Iammars' Weapon in the Rift (Table 2, PBP Gameday #2) (Inactive)

Game Master Iammars

This is the hard mode campaign.

Map


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Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

Madam Dreamcaster, unfortunately it will burn you as much as it burnt me. It cares not for law or chaos, but rather good and evil. You and I are something in between. Therefore we are scalded, not charred.

Liberty's Edge

Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

"If it is the power source, I can put it back. And as I am more for the betterment of people, even through unorthodox means, it shouldn't hurt me as much. Yes?"

Quinn will then replace the crystal and pull the lever once everyone has taken a step back.

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

"I believe the crystal is required to open the door.. Put it back and I'll try again.. And the state of my soul isn't up for discussion.. The Lord in Iron is the only one need know about that.."

Sovereign Court

Grimnir sets the dials to -697, -498, 1311, 5210 and then Quinn put the prism back in its slot and pulled the lever. Upon doing so, a great burst of holy energy came out from the prism next to the door, filling the alcove and causing pain all over Quinn's body. The prism seems to lose 2 charges.

Will Save DC 19:
Holy Damage: 5d8 ⇒ (5, 3, 3, 2, 1) = 14*.75=10
Fail = full, Pass = 1/2

Liberty's Edge

Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

I think you mean 14*.75=10?

Will save: 1d20 + 6 ⇒ (5) + 6 = 11

Quinn lets out a yip as the energy washes over him. Agitated, Quinn steps back. "If it does that again, I'm dismantling it. Easy to see how things work when they're in pieces."
May be worth replicating to lock my costumes away so they don't keep vanishing. Plundering actors, it never ceases.

Sovereign Court

Yeah, I empowered it in my head then forgot to halve it. Yay math!

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

Perhaps, we have one of the acts wrong?

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

we don't get that many tires if the crystal also unlocks the door we better get it right before it is emptied.

having not much to contribute algar stands ready anyway

Sovereign Court

All right, we've been at the puzzle for a while now, and it's time for a hint! Everyone can go ahead and make me an Int check, and then peek at the right spoiler for your result.

Intelligence DC 10:
So, let's summarize what you've done so far.
- Identified that these passages contain references to the Acts of Iomedae.
- Discovered the Acts of Iomedae.
- Marked up a bunch of references to the Acts in the passages.
- Put them in the dials, with blanks on dials where there are too many dials for the numbers you need and using 1-0 to represent 10 and 1-1 to represent 11. They are put in the dials in the order they show up in the sentence.

All of these assumptions about what to do are correct. You are, however, missing an assumption, which is causing you to apply one of the steps incorrectly. There is one more characteristic to notice about how the Acts are in the passages, and if you made that assumption it would be obvious what to fix.

I would start by looking at parts of your solution that are obviously unusual compared to the other parts.

Intelligence DC 15:
Specifically, you should make the assumption that each Act is only used once.

You guys are 95% there - hopefully that's enough to bring it home.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Intelligence (+1 with Gamin): 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11

There is only one sentence without comma, may be the blank is where is the comma in the sentence and at the end when not ?

Proposed Hedra

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Int: 1d20 + 2 ⇒ (14) + 2 = 16

I think i see also a pattern here. Each act should be only used once

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Yes ! You're right Algar, I haven't see that before. Thanks.
We used twice the ninth act, so one of them is wrong.

after a short silence Hedra added

Or may be the second time we used it, we must left a blank ? What do you think ?

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

Intelligence: 1d20 + 1 ⇒ (17) + 1 = 18

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

"Rereading it they both sound correct to me.. Doing the math though all of them have been used once.. So that means one of the first 2 dials has 2 blanks, not 1.. I think its the 2nd dial.."

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

I have to agree...

What do you think of

6, 9, 7, blank for the thirst sentence
4, 8, blank for the second
1, 3, 1, 1 for the third
5, 2, 1, 0 for the fourth.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Or we could do that :
6, 9, 7, blank for the thirst sentence
4, blank, 8, blank for the second
1, 3, 1, 1 for the third
5, 2, 1, 0 for the fourth.

Or we could use "0" instead of blank

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

I dont think we need to use the 0s for blanks or we would not have the blanks. And why the blank in between the 4 and 8?

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Because it's where the 9th act was. There is 4 digit to be used, your method use only three of them.
But we could do 4, 8 blank, blank if you think it's better ?

Grand Lodge

Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5

Intelligence check: 1d20 ⇒ 18

Just outta curiousity, what's the door made of?

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

Just a guess but 4, 8, Blank, Blank makes more sense to me. This is not an east puzzle.
I say we try it. But someone with a good soul.
Is this puzzle hard mode?

