Mr. Madison |
Madam Dreamcaster, unfortunately it will burn you as much as it burnt me. It cares not for law or chaos, but rather good and evil. You and I are something in between. Therefore we are scalded, not charred.
Quinn Kouniashi |
"If it is the power source, I can put it back. And as I am more for the betterment of people, even through unorthodox means, it shouldn't hurt me as much. Yes?"
Quinn will then replace the crystal and pull the lever once everyone has taken a step back.
Grimnir Foehammer |
"I believe the crystal is required to open the door.. Put it back and I'll try again.. And the state of my soul isn't up for discussion.. The Lord in Iron is the only one need know about that.."
GM Mars |
Grimnir sets the dials to -697, -498, 1311, 5210 and then Quinn put the prism back in its slot and pulled the lever. Upon doing so, a great burst of holy energy came out from the prism next to the door, filling the alcove and causing pain all over Quinn's body. The prism seems to lose 2 charges.
Fail = full, Pass = 1/2
Quinn Kouniashi |
I think you mean 14*.75=10?
Will save: 1d20 + 6 ⇒ (5) + 6 = 11
Quinn lets out a yip as the energy washes over him. Agitated, Quinn steps back. "If it does that again, I'm dismantling it. Easy to see how things work when they're in pieces."
May be worth replicating to lock my costumes away so they don't keep vanishing. Plundering actors, it never ceases.
GM Mars |
All right, we've been at the puzzle for a while now, and it's time for a hint! Everyone can go ahead and make me an Int check, and then peek at the right spoiler for your result.
- Identified that these passages contain references to the Acts of Iomedae.
- Discovered the Acts of Iomedae.
- Marked up a bunch of references to the Acts in the passages.
- Put them in the dials, with blanks on dials where there are too many dials for the numbers you need and using 1-0 to represent 10 and 1-1 to represent 11. They are put in the dials in the order they show up in the sentence.
All of these assumptions about what to do are correct. You are, however, missing an assumption, which is causing you to apply one of the steps incorrectly. There is one more characteristic to notice about how the Acts are in the passages, and if you made that assumption it would be obvious what to fix.
I would start by looking at parts of your solution that are obviously unusual compared to the other parts.
You guys are 95% there - hopefully that's enough to bring it home.
Hedra Dreamcaster |
Intelligence (+1 with Gamin): 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
There is only one sentence without comma, may be the blank is where is the comma in the sentence and at the end when not ?
Proposed Hedra
Hedra Dreamcaster |
Yes ! You're right Algar, I haven't see that before. Thanks.
We used twice the ninth act, so one of them is wrong.
after a short silence Hedra added
Or may be the second time we used it, we must left a blank ? What do you think ?
Grimnir Foehammer |
"Rereading it they both sound correct to me.. Doing the math though all of them have been used once.. So that means one of the first 2 dials has 2 blanks, not 1.. I think its the 2nd dial.."
Hedra Dreamcaster |
Or we could do that :
6, 9, 7, blank for the thirst sentence
4, blank, 8, blank for the second
1, 3, 1, 1 for the third
5, 2, 1, 0 for the fourth.
Or we could use "0" instead of blank
Hedra Dreamcaster |
Because it's where the 9th act was. There is 4 digit to be used, your method use only three of them.
But we could do 4, 8 blank, blank if you think it's better ?
Grimnir Foehammer |
Grimnir will put the numbers:
6, 9, 7, blank
4, 8, blank, blank
1, 3, 1, 1
5, 2, 1, 0
in place and hit the lever..
"Yall get back.."
