| GM Silver |
Okay so this is my War Wizard, he is mostly complete, just need help with some spellbook stuff, and some of the details about the War Wizard kit, mainly my Code of Conduct. In addition reading up on fighter/mages in the complete guide to elves, apparently they can cast spells while unarmored, wearing elven made armor (elven chain or plate), or magical armor.
I'm going to think some about the two extra spells I'll give you.
As for your Code of Conduct, normally it involves protection of some unit--in this case, loyalty to a unit will also work. So, what brings you to Mulmaster?
I'll also review the Complete Paladin's Guide for Code of Conduct guidance. I'll make sure we get all that together.
In the meantime, build a background. That will make it easier to develop the Code of Conduct.
| Rission |
I think I'll be from around Mulmaster, apparently there are plenty of elves, half elves, and human mages from around the area (using the wizards and rogues of the realms for flavor and a bit of research). From what I've read the mages from Mulmaster and the Moon Sea region dress like regular mages with robes, courtly mages, or even just as adventurers (as I have chosen) with one distinction, a prominently displayed weapon of some kind.
I am a worshipper of Eilistraee, very odd for a surface elf, but she is the only Elven (drow, but surface elves can worship her as a goddess of the moon as well) goddess of Swordsmanship. All the others use bows, I figure maybe my Unit will aid drow who seek lives on the surface, and if they turn their back on the ways of good destroy them.
| SamuraiRuy |
4d6 ⇒ (6, 6, 4, 1) = 17 = 16
4d6 ⇒ (3, 2, 3, 1) = 9 = 8
4d6 ⇒ (4, 5, 5, 4) = 18 = 14
4d6 ⇒ (4, 5, 4, 1) = 14 = 13
4d6 ⇒ (6, 3, 2, 2) = 13 = 11
4d6 ⇒ (6, 6, 5, 2) = 19 = 17
I would go with a Dwarf Thief kind of a device geek and a treasure digger but a diplomatic fella, maybe something involving the Shadow Thieves wanting to expand to Mulmaster?
| Krisam |
Part of how the game works involves using the points you have to make your character, not rerolling the character until you meet prerequisites. You've got a good set of scores with three 14s, so no.
Now, you can still be an elf who learns the Bladesong style, nothing is stopping you from doing that.
Also, because of racial modifiers, you can still be a Bladesinger... if you're a drow.
The choice is yours.
Fair enough. I'll work out the details of my character tonight!
| Spazmodeus |
Never done pbp before and I don't know how to roll stats on here.
There's a button at the bottom of the page "How to Format your text". The basics are all covered there.
Here's a good guide as well Guide
Norgrim Malgus
|
Norgrim Malgus
Human Wizard(Mage)Chaotic Good
AC: 8
THAC0: 20(19 w/Sling)
HP: 4
Str: 9
Dex: 16
Con: 10
Int: 16
Wis: 11
Cha: 9
Saving Throws:
PPD: 14
RSW: 11
PP: 13
BW: 15
SP: 12
Non-Weapon Prof.
Spellcraft 14-
Ancient History, Netheril 15-
Read/Write, Common 17-
Read/Write, Elven 17-
Ancient Lang. Netherese (Spoken) 16-
" " (Read/Write) 16-
General Prof.
Heraldry(Mulmaster) 16-
Languages: Elven 16-
Dwarven 16-
Weapon Prof.
Sling
Equipment:
Sling w/20 Bullets (25 cp) Backpack (2 gp)
Common Robe (9 sp) Belt Pouches: Large(2) (2 gp)
Cloth Cloak (8 sp) Small(3) (21 sp)
Soft Boots (1 gp) 50' Hemp Rope (1 gp)
Belt (3 sp) Sacks: Large(1) (2 sp)
Breeches (2 gp) Small(2) (10 cp)
Cap, Hat (1 sp) Torches: 2 (2 cp)
Gloves (1 gp) Waterskins: 2 (16 sp)
Starting Gold: 30
Balance: 14 Gp, 6 sp, and 3 cp
Spells:
1st level: Read Magic, Detect Magic, Sleep, Armor, and Comprehend Languages.
*Not sure if you want to track food/water on a daily basis or not so I just kept it to a couple of waterskins for the moment.
**Let me know if anything needs adjusting.
| WerePox47 |
Man i love me some 2nd edtion.. I have a Dual Class Fighter 7/Wizard 19 in a home game thats been around since early 2000s.. Also a 14/14 Fighter/Priest.. have player either of them in a couple of years now.. Setting was alawys homebrew with a bunch of house rules.. Ill roll first and then think on a build..
4d6 ⇒ (6, 6, 4, 5) = 21 17
4d6 ⇒ (5, 6, 3, 5) = 19 16
4d6 ⇒ (6, 6, 1, 1) = 14 13
4d6 ⇒ (5, 5, 1, 5) = 16 15
4d6 ⇒ (4, 2, 2, 5) = 13 11
4d6 ⇒ (5, 2, 5, 2) = 14 12
Not horrible i suppose. 17,16,15,13,12,11
Thinking about Sylvan Elf Fighter(Archer Kit)/Mage(possibly Transmutation spec)
If thats cool his stats would adjust too..
Str 18 1d100 ⇒ 61
Dex 17
Con 12
Int 16
Wis 12
Cha 10
Just asking, but would you consider wizards getting bonus spells from high int as priest do from there wisdom?
| Ashe |
what about humanoids handbook? I love Firbolgs who doesn't want to play a giant Dwarf, or Ninja's Handbook, or Skills and Powers. If these are not allowed I wold like to play a Sundred Dwarf BattleRager, get my singing and gutrot drinking on.
