Classes/Levels |
Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5 |
Gender |
Male |
Size |
Medium |
Age |
22 |
Alignment |
TN Human (Kellid) Fighter 14 |
Location |
Land of the Mammoth Lords |
Languages |
Kellid, Common, Skald, Giant, Draconic |
Occupation |
Monster Hunter |
Strength |
20 |
Dexterity |
20 |
Constitution |
20 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
10 |
About Kargoth
AC: 39 (10 base, +5 Dex, +1 Dodge, 9 armor, +9 shield, 4 deflection, +1 trait)
Conditional Save Modifiers: +3 Will while centered; +4 bonus on saves against sonic effects, figments, glamers, patterns, gaze attacks, and scent-based attacks
Shield Bash:
*Normal - +26/21/16 to hit; 1d8+14 damage; 20/x2 crit
*Centered - +29/24/19 to hit; 1d8+17 damage
Skills: Acrobatics r3 +11, Perception r14 +24, Sense Motive r14 +19, Survival r11 +16
Traits: Defender of the Society, Indomitable Faith
Feats: Bludgeoner, Combat Reflexes, Dodge, Greater Shield Focus, Greater Weapon Focus (Heavy Shield), Greater Weapon Spec (Heavy Shield), Improved Shield Bash, Iron Will, Shield Focus, Shield Master, Standstill, Toughness, TWF, Weapon Focus (Heavy Shield), Weapon Spec (Heavy Shield), Weapon Versatility
Class Features: Archetype (Sensate); Guarded Senses (+4); Centered Senses (+3 Insight bonus to Attack Rolls, Weapon Damage Rolls, and Will Saves; Move Action; Lose it if confused, dazed, fascinated, staggered, stunned, unconscious, or fail a will save); Improved Uncanny Dodge; Evasion