Will vs Spell: 1d20 + 18 ⇒ (8) + 18 = 26
GM Mars |
Grimnir pulls the lever, and watches as a small amount of holy energy is siphoned out of the prism and slowly makes its way throughout the door. This holy energy doesn't seem to affect the overall level of the prism. As the energy passes by each bar, the bar lights up, as if approving your combination. When the energy reaches the floor, a crack forms in all the bars, allowing the door to be opened. On the other side of the double doors is...
another set of double doors. Well, that was anticlimatic. Opening those doors reveals a large irregular room whose walls are bare but for a gold-capped prism with 4 charges socketed into a niche along the south wall and radiates blue-white light. In contrast, the floor is a mess of red and brown stains. A single iron door seals the room to the south, and the set of heavy double doors which you are coming through seems to be automatic doors. They opened not by pulling or pushing, but by sliding away from Grimnir's touch.
Inside the room are two humanoid dogs with ashy gray fur, crimson eyes and bony spurs jutting out from their joints and through their skin and fur. They each wield cold iron greatswords, readied for attack while the settling of their haramakis betrays their recent movement. As the double doors slide open from Grimnir's touch, you see them staring at you. A very quick moment of silence happens before one of them speaks. "Who are you and why are you here?"
Hedra: 1d20 + 12 ⇒ (18) + 12 = 30
Grimnir: 1d20 + 8 ⇒ (1) + 8 = 9
Algar: 1d20 + 13 ⇒ (15) + 13 = 28
In addition, it appears that these hound archons have had extra training in fighting.
Algar may ask one question about their hound archon stats, and one question about their hound archon stats, the fiendish template they have, or their fighter levels for a total of 2 questions.
Hedra may ask one question about their hound archon stats, and two questions about their hound archon stats, the fiendish template they have, or their fighter levels for a total of 3 questions.
Grimnir Foehammer |
In an instant Grimnir's greatsword flashes from his scabbard as he takes an offensive stance.. "I am Grimnir Foehammer, Swordthane of Gorum and death to those that face me! Friend or Foe? Speak quickly!"
Intimidate: 1d20 + 14 ⇒ (9) + 14 = 23
GM Mars |
"Gorumite? You guys don't care whose side you're on. You all just want a fight," says the archon in the front as the two in the back say a word in celestial which causes their eyes to flash with light.
As a clarification, there are actually 3 archons in the room. I said 2 in my previous post because I copy/pasted it from the other game where there are only 2 of them and I forgot to alter that detail.
Mr. Madison |
What did they say in Celestial?
Pardon my friends, the name is Mr. Madison, how are you good sirs? It must have been some time that you have been in here, we do not simply want to fight, rather we are here to find a way to activate this weapon before demons can destroy it. If you wish I can prove to you the truth of my words.
Diplomacy: 1d20 + 21 ⇒ (7) + 21 = 28
Quinn Kouniashi |
Spellcraft: 1d20 + 6 ⇒ (13) + 6 = 19
"Calm, friends. We are not the followers of corruption and injustice. We wish to find and use this weapon my colleague speaks of to thwart those self-same creatures who would use it for ill. Can you be of aid to us, or at the least allow us to pass?"
Diplomacy assist: 1d20 + 15 ⇒ (15) + 15 = 30 Don't know why I rolled. Auto-assist.
Algar Lysandris |
i would like to know what kind of DR they have, Energy Resistance/immunities
These are Hounds archon, they are in service to the Celestial planes. he says toward the party.
He then turns toward the hounds
No we are not actually looking for a fight. We are pathfinders send by the society to retrieve what is stored in this tower. Allow me to introduce everyone: This is indeed Grimnir, inquisitor of Gorum, Kargoth, Walker of the world, Mr Madison, Celestial Sorcerer, Quin, Bard, Hedra Dreamcaster Cleric of the God of Humanity and Myself Algar Lyssandris, Oracle.
