Iammars' Weapon in the Rift (Table 2, PBP Gameday #2) (Inactive)

Game Master Iammars

This is the hard mode campaign.

Map


601 to 650 of 714 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

While suiting up Hedra said

we can recharge a prism in several ways. First a prism absorbs spells with the good descriptor cast directly at it, regaining a number of charges equal to the spell’s level. Second when affected by a channel energy effect augmented by the Alignment Channel feat to harm evil outsiders or heal good outsiders, a prism regains a number of charges equal to the the power of the channel. Finally, a good-aligned creature can grasp a prism and concentrate on it during six complete seconds to restore 1d4 charges, though doing so also took a little of her life essence for 24 hours

Then she asked the phantom How could I gave peace to your soul and those of your comrades ?

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

"Well unfortunately I have no way to charge them then.. Ill suit up and wait till yall are ready.."

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

i can summon some Lantern archon if we have no other way between us.

Liberty's Edge

Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

Seeing no alternative, Quinn grabs the prism with the least amount of charges (0) and focuses on putting some of his own energy into it.
1d4 ⇒ 2 charges.

Sovereign Court

"End the threat to the tower, understand what I did here, and do you part to stop the demon menace..."

With that, the spirit fades away. As the spirit fades away a number of things happen simultaneously:

- Small banging sounds come from the door you haven't opened yet.
- A large thud comes from the door you haven't opened yet.
- Sounds that someone has entered the tower from the entrance you used.

Ladies and gentlemen, we are now in rounds. Not rolling initiative yet since there are no monsters, but be aware that we are keeping track of time. If anyone isn't fully healed yet or wanted to put on a protective suit and hasn't, please feel free to assume that you have already done so.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

In Aroden's name, we will

Said Hedra to the fading spirit.

Then Hedra turn to the Archons and asked them

Could you charge the prism with holy power ? You could you still use detect evil right ? Or a magic circle againt evil ?

to her comrades she said

I think it's time to open this last door...

Hedra will use 1 charge of her wand of CLW and cast Aid on her
Aid (Temporary HP): 1d8 + 7 ⇒ (6) + 7 = 13
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

Cue the music
Mr. Madison take a shaving of licorice root taps his heart quickly and makes an accelerating drum roll sounds with his tongue. Casts Haste.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Round 1

Cast Shield of Faith and move toward the door where the banging noise is coming from

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

Grimnir casts Divine Favor and moves to the door as well..

Grand Lodge

Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5

I'll move back to taking point, unless someone else objects.

Liberty's Edge

Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

Quinn starts his little dance, razor's kiss, and will (until otherwise stated) keep it up until the threat subsides. He moves to the door and nods his readiness, perhaps even eagerness, for it to be opened. If no one opens it, he will volunteer to do so.

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

Nods to Quinn to give it a go.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Someone open the door?

can someone open the door during round 1?

Liberty's Edge

Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

I have to wait till next round.

Grand Lodge

Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5

I'll open the door and see what can be seen.

Sovereign Court

The entire room hums with energy. An immense column of silver and steel rises through the center of this tower, almost touching the ceiling nearly one hundred feet above, where it’s capped by an elaborate device much like an astrolabe of gold and glass. Stairs made of metal mesh round the perimeter of the tower clockwise before reaching a platform twenty feet off the ground. A C-shaped console occupies much of the platform.

There is a large banging sound coming from outside the tower's walls and there are sounds of people coming up behind you. Probably more important are the two demons in the room. The one on the stairs seems to be breaking the wall while the one at the top bangs on the control panel.

Init
Square Demon: 1d20 + 5 ⇒ (7) + 5 = 12
Circle Demon: 1d20 + 3 ⇒ (19) + 3 = 22
Algar: 1d20 + 1 ⇒ (2) + 1 = 3
Grimnir: 1d20 + 6 ⇒ (7) + 6 = 13
Hedra: 1d20 + 1 ⇒ (12) + 1 = 13
Kargoth: 1d20 + 2 ⇒ (15) + 2 = 17
Mr. Madison: 1d20 + 17 ⇒ (8) + 17 = 25
Quinn: 1d20 + 7 ⇒ (2) + 7 = 9

Knowledge (planes)
Algar: 1d20 + 13 ⇒ (7) + 13 = 20
Grimnir: 1d20 + 8 ⇒ (11) + 8 = 19
Hedra: 1d20 + 12 ⇒ (8) + 12 = 20
Quinn: 1d20 ⇒ 18

Algar, Grimnir, Hedra and Quinn:
You recognize that these are abrikandilu, demons who hate beauty in all its forms. You may each ask two questions about abrikandilu, but be aware that these seem stronger than normal abrikandilu in a way you can't quite determine.

