Hedra Dreamcaster |
While suiting up Hedra said
we can recharge a prism in several ways. First a prism absorbs spells with the good descriptor cast directly at it, regaining a number of charges equal to the spell’s level. Second when affected by a channel energy effect augmented by the Alignment Channel feat to harm evil outsiders or heal good outsiders, a prism regains a number of charges equal to the the power of the channel. Finally, a good-aligned creature can grasp a prism and concentrate on it during six complete seconds to restore 1d4 charges, though doing so also took a little of her life essence for 24 hours
Then she asked the phantom How could I gave peace to your soul and those of your comrades ?
Grimnir Foehammer |
"Well unfortunately I have no way to charge them then.. Ill suit up and wait till yall are ready.."
GM Mars |
"End the threat to the tower, understand what I did here, and do you part to stop the demon menace..."
With that, the spirit fades away. As the spirit fades away a number of things happen simultaneously:
- Small banging sounds come from the door you haven't opened yet.
- A large thud comes from the door you haven't opened yet.
- Sounds that someone has entered the tower from the entrance you used.
Ladies and gentlemen, we are now in rounds. Not rolling initiative yet since there are no monsters, but be aware that we are keeping track of time. If anyone isn't fully healed yet or wanted to put on a protective suit and hasn't, please feel free to assume that you have already done so.
Hedra Dreamcaster |
In Aroden's name, we will
Said Hedra to the fading spirit.
Then Hedra turn to the Archons and asked them
Could you charge the prism with holy power ? You could you still use detect evil right ? Or a magic circle againt evil ?
to her comrades she said
I think it's time to open this last door...
Hedra will use 1 charge of her wand of CLW and cast Aid on her
Aid (Temporary HP): 1d8 + 7 ⇒ (6) + 7 = 13
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Grimnir Foehammer |
Grimnir casts Divine Favor and moves to the door as well..
Quinn Kouniashi |
Quinn starts his little dance, razor's kiss, and will (until otherwise stated) keep it up until the threat subsides. He moves to the door and nods his readiness, perhaps even eagerness, for it to be opened. If no one opens it, he will volunteer to do so.
GM Mars |
The entire room hums with energy. An immense column of silver and steel rises through the center of this tower, almost touching the ceiling nearly one hundred feet above, where it’s capped by an elaborate device much like an astrolabe of gold and glass. Stairs made of metal mesh round the perimeter of the tower clockwise before reaching a platform twenty feet off the ground. A C-shaped console occupies much of the platform.
There is a large banging sound coming from outside the tower's walls and there are sounds of people coming up behind you. Probably more important are the two demons in the room. The one on the stairs seems to be breaking the wall while the one at the top bangs on the control panel.
Init
Square Demon: 1d20 + 5 ⇒ (7) + 5 = 12
Circle Demon: 1d20 + 3 ⇒ (19) + 3 = 22
Algar: 1d20 + 1 ⇒ (2) + 1 = 3
Grimnir: 1d20 + 6 ⇒ (7) + 6 = 13
Hedra: 1d20 + 1 ⇒ (12) + 1 = 13
Kargoth: 1d20 + 2 ⇒ (15) + 2 = 17
Mr. Madison: 1d20 + 17 ⇒ (8) + 17 = 25
Quinn: 1d20 + 7 ⇒ (2) + 7 = 9
Knowledge (planes)
Algar: 1d20 + 13 ⇒ (7) + 13 = 20
Grimnir: 1d20 + 8 ⇒ (11) + 8 = 19
Hedra: 1d20 + 12 ⇒ (8) + 12 = 20
Quinn: 1d20 ⇒ 18
Order
Mr. Madison
Circle Demon
Kargoth
Thumping sounds from outside
People coming up behind you
Grimnir
Hedra
Square Demon
Quinn
Algar
Mr. Madison |
Mr. Madison looks to the one on the control panel,
spell penetration if needed: 1d20 + 13 ⇒ (10) + 13 = 23
DC 31 Will save for the one at the control panel.
