Hunger in the Darkness - Expedition to the Mines of Zolurket (Inactive)

Game Master Mark Sweetman

A desperate attempt to reclaim the ancestral Dwarvish mine of Tar-Urkatha from the darkness that has engulfed it....


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Minor Crab-beast

Gnnaaaahhh - another night of delays and I've an eight hour meeting tomorrow. Watch this space a little longer, I appreciate your patience.


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

I will be out Tomorrow through Sunday and probably unable to post until later Sunday. If action moves along feel free to DMPC me which will entail me attacking the evil creature.


Minor Crab-beast

1 AM after a weekend with a not-very-happy almost one year old and though I managed to get through all the other campaigns... I didn't get this one done yet. Tomorrow it shall be.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

No worries VoV, us dwarves (and elves) live a long time...sorry Khepri :)

(good luck with the little one!)


Minor Crab-beast

Still here, still engaged... just struggling a little with motivation.

Will have things updated over the weekend.


Male Dwarf Trapsmith Rogue

No troubles.
The mine wasn't retaken in a day.


Minor Crab-beast

VoV has been busy,
Much work and stress flow over,
Post later he shall.


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 20/T 14/FF 18 Init +3 Perc +13 Fort +4 Ref +7 Will +7/+9 vs. ench. effects

Cynara stands and
Patiently awaits the suit
Of armor's action.


Male Dwarf Trapsmith Rogue

Psssst Padrym You sure you ref save is correct? Dex 12 gives a +1, 4th level Magus is another +1, if stability applies that is +4, what am I missing?

~L

edit: Ninja'd by Padrym!


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Yup, total mind fart.


Minor Crab-beast

How are people finding the last little while?


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Its been a little more disjointed since we went with the rats. I've been uncertain how to deal with them since we don't want everyone in here to be an enemy, but we're eventually going to have to boot them out. I think we should finish this bit out and go take out the stalkers and their pets.


Minor Crab-beast

Yeah - I'm struggling a little with translating the relatively clear picture of intent in my head onto the page.


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

Yeah finding the balance of being a paladin and slayer of evil yet give the chance for redemption to some questionable creatures is tough.


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 20/T 14/FF 18 Init +3 Perc +13 Fort +4 Ref +7 Will +7/+9 vs. ench. effects

It's a convoluted political situation, where the initial part of the adventure (travel from Point A to Point B without dying) was much less complicated in that regard. Were you expecting us to go for a nonaggression pact with the wererats?


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Yeah the bloodthirsty desire of Magatha to clear the halls of all evil has to be balanced against knowing we can't do it all today. Should be interesting to see how it plays out.


Minor Crab-beast

I wanted to put it in front of you as an option to see which way you were going to go with it. Whether you'd ally with evil against evil or reject it outright.


Minor Crab-beast

As I'm sure you are all painfully aware, I've been struggling with inspiration and reliability has suffered on the PbP. Part of it is work intensity related, but not all - I think I've just lost my way a little bit with respect to what I'm trying to setup and execute as far as the storyline goes.

I'm finding that I'm not dealing too well with homebrewing as I've not had the time to do it justice really since our youngest was born a year ago. Evenings got contracted and haven't had the same time to spend on it.

So I've got a proposition - Fire Mountain Games is bringing out the Throne of Night AP which is expected to be out in a month or so. How would people think about taking the group that we've currently got and transposing across onto that?


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Whatever is good for you, DM...real life is tough. I'd be willing to give throne of night a shot!


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

I am very interested in that one. Definitely game for that!


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Works for me. I'll make sure not to read it (as we're both backing it), but based on what Gary has put out we're a perfect fit for the dwarf group. I assume we'll need to downlevel ourselves to 1?


Minor Crab-beast

Could go either way - delevel to one and start the AP from scratch, or keep at 4th and skip the first few bits and go straight to the denouement of the first chapter.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

I may still wind up backing it too, though I have to watch my Kickstarters a bit. I went for one of the higher levels for Freeport and Kobold Press is overdue for another one.

I'd say see what you think of the first adventure and you can decide how to best handle it. There are some new options since we started this one too.


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

I admit a Dwarven Cavalier (Huntmaster) with a horde of attack badgers would be awesome.


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

Sounds good to me too. Might have to make an adjustment for sight based reasons if we do Throne of Night, but it would be fun!


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 20/T 14/FF 18 Init +3 Perc +13 Fort +4 Ref +7 Will +7/+9 vs. ench. effects

DM V, I'm disappointed. You mean you didn't have the whole campaign meticulously planned out when you put up the recruitment thread? Why, I'd filled a notebook on the homebrew I'm running here before I'd seen the PC submissions*.

*:
This is a lie.

Seriously, just the little bit that I saw in the Kickstarter description sounded like it wouldn't take a lot of jiggering around to make our characters fit into the AP, so I'd be good with that. I suggest holding off on the delevel vs. pick-up-in-the-middle decision until you've seen the actual AP; I'd prefer to keep Cynara as is, but also wouldn't mind a chance to redesign her a bit.