Order
Mr. Madison
Circle Demon
Kargoth
Thumping sounds from outside
People coming up behind you
Grimnir
Hedra
Square Demon
Quinn
Algar

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Questions about the demons:
Resistances ?
Spell-like abilities ?

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

Mr. Madison looks to the one on the control panel,

Abyssal:
The other demon is about to betray you, you should kill him now while you still have a chance.

spell penetration if needed: 1d20 + 13 ⇒ (10) + 13 = 23
DC 31 Will save for the one at the control panel.

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

Questions:

Special Attacks
DR type

Ill wait till its my turn to post attack actions..

Liberty's Edge

Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

Questions:
Weaknesses/vulnerabilities
Spell resistances

Now to patiently await my turn.

Grand Lodge

Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5

you forgot that I can make knowledge: planes checks on demons untrained and have +6 to it.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

DM:
questions: DR of the creatures, Immunities

Sovereign Court

Kargoth - I knew there was something, but I couldn't find it on your character sheet. Thanks for the reminder.

Kargoth: 1d20 + 6 ⇒ (10) + 6 = 16 Go ahead and look at the previous spoiler, but you only get one question.

Hedra:
They resist acid 10, cold 10, fire 10, and they can cast cause fear the most useful SLA, shatter and they can summon more of themselves.

Grimnir:
They have really destructive attacks. Their natural attacks can threaten and confirm critical hits versus objects, and they get a bonus to break objects. Also if they bite you, it mutilates you and diminishes your self-worth in the form of penalties to Charisma checks. They have no DR.

Quinn:
Abrikandilus can't stand the sight of their own reflection. If they see their reflection, they must make a will save or spend their round trying to destroy the mirror. It is hard for normal abrikandilus to make this save, but who knows what these guys' saves are? They do not have any spell resistance.

Algar:
They have no DR. They are immune to electricity and poison.

Mr. Madison attempts to suggest the abrikandilu at the control panel to kill his partner. Will save: 1d20 + 8 ⇒ (13) + 8 = 21 No SR needed

That abrikandilu hesitates for a moment, then makes some magical gestures in the air.
%chance, high is good: 1d100 ⇒ 96

Spellcraft DC 16:
He just tried to summon another abrikandilu.

The summoned abrikandilu appears, 5ft steps next to the nonsummoned abrikandilu, and releases a full-attack on it, trying to destroy his pick.
Bite: 1d20 + 9 ⇒ (6) + 9 = 15 for 1d6 + 6 ⇒ (2) + 6 = 8 damage to his pick
Claw: 1d20 + 7 ⇒ (17) + 7 = 24 for 1d4 + 6 ⇒ (2) + 6 = 8 damage to his pick
Claw: 1d20 + 7 ⇒ (17) + 7 = 24 for 1d4 + 6 ⇒ (2) + 6 = 8 damage to his pick
(Those all miss.)

Order
Kargoth
Thumping sounds from outside
People coming up behind you
Grimnir
Hedra
Square Demon
Quinn
Algar
--Round 2 Start--
Mr. Madison
Circle Demon

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

Not sure whos turn it is..

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Round 1

Casting a Quickened Shield of Faith Algar will full attack the creature in front of him

PA Club: 1d20 + 14 + 2 + 4 - 2 + 1 ⇒ (11) + 14 + 2 + 4 - 2 + 1 = 301d6 + 6 + 4 + 4 ⇒ (3) + 6 + 4 + 4 = 17

PA Club: 1d20 + 9 + 2 + 4 - 2 + 1 ⇒ (15) + 9 + 2 + 4 - 2 + 1 = 291d6 + 6 + 4 + 4 ⇒ (5) + 6 + 4 + 4 = 19

PA Club Hasted: 1d20 + 14 + 2 + 4 - 2 + 1 ⇒ (6) + 14 + 2 + 4 - 2 + 1 = 251d6 + 6 + 4 + 4 ⇒ (3) + 6 + 4 + 4 = 17

Current AC 39

Sovereign Court

It's Kargoth's turn right now.