During the First Mendevian Crusade, an Iomedaean cleric named Ghalcor and his assistants built a once-secret weapon to combat the encroaching demonic threat; however, the fighting ended before he could put it to use. I say ‘once-secret’ because the demons heard about the weapon and attacked the tower when combat resumed years later. It seems Ghalcor was caught off-guard. He and his team died in the assault, but not before they triggered special safeguards to keep anyone from capturing the weapon—demon, crusader, or otherwise. Since the weapon was never used, no one knows quite what it does or even how it works. What we do know is that we've spotted demons scouting the site as if they intend to break in soon. And so came about our current mission to retrieve the object before they do
I myself just came a few weeks ago where we had to defend the Diamond city from a full scale assault by the demons. he finish
I see that the energies of the World wound have touch you a bit. but alas i do not have the proper atonement spell. but maybe we can help you back to the celestial planes.
Hedra Dreamcaster |
I would like to know their advancement in the fighter class, the resistances provided by their fiendish template and their usual resistance as hound archon
I second Algar's words. We are not here to fight servitor of the light but to find tools against slave of the Abyss. You will find no evil in us.
I don't have the power to send you back to the celestial realms or to gave you atonement to help you get free of the taint of the Worldwound but outside their is Mendevian crusader who could surely help you in this.
Aroden send me to help Humanity fight the Abyss, let us help you and let us pass this door without a fight as here we are allies, not foe
Auto assist for diplomacy
Mr. Madison |
Nonchalantly Mr. Madison looks at the one in front, uses his sorcerer eschew materials and simply says in celestial, "We are your allies against the demons, you should be helping us in our quest."
Bluff: 1d20 + 18 ⇒ (7) + 18 = 25 to appear like I am not casting.
only have a verbal component at this point not sure how/if this works.
Spell Pen: 1d20 + 13 ⇒ (17) + 13 = 30
DC 31 Suggestion, 32 or 33 if it is very reasonable.
Hedra Dreamcaster |
Why did you use an offensive spell against potential allies ? I think we could come to a peaceful agreement with them. There is three of them and you can target only one. The two other could see you casting a spell even with a successfull bluff check.
Mr. Madison |
What are they going to see? With this spell in particular it is not very obvious that I am casting, no material components (eschew materials) and no somatic component, the only component that it had was the verbal suggestion it's self. Also I am not sure that the suggestion was all that hostile, if anything I was trying to calm hostilities.
Quinn Kouniashi |
Quinn mutters something about "not a bard..." during Algar's introductions, but otherwise lets the man talk.
The very least, we could have let them respond to the Diplomacy checks first...
Hedra Dreamcaster |
It's always obvious when you cast a spell because even with a spell like ability you are subject to AoO and Sp power don't have any component... You concentrate to cast the spell even through a disguise. But I know some bardic feat who can hide the casting of a spell, but I not remember its name atm.
Even if the spell isn't "hostile" in your mind the other creature could react badly as you try to manipulate the mind of their friend ;-)
We have the chance to have great diplomatic people with us (like yours). There was no need to try speeding the encounter with magic.
Mr. Madison |
May be right, I just wanted to ensure that it did not go sideways. I might have jumped the gun but I can say with almost certainty that he will be on our side. If it is required I can hit the others as well, he seemed to be in charge, at least he was the one talking.
Mr. Madison |
We might just disagree on this issue, but just because I am concentrating does not mean that I am casting a spell, I could just be choosing my words carefully. This may just be me personally but I always thought of this spell as a more of a social spell and less of a battle spell, it can certainly be used in battle and as an attack, but at least to me that is just one of its uses. I view it as a subtle mind influence.
Hedra Dreamcaster |
I agree to disagree :) Casting a spell is always visible because casting a spell always provokes an AoO (except swift spell or spell casting defensively). Everybody knows you're up to something. That's the rules. To understand what you really do, it's a spellcraft check (with a malus as you have no component)
Mr. Madison |
If a concentration check to avoid aoo is what is required to do what I was trying to do then I'll roll one. Mars will have to decide how to adjudicate. ;)
Concentration: 1d20 + 23 ⇒ (5) + 23 = 28
GM Mars |
The word in celestial was the verbal component for detect evil.
The one in front lowers his weapon slightly as he breathes a sigh of relief. "It is good to see crusaders have finally found out how to retake the place, we've been stuck in here for a while."