Minor Crab-beast

Going back over my notes I have found the initial framing document that I used:
Step 1: Get to Tar-Urkatha
Step 2: ???
Step 3: Profit


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Lol, that's a good note set, DM! It might be a good idea for you to take off a bit of time, get in the adventure path and then see what you want to do. Breaks are the best way to prevent burnout...


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 20/T 14/FF 18 Init +3 Perc +13 Fort +4 Ref +7 Will +7/+9 vs. ench. effects

That second step is a little nebulous, but other than that it looks good.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Cool, I think we're ready for the profit phase!


Male Dwarf Trapsmith Rogue

I am open to Throne of Knight. Would prefer to de-level and see the whole AP though. And I second what Dolgrym said about breaks.

Though I might wand to rebuild Love. The call of a Dwarven Ranger(deep walker or dungeon rover) is strong and would fit Love's personality.


Male Dwarf Trapsmith Rogue

Knock knock?

anybody home?


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 20/T 14/FF 18 Init +3 Perc +13 Fort +4 Ref +7 Will +7/+9 vs. ench. effects

DM V was out of country for a few days, and I think we were waiting until he'd looked at the first installment of Throne of Night to see what the best path forward would be.

ETA: Went back and looked. The DM is supposed to be back to something like availability on 4/23, GMT +8.


Minor Crab-beast

What Cynara said :P - I think people are waiting on details from ToN before finalising builds as well.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Yep, pretty sure I'll wait to see what ToN holds. Still 14 days till the Kickstarter closes and not sure what the schedule is after that. I'm sure those who have been following it closely know, but I wouldn't be surprised if they have the first installment already ready to go.


Male Dwarf Trapsmith Rogue

Cool. I was just worried I had fallen out of the loop somehow.

Speaking of falling out of the loop what is this about builds? Are we going back to lvl 1?


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

I am hoping to go back to 1st and experience it from the beginning. I'll probably want to conform to a race that can see underground this time though!


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

We're swapping over to Throne of Night when it comes out. There is a possibility of level 1 or staying as we are, depending on how VoV wants to run it.


Male Dwarf Trapsmith Rogue
Khepri of the Dawn wrote:
I am hoping to go back to 1st and experience it from the beginning. I'll probably want to conform to a race that can see underground this time though!

Or we could all go non-dark-vision. There are enough dark-vision goggles/ever-burning torches/ioun torches to make a light dependent party function in the game.

At least I think so, the AP might be different.

Strongly considering Deep-walker/trapper ranger. Traps and full trapfinding instead of spells but I think this would work for 'love'.


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

The AP is such that not having darkvision will be almost crippling. The main antagonist being a drow city.


Minor Crab-beast

Back in KL now - but have an eight hour workshop today so won't be getting much posting done at work.

Not having darkvision 'could' work - but based on experiences here I'd think it would be easier for darkvision of some kind to be held by all members of the party.


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

If memory serves in one of his blogs Gary mentioned including a trait to grant darkvision, allowing those who wanted to play non dwarves to function in the deep ways. I believe his theory at the time was "If you're lit up you're prey."


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

I'm pretty sure I can find a new dwarf concept unless Feigr's concept winds up working well for this. Should also probably talk about what other "deep" races would be appropriate. Svrifeblin have some issues at 24 RP versus Dwarves at 11 RP, but would seem to fit in well. That deep bomber alchemist is interesting. Might be time to consider that stonelord paladin too.


Minor Crab-beast

I'm open to other deep races with a proviso of some cross balancing against other party members.

Stonelord Paladins are hard as nails... very tough to put down.


Male Dwarf Trapsmith Rogue
DM - Voice of the Voiceless wrote:

I'm open to other deep races with a proviso of some cross balancing against other party members.

Stonelord Paladins are hard as nails... very tough to put down.

Not that I am seriously considering this but I just had an idea for a goblin cave druid with a giant ant companion/mount. Or even an ant mounted cavalier. With the ant's climb speed the character would spend most of the AP upside down.


Minor Crab-beast

Only if we went with the eeeeevil side of the AP... but I'd think that to be truly Goblinish you'd have to rig the harness to keep you right way up while the ant is upside down :P


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

While we have some downtime, if anyone is interested in joining an Age of Worms game, in about a month I will have a spot for someone. A bard (Archeologist) has dropped out and I am DMPC'ing them until they get to a good transition point.

The game has been running for a little more than a year and will be done with the second chapter at that point. They will be 5th level.

Feigr and Cynara can't join since they are in my other game :P

Feel free to PM me if interested or if you know of anyone good that would be interested.


Minor Crab-beast

Pick me? - I've been kicking myself since I missed out the first time :)


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Highly recommended!


you are in dm vov!

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