Algar, I'm not sure either Quinn or Kargoth will appreciate you attacking them. You might want to take a look at the map.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

i tough P24 and etc were enemies.... oups :)

Round 1 instead of attacking Algar will double move with Haste to P25

I'll tank those two on the left

Liberty's Edge

Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

Are you sure you're moving to P25? That's not even the same room as them...

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

ouch i missed my posting. Algar will move to N14 in order to Face Square and Triangle demon

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

When it's his turn Grimnir will double move to V16 and activate his last judgement, selecting justice and destruction..

Grand Lodge

Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5

Turning to the party, Kargoth says "We should probably stick together, as many demons can teleport and fly, and not go chasing demons up the stairs."

question:

Special attacks?

Sovereign Court

Kargoth:
They have really destructive attacks. Their natural attacks can threaten and confirm critical hits versus objects, and they get a bonus to break objects. Also if they bite you, it mutilates you and diminishes your self-worth in the form of penalties to Charisma checks.

You doing anything with your turn or are you going in delay?

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Hedra moved in R21 and prayed her god

Aroden bless my allies, punish my enemies !

Prayer

Sovereign Court

I thank everyone for the enthusiasm, but I'm waiting on if Kargoth is going to do anything or not because the fight is about to change in a big way after his turn, and you may or may not want to do those turns.

Grand Lodge

Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5

I'm taking a total defense and waiting for them to come to me.

Sovereign Court

Kargoth attempts to bait the demons into coming towards the party.

Suddenly, a large crashing sound occurs from across the room as the wall caves open (the yellow line on the map) and a giant demon crashes through, roaring with all his might.

Knowledge (planes):
Algar: 1d20 + 1 ⇒ (13) + 1 = 14
Grimnir: 1d20 + 8 ⇒ (8) + 8 = 16
Hedra: 1d20 + 12 ⇒ (15) + 12 = 27
Kargoth: 1d20 + 6 ⇒ (18) + 6 = 24
Quinn: 1d20 ⇒ 17

Hedra:
This is a shemhazian demon. It's basically the top predator demon. If you're looking for raw strength and hunting ability, shemhazians are the best. This thing is also out of your league. (CR 16) You may ask one question.

The sound of footsteps behind you gets louder as you suddenly a trio of people come into view. It's Ollysta Zadrian and two crusaders! They run up to you yelling “Focus on the activating the weapon! I will hold off the demon for as long as I draw breath!”

The hound archons, emboldened by the crusaders, charge the gargantuan demon, swords drawn. They each provoke an attack from the gargantuan demon as they close with him.

Order
Grimnir
Hedra
Square Demon
Quinn
Algar
--Round 2 Start--
Mr. Madison
Circle Demon
Kargoth
Gargantuan Demon
Crusaders
Hound Archons - 10 damage each

Couple things you should know about this giant demon, even if you didn't make your knowledge check. First of all, he broke the wall, along with the part of the stairs that he's covering up. He can reach both above and below the stairs. The hound archons are below the stairs. Also, he has a gaze attack within 30 feet of him, so if you move within 30ft, you will need to make a Fortitude save.

Liberty's Edge

Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

Times like this I wish I had a Fly spell or sommat.

Checking the crystals in his possession, Quinn nods to the Crusader. To his companions, "I'll get to the controls, no problem. Just keep them off my tail!"

Currently 80' move speed, so 160' per round, plus an ungodly Tumble to get through the AoO's. The only thing that may stop me is the gaze. Knew I should have bought those smoked goggles! Guess there's always the option to avert the eyes...

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

Im moving up to attack the demon on the right, when it's my turn.. I post my actions in my last post.. I dont believe i enter his threat range though.. It appears im within 30' so..

Fort: 1d20 + 13 ⇒ (10) + 13 = 23

My actions was to move to V16 and use swift for judgement of justice and destruction..