One of the ones in back the circle one says "Right, they don't detect, but they could be hiding that."
The one in the front turns back to his partner "True, we do need to be careful. But these seem like crusader types. After all they are our allies versus the demons. We should be helping them with their requests."
The other two, sensing that something is wrong, strengthen their grasp on their greatswords and ready for battle.
Initiative
Algar: 1d20 + 1 ⇒ (7) + 1 = 8
Grimnir: 1d20 + 6 ⇒ (4) + 6 = 10
Hedra: 1d20 + 1 ⇒ (19) + 1 = 20
Kargoth: 1d20 + 2 ⇒ (3) + 2 = 5
Mr. Madison: 1d20 + 17 ⇒ (2) + 17 = 19
Quinn: 1d20 + 7 ⇒ (8) + 7 = 15
Square Hound Archon: 1d20 + 6 ⇒ (7) + 6 = 13 (currently under the effects of suggestion)
Circle Hound Archon: 1d20 + 6 ⇒ (11) + 6 = 17
Diamond Hound Archon: 1d20 + 6 ⇒ (3) + 6 = 9
Order
Hedra
Mr. Madison
Circle Hound Archon
Quinn
Square Hound Archon
Grimnir
Diamond Hound Archon
Algar
Kargoth
Hedra and Mr. Madison can go ahead and take their turns now.
Mr. Madison |
Sorry guys looks like I flubbed that up. Truly sorry.
Standard Action
Casts Charm monster on the closest one.
spell pen: 1d20 + 13 ⇒ (6) + 13 = 19
DC 30, it gets a + 5 if it is currently being threatened or attacked by my apparent allies.
Free action
You should help us, we are friends against the fiends.
opposed charisma check: 1d20 + 14 ⇒ (4) + 14 = 18 to give an order if it is not something he would do for a close friend.
Move action get out of a charge lane.
Hedra Dreamcaster |
Does the Hound want to fight us or there is something else ?
Sensing the tension upgrading Hedra took the time to watch if something else was going on and gave a bad look at Mr. Madison for what he did.
For Aroden's sake, why did you do that Mr. Madison ! They are our allies, not our ennemies ! and now they are mad at us...
She moved away and try to cool the thing off
Please, we don't want to fight you, it was a misunderstanding ! Please, but back your weapon and do not fight
Began to start a diplomacy (round 1/10)
GM Mars |
You guys realize that there's a link to a map up at the top, right?
Hedra - yeah, they look like they're going to fight you guys. Or at the very least Mr. Madison.
Mr. Madison - you can't ready something as a move action - that has to be a standard action.
Diamond Hound Archon Will Save vs. Charm Monster: 1d20 + 11 ⇒ (11) + 11 = 22
Opposed Charisma check: 1d20 ⇒ 1
Diamond Hound Archon will be helping you guys.
Circle Hound Archon goes and charges Mr. Madison.
Greatsword Charge attack with Cover: 1d20 + 11 ⇒ (20) + 11 = 31
Confirmation: 1d20 + 11 ⇒ (4) + 11 = 15
Regular Damage: 2d6 + 15 ⇒ (6, 5) + 15 = 26
Quinn is up.
Quinn Kouniashi |
Quinn raises his hands as he steps back. "He intended no slight! His zeal simply outran his brain! We mean you no harm!"
Attempting diplomacy. Suppose that's a standard, otherwise I would take total defense.
Also, I'm seeing View Only on the map page. *shrug*
Mr. Madison |
I was not trying to ready a move action. I was going to forgo it because I could not do it as part of a ready action, but the point is moot at this point. I should have been clearer with my punctuation.
Hedra Dreamcaster |
It took your standard action for 10 round to try a diplomacy check at the end of the 10th round.
But in this case it could be worth the try if we manage to protect Mr. Madison from the Archon's wrath.
@Mr. Madison : you could do a move, and ready an action ;)