18 ⇒ (5, 6) + 18 = 29

Will: 1d20 + 16 ⇒ (2) + 16 = 18 I need a 3.. Comon..

I take 1 Wis Damage..

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

No 31 hit, for half damage ;-)
1 Wis damage had no effect so no worries... yet :P

Grand Lodge

Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5

as a quick aside, here are the rules for the fascinated condition:

Fascinated: A fascinated creature is entranced by a supernatural or spell effect. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature's ally may shake it free of the spell as a standard action.


lessee here, my next action will be:

Wheel of Morality, turn turn turn. Tell us the lesson that we should learn.: 1d100 ⇒ 19 yay, act normally. I'll take a 5' step directly south, rage, power attack, and beat the hell outta that one.

Full Attack: 1d20 + 17 ⇒ (14) + 17 = 311d20 + 17 ⇒ (11) + 17 = 281d20 + 12 ⇒ (11) + 12 = 23

Damage Rolls: 1d8 + 15 ⇒ (6) + 15 = 211d8 + 15 ⇒ (5) + 15 = 201d8 + 15 ⇒ (4) + 15 = 19

results: all attacks currently with a weapon that bypasses cold iron, magic, good, silver, and piercing DR (not that I expect them to have DR, but still): first attack damage: 10; second attack damage: 10; third attack: 9 damage

Liberty's Edge

Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

Confusion roll: 1d100 ⇒ 29

Quinn goes to cast another spell, but ends up babbling his own technobabble. His addled ramblings seem to have less sense than a Stephenie Meyer tale.

Grand Lodge

Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5

bazing!

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

Which effect is overriding which? Confusion or babble

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

Kind of glad I cast before entering the room;)

Sovereign Court

Hedra sends her familiar into the fray, and provokes from the square allip as it tries to deliver a touch attack.
AoO on Eye: 1d20 + 13 ⇒ (2) + 13 = 15
Will save DC 18 or Wis damage: 1d4 ⇒ 1
Unfortunately, the eye misses on the touch.

Mr. Madison looks on in awe at the two allips as Quinn joins in the droning.

Fascinate beats confusion, as confusion tries to make you take actions you can't take because you're fascinated. So there's at least one bit of help there...

The square allips looks at Grimnir and points with one semi-transparent finger, mouth still going on about some faith core. All of the sudden, Grimnir becomes wreathed in flames that seem to have an abyssal taint to them.
Fire damage: 10d6 ⇒ (3, 5, 1, 1, 1, 3, 1, 5, 5, 4) = 29, Reflex 21 for half. If you fail you are also staggered for a round. This is not a spell or SLA.
Then, with unearthly grace, he moves away as he deftly avoids Grminir's swinging axe.

Spellcraft 17 or Knowledge (arcana) 22:
He cast grace.

Kargoth, you still owe me another pair of saves for the fascinate. If you don't make them, you don't even get that turn.

Order
Algar
Kargoth
Grimnir - 1 Wis damage plus 29 or 14 fire damage
Circle Allip
Hedra
Mr. Madison
Quinn
Square Allip - 39 damage

Current Effects
Aid on the party - 58 rounds remaining
Divine Favor on Algar - 8 rounds remaining
Haste on the party - 6 rounds remaining
Babbling - Algar vs. both?, Kargoth vs. both?, Mr. Madison vs. circle (1 round left)
Confusion - Algar, Kargoth, Mr. Madison, Quinn - in 2nd round

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

Reflex: 1d20 + 9 ⇒ (4) + 9 = 13 Fail, but he has Fire Resist 20, so take 9..

Grimnir 5' steps to flank the Allip on Kargoth and unloads a full attack.. Activating Bane as a swift..

Attack 1: 1d20 + 26 ⇒ (19) + 26 = 45
Attack 2: 1d20 + 21 ⇒ (9) + 21 = 30
Haste: 1d20 + 26 ⇒ (12) + 26 = 38

Damage 1: 2d6 + 20 + 2d6 ⇒ (6, 3) + 20 + (4, 2) = 35 Weapon is +3 for DR purposes
Damage 2: 2d6 + 20 + 2d6 ⇒ (5, 4) + 20 + (4, 3) = 36
Damage Haste: 2d6 + 20 + 2d6 ⇒ (3, 2) + 20 + (4, 2) = 31

Touch AC is 19

Grand Lodge

Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5

The way I read fascinate, you can't be fascinated if someone does an threatening action near you, so unless they fascinated, did confusion, and fascinated again, we should be fine in that regard, as the way that I read the situation was that they fascinated and then produced confusion. I could certainly be wrong (in which case see my will saves below).

