Hunger in the Darkness - Expedition to the Mines of Zolurket
(Inactive)
Game Master
Mark Sweetman
A desperate attempt to reclaim the ancestral Dwarvish mine of Tar-Urkatha from the darkness that has engulfed it....
Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 20/T 14/FF 18 Init +3 Perc +13 Fort +4 Ref +7 Will +7/+9 vs. ench. effects
I'll also be on the road this evening and tomorrow, with little likelihood for an update before tomorrow night. All times as for GMT - 5.
Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 20/T 14/FF 18 Init +3 Perc +13 Fort +4 Ref +7 Will +7/+9 vs. ench. effects
DM - Voice of the Voiceless wrote: Also a query for Khepri and Cynara as to what light source they go with? I don't think Cynara, at least, needs a light source. Per the APG on her curse:
APG wrote: Clouded Vision: Your eyes are obscured, making it difficult for you to see. You cannot see anything beyond 30 feet, but you can see as if you had darkvision. Khepri, of course, shines enough all on his own :-).
Minor Crab-beast
Aye - no need for you... DM oversight again :P
Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 20/T 14/FF 18 Init +3 Perc +13 Fort +4 Ref +7 Will +7/+9 vs. ench. effects
No problem; it's not like we've been in a position where it's been important before.
Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0
I, on the other hand, have no way to see in the dark. Maybe someday there will be some goggle of night or something, but for now I need light of some sort.
Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 20/T 14/FF 18 Init +3 Perc +13 Fort +4 Ref +7 Will +7/+9 vs. ench. effects
When we level up Cynara can learn the light orison, which will help a little.
|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6
Oddly I memorized it, so I'll light Khepri up when we go underground. Assuming I'm not fighting my axe for control.
|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6
Heading out of town for a Con, will be back Sunday.
We already cleared the final hurdle, but if you have any interest in Midgard Tales and haven't signed up yet, you still have a few hours to join Mark and myself (and perhaps others I don't know are already in). The amount of content is amazing:
- Nearly 200 page Hardcover or Softcover Book (depending what level you buy in)
- 64 page Christina Stiles adventure
- 16 page Wolfgang Baur adventure
- Battlemats
- 32 page Legends of Midgard
- Plus Richard Pett, Nick Logue and Tim Connors are all pitching.
You can get all of that for as little as $35 if you go all-electronic.
Minor Crab-beast
Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0
I don't know if I should feel proud or not that I knew what that meant before reading the spoiler! ;)
Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 20/T 14/FF 18 Init +3 Perc +13 Fort +4 Ref +7 Will +7/+9 vs. ench. effects
I actually thought it was going to be something about the Midgard Tales kickstarter. Thank you, DMV!
Awesome! I'll level Dolgrym tonight.
Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 20/T 14/FF 18 Init +3 Perc +13 Fort +4 Ref +7 Will +7/+9 vs. ench. effects
The jump from 3 to 4 is a really good one for most of the party. We all get +1 BAB and +1 to an ability score, Khepri gets his first Holy Light ability, and Cynara, Padrym, and Feigr all get their first L2 spells. (Of course, that gives DMV an excuse to take the gloves off....)
Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0
Khepri is leveled.
Cynara, this is my fist power for Holy light, but I'm regretting giving up my spells, I think I am going to miss those.
Male Dwarf Trapsmith Rogue
The spells are nice but the Light abilities and the extra lay on hands can really help out. Even more so if you can manage a couple of the lay on hands feats.
oh and level 4 Go go gadget trap-spotter! I now have 2 automatic chances to spot stone based/using traps and I only spring traps on a failed disarm if I fail by 10.
Do we roll for new hp? Or do we take half?
Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0
I looked back and it said you can do either roll or half+1. I had been doing Half+1 so I stuck with that.
I see Cynara has selected Lesser Restoration. How do you all feel about spell selection right now? I only get one 2nd level. Leaning toward Remove Paralysis or Bull's Strength.
Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 20/T 14/FF 18 Init +3 Perc +13 Fort +4 Ref +7 Will +7/+9 vs. ench. effects
Lesser Restoration is a bonus spell for Life mystery oracles, and we both got CMW, of course. You get Spiritual Weapon, I think? I tentatively picked Aid for my actual L2 spell, because I figured the transmuter in the party was a reasonable source for Bull's Strength. I also thought about Remove Paralysis, which seems like a useful thing to spam when fighting ghouls and nasty sneaks with paralysis poisons, and if we had a decent source of silver and holy water Consecration seems like a decent choice for serious cleaning operations.
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
I have Bulls Strength, Feigr. I typically memorize it once a day, but i could add it one more time a day without much trouble. think Remove Paralysis would be a really good pick.
Minor Crab-beast
Yep - HP is either roll or half+1.
I'd like to think of it less of removing the gloves... as much as putting gauntlets on over them ;)
Remove paralysis it is. Could be handy at some point here.
Like when we get smashed by a gauntlet of ghouls.
EDIT: And now leveled up
Minor Crab-beast
DM says nothing on spell choices, but smiles.
|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6
I'll be leveling up tonight, assuming I ever get done with work. Yay for...hmmm, 14 hour days so far this week. I have access to quite a few spells but I'll mostly be focused on self buff and touch spells for obvious reasons. If anybody has a spell they think is more useful than others don't be afraid to bring it up.
Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 20/T 14/FF 18 Init +3 Perc +13 Fort +4 Ref +7 Will +7/+9 vs. ench. effects
I'll be out of town this weekend for an SF convention, heading out tomorrow morning, and even though the hotel has decent internet I'm not sure how much time I'll have. If necessary, DMPC me. Cynara is all updated to L4, I think. She can finally speak Dwarvish, and she took her +1 to CON.
Male Dwarf Trapsmith Rogue
Ernst is leveled.
DM. Now have trap spotter talent. This means an automatic secret perception check whenever I come with in 10 feet of a trap.
Current Trap spotting skill is 14 (Perception 8, canny +4, trapfinding +2) add an additional 2 from stone cunning and a second free secret check if the trap involves stone.
If the secret checks are a headache I can rebuild. Just thinking about how many rolls you would need to make if the party were to pass a trapped secret door in a stone wall. 2 for me and one each for Dolgrim, Padrym, and Fegir.
Mind you with my luck we will go the whole campaign without ever seeing a secret door.
Male Dwarf Trapsmith Rogue
Cynara wrote: Consecration seems like a decent choice for serious cleaning operations. I say don't bother wasting one of your few spells known on it. It is worth having a scroll or two about but oracles have to focus on spells that are more generally useful.
Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0
Also depends on how much consecration will needed to be done on the various levels. If it has to be used often does it become a better choice?
|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6
Male Dwarf Trapsmith Rogue
Khepri of the Dawn wrote: Also depends on how much consecration will needed to be done on the various levels. If it has to be used often does it become a better choice?
We would have to be needing it a great deal, and we would have to make at least 50g everytime we use it just to break even. Mind you after a few levels when we have more cash and know we are facing lots and lots of undead it might be worth swapping out for.
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Here's an interesting question...who wants to use the cool magical hammer we found? I'm a Mage only rit now, loves an archer, cynaras an elf, Padrym will piss off Magatha, and Kepris a scimitar guy. Is Feigr the best choice to use it? I think he is...
Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 20/T 14/FF 18 Init +3 Perc +13 Fort +4 Ref +7 Will +7/+9 vs. ench. effects
Cynara will not offer an opinion on burial unless asked.
I think it would make sense for Feigr if no one else wants it. He does have a masterwork weapon already, but the hammer would be better and offers interesting roleplay possibilities for him. His ancestral weapon ability does not provide a +1 weapon until level 7.
Male Dwarf Trapsmith Rogue
That puts you in charge of any giant killing that needs doing. Better you than me. So who is not using a MW weapon that can use your old hammer?
Mark - are you pitching Adventures or Legends this round?
Minor Crab-beast
Not in the first round - I figured I'd sit it out and observe for now. I think I can guess which one is yours in the first round ;)
The main thought that sat home was suited more to the next bracket up as far as level goes.
Minor Crab-beast
Thought I replied to you earlier Feigr - but the boards must have eaten it.
I didn't pitch any Adventures or Legends - as I figured I'd watch the first round to get a feel for it, plus have been fairly recently busy.
Minor Crab-beast
Just a note - had today off work and hence the lackage of posts. Weekends being weekends with chidlets makes it hard to get a decent post in also. It will improve over time, but at present my evenings are curtailed with the amusement of one that does not sleep much.
So apologies, update will be incoming as soon as able - but might not be until later this weekend.
Male Dwarf Trapsmith Rogue
No troubles. Doing fine from here.
Yep, and as posted, I apologize for my absence this week. Been a little crazy.
Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 20/T 14/FF 18 Init +3 Perc +13 Fort +4 Ref +7 Will +7/+9 vs. ench. effects
I'll be out of town for the next couple of days, and with my laptop out of commission won't be able to readily post. Back Sunday evening, though.
|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6
I will be hosting a 4th of July party today and attending PaizoCon this week(end), so my posting will be spotty.
Male Dwarf Trapsmith Rogue
Hope the kiddie is feeling better Voice.
Minor Crab-beast
Yeah he is - was basically a false alarm that freaked out my wife. Our four month old started choking / coughing / screaming for 5-10 minutes before coughing up an epic loogie... and then he was fine.
Glad everything turned out ok. Those kids can do some scary things sometimes.
Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 20/T 14/FF 18 Init +3 Perc +13 Fort +4 Ref +7 Will +7/+9 vs. ench. effects
I'm going to be out on the road through Sunday, so posting will be intermittent. Phones kind of suck for that sort of thing :-(. Feel free to DMPC me as needed, DM V.
Minor Crab-beast
Notes down: Cynara eaten by ghoul on Saturday
Have fun on the road!
If she somehow escapes, I see there is a Lantern Bearer prestige class in the new Paths of Prestige. Haven't had a chance to read it yet though.
Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 20/T 14/FF 18 Init +3 Perc +13 Fort +4 Ref +7 Will +7/+9 vs. ench. effects
Not enough meat on Cynara to be worth it, really. Dolgrym, OTOH....
Let me know if the prestige class looks interesting, although oracles tend to lose a lot in multiclassing.
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