| Full Name |
Evans Luckbringer |
| Race |
Human |
| Classes/Levels |
Grenadier 3; Ac 18; Saves +4, +7, +1; CMD 17, Init +4, Perception +4 |
| Gender |
Male |
| Size |
5,8 |
| Age |
21 |
| Alignment |
Chaotic good |
| Deity |
Tymora |
| Strength |
12 |
| Dexterity |
18 |
| Constitution |
12 |
| Intelligence |
18 |
| Wisdom |
10 |
| Charisma |
5 |
About Evans Luckbringer
Since his childhood Evans show special predilection for fire, explosions and destruction. He had a lot of time to figure how to blow things since he have no friends, family and other distractions.
Since always he was an orphan and a beggar, the other kids of Athkatla considered him weird and disturbing. Only until his teens he discovered that people was supposed to sweat when there is hot, how weird uhm?
But regardless of his unnusual traits, Evans was a smart and agile kid. This soon attracted the interest of the shadow thieves. Evans was not much interested in becoming rich or stealing money form other people, but joining the shadow thieves allowed him to learn about alchemy and have the material to create nicer explosions. This worked just fine for a couple of years but unfortunatelly he grow tired of the thieve life, too much harming other people to few explosions, it was just not for him (not to mention that the other thieves were not exactly nice people.)
So evans faked his death and scape to the north to baldurst gate where he joined a crew of pirate hunters, the perfect the opportunity to help good people by making big KA-BOOM!.
Appareance: Evans look exactly like an human with the exception that he never ever sweat. He have white skin, short entangled black hair and purple eyes. He always use coats and long sleeve shirt even when is hot (only extreme climate would change that).
it is pretty normal for other people to feel rather uneasy around him Although they generally can't explain why.
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Tiefling
Grenadier 3
CG
Darkvision 60 ft
Init: +4
=== Stats ===
Str 12,Dex 18,con 12,Int 18,Wis 10, Cha 5
=== Defense ===
AC: 18 (+4 armor +4 dex)
Hp: 20 (3d8+3)
CMD: 17
Cold, electricity and fire resistance 5.
=== Saves ===
Fort: +4
Ref : +7
Will: +1
=== Attacks ===
MW Light crossbow: +7 (1d8, 19-20 x2)
Bomb:+8 (2d6+5)
=== Traits===
Second chances
Firebug
=== Feats And Discoveries===
1. Rapid reload, point blank shot
2. Precise bomb, Precise shot
3. Extra trait (pragmatic activator, Student of philosophy)
=== Skills ===
Craft (alchemy) (3): +10 (+3)
Bluff (3):+9
Diplomacy (3): +7
Use magic device (3):+10
Spellcraft (3): +10
Swim (1): +2
Disable device (1): +8
Sleight of hand (1):+8
Perception (1): +4
K (nature) (1): +8
K (arcane) (1): +8
Survival(1): +4
Profession (sailor) (1): +4
Heal (1): +4
Stealth (2): +8
=== SQ ===
Alchemy
Bomb (2d6, 3/day, DC 16 for splash damage)
Mutagen
Throw anything
swift alchemy
Alchemical weapon
Darkness 1/day
=== Gear ===
MW Light crossbow (400 gp)
Mithral chainshirt (1100 gp)
Alchemical fire x10 (200 gp)
Holy water x8 (200 gp)
Acid x20 (200 gp)
Alkali flask x4 (60 gp)
Liquid Ice x2 (80 gp)
Pellet grenade x1 (60 gp)
Sneezing powder x2 (120 gp)
Thunderstone x2 (60 gp)
Hemp rope
Bear trap x5
=== Extracts===
Formulae list
1st
Cure light wounds
Reduce person
Shield
Disguise self
Targeted Bomb Admixture
Longshot
Jump
Endure elements