Will Save: 1d20 + 6 ⇒ (18) + 6 = 24
Will Save: 1d20 + 6 ⇒ (6) + 6 = 12

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

With bane active the weapon is actually +5 for DR purposes.. Oops..

Liberty's Edge

Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

Kargoth, the fascination broke from the confusion. However the cause for fascination is still going (their babbling). You are not immune to a creature's fascination if it's broken, only if you save against it. So Once it's broken, you have to save again.

Grand Lodge

Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5

but the effect has a duration, so to me it means that it's not an aura or constant effect. If it is, that means that we're gonna be making a ton of will saves, cause the effect would end when either of them took an offensive action then we would be effected by the fascinate again, prompting another save.

not trying to be a jerk or what have you, I've just never seen fascinate run that way.

EDIT: reread what team GM posted above. I definitely get it, it just seems weird to me that it would have a duration. I do, however, stand by my assertion that we will be making a lot of will saves in this fight. Also, I saved vs. square.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Eye is not subject to ability damage and is immune to mindaffecting effect.
I also forgot to add the aid bonus from the archon to Eye and the haste bonus from Mr. Madison for a total of 19touch AC.

Sovereign Court

Remember Grimnir, the inferno staggered you since you failed the save, so only one attack.
Grimnir swings his sword through the flame, barely managing to get one attack off. His sword sliced through, but the allip seemed less hurt than a normal human by that hit.
Yeah, there's no DR, just the fact that he's incorporeal.

Algar and Kargoth continue to stand still, listening to the wonderful words the allips are saying.

The circle allip takes a look around, sees that he's flanked, and steps to the side, taking a moment to swip at Grimnir as he does so.
Incoporeal Touch: 1d20 + 9 ⇒ (7) + 9 = 16 ... and misses.

Hedra, if eye is immune to mind-affecting effects, then he's also immune to aid. It's mind-affecting. Regardless, an 18 doesn't hit, so he's still got that charge on his fingertips.

Order
Hedra
Mr. Madison
Quinn
Square Allip - 39 damage
Algar
Kargoth
Grimnir - 1 Wis damage plus 9 damage
Circle Allip - 17 damage

Take your turns. If I've counted correctly, Mr. Madison gets a new save this round vs. the fascinate.

Current Effects
Aid on the party - 57 rounds remaining
Divine Favor on Algar - 7 rounds remaining
Haste on the party - 6 rounds remaining
Babbling - Algar vs. both?, Kargoth vs. circle, Mr. Madison vs. circle
Confusion - Algar, Kargoth, Mr. Madison, Quinn - in 2nd round

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Round 2

algar is still Fascinated...

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

You're right GM Eye can't have the benefice of the Aid spell, good catch !

Hedra said targeting the Allip attacking Grimnir Be Aroden's curse upon you creature ! His Eye will be your doom !

GM:
the creature must make a will save DC 19 or having his AC reduce by 2 for 7 rounds, if it make it, the duration is reduce to 1 round

Then, she asked Eye to attack again the creature with Grimnir

Touch Attack (with haste), Will DC19 for a quarter or half: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 2619 = 19

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

Will: 1d20 + 6 ⇒ (4) + 6 = 10
Confusion: 1d100 ⇒ 91

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

Sorry i missed that..

Grimnir will keep attacking the same Allip..

Attack 1: 1d20 + 26 ⇒ (9) + 26 = 35
Attack 2: 1d20 + 21 ⇒ (7) + 21 = 28
Attack Haste: 1d20 + 26 ⇒ (7) + 26 = 33

Damage 1: 4d6 + 20 ⇒ (4, 2, 3, 1) + 20 = 30
Damage 2: 4d6 + 20 ⇒ (1, 6, 1, 1) + 20 = 29
Damage Haste: 4d6 + 20 ⇒ (4, 1, 5, 3) + 20 = 33

"Can someone make these fellas more solid?"

Liberty's Edge

Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

Confusion: 1d100 ⇒ 38

Rather than saying that he can make these things more solid, or even trying to do so, Quinn continues his absurd ramblings.

Grand Lodge

Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5

will save vs. fascinate: 1d20 + 6 ⇒ (5) + 6 = 11
confusion: 1d100 ⇒ 31

Kargoth will try the technobabble, but sound like some of the people I do support for at work (I do help desk IT work). He'll use terms he doesn't understand incorrectly.

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

Is sure glad his whole team is babbling about..

Sovereign Court

Circle Will Save: 1d20 + 8 ⇒ (16) + 8 = 24
Circle Will Save: 1d20 + 8 ⇒ (1) + 8 = 9
Hedra tries to put the curse of Aroden on the circle allip, but it seems completely unaffected. The eye's touch attack succeeds however, and the allip burns from the holy energy.