Liberty's Edge

Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

"I can try it again, but if it zaps me I am dismantling the thing piece by piece."

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

Grimnir will put the numbers:

6, 9, 7, blank
4, 8, blank, blank
1, 3, 1, 1
5, 2, 1, 0

in place and hit the lever..

"Yall get back.."

Will vs Spell: 1d20 + 18 ⇒ (8) + 18 = 26

Sovereign Court

Grimnir pulls the lever, and watches as a small amount of holy energy is siphoned out of the prism and slowly makes its way throughout the door. This holy energy doesn't seem to affect the overall level of the prism. As the energy passes by each bar, the bar lights up, as if approving your combination. When the energy reaches the floor, a crack forms in all the bars, allowing the door to be opened. On the other side of the double doors is...

another set of double doors. Well, that was anticlimatic. Opening those doors reveals a large irregular room whose walls are bare but for a gold-capped prism with 4 charges socketed into a niche along the south wall and radiates blue-white light. In contrast, the floor is a mess of red and brown stains. A single iron door seals the room to the south, and the set of heavy double doors which you are coming through seems to be automatic doors. They opened not by pulling or pushing, but by sliding away from Grimnir's touch.

Inside the room are two humanoid dogs with ashy gray fur, crimson eyes and bony spurs jutting out from their joints and through their skin and fur. They each wield cold iron greatswords, readied for attack while the settling of their haramakis betrays their recent movement. As the double doors slide open from Grimnir's touch, you see them staring at you. A very quick moment of silence happens before one of them speaks. "Who are you and why are you here?"

Knowledge checks:

Hedra: 1d20 + 12 ⇒ (18) + 12 = 30
Grimnir: 1d20 + 8 ⇒ (1) + 8 = 9
Algar: 1d20 + 13 ⇒ (15) + 13 = 28

Hedra and Algar:
These look like hound archons who have spent too long in the Worldwound and have been affected by it. Fortunately, they are still mostly hound archons - the Worldwound taint hasn't turned them into another outsider yet, but it certainly will if these archons are left here indefinitely. If they could get to a strongly good-aligned plane or get access to strong atonements, it might be able to reverse their condition.
In addition, it appears that these hound archons have had extra training in fighting.
Algar may ask one question about their hound archon stats, and one question about their hound archon stats, the fiendish template they have, or their fighter levels for a total of 2 questions.
Hedra may ask one question about their hound archon stats, and two questions about their hound archon stats, the fiendish template they have, or their fighter levels for a total of 3 questions.

Grimnir:
These things are really creepy. Who knows what they are?

Grand Lodge

Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5

"Heroes. Big d@mn heroes."

sometimes, I can help myself. For everything else, there's snark.

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

In an instant Grimnir's greatsword flashes from his scabbard as he takes an offensive stance.. "I am Grimnir Foehammer, Swordthane of Gorum and death to those that face me! Friend or Foe? Speak quickly!"

Intimidate: 1d20 + 14 ⇒ (9) + 14 = 23

Sovereign Court

"Gorumite? You guys don't care whose side you're on. You all just want a fight," says the archon in the front as the two in the back say a word in celestial which causes their eyes to flash with light.

Spellcraft DC 16 or Knowledge (arcana) DC 21:
The two archons just cast detect evil.

As a clarification, there are actually 3 archons in the room. I said 2 in my previous post because I copy/pasted it from the other game where there are only 2 of them and I forgot to alter that detail.

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

What did they say in Celestial?
Pardon my friends, the name is Mr. Madison, how are you good sirs? It must have been some time that you have been in here, we do not simply want to fight, rather we are here to find a way to activate this weapon before demons can destroy it. If you wish I can prove to you the truth of my words.
Diplomacy: 1d20 + 21 ⇒ (7) + 21 = 28

Liberty's Edge

Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

Spellcraft: 1d20 + 6 ⇒ (13) + 6 = 19

"Calm, friends. We are not the followers of corruption and injustice. We wish to find and use this weapon my colleague speaks of to thwart those self-same creatures who would use it for ill. Can you be of aid to us, or at the least allow us to pass?"

Diplomacy assist: 1d20 + 15 ⇒ (15) + 15 = 30 Don't know why I rolled. Auto-assist.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

i would like to know what kind of DR they have, Energy Resistance/immunities

These are Hounds archon, they are in service to the Celestial planes. he says toward the party.