Grimnir Foehammer |
Special Attacks
DR type
Ill wait till its my turn to post attack actions..
GM Mars |
Kargoth - I knew there was something, but I couldn't find it on your character sheet. Thanks for the reminder.
Kargoth: 1d20 + 6 ⇒ (10) + 6 = 16 Go ahead and look at the previous spoiler, but you only get one question.
Mr. Madison attempts to suggest the abrikandilu at the control panel to kill his partner. Will save: 1d20 + 8 ⇒ (13) + 8 = 21 No SR needed
That abrikandilu hesitates for a moment, then makes some magical gestures in the air.
%chance, high is good: 1d100 ⇒ 96
The summoned abrikandilu appears, 5ft steps next to the nonsummoned abrikandilu, and releases a full-attack on it, trying to destroy his pick.
Bite: 1d20 + 9 ⇒ (6) + 9 = 15 for 1d6 + 6 ⇒ (2) + 6 = 8 damage to his pick
Claw: 1d20 + 7 ⇒ (17) + 7 = 24 for 1d4 + 6 ⇒ (2) + 6 = 8 damage to his pick
Claw: 1d20 + 7 ⇒ (17) + 7 = 24 for 1d4 + 6 ⇒ (2) + 6 = 8 damage to his pick
(Those all miss.)
Order
Kargoth
Thumping sounds from outside
People coming up behind you
Grimnir
Hedra
Square Demon
Quinn
Algar
--Round 2 Start--
Mr. Madison
Circle Demon
Algar Lysandris |
Round 1
Casting a Quickened Shield of Faith Algar will full attack the creature in front of him
PA Club: 1d20 + 14 + 2 + 4 - 2 + 1 ⇒ (11) + 14 + 2 + 4 - 2 + 1 = 301d6 + 6 + 4 + 4 ⇒ (3) + 6 + 4 + 4 = 17
PA Club: 1d20 + 9 + 2 + 4 - 2 + 1 ⇒ (15) + 9 + 2 + 4 - 2 + 1 = 291d6 + 6 + 4 + 4 ⇒ (5) + 6 + 4 + 4 = 19
PA Club Hasted: 1d20 + 14 + 2 + 4 - 2 + 1 ⇒ (6) + 14 + 2 + 4 - 2 + 1 = 251d6 + 6 + 4 + 4 ⇒ (3) + 6 + 4 + 4 = 17
Current AC 39
Grimnir Foehammer |
When it's his turn Grimnir will double move to V16 and activate his last judgement, selecting justice and destruction..
GM Mars |
You doing anything with your turn or are you going in delay?
GM Mars |
Kargoth attempts to bait the demons into coming towards the party.
Suddenly, a large crashing sound occurs from across the room as the wall caves open (the yellow line on the map) and a giant demon crashes through, roaring with all his might.
Knowledge (planes):
Algar: 1d20 + 1 ⇒ (13) + 1 = 14
Grimnir: 1d20 + 8 ⇒ (8) + 8 = 16
Hedra: 1d20 + 12 ⇒ (15) + 12 = 27
Kargoth: 1d20 + 6 ⇒ (18) + 6 = 24
Quinn: 1d20 ⇒ 17
The sound of footsteps behind you gets louder as you suddenly a trio of people come into view. It's Ollysta Zadrian and two crusaders! They run up to you yelling “Focus on the activating the weapon! I will hold off the demon for as long as I draw breath!”
The hound archons, emboldened by the crusaders, charge the gargantuan demon, swords drawn. They each provoke an attack from the gargantuan demon as they close with him.
Order
Grimnir
Hedra
Square Demon
Quinn
Algar
--Round 2 Start--
Mr. Madison
Circle Demon
Kargoth
Gargantuan Demon
Crusaders
Hound Archons - 10 damage each
Couple things you should know about this giant demon, even if you didn't make your knowledge check. First of all, he broke the wall, along with the part of the stairs that he's covering up. He can reach both above and below the stairs. The hound archons are below the stairs. Also, he has a gaze attack within 30 feet of him, so if you move within 30ft, you will need to make a Fortitude save.