Sovereign Court

Grimnir, how do you get 20 feet up?

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

Sorry i didnt realize it was 20' up.. He drinks a fly pot and activates his judgement instead of moving up

Liberty's Edge

Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

Don't suppose you can drop a rope once you get up there?

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Question:
Spell-like abilities ?

Don't try to fight the new demon ! It's a shemhazian demon ! One of the most powerfull of their kind and far powerfull than us. Focus on the lesser demon and on activating the Weapon ! Let Lady Ollysta and her crusaders take care of it !

Said Hedra who pale in face of their new ennemy.

Aroden, guide us ! Help Lady Ollysta win against the shemhazian

Hedra moved in 17:R and casted a spell

@GM : If they are all in the other room Hedra will cast the spell in the room then moved[/dice]

Aroden, guide us, punish our ennemies

[ooc]Prayer (+1 luck bonus to attack, damages, saves, ability check and skills, -1 to the same abilities for my ennemies in a 40ft. Radius)

RM: 1d20 + 7 ⇒ (3) + 7 = 10

Eye moved near Hedra to protect her

Aid (+2AC): 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

It's times like this I wish I had fly.

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)
DM Mars said wrote:


Grimnir, how do you get 20 feet up?

Jumping, everybody knows dwarves are great jumpers.

Liberty's Edge

Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

If Grimnir can drop a rope, it'll help everyone out. Otherwise we're going the long way around.

-Posted with Wayfinder

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

Who has all of the batteries?

Liberty's Edge

Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

*raises hand* Last I checked.

Sovereign Court

Grimnir pulls a potion and starts to fly.

Hedra:
Constant detect good, fly, true seeing; At-Will greater teleport, invisibility, telekinesis; 3/day clairaudience/clairvoyance, mass inflict serious wounds, prying eyes; 1/day blasphemy, summon another shemhazian or 1d4 vrocks

Hedra runs up and casts prayer, hitting all allies and enemies. The prayer seems to bounce off of the shemhazian though.

The demon on the stairs looks quizzicaly at his buddy, wondering why his buddy just summoned another demon to attack him. He then tries to kill the demon attacking him.
Heavy Pick attack: 1d20 + 14 - 1 ⇒ (13) + 14 - 1 = 26 for Damage: 1d6 + 21 - 1 ⇒ (1) + 21 - 1 = 21
Heavy Pick attack: 1d20 + 9 - 1 ⇒ (3) + 9 - 1 = 11 for Damage: 1d6 + 21 - 1 ⇒ (3) + 21 - 1 = 23
Heavy Pick attack: 1d20 + 4 - 1 ⇒ (11) + 4 - 1 = 14 for Damage: 1d6 + 21 - 1 ⇒ (2) + 21 - 1 = 22
Bite attack: 1d20 + 9 - 1 ⇒ (4) + 9 - 1 = 12 for Damage: 1d6 + 11 - 1 ⇒ (1) + 11 - 1 = 11
The first attack hits, but the demon's surprise cause the rest to miss.

Order
Quinn
Algar
--Round 2 Start--
Mr. Madison
Circle Demon (Summoned demon has 21 damage and looking bad)
Kargoth
Gargantuan Demon
Crusaders
Hound Archons - 10 damage each
Grimnir
Hedra
Square Demon

And yes, Quinn does have all of them. Quinn, Algar and Mr. Madison are up! (Also Kargoth can feel free to take his turn if that demon up on the control panel won't affect his turn.)

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

GM:
To know more about the demon's Sp
Know. Arcana (for the spells): 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23

Hedra's face pale when she realized what they were facing.

Try to stay away of the big demon ! At least 40ft. ! He could kill us all with a blasphemy's spell ! and worst can call a friend...

Hedra really hope that the demon have already used his most powerful spells...

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

As Mr. Madison pulls out his pen and paper he says:

In Abyssal:
Oh mighty and powerful one, I wish to add my soul to your body granting it the ability to cast spells. Tell me your name and let me cast a spell on you that this may be done.

Suggestion DC 31-33.

1 to 50 of 714 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Iammars' Weapon in the Rift (PBP Gameday 2, Table 2) All Messageboards

Want to post a reply? Sign in.