He then turns toward the hounds
No we are not actually looking for a fight. We are pathfinders send by the society to retrieve what is stored in this tower. Allow me to introduce everyone: This is indeed Grimnir, inquisitor of Gorum, Kargoth, Walker of the world, Mr Madison, Celestial Sorcerer, Quin, Bard, Hedra Dreamcaster Cleric of the God of Humanity and Myself Algar Lyssandris, Oracle.

During the First Mendevian Crusade, an Iomedaean cleric named Ghalcor and his assistants built a once-secret weapon to combat the encroaching demonic threat; however, the fighting ended before he could put it to use. I say ‘once-secret’ because the demons heard about the weapon and attacked the tower when combat resumed years later. It seems Ghalcor was caught off-guard. He and his team died in the assault, but not before they triggered special safeguards to keep anyone from capturing the weapon—demon, crusader, or otherwise. Since the weapon was never used, no one knows quite what it does or even how it works. What we do know is that we've spotted demons scouting the site as if they intend to break in soon. And so came about our current mission to retrieve the object before they do

I myself just came a few weeks ago where we had to defend the Diamond city from a full scale assault by the demons. he finish

I see that the energies of the World wound have touch you a bit. but alas i do not have the proper atonement spell. but maybe we can help you back to the celestial planes.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

I would like to know their advancement in the fighter class, the resistances provided by their fiendish template and their usual resistance as hound archon

I second Algar's words. We are not here to fight servitor of the light but to find tools against slave of the Abyss. You will find no evil in us.
I don't have the power to send you back to the celestial realms or to gave you atonement to help you get free of the taint of the Worldwound but outside their is Mendevian crusader who could surely help you in this.
Aroden send me to help Humanity fight the Abyss, let us help you and let us pass this door without a fight as here we are allies, not foe

Auto assist for diplomacy

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

Nonchalantly Mr. Madison looks at the one in front, uses his sorcerer eschew materials and simply says in celestial, "We are your allies against the demons, you should be helping us in our quest."
Bluff: 1d20 + 18 ⇒ (7) + 18 = 25 to appear like I am not casting.
only have a verbal component at this point not sure how/if this works.
Spell Pen: 1d20 + 13 ⇒ (17) + 13 = 30
DC 31 Suggestion, 32 or 33 if it is very reasonable.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Why did you use an offensive spell against potential allies ? I think we could come to a peaceful agreement with them. There is three of them and you can target only one. The two other could see you casting a spell even with a successfull bluff check.

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

What are they going to see? With this spell in particular it is not very obvious that I am casting, no material components (eschew materials) and no somatic component, the only component that it had was the verbal suggestion it's self. Also I am not sure that the suggestion was all that hostile, if anything I was trying to calm hostilities.

Liberty's Edge

Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

Quinn mutters something about "not a bard..." during Algar's introductions, but otherwise lets the man talk.

The very least, we could have let them respond to the Diplomacy checks first...

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

It's always obvious when you cast a spell because even with a spell like ability you are subject to AoO and Sp power don't have any component... You concentrate to cast the spell even through a disguise. But I know some bardic feat who can hide the casting of a spell, but I not remember its name atm.
Even if the spell isn't "hostile" in your mind the other creature could react badly as you try to manipulate the mind of their friend ;-)
We have the chance to have great diplomatic people with us (like yours). There was no need to try speeding the encounter with magic.

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

May be right, I just wanted to ensure that it did not go sideways. I might have jumped the gun but I can say with almost certainty that he will be on our side. If it is required I can hit the others as well, he seemed to be in charge, at least he was the one talking.

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

We might just disagree on this issue, but just because I am concentrating does not mean that I am casting a spell, I could just be choosing my words carefully. This may just be me personally but I always thought of this spell as a more of a social spell and less of a battle spell, it can certainly be used in battle and as an attack, but at least to me that is just one of its uses. I view it as a subtle mind influence.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

I agree to disagree :) Casting a spell is always visible because casting a spell always provokes an AoO (except swift spell or spell casting defensively). Everybody knows you're up to something. That's the rules. To understand what you really do, it's a spellcraft check (with a malus as you have no component)

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

If a concentration check to avoid aoo is what is required to do what I was trying to do then I'll roll one. Mars will have to decide how to adjudicate. ;)
Concentration: 1d20 + 23 ⇒ (5) + 23 = 28

Sovereign Court

The word in celestial was the verbal component for detect evil.

The one in front lowers his weapon slightly as he breathes a sigh of relief. "It is good to see crusaders have finally found out how to retake the place, we've been stuck in here for a while."

One of the ones in back the circle one says "Right, they don't detect, but they could be hiding that."