Hedra:
Remember - Aroden's Curse is a mind-affecting effect. Those generally aren't good things to be using versus undead creatures.

Mr. Madison is unable to break out of the fascinate, and Quinn continues to babble away.

The square allip flies to the top corner of the room, negative energy springing from his mouth and hitting everyone.
Negative Energy Damage: 1d8 + 10 ⇒ (7) + 10 = 17 Will DC 21 for half. The allips were also targeted and seem to be healing from this. (The Eye is also being targeted by this Hedra.) Also note that since this is an attack, everyone gets a new save versus any fascinates they are under.

Spellcraft DC 20 or Knowledge (arcana) DC 25:
He cast mass inflict light wounds.

Algar and Kargoth continue to stare at the allips.

Kargoth seems to chop up the allip in front of him - it seems to look significantly hurt by now.

The circle allip tries frantically to finish off Grimnir before he is wisped away completely.
Incorporeal Touch: 1d20 + 9 ⇒ (17) + 9 = 26
Will DC 19 or Wisdom damage: 1d4 ⇒ 4

Order
Hedra
Mr. Madison
Quinn
Square Allip - 22 damage
Algar
Kargoth
Grimnir - 1 Wis damage plus 9 damage
Circle Allip - 54 damage and looking bad

Current Effects
Aid on the party - 58 rounds remaining
Divine Favor on Algar - 6 rounds remaining
Haste on the party - 5 rounds remaining
Babbling - Algar vs. both, Kargoth vs. circle, Mr. Madison vs. circle
Confusion - Algar, Kargoth, Mr. Madison, Quinn - in 3rd round

Liberty's Edge

Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

Lovely, that means anyone who is confused gets to automatically try to attack the square allip, unless my reading of Confusion is wrong?

Will: 1d20 + 6 ⇒ (5) + 6 = 11

Quick question before I figure my turn, you said he flew to the top of the room. Do you mean north or the actual vertical top? As in someone can stand beneath him?

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

Will vs Fascinate: 1d20 + 6 ⇒ (14) + 6 = 20
Will vs Inflict: 1d20 + 6 ⇒ (15) + 6 = 21

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

Will vs Inflict: 1d20 + 20 ⇒ (9) + 20 = 29 Take 1/2
Will vs Wis Damage: 1d20 + 15 ⇒ (19) + 15 = 34

Grimnir continues his onslaught of the Allip

1d20 + 26 ⇒ (14) + 26 = 40
1d20 + 26 ⇒ (12) + 26 = 38
1d20 + 21 ⇒ (16) + 21 = 37

Damage: 4d6 + 20 ⇒ (1, 2, 1, 4) + 20 = 28
Damage: 4d6 + 20 ⇒ (1, 1, 3, 4) + 20 = 29
Damage: 4d6 + 20 ⇒ (6, 4, 1, 4) + 20 = 35

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

I think I am past the fascinate and on to the confusion. I was just attacked so I should attack that one back. But in order to do this I need to know what your definition of attack is. Should I jump up and try to swing with my fists (I carry no weapons) or should I cast my most offensive spell at him (in this case command undead, understanding that it will be broken as soon as someone swings). Either way I will be fairly combat ineffective.

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

I believe "eye" is an Arbiter Inevitable and therefor has the constructed trait. The constructed trait grants immunity to among other things necromancy effects. Inflict spells are necromancy school and therefor have no effect on inevitables. The constructed trait gives an inevitable most of the immunities of constructs. It does not however have any prohibition on receiving the benefits of cure spells which are conjuration(healing). Not that it will need the cure spells with its regeneration (yes regeneration, not fast healing). Of course all of this is predicated on the fact that "eye" is in fact an arbiter. On a side note I think you are doing a good job as a GM. Some of these rules are terribly obscure and in this case require looking at the stats for the subtype of the creature as constructed, while mentioned in the stat block, is not defined therein.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Will DC21 (+2 vs Necromancy School, +1 with Gamin): 1d20 + 8 + 2 + 1 ⇒ (17) + 8 + 2 + 1 = 28
Hedra took only 3 damages, thanks to her resistance to negative energy.
And yes, Eye is also immune to necromancy effect :)

Hedra asked Eye to shake Algar from his fascination then come back to her.

She then target the creature fighting Grimnir and said

Vile creature, take a part of Aroden mischance and be doomed by Him !

GM:
DC will 19 negate or foe in 30ft. must take the lower of two d20 during 1 round. This time, it's not a mind affecting effect :P

Gamin said Don't worry Hedra, I will continue to protect you ! Guidance on Hedra

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