Quinn Kouniashi |
Times like this I wish I had a Fly spell or sommat.
Checking the crystals in his possession, Quinn nods to the Crusader. To his companions, "I'll get to the controls, no problem. Just keep them off my tail!"
Currently 80' move speed, so 160' per round, plus an ungodly Tumble to get through the AoO's. The only thing that may stop me is the gaze. Knew I should have bought those smoked goggles! Guess there's always the option to avert the eyes...
Grimnir Foehammer |
Im moving up to attack the demon on the right, when it's my turn.. I post my actions in my last post.. I dont believe i enter his threat range though.. It appears im within 30' so..
Fort: 1d20 + 13 ⇒ (10) + 13 = 23
My actions was to move to V16 and use swift for judgement of justice and destruction..
Grimnir Foehammer |
Sorry i didnt realize it was 20' up.. He drinks a fly pot and activates his judgement instead of moving up
Hedra Dreamcaster |
Don't try to fight the new demon ! It's a shemhazian demon ! One of the most powerfull of their kind and far powerfull than us. Focus on the lesser demon and on activating the Weapon ! Let Lady Ollysta and her crusaders take care of it !
Said Hedra who pale in face of their new ennemy.
Aroden, guide us ! Help Lady Ollysta win against the shemhazian
Hedra moved in 17:R and casted a spell
@GM : If they are all in the other room Hedra will cast the spell in the room then moved[/dice]
Aroden, guide us, punish our ennemies
[ooc]Prayer (+1 luck bonus to attack, damages, saves, ability check and skills, -1 to the same abilities for my ennemies in a 40ft. Radius)
RM: 1d20 + 7 ⇒ (3) + 7 = 10
Eye moved near Hedra to protect her
Aid (+2AC): 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Quinn Kouniashi |
If Grimnir can drop a rope, it'll help everyone out. Otherwise we're going the long way around.
-Posted with Wayfinder
GM Mars |
Grimnir pulls a potion and starts to fly.
Hedra runs up and casts prayer, hitting all allies and enemies. The prayer seems to bounce off of the shemhazian though.
The demon on the stairs looks quizzicaly at his buddy, wondering why his buddy just summoned another demon to attack him. He then tries to kill the demon attacking him.
Heavy Pick attack: 1d20 + 14 - 1 ⇒ (13) + 14 - 1 = 26 for Damage: 1d6 + 21 - 1 ⇒ (1) + 21 - 1 = 21
Heavy Pick attack: 1d20 + 9 - 1 ⇒ (3) + 9 - 1 = 11 for Damage: 1d6 + 21 - 1 ⇒ (3) + 21 - 1 = 23
Heavy Pick attack: 1d20 + 4 - 1 ⇒ (11) + 4 - 1 = 14 for Damage: 1d6 + 21 - 1 ⇒ (2) + 21 - 1 = 22
Bite attack: 1d20 + 9 - 1 ⇒ (4) + 9 - 1 = 12 for Damage: 1d6 + 11 - 1 ⇒ (1) + 11 - 1 = 11
The first attack hits, but the demon's surprise cause the rest to miss.
Order
Quinn
Algar
--Round 2 Start--
Mr. Madison
Circle Demon (Summoned demon has 21 damage and looking bad)
Kargoth
Gargantuan Demon
Crusaders
Hound Archons - 10 damage each
Grimnir
Hedra
Square Demon
And yes, Quinn does have all of them. Quinn, Algar and Mr. Madison are up! (Also Kargoth can feel free to take his turn if that demon up on the control panel won't affect his turn.)
Hedra Dreamcaster |
Know. Arcana (for the spells): 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
Hedra's face pale when she realized what they were facing.
Try to stay away of the big demon ! At least 40ft. ! He could kill us all with a blasphemy's spell ! and worst can call a friend...
Hedra really hope that the demon have already used his most powerful spells...
Mr. Madison |
As Mr. Madison pulls out his pen and paper he says:
Suggestion DC 31-33.