The one in the front turns back to his partner "True, we do need to be careful. But these seem like crusader types. After all they are our allies versus the demons. We should be helping them with their requests."

The other two, sensing that something is wrong, strengthen their grasp on their greatswords and ready for battle.

Hiding Spellcasting:
Unless you have some sort of character ability that says otherwise, you can't hide the fact that you're casting something. Just because a spell only has a verbal component doesn't mean that it doesn't have visual or auditory displays when the spell happens.

Initiative
Algar: 1d20 + 1 ⇒ (7) + 1 = 8
Grimnir: 1d20 + 6 ⇒ (4) + 6 = 10
Hedra: 1d20 + 1 ⇒ (19) + 1 = 20
Kargoth: 1d20 + 2 ⇒ (3) + 2 = 5
Mr. Madison: 1d20 + 17 ⇒ (2) + 17 = 19
Quinn: 1d20 + 7 ⇒ (8) + 7 = 15
Square Hound Archon: 1d20 + 6 ⇒ (7) + 6 = 13 (currently under the effects of suggestion)
Circle Hound Archon: 1d20 + 6 ⇒ (11) + 6 = 17
Diamond Hound Archon: 1d20 + 6 ⇒ (3) + 6 = 9

Order
Hedra
Mr. Madison
Circle Hound Archon
Quinn
Square Hound Archon
Grimnir
Diamond Hound Archon
Algar
Kargoth

Hedra and Mr. Madison can go ahead and take their turns now.

Algar's Monster Knowledge:
DR 10/good and evil, Resist cold 15 and fire 15 along with low spell resistance.

Hedra's Monster Knowledge:
They have 5 levels of fighter each. They seem not to have any archetypes. They resist cold 15, fire 15 and have low spell resistance.

Liberty's Edge

Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

Free action to facepalm?

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

Sorry guys looks like I flubbed that up. Truly sorry.

Standard Action
Casts Charm monster on the closest one.
spell pen: 1d20 + 13 ⇒ (6) + 13 = 19
DC 30, it gets a + 5 if it is currently being threatened or attacked by my apparent allies.

Free action
You should help us, we are friends against the fiends.
opposed charisma check: 1d20 + 14 ⇒ (4) + 14 = 18 to give an order if it is not something he would do for a close friend.

Move action get out of a charge lane.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Does the Hound want to fight us or there is something else ?

Sensing the tension upgrading Hedra took the time to watch if something else was going on and gave a bad look at Mr. Madison for what he did.

For Aroden's sake, why did you do that Mr. Madison ! They are our allies, not our ennemies ! and now they are mad at us...

She moved away and try to cool the thing off

Please, we don't want to fight you, it was a misunderstanding ! Please, but back your weapon and do not fight

Began to start a diplomacy (round 1/10)

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

Since Hedra would go before me. Instead if possible, I would do what I did minus the move action as a ready action if one of them tries to attack.

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

Sorry, that had always worked for me in the past. But its a good call.

Sovereign Court

You guys realize that there's a link to a map up at the top, right?

Hedra - yeah, they look like they're going to fight you guys. Or at the very least Mr. Madison.

Mr. Madison - you can't ready something as a move action - that has to be a standard action.

Diamond Hound Archon Will Save vs. Charm Monster: 1d20 + 11 ⇒ (11) + 11 = 22

Opposed Charisma check: 1d20 ⇒ 1

Diamond Hound Archon will be helping you guys.

Circle Hound Archon goes and charges Mr. Madison.

Greatsword Charge attack with Cover: 1d20 + 11 ⇒ (20) + 11 = 31
Confirmation: 1d20 + 11 ⇒ (4) + 11 = 15
Regular Damage: 2d6 + 15 ⇒ (6, 5) + 15 = 26

Quinn is up.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

I know but from where I post I don't have access to the map :(
I will made my movement later

Liberty's Edge

Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

Quinn raises his hands as he steps back. "He intended no slight! His zeal simply outran his brain! We mean you no harm!"
Attempting diplomacy. Suppose that's a standard, otherwise I would take total defense.

Also, I'm seeing View Only on the map page. *shrug*

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

I was not trying to ready a move action. I was going to forgo it because I could not do it as part of a ready action, but the point is moot at this point. I should have been clearer with my punctuation.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

It took your standard action for 10 round to try a diplomacy check at the end of the 10th round.
But in this case it could be worth the try if we manage to protect Mr. Madison from the Archon's wrath.
@Mr. Madison : you could do a move, and ready an action ;)

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Community / Forums / Online Campaigns / Play-by-Post / Iammars' Weapon in the Rift (PBP Gameday 2, Table 2) All Messageboards

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