4d6 ⇒ (5, 4, 2, 1) = 12
4d6 ⇒ (2, 3, 6, 1) = 12
4d6 ⇒ (5, 1, 1, 5) = 12
4d6 ⇒ (5, 6, 5, 4) = 20
4d6 ⇒ (5, 6, 1, 1) = 13
4d6 ⇒ (4, 3, 4, 4) = 15
Norgrim Malgus
|
Norgrim Malgus
AC: 8
THAC0: 20(19 w/Sling)
HP: 4
Str: 9
Dex: 16
Con: 10
Int: 16
Wis: 11
Cha: 9
Saving Throws:
PPD: 14
RSW: 11
PP: 13
BW: 15
SP: 12
Non-Weapon Prof.
Spellcraft 14-
Ancient History, Netheril 15-
Read/Write, Common 17-
Read/Write, Elven 17-
Ancient Lang. Netherese (Spoken) 16-
" " (Read/Write) 16-
General Prof.
Heraldry(Mulmaster) 16-
Languages: Elven 16-
Dwarven 16-
Weapon Prof.
Sling
Equipment:
Sling w/20 Bullets (25 cp)
Common Robe (9 sp)
Cloth Cloak (8 sp)
Soft Boots (1 gp)
Belt (3 sp)
Breeches (2 gp)
Cap, Hat (1 sp)
Gloves (1 gp)
Backpack (2 gp)
Belt Pouches:
Large(2) (2 gp)
Small(3) (21 sp)
50' Hemp Rope (1 gp)
Sacks:
Large(1) (2 sp)
Small(2) (10 cp)
Torches(2) (2 cp)
Waterskins(2) (16 sp)
Starting Gold: 30
Balance: 14 Gp, 6 sp, and 3 cp
Spells:
1st level: Read Magic, Detect Magic, Sleep, Armor, and Comprehend Languages, Chromatic Orb, Murdock's Feathery Flyer.
*Not sure if you want to track food/water on a daily basis or not so I just kept it to a couple of waterskins for the moment.
**Let me know if anything needs adjusting.
Edit: Made the equipment section a bit easier to read. As soon as you can let me know what his remaining two spells are, I'll get those noted on this "sheet".
| GM Silver |
wow 11,11,11,12,12,16 so average are rerolls allowed?
I will allow the Humanoids book with review, just be aware that many humanoids won't be welcome in town. You probably don't need a reroll if you do that, then, because you'll be far from average enough.
No Ninja's (I don't have that one), and no Player's Option books.
Norgrim Malgus
|
Norgrim you should try using a spoiler..
I think im considering going two weapon style with my build instead..
Do you allow:
Weapon Specialization
Extra Slots, if so how many
Two Weapon Style
Ambeidexterity
Thank you for reminding me of that, I'm running into a few first time uses of the formatting options. Getting the hang of it ;)
| Tazo |
4d6 ⇒ (3, 1, 5, 5) = 14 = 13
4d6 ⇒ (1, 4, 4, 2) = 11 = 10
4d6 ⇒ (2, 1, 2, 2) = 7 = 6!
4d6 ⇒ (2, 5, 2, 6) = 15 = 13
4d6 ⇒ (5, 1, 2, 5) = 13 = 12
4d6 ⇒ (6, 2, 2, 2) = 12 = 10
Total = 64.
I'm going to have to ask for a reroll here. Let me know if that's allowable.
4d6 ⇒ (2, 1, 1, 3) = 7 = 6!
4d6 ⇒ (2, 1, 3, 6) = 12 = 11
4d6 ⇒ (5, 6, 4, 6) = 21 = 17!
4d6 ⇒ (6, 1, 5, 4) = 16 = 15
4d6 ⇒ (5, 2, 4, 2) = 13 = 11
4d6 ⇒ (2, 3, 6, 1) = 12 = 11
That's more interesting.
| Marroar Gellantara |
| Marroar Gellantara |
Rission wrote:I just have to figure out how to spend 36gp, how much would you say a basic spell component pouch costs? Maybe the cost of a belt pouch plus some?Go ahead and look up-thread at my spoiler, I have that kind of equipment plus the costs to make it easier for you.
I'm not seeing where you spent the money for that. Could you point that out to me?
How would I with 14 int figure out what my 1st level spells are?
| Marroar Gellantara |
Under equipment, next to each item or multiples of an item is a total cost in parentheses. I abbreviated the currency types so instead of Copper Pieces, as an example, it's cp and so on.
The GM will let you know how many spells you start with and so forth.
Yeah I'm not seeing those items on the list.
Norgrim Malgus
|
This might be easier to do then:
Equipment:
Sling w/20 Bullets (25 cp)
Common Robe (9 sp)
Cloth Cloak (8 sp)
Soft Boots (1 gp)
Belt (3 sp)
Breeches (2 gp)
Cap, Hat (1 sp)
Gloves (1 gp)
Backpack (2 gp)
Belt Pouches:
Large(2) (2 gp)
Small(3) (21 sp)
50' Hemp Rope (1 gp)
Sacks:
Large(1) (2 sp)
Small(2) (10 cp)
Torches(2) (2 cp)
Waterskins(2) (16 sp)
I should have bolded where needed when I originally posted, my mistake.
| Rission |
I have pdf's of all the FR books, including Warriors and Priests of the realm (this one has priest kits), Faiths and Avatars (lists the different deities and some alternate options namely specialty priests for the human deities), as well as Demihuman deities (this one also has specialty priests galore for all